| 
                Last change
                  on this file since 3019 was
                  2934,
                  checked in by bensch, 21 years ago
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          | 
               
orxonox/trunk/importer: reimplemented bool Object::readFace (char* faceString), now it is able also to import polygons. 
 
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        | 
            File size:
            2.0 KB
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| 1 | /*! | 
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| 2 |   \file object.h | 
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| 3 |   \brief Contains the Object Class that handles 3D-Objects | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _OBJECT_H | 
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| 7 | #define _OBJECT_H | 
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| 8 |  | 
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| 9 | #include <GL/gl.h> | 
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| 10 | #include <GL/glu.h> | 
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| 11 |  | 
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| 12 | #include "array.h" | 
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| 13 | #include "material.h" | 
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| 14 | #include <fstream> | 
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| 15 |  | 
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| 16 | using namespace std; | 
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| 17 |  | 
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| 18 | extern int verbose; //!< fill be removed and added again as a verbose-class | 
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| 19 |  | 
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| 20 |  | 
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| 21 | struct FaceElement | 
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| 22 | { | 
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| 23 |   char value[20]; | 
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| 24 |   FaceElement* next; | 
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| 25 | }; | 
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| 26 |  | 
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| 27 | //! Class that handles 3D-Objects. it can also read them in and display them. | 
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| 28 | class Object | 
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| 29 | { | 
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| 30 |  public: | 
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| 31 |   Object (); | 
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| 32 |   Object (char* fileName); | 
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| 33 |   Object(char* fileName, float scaling); | 
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| 34 |   ~Object (); | 
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| 35 |    | 
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| 36 |   bool importFile (char* fileName); | 
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| 37 |   bool initialize (void); | 
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| 38 |   bool finalize(void); | 
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| 39 |   void draw (void); | 
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| 40 |   void draw (int groupNumber); | 
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| 41 |   void draw (char* groupName); | 
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| 42 |   int getGroupCount(); | 
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| 43 |  | 
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| 44 |  private: | 
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| 45 |   //! Group to handle multiple Objects per obj-file | 
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| 46 |   struct Group | 
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| 47 |   { | 
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| 48 |     char* name; | 
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| 49 |  | 
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| 50 |     GLuint listNumber; | 
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| 51 |     Array* vertices; | 
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| 52 |     int verticesCount; | 
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| 53 |     Array* colors; | 
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| 54 |     Array* normals; | 
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| 55 |     Array* vTexture; | 
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| 56 |     int faceMode; | 
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| 57 |     int faceCount; | 
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| 58 |  | 
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| 59 |     int firstVertex; | 
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| 60 |     int firstNormal; | 
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| 61 |     int firstVertexTexture; | 
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| 62 |  | 
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| 63 |     Group* nextGroup; | 
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| 64 |   }; | 
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| 65 |    | 
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| 66 |   Group* firstGroup; //!< the first of all groups. | 
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| 67 |   Group* currentGroup; //!< the currentGroup. this is the one we will work with. | 
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| 68 |   int groupCount; | 
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| 69 |  | 
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| 70 |   bool readingVertices; | 
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| 71 |  | 
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| 72 |   char* objFileName; | 
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| 73 |   char* mtlFileName; | 
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| 74 |  | 
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| 75 |   Material* material; | 
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| 76 |   float scaleFactor; | 
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| 77 |  | 
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| 78 |   ifstream* OBJ_FILE; | 
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| 79 |   ifstream* MTL_FILE; | 
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| 80 |  | 
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| 81 |   bool initGroup(Group* group); | 
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| 82 |   bool finalizeGroup (Group* group); | 
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| 83 |   bool cleanupGroup(Group* group); | 
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| 84 |  | 
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| 85 |  | 
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| 86 |   ///// readin /// | 
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| 87 |   bool readFromObjFile (char* fileName); | 
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| 88 |    | 
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| 89 |   bool readVertex (char* vertexString); | 
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| 90 |   bool readFace (char* faceString); | 
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| 91 |   bool readVT (char* vtString); | 
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| 92 |   bool readVertexNormal (char* normalString); | 
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| 93 |   bool readVertexTexture (char* vTextureString); | 
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| 94 |   bool readGroup (char* groupString); | 
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| 95 |   bool readMtlLib (char* matFile); | 
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| 96 |   bool readUseMtl (char* mtlString); | 
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| 97 |  | 
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| 98 |   bool addGLElement (char* elementString); | 
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| 99 |  | 
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| 100 |   void BoxObject (void); | 
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| 101 | }; | 
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| 102 |  | 
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| 103 | #endif | 
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