| 
                Last change
                  on this file since 1965 was
                  1931,
                  checked in by patrick, 21 years ago
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orxonox/trunk/core: speed of ground, shoot enemies 
 
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            File size:
            1.2 KB
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| 1 |  | 
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| 2 |  | 
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| 3 |  | 
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| 4 | #ifndef WORLD_H | 
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| 5 | #define WORLD_H | 
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| 6 |  | 
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| 7 | #include <stdlib.h> | 
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| 8 | #include <cmath> | 
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| 9 |  | 
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| 10 | #include "npc.h" | 
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| 11 | #include "player.h" | 
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| 12 | #include "environment.h" | 
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| 13 | #include "shoot_laser.h" | 
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| 14 | #include "shoot_rocket.h" | 
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| 15 | #include "stdincl.h" | 
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| 16 | #include "data_tank.h" | 
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| 17 |  | 
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| 18 | class World { | 
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| 19 |  | 
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| 20 |  public: | 
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| 21 |   World (); | 
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| 22 |   ~World (); | 
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| 23 |  | 
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| 24 |   float primitiveMove; | 
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| 25 |  | 
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| 26 |   /* for easier use: map the first two player here */ | 
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| 27 |   Player *localPlayer; | 
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| 28 |   Player *player1; | 
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| 29 |   Player *player2; | 
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| 30 |  | 
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| 31 |   /* a list of all players */ | 
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| 32 |   struct playerList { | 
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| 33 |     playerList* next; | 
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| 34 |     Player* player; | 
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| 35 |     int number; | 
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| 36 |   }; | 
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| 37 |   playerList* lastPlayer; | 
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| 38 |  | 
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| 39 |   /* a list of all non-player-characters */ | 
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| 40 |   struct npcList { | 
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| 41 |     npcList* next; | 
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| 42 |     NPC* npc; | 
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| 43 |     int number; | 
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| 44 |   }; | 
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| 45 |   npcList* lastNPC; | 
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| 46 |  | 
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| 47 |   /* a list of all environmental objects */ | 
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| 48 |   struct envList { | 
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| 49 |     envList* next; | 
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| 50 |     Environment* env; | 
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| 51 |     int number; | 
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| 52 |   }; | 
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| 53 |   envList* lastEnv; | 
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| 54 |  | 
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| 55 |  | 
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| 56 |  | 
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| 57 |  | 
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| 58 |   bool addPlayer(Player* player); | 
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| 59 |   bool removePlayer(Player* player); | 
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| 60 |   Player* getLocalPlayer(); | 
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| 61 |   bool addNPC(NPC* npc); | 
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| 62 |   bool removeNPC(NPC* npc); | 
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| 63 |   bool addEnv(Environment* env); | 
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| 64 |  | 
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| 65 |   void drawWorld(void); | 
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| 66 |   void initEnvironement(void); | 
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| 67 |   void setWorldStep(float step); | 
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| 68 |   void updateWorld(void); | 
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| 69 |   void detectCollision(void); | 
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| 70 |   void testThaTest(void); | 
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| 71 |  | 
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| 72 |  private: | 
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| 73 |   float surface[120][120]; | 
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| 74 |   float step; | 
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| 75 |  | 
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| 76 |  | 
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| 77 | }; | 
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| 78 |  | 
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| 79 | #endif | 
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