| 1 | |
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| 2 | /* |
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| 3 | orxonox - the future of 3D-vertical-scrollers |
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| 4 | |
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| 5 | Copyright (C) 2004 orx |
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| 6 | |
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| 7 | This program is free software; you can redistribute it and/or modify |
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| 8 | it under the terms of the GNU General Public License as published by |
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| 9 | the Free Software Foundation; either version 2, or (at your option) |
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| 10 | any later version. |
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| 11 | |
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| 12 | ### File Specific: |
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| 13 | main-programmer: Patrick Boenzli |
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| 14 | co-programmer: Christian Meyer |
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| 15 | */ |
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| 16 | |
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| 17 | #include "world.h" |
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| 18 | #include "world_entity.h" |
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| 19 | #include "collision.h" |
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| 20 | #include "player.h" |
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| 21 | #include "command_node.h" |
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| 22 | #include "camera.h" |
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| 23 | #include "environment.h" |
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| 24 | |
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| 25 | using namespace std; |
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| 26 | |
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| 27 | |
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| 28 | /** |
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| 29 | \brief create a new World |
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| 30 | |
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| 31 | This creates a new empty world! |
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| 32 | */ |
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| 33 | World::World (char* name) |
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| 34 | { |
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| 35 | this->worldName = name; |
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| 36 | this->debugWorldNr = -1; |
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| 37 | this->entities = new tList<WorldEntity>(); |
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| 38 | } |
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| 39 | |
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| 40 | World::World (int worldID) |
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| 41 | { |
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| 42 | this->debugWorldNr = worldID; |
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| 43 | this->worldName = NULL; |
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| 44 | this->entities = new tList<WorldEntity>(); |
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| 45 | } |
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| 46 | |
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| 47 | /** |
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| 48 | \brief remove the World from memory |
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| 49 | */ |
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| 50 | World::~World () |
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| 51 | { |
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| 52 | Orxonox *orx = Orxonox::getInstance(); |
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| 53 | orx->get_localinput()->unbind (this->localPlayer); |
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| 54 | delete this->entities; |
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| 55 | delete this->localCamera; |
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| 56 | } |
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| 57 | |
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| 58 | |
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| 59 | /** |
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| 60 | \brief initialize the world before use. |
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| 61 | */ |
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| 62 | Error World::init() |
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| 63 | { |
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| 64 | this->bPause = false; |
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| 65 | } |
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| 66 | |
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| 67 | Error World::start() |
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| 68 | { |
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| 69 | this->mainLoop(); |
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| 70 | } |
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| 71 | |
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| 72 | Error World::stop() |
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| 73 | { |
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| 74 | this->bQuitCurrentGame = true; |
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| 75 | this->localCamera->setWorld(NULL); |
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| 76 | this->entities->clear(); |
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| 77 | Orxonox::getInstance()->get_localinput()->reset(); |
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| 78 | this->~World(); |
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| 79 | } |
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| 80 | |
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| 81 | Error World::pause() |
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| 82 | { |
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| 83 | this->isPaused = true; |
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| 84 | } |
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| 85 | |
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| 86 | Error World::resume() |
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| 87 | { |
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| 88 | this->isPaused = false; |
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| 89 | } |
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| 90 | |
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| 91 | void World::load() |
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| 92 | { |
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| 93 | if(this->debugWorldNr != -1) |
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| 94 | { |
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| 95 | switch(this->debugWorldNr) |
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| 96 | { |
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| 97 | case DEBUG_WORLD_0: |
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| 98 | { |
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| 99 | // create some path nodes |
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| 100 | |
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| 101 | this->tracklen = 6; |
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| 102 | this->track = new Track(); |
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| 103 | |
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| 104 | track->addPoint (Vector(0, 0, 0)); |
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| 105 | track->addPoint (Vector(10, -5, 0)); |
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| 106 | track->addPoint (Vector(20, 5, 0)); |
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| 107 | track->addPoint (Vector(30, -5, 0)); |
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| 108 | track->addPoint (Vector(40, 0, 0)); |
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| 109 | track->addPoint (Vector(60, 0, 0)); |
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| 110 | |
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| 111 | |
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| 112 | // create a player |
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| 113 | WorldEntity* myPlayer = new Player(); |
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| 114 | this->spawn(myPlayer); |
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| 115 | this->localPlayer = myPlayer; |
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| 116 | |
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| 117 | // bind input |
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| 118 | Orxonox *orx = Orxonox::getInstance(); |
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| 119 | orx->get_localinput()->bind (myPlayer); |
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| 120 | |
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| 121 | // bind camera |
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| 122 | this->localCamera = new Camera(this); |
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| 123 | this->getCamera()->bind (myPlayer); |
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| 124 | |
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| 125 | Placement* plc = new Placement; |
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| 126 | plc->pos = Vector(100, 10, 10); |
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| 127 | plc->rot = Quaternion(); |
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| 128 | WorldEntity* env = new Environment(); |
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| 129 | this->spawn(env, plc); |
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| 130 | |
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| 131 | break; |
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| 132 | } |
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| 133 | case DEBUG_WORLD_1: |
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| 134 | { |
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| 135 | // create some path nodes |
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| 136 | this->pathnodes = new Vector[6]; |
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| 137 | this->pathnodes[0] = Vector(0, 0, 0); |
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| 138 | this->pathnodes[1] = Vector(20, 10, 10); |
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| 139 | this->pathnodes[2] = Vector(40, 0, 10); |
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| 140 | this->pathnodes[3] = Vector(60, 10, 0); |
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| 141 | this->pathnodes[4] = Vector(80, 20, 10); |
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| 142 | this->pathnodes[5] = Vector(30, 50, 0); |
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| 143 | |
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| 144 | // create the tracks |
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| 145 | this->tracklen = 6; |
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| 146 | this->track = new Track[6]; |
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| 147 | for( int i = 0; i < this->tracklen; i++) |
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| 148 | { |
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| 149 | // this->track[i] = Track( i, (i+1)%this->tracklen, &this->pathnodes[i], &this->pathnodes[(i+1)%this->tracklen]); |
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| 150 | } |
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| 151 | |
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| 152 | // create a player |
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| 153 | //WorldEntity* myPlayer = (WorldEntity*) this->spawn<Player>(); |
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| 154 | WorldEntity* myPlayer = new Player(); |
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| 155 | this->spawn(myPlayer); |
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| 156 | this->localPlayer = myPlayer; |
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| 157 | |
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| 158 | // bind input |
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| 159 | Orxonox *orx = Orxonox::getInstance(); |
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| 160 | orx->get_localinput()->bind (myPlayer); |
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| 161 | |
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| 162 | // bind camera |
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| 163 | this->localCamera = new Camera(this); |
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| 164 | this->getCamera()->bind (myPlayer); |
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| 165 | break; |
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| 166 | } |
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| 167 | default: |
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| 168 | printf("World::load() - no world with ID %i found", this->debugWorldNr ); |
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| 169 | } |
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| 170 | } |
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| 171 | else if(this->worldName != NULL) |
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| 172 | { |
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| 173 | |
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| 174 | } |
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| 175 | |
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| 176 | // initialize debug coord system |
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| 177 | objectList = glGenLists(1); |
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| 178 | glNewList (objectList, GL_COMPILE); |
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| 179 | glLoadIdentity(); |
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| 180 | glColor3f(1.0,0,0); |
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| 181 | glBegin(GL_QUADS); |
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| 182 | float height [500][100]; |
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| 183 | float size = 2.0; |
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| 184 | for ( int i = 0; i<=200; i+=1) |
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| 185 | { |
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| 186 | for (int j = 0; j<=50;j+=1) |
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| 187 | { |
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| 188 | height[i][j] = rand()/200321400 + (j-25)*(j-25)/30; |
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| 189 | |
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| 190 | } |
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| 191 | } |
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| 192 | for ( int i = 0; i<=200; i+=1) |
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| 193 | { |
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| 194 | for (int j = 0; j<=50;j+=1) |
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| 195 | { |
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| 196 | Vector* v1 = new Vector (size*i, size*j-25*size, height[i][j] -20); |
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| 197 | Vector* v2 = new Vector (size*i+size, size*j-25*size, height[i+1][j]-20); |
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| 198 | Vector* v3 = new Vector (size*i+size, size*j+size-25*size, height[i+1][j+1]-20); |
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| 199 | Vector* v4 = new Vector (size*i, size*j+size -25*size, height[i][j+1]-20); |
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| 200 | |
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| 201 | Vector c1 = *v2 - *v1; |
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| 202 | Vector c2 = *v3 - *v2; |
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| 203 | Vector c3 = *v4 - *v3; |
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| 204 | Vector c4 = *v1 - *v4; |
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| 205 | |
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| 206 | c1.cross(*v4 - *v1); |
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| 207 | c2.cross(*v1 - *v2); |
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| 208 | c3.cross(*v2 - *v3); |
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| 209 | c4.cross(*v3 - *v4); |
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| 210 | |
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| 211 | |
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| 212 | glVertex3f(v1->x, v1->y, v1->z); |
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| 213 | |
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| 214 | glVertex3f(v2->x, v2->y, v2->z); |
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| 215 | |
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| 216 | glVertex3f(v3->x, v3->y, v3->z); |
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| 217 | glNormal3f(c4.x, c4.y, c4.z); |
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| 218 | glVertex3f(v4->x, v4->y, v4->z); |
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| 219 | |
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| 220 | } |
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| 221 | } |
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| 222 | glEnd(); |
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| 223 | /* |
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| 224 | glBegin(GL_LINES); |
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| 225 | for( float x = -128.0; x < 128.0; x += 25.0) |
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| 226 | { |
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| 227 | for( float y = -128.0; y < 128.0; y += 25.0) |
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| 228 | { |
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| 229 | glColor3f(1,0,0); |
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| 230 | glVertex3f(x,y,-128.0); |
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| 231 | glVertex3f(x,y,0.0); |
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| 232 | glColor3f(0.5,0,0); |
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| 233 | glVertex3f(x,y,0.0); |
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| 234 | glVertex3f(x,y,128.0); |
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| 235 | } |
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| 236 | } |
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| 237 | for( float y = -128.0; y < 128.0; y += 25.0) |
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| 238 | { |
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| 239 | for( float z = -128.0; z < 128.0; z += 25.0) |
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| 240 | { |
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| 241 | glColor3f(0,1,0); |
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| 242 | glVertex3f(-128.0,y,z); |
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| 243 | glVertex3f(0.0,y,z); |
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| 244 | glColor3f(0,0.5,0); |
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| 245 | glVertex3f(0.0,y,z); |
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| 246 | glVertex3f(128.0,y,z); |
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| 247 | } |
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| 248 | } |
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| 249 | for( float x = -128.0; x < 128.0; x += 25.0) |
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| 250 | { |
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| 251 | for( float z = -128.0; z < 128.0; z += 25.0) |
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| 252 | { |
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| 253 | glColor3f(0,0,1); |
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| 254 | glVertex3f(x,-128.0,z); |
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| 255 | glVertex3f(x,0.0,z); |
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| 256 | glColor3f(0,0,0.5); |
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| 257 | glVertex3f(x,0.0,z); |
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| 258 | glVertex3f(x,128.0,z); |
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| 259 | } |
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| 260 | |
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| 261 | } |
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| 262 | */ |
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| 263 | //draw track |
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| 264 | glBegin(GL_LINE_STRIP); |
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| 265 | glColor3f(0,1,1); |
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| 266 | for( float i = 0; i <= 1; i+=.01) |
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| 267 | { |
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| 268 | glVertex3f(track->getPos(i).x, track->getPos(i).y, track->getPos(i).z); |
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| 269 | } |
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| 270 | glEnd(); |
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| 271 | glEndList(); |
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| 272 | } |
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| 273 | |
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| 274 | |
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| 275 | /** |
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| 276 | \brief checks for collisions |
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| 277 | |
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| 278 | This method runs through all WorldEntities known to the world and checks for collisions |
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| 279 | between them. In case of collisions the collide() method of the corresponding entities |
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| 280 | is called. |
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| 281 | */ |
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| 282 | void World::collide () |
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| 283 | { |
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| 284 | /* |
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| 285 | List *a, *b; |
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| 286 | WorldEntity *aobj, *bobj; |
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| 287 | |
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| 288 | a = entities; |
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| 289 | |
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| 290 | while( a != NULL) |
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| 291 | { |
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| 292 | aobj = a->nextElement(); |
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| 293 | if( aobj->bCollide && aobj->collisioncluster != NULL) |
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| 294 | { |
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| 295 | b = a->nextElement(); |
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| 296 | while( b != NULL ) |
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| 297 | { |
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| 298 | bobj = b->nextElement(); |
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| 299 | if( bobj->bCollide && bobj->collisioncluster != NULL ) |
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| 300 | { |
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| 301 | unsigned long ahitflg, bhitflg; |
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| 302 | if( check_collision ( &aobj->place, aobj->collisioncluster, |
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| 303 | &ahitflg, &bobj->place, bobj->collisioncluster, |
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| 304 | &bhitflg) ); |
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| 305 | { |
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| 306 | aobj->collide (bobj, ahitflg, bhitflg); |
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| 307 | bobj->collide (aobj, bhitflg, ahitflg); |
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| 308 | } |
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| 309 | } |
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| 310 | b = b->nextElement(); |
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| 311 | } |
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| 312 | } |
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| 313 | a = a->enumerate(); |
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| 314 | } |
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| 315 | */ |
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| 316 | } |
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| 317 | |
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| 318 | /** |
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| 319 | \brief runs through all entities calling their draw() methods |
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| 320 | */ |
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| 321 | void World::draw () |
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| 322 | { |
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| 323 | // draw geometry |
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| 324 | |
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| 325 | // draw entities |
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| 326 | WorldEntity* entity; |
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| 327 | |
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| 328 | entity = this->entities->enumerate(); |
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| 329 | while( entity != NULL ) |
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| 330 | { |
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| 331 | if( entity->bDraw ) entity->draw(); |
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| 332 | entity = this->entities->nextElement(); |
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| 333 | } |
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| 334 | |
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| 335 | |
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| 336 | // draw debug coord system |
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| 337 | glCallList (objectList); |
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| 338 | |
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| 339 | |
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| 340 | } |
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| 341 | |
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| 342 | /** |
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| 343 | \brief updates Placements and notifies entities when they left the |
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| 344 | world |
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| 345 | |
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| 346 | This runs trough all WorldEntities and maps Locations to Placements |
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| 347 | if they are bound, checks whether they left the level boundaries |
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| 348 | and calls appropriate functions. |
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| 349 | */ |
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| 350 | void World::update () |
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| 351 | { |
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| 352 | //List<WorldEntity> *l; |
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| 353 | WorldEntity* entity; |
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| 354 | Location* loc; |
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| 355 | Placement* plc; |
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| 356 | Uint32 t; |
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| 357 | |
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| 358 | // l = entities->enumerate(); |
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| 359 | entity = this->entities->enumerate(); |
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| 360 | while( entity != NULL ) |
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| 361 | { |
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| 362 | |
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| 363 | |
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| 364 | if( !entity->isFree() ) |
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| 365 | { |
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| 366 | loc = entity->get_location(); |
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| 367 | plc = entity->get_placement(); |
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| 368 | t = loc->part; |
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| 369 | |
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| 370 | /* check if entity has still a legal track-id */ |
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| 371 | if( t >= tracklen ) |
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| 372 | { |
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| 373 | printf("An entity is out of the game area\n"); |
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| 374 | entity->left_world (); |
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| 375 | } |
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| 376 | else |
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| 377 | { |
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| 378 | while( track[t].map_coords( loc, plc) ) |
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| 379 | { |
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| 380 | track[t].post_leave (entity); |
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| 381 | if( loc->part >= tracklen ) |
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| 382 | { |
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| 383 | printf("An entity has left the game area\n"); |
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| 384 | entity->left_world (); |
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| 385 | break; |
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| 386 | } |
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| 387 | track[loc->part].post_enter (entity); |
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| 388 | } |
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| 389 | } |
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| 390 | } |
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| 391 | else |
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| 392 | { |
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| 393 | /* TO DO: implement check whether this particular free entity |
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| 394 | is out of the game area |
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| 395 | TO DO: call function to notify the entity that it left |
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| 396 | the game area |
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| 397 | */ |
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| 398 | } |
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| 399 | |
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| 400 | entity = entities->nextElement(); |
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| 401 | } |
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| 402 | |
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| 403 | } |
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| 404 | |
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| 405 | /** |
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| 406 | \brief relays the passed time since the last frame to entities and Track parts |
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| 407 | \param deltaT: the time passed since the last frame in milliseconds |
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| 408 | */ |
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| 409 | void World::time_slice (Uint32 deltaT) |
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| 410 | { |
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| 411 | //List<WorldEntity> *l; |
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| 412 | WorldEntity* entity; |
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| 413 | float seconds = deltaT; |
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| 414 | |
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| 415 | seconds /= 1000; |
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| 416 | |
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| 417 | entity = entities->enumerate(); |
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| 418 | while( entity != NULL) |
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| 419 | { |
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| 420 | entity->tick (seconds); |
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| 421 | entity = entities->nextElement(); |
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| 422 | } |
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| 423 | |
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| 424 | track->tick(seconds); |
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| 425 | // for( int i = 0; i < tracklen; i++) track[i].tick (seconds); |
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| 426 | } |
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| 427 | |
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| 428 | /** |
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| 429 | \brief removes level data from memory |
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| 430 | */ |
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| 431 | void World::unload() |
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| 432 | { |
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| 433 | if( pathnodes) delete []pathnodes; |
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| 434 | if( track) delete []pathnodes; |
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| 435 | } |
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| 436 | |
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| 437 | |
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| 438 | |
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| 439 | /** |
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| 440 | \brief calls the correct mapping function to convert a given "look at"-Location to a |
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| 441 | Camera Placement |
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| 442 | */ |
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| 443 | void World::calc_camera_pos (Location* loc, Placement* plc) |
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| 444 | { |
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| 445 | track[loc->part].map_camera (loc, plc); |
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| 446 | } |
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| 447 | |
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| 448 | |
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| 449 | void World::setTrackLen(Uint32 len) |
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| 450 | { |
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| 451 | this->tracklen = len; |
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| 452 | } |
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| 453 | |
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| 454 | int World::getTrackLen() |
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| 455 | { |
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| 456 | return this->tracklen; |
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| 457 | } |
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| 458 | |
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| 459 | void World::debug() |
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| 460 | { |
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| 461 | //List<WorldEntity> *l; |
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| 462 | WorldEntity* entity; |
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| 463 | |
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| 464 | printf("counting all entities\n"); |
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| 465 | printf("World::debug() - enumerate()\n"); |
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| 466 | entity = entities->enumerate(); |
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| 467 | while( entity != NULL ) |
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| 468 | { |
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| 469 | if( entity->bDraw ) printf("got an entity\n"); |
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| 470 | entity = entities->nextElement(); |
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| 471 | } |
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| 472 | } |
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| 473 | |
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| 474 | |
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| 475 | void World::mainLoop() |
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| 476 | { |
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| 477 | this->lastFrame = SDL_GetTicks(); |
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| 478 | this->bQuitOrxonox = false; |
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| 479 | this->bQuitCurrentGame = false; |
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| 480 | printf("World|Entering main loop\n"); |
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| 481 | while(!this->bQuitOrxonox && !this->bQuitCurrentGame) /* pause pause pause ?!?!?*/ |
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| 482 | { |
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| 483 | //debug routine |
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| 484 | //debug(); |
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| 485 | // Network |
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| 486 | synchronize(); |
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| 487 | // Process input |
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| 488 | handle_input(); |
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| 489 | // Process time |
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| 490 | time_slice(); |
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| 491 | // Process collision |
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| 492 | collision(); |
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| 493 | // Draw |
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| 494 | display(); |
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| 495 | |
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| 496 | //for(int i = 0; i < 1000000; i++){} |
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| 497 | |
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| 498 | } |
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| 499 | printf("World|Exiting the main loop\n"); |
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| 500 | } |
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| 501 | |
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| 502 | /** |
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| 503 | \brief synchronize local data with remote data |
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| 504 | */ |
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| 505 | void World::synchronize () |
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| 506 | { |
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| 507 | // Get remote input |
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| 508 | // Update synchronizables |
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| 509 | } |
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| 510 | |
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| 511 | /** |
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| 512 | \brief run all input processing |
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| 513 | */ |
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| 514 | void World::handle_input () |
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| 515 | { |
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| 516 | // localinput |
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| 517 | Orxonox::getInstance()->get_localinput()->process(); |
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| 518 | // remoteinput |
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| 519 | } |
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| 520 | |
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| 521 | /** |
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| 522 | \brief advance the timeline |
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| 523 | */ |
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| 524 | void World::time_slice () |
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| 525 | { |
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| 526 | Uint32 currentFrame = SDL_GetTicks(); |
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| 527 | if(!this->bPause) |
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| 528 | { |
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| 529 | Uint32 dt = currentFrame - this->lastFrame; |
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| 530 | |
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| 531 | if(dt > 0) |
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| 532 | { |
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| 533 | float fps = 1000/dt; |
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| 534 | printf("fps = %f\n", fps); |
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| 535 | } |
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| 536 | else |
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| 537 | { |
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| 538 | printf("fps = 1000 but 0ms!\n"); |
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| 539 | } |
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| 540 | |
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| 541 | this->time_slice (dt); |
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| 542 | this->update (); |
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| 543 | this->localCamera->time_slice (dt); |
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| 544 | } |
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| 545 | this->lastFrame = currentFrame; |
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| 546 | } |
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| 547 | |
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| 548 | /** |
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| 549 | \brief compute collision detection |
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| 550 | */ |
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| 551 | void World::collision () |
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| 552 | { |
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| 553 | this->collide (); |
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| 554 | } |
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| 555 | |
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| 556 | /** |
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| 557 | \brief handle keyboard commands that are not meant for WorldEntities |
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| 558 | \param cmd: the command to handle |
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| 559 | \return true if the command was handled by the system or false if it may be passed to the WorldEntities |
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| 560 | */ |
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| 561 | bool World::system_command (Command* cmd) |
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| 562 | { |
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| 563 | if( !strcmp( cmd->cmd, "quit")) |
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| 564 | { |
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| 565 | if( !cmd->bUp) this->bQuitOrxonox = true; |
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| 566 | return true; |
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| 567 | } |
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| 568 | return false; |
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| 569 | } |
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| 570 | |
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| 571 | /** |
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| 572 | \brief render the current frame |
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| 573 | */ |
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| 574 | void World::display () |
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| 575 | { |
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| 576 | // clear buffer |
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| 577 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
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| 578 | // set camera |
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| 579 | this->localCamera->apply (); |
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| 580 | // draw world |
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| 581 | this->draw(); |
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| 582 | // draw HUD |
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| 583 | // flip buffers |
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| 584 | SDL_GL_SwapBuffers(); |
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| 585 | } |
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| 586 | |
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| 587 | Camera* World::getCamera() |
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| 588 | { |
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| 589 | return this->localCamera; |
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| 590 | } |
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| 591 | |
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| 592 | |
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| 593 | void World::spawn(WorldEntity* entity) |
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| 594 | { |
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| 595 | Location zeroloc; |
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| 596 | Location* loc = NULL; |
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| 597 | WorldEntity* owner; |
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| 598 | |
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| 599 | entities->add (entity); |
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| 600 | zeroloc.dist = 0; |
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| 601 | zeroloc.part = 0; |
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| 602 | zeroloc.pos = Vector(); |
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| 603 | zeroloc.rot = Quaternion(); |
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| 604 | loc = &zeroloc; |
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| 605 | entity->init (loc, owner); |
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| 606 | if (entity->bFree) |
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| 607 | { |
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| 608 | this->track[loc->part].map_coords( loc, entity->get_placement()); |
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| 609 | } |
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| 610 | entity->post_spawn (); |
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| 611 | } |
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| 612 | |
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| 613 | |
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| 614 | void World::spawn(WorldEntity* entity, Location* loc) |
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| 615 | { |
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| 616 | Location zeroLoc; |
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| 617 | WorldEntity* owner; |
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| 618 | this->entities->add (entity); |
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| 619 | if( loc == NULL) |
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| 620 | { |
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| 621 | zeroLoc.dist = 0; |
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| 622 | zeroLoc.part = 0; |
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| 623 | zeroLoc.pos = Vector(); |
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| 624 | zeroLoc.rot = Quaternion(); |
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| 625 | loc = &zeroLoc; |
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| 626 | } |
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| 627 | entity->init (loc, owner); |
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| 628 | if (entity->bFree) |
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| 629 | { |
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| 630 | this->track[loc->part].map_coords( loc, entity->get_placement()); |
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| 631 | } |
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| 632 | entity->post_spawn (); |
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| 633 | //return entity; |
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| 634 | } |
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| 635 | |
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| 636 | |
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| 637 | void World::spawn(WorldEntity* entity, Placement* plc) |
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| 638 | { |
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| 639 | Placement zeroPlc; |
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| 640 | WorldEntity* owner; |
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| 641 | if( plc == NULL) |
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| 642 | { |
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| 643 | zeroPlc.pos = Vector(); |
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| 644 | zeroPlc.rot = Quaternion(); |
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| 645 | plc = &zeroPlc; |
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| 646 | } |
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| 647 | this->entities->add (entity); |
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| 648 | entity->init (plc, owner); |
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| 649 | entity->post_spawn (); |
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| 650 | //return entity; |
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| 651 | } |
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