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Last change
on this file since 3065 was
3039,
checked in by bensch, 21 years ago
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orxonox/branches/bezierTrack: camera Has A and not Is A Coordinate: Patrick, I finally got what you ment.
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File size:
1.9 KB
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| 1 | /*! |
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| 2 | \file camera.h |
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| 3 | \brief Viewpoint controlling class definitions |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef CAMERA_H |
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| 7 | #define CAMERA_H |
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| 8 | |
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| 9 | #include "stdincl.h" |
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| 10 | |
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| 11 | class WorldEntity; |
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| 12 | class World; |
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| 13 | class CameraTarget; |
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| 14 | |
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| 15 | //! Camera |
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| 16 | /** |
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| 17 | This class controls the viewpoint from which the World is rendered. To use the |
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| 18 | Camera it has to be bound to a WorldEntity which serves as the reference focus |
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| 19 | point. The Camera itself calls the WorldEntity::get_lookat() and |
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| 20 | World::calc_camera_pos() functions to calculate the position it currently should |
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| 21 | be in. |
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| 22 | */ |
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| 23 | |
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| 24 | enum CAMERA_MODE {NORMAL, SMOTH_FOLLOW, STICKY, ELLIPTICAL}; |
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| 25 | |
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| 26 | class Camera |
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| 27 | { |
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| 28 | private: |
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| 29 | WorldEntity* bound; //!< the WorldEntity the Camera is bound to |
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| 30 | Placement actual_place; //!< the Camera's current position |
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| 31 | Placement desired_place; //!< where the Camera should be according to calculations |
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| 32 | World* world; |
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| 33 | |
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| 34 | CameraTarget* target; |
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| 35 | |
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| 36 | /* physical system - not needed yet */ |
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| 37 | float mass; //!< mass |
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| 38 | Vector *acceleration; //!< acceleration |
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| 39 | Vector *velocity; //!< velocity |
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| 40 | |
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| 41 | /* elliptical camera mode variables */ |
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| 42 | Placement plLastBPlace; |
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| 43 | float cameraOffset; |
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| 44 | float cameraOffsetZ; |
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| 45 | float deltaTime; |
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| 46 | float t; |
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| 47 | Vector r; |
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| 48 | float rAbs; |
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| 49 | float ka; |
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| 50 | float a0; |
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| 51 | |
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| 52 | Quaternion *from; |
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| 53 | Quaternion *to; |
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| 54 | Quaternion *res; |
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| 55 | |
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| 56 | |
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| 57 | CAMERA_MODE cameraMode; //!< saves the camera mode: how the camera follows the entity |
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| 58 | |
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| 59 | void update_desired_place (); |
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| 60 | |
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| 61 | public: |
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| 62 | Coordinate* coord; |
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| 63 | |
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| 64 | Camera (World* world); |
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| 65 | ~Camera (); |
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| 66 | |
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| 67 | void time_slice (Uint32 deltaT); |
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| 68 | void apply (); |
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| 69 | void bind (WorldEntity* entity); |
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| 70 | void jump (Placement* plc); |
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| 71 | |
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| 72 | void setWorld(World* world); |
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| 73 | |
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| 74 | }; |
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| 75 | |
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| 76 | //! A Class to handle the Target of a Camera. |
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| 77 | class CameraTarget |
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| 78 | { |
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| 79 | private: |
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| 80 | WorldEntity* lookAt; |
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| 81 | |
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| 82 | |
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| 83 | public: |
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| 84 | Coordinate* coord; |
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| 85 | CameraTarget (); |
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| 86 | CameraTarget (Vector pos); //!< a target only needs a Position and no Rotation |
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| 87 | |
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| 88 | void setLookAt (WorldEntity* lookat); |
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| 89 | |
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| 90 | }; |
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| 91 | |
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| 92 | #endif |
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