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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: Benjamin Grauer |
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| 16 | */ |
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| 17 | |
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| 18 | |
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| 19 | #include "shoot_rocket.h" |
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| 20 | |
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| 21 | #include <iostream> |
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| 22 | |
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| 23 | |
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| 24 | using namespace std; |
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| 25 | |
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| 26 | |
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| 27 | |
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| 28 | ShootRocket::ShootRocket () |
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| 29 | { |
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| 30 | lastShoot = null; |
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| 31 | step = 1.0; |
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| 32 | inhibitor =0; |
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| 33 | rotateAngle = 0.0; |
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| 34 | } |
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| 35 | |
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| 36 | |
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| 37 | ShootRocket::~ShootRocket () {} |
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| 38 | |
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| 39 | |
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| 40 | void ShootRocket::drawShoot() |
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| 41 | { |
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| 42 | |
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| 43 | //cout << "ShootRocket::drawShoot" << endl; |
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| 44 | /* now draw all the shoots (many) */ |
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| 45 | shoot* tmpShoot = lastShoot; |
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| 46 | shoot* lastRef = null; |
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| 47 | while( tmpShoot != null ) |
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| 48 | { |
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| 49 | glPushMatrix(); |
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| 50 | glTranslatef(tmpShoot->xCor, tmpShoot->yCor, tmpShoot->zCor); |
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| 51 | switch (tmpShoot->type) |
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| 52 | { |
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| 53 | case BACKPARABLE: |
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| 54 | tmpShoot->xCor+=tmpShoot->xVel; |
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| 55 | tmpShoot->yCor+=tmpShoot->yVel; |
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| 56 | tmpShoot->xVel+=tmpShoot->xAcc; |
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| 57 | tmpShoot->yVel+=tmpShoot->yAcc; |
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| 58 | break; |
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| 59 | |
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| 60 | case SIDEACC: |
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| 61 | if (tmpShoot->xVel >= .01 || tmpShoot->xVel <= -.01) |
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| 62 | { |
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| 63 | tmpShoot->xCor+=tmpShoot->xVel; |
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| 64 | tmpShoot->yCor+=tmpShoot->yVel; |
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| 65 | tmpShoot->xVel*=tmpShoot->xAcc; |
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| 66 | } |
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| 67 | else |
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| 68 | { |
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| 69 | tmpShoot->xCor+=tmpShoot->xVel; |
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| 70 | tmpShoot->yCor+=tmpShoot->yVel; |
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| 71 | tmpShoot->yVel+=tmpShoot->yVel*tmpShoot->yAcc; |
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| 72 | } |
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| 73 | break; |
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| 74 | |
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| 75 | case ROTATER: |
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| 76 | tmpShoot->xCor+=tmpShoot->xVel; |
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| 77 | tmpShoot->yCor+=tmpShoot->yVel; |
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| 78 | tmpShoot->zCor+=tmpShoot->zVel; |
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| 79 | break; |
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| 80 | |
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| 81 | } |
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| 82 | |
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| 83 | glScalef(0.1, 0.1, 0.1); |
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| 84 | glutWireCube(1.0); |
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| 85 | glPopMatrix(); |
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| 86 | |
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| 87 | /* garbage collection: look if shoot is outside world */ |
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| 88 | /* fix1: weak boundaries check all four sides */ |
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| 89 | /* fix2: conditions, that a struct tree can be cut off */ |
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| 90 | /* fix3: more efficent and nicer please */ |
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| 91 | if (tmpShoot->yCor - DataTank::yOffset > 20) |
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| 92 | { |
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| 93 | /* normal case: delete one element, link the others */ |
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| 94 | if (lastRef != null) |
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| 95 | { |
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| 96 | //cout << "garbage collection" << endl; |
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| 97 | lastRef->next = tmpShoot->next; |
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| 98 | delete tmpShoot; |
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| 99 | tmpShoot = lastRef->next; |
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| 100 | //cout << "garbage collection left" << endl; |
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| 101 | } |
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| 102 | else |
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| 103 | { |
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| 104 | /* special case: first element to be processed */ |
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| 105 | //cout << "garbage collecton: first el in queue" << endl; |
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| 106 | lastRef = tmpShoot->next; |
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| 107 | delete tmpShoot; |
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| 108 | tmpShoot = lastRef; |
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| 109 | lastShoot = tmpShoot; |
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| 110 | if (tmpShoot != null) |
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| 111 | { |
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| 112 | tmpShoot = tmpShoot->next; |
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| 113 | //cout << "noch nich null" << endl; |
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| 114 | } |
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| 115 | else |
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| 116 | { |
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| 117 | lastRef = null; |
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| 118 | tmpShoot = null; |
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| 119 | lastShoot = null; |
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| 120 | //cout << "endl null" << endl; |
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| 121 | } |
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| 122 | |
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| 123 | //cout << "garbage collection: firtst el in queue left" << endl; |
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| 124 | } |
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| 125 | } |
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| 126 | else |
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| 127 | { |
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| 128 | lastRef = tmpShoot; |
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| 129 | tmpShoot = tmpShoot->next; |
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| 130 | } |
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| 131 | } |
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| 132 | //cout << "ShootRocket::drawShoot - finished" << endl; |
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| 133 | } |
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| 134 | |
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| 135 | |
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| 136 | void ShootRocket::addShoot(shoot* sh) |
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| 137 | { |
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| 138 | sh->next = null; |
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| 139 | lastShoot = sh; |
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| 140 | } |
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| 141 | |
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| 142 | void ShootRocket::addBackParable(float x, float y, float z) |
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| 143 | { |
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| 144 | |
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| 145 | //cout << "ShootRocket::addShoot" << endl; |
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| 146 | shoot* sh = new shoot; |
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| 147 | sh->type = BACKPARABLE; |
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| 148 | sh->xCor = x; sh->yCor = y; sh->zCor = z; |
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| 149 | sh->xVel = (-1+(float)rand() / 1000000000/step)/5; |
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| 150 | sh->yVel = -.3; |
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| 151 | sh->zVel = (1-(float)rand() / 1000000000/step)/5; |
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| 152 | sh->xAcc = 0; sh->yAcc = .01/step; sh->zAcc = 0; |
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| 153 | sh->next = lastShoot; |
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| 154 | lastShoot = sh; |
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| 155 | } |
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| 156 | void ShootRocket::addSideAcc(float x, float y, float z, enum RocketDirection direction) |
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| 157 | { |
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| 158 | //cout << "ShootRocket::addShoot" << endl; |
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| 159 | shoot* sh = new shoot; |
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| 160 | sh->type = SIDEACC; |
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| 161 | sh->xCor = x; sh->yCor = y; sh->zCor = z; |
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| 162 | switch (direction) |
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| 163 | { |
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| 164 | case LEFT: |
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| 165 | sh->xVel = -.5; sh->yVel = .05; sh->zVel = 0; |
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| 166 | break; |
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| 167 | case RIGHT: |
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| 168 | sh->xVel = .5; sh->yVel = .05; sh->zVel = 0; |
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| 169 | break; |
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| 170 | } |
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| 171 | sh->xAcc = .9; sh->yAcc = .02; sh->zAcc = 0; |
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| 172 | sh->next = lastShoot; |
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| 173 | lastShoot = sh; |
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| 174 | } |
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| 175 | |
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| 176 | void ShootRocket::addRotater(float x, float y, float z) |
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| 177 | { |
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| 178 | |
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| 179 | static float radius = 2; |
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| 180 | rotateAngle+=.1; |
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| 181 | //cout << "ShootRocket::addShoot" << endl; |
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| 182 | shoot* sh = new shoot; |
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| 183 | sh->type = ROTATER; |
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| 184 | sh->xCor = x+radius*sin(rotateAngle); sh->yCor = y; sh->zCor = z+radius*cos(rotateAngle); |
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| 185 | sh->xVel = .1*cos(rotateAngle)/step; |
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| 186 | sh->yVel = 0.4/step; |
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| 187 | sh->zVel = .1*sin(rotateAngle)/step; |
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| 188 | sh->xAcc = 1.01; sh->yAcc = 1.01/step; sh->zAcc = 1.01; |
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| 189 | sh->next = lastShoot; |
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| 190 | lastShoot = sh; |
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| 191 | } |
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| 192 | |
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| 193 | void ShootRocket::setShootStep(float step) |
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| 194 | { |
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| 195 | cout << "ShootRocket::setShootStep to " << step << endl; |
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| 196 | this->step = step; |
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| 197 | } |
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| 198 | |
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| 199 | |
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| 200 | /* Exterminate shoot from game, implement this method */ |
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| 201 | /* if you like to add animatiion */ |
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| 202 | void ShootRocket::removeShoot(shoot* sh) |
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| 203 | { |
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| 204 | glPushMatrix(); |
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| 205 | glTranslatef(sh->xCor, sh->yCor, sh->zCor); |
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| 206 | glutWireCube(1.0); |
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| 207 | glPopMatrix(); |
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| 208 | } |
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