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Last change
on this file since 3017 was
3015,
checked in by bensch, 21 years ago
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orxonox/branches/bezierCurve: better algorithm
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File size:
1.3 KB
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| Rev | Line | |
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| [2141] | 1 | /*! |
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| 2 | \file track.h |
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| 3 | \brief Basic level architecture |
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| 4 | */ |
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| [2068] | 5 | |
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| 6 | #ifndef TRACK_H |
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| 7 | #define TRACK_H |
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| 8 | |
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| [2101] | 9 | #include "stdincl.h" |
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| 10 | |
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| [2141] | 11 | //! The Red Line through a level |
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| 12 | /** |
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| [2551] | 13 | Handles level boundaries, bound movement mapping, camera placement and scripting. |
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| 14 | To create special levels with special camera movement, rules or whatever, derive from this base class. |
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| [2141] | 15 | */ |
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| [2068] | 16 | class Track |
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| 17 | { |
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| 18 | private: |
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| [2551] | 19 | Uint32 ID; |
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| 20 | Vector* offset; |
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| 21 | Vector* end; |
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| [3010] | 22 | BezierCurve curve; |
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| [2551] | 23 | // Vector* direction; // unity direction vector: it is costy to always recalculate it |
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| 24 | //Vector* up; // direction where up is ment to be - diffuse in space, eh? |
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| 25 | //Vector* traverse; // right-left |
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| 26 | Uint32 nextID; |
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| 27 | |
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| [3010] | 28 | Track* next; |
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| 29 | Track* previous; |
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| [2068] | 30 | |
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| 31 | public: |
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| [2636] | 32 | Track (); |
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| [3010] | 33 | |
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| [2068] | 34 | ~Track (); |
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| [2636] | 35 | virtual void init(); |
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| [3010] | 36 | |
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| [3013] | 37 | void addPoint (Vector point); |
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| 38 | void addHotPoint (Vector hotPoint); |
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| [2636] | 39 | |
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| [3014] | 40 | Vector getPos(float t); |
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| [3015] | 41 | Vector getDir (float t); |
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| 42 | |
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| [3014] | 43 | |
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| [2636] | 44 | virtual void post_enter (WorldEntity* entity); // handle coordinate transition in here !!! (when dist < 0 or dist > lasttracklenght) |
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| 45 | virtual void post_leave (WorldEntity* entity); |
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| 46 | virtual void tick (float deltaT); |
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| 47 | virtual void map_camera (Location* lookat, Placement* camplc); |
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| 48 | virtual bool map_coords (Location* loc, Placement* plc); // this should return true if the entity left track boundaries |
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| [2068] | 49 | }; |
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| 50 | |
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| 51 | #endif |
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