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Last change
on this file since 2007 was
1929,
checked in by bensch, 21 years ago
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orxonox/trunk: inhibitor added, so it shoots in impulses
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File size:
734 bytes
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| 1 | |
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| 2 | #ifndef SHOOT_LASER_H |
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| 3 | #define SHOOT_LASER_H |
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| 4 | |
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| 5 | /* openGL Headers */ |
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| 6 | #include <GL/glut.h> |
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| 7 | |
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| 8 | #include "stdincl.h" |
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| 9 | #include "data_tank.h" |
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| 10 | |
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| 11 | class ShootLaser { |
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| 12 | |
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| 13 | |
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| 14 | public: |
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| 15 | |
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| 16 | /* a list of all shoot-amental objects */ |
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| 17 | struct shoot { |
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| 18 | shoot *next; |
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| 19 | float xCor; |
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| 20 | float yCor; |
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| 21 | float zCor; |
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| 22 | float xVel; |
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| 23 | float yVel; |
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| 24 | float zVel; |
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| 25 | float collisionRadius; |
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| 26 | }; |
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| 27 | shoot* lastShoot; |
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| 28 | |
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| 29 | ShootLaser (); |
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| 30 | ~ShootLaser (); |
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| 31 | |
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| 32 | int inhibitor; |
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| 33 | |
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| 34 | void drawShoot(void); |
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| 35 | void addShoot(shoot* sh); |
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| 36 | void addShoot(float x, float y, float z); |
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| 37 | void addShootExt(float x, float y, float z, float xVel, float yVel, float zVel); |
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| 38 | void setShootStep(float step); |
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| 39 | void removeShoot(shoot* sh); |
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| 40 | |
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| 41 | |
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| 42 | private: |
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| 43 | |
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| 44 | float step; |
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| 45 | |
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| 46 | }; |
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| 47 | |
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| 48 | #endif |
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