| 
                Last change
                  on this file since 1965 was
                  1929,
                  checked in by bensch, 21 years ago
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          | 
               
orxonox/trunk: inhibitor added, so it shoots in impulses 
 
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        | 
            File size:
            734 bytes
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| 1 |  | 
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| 2 | #ifndef SHOOT_LASER_H | 
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| 3 | #define SHOOT_LASER_H | 
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| 4 |  | 
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| 5 | /* openGL Headers */ | 
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| 6 | #include <GL/glut.h> | 
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| 7 |  | 
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| 8 | #include "stdincl.h" | 
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| 9 | #include "data_tank.h" | 
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| 10 |  | 
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| 11 | class ShootLaser { | 
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| 12 |  | 
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| 13 |  | 
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| 14 |  public: | 
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| 15 |    | 
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| 16 |   /* a list of all shoot-amental objects */ | 
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| 17 |   struct shoot { | 
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| 18 |     shoot *next; | 
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| 19 |     float xCor; | 
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| 20 |     float yCor; | 
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| 21 |     float zCor;     | 
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| 22 |     float xVel; | 
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| 23 |     float yVel; | 
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| 24 |     float zVel; | 
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| 25 |     float collisionRadius; | 
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| 26 |   }; | 
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| 27 |   shoot* lastShoot; | 
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| 28 |  | 
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| 29 |   ShootLaser (); | 
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| 30 |   ~ShootLaser (); | 
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| 31 |  | 
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| 32 |   int inhibitor; | 
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| 33 |  | 
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| 34 |   void drawShoot(void); | 
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| 35 |   void addShoot(shoot* sh); | 
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| 36 |   void addShoot(float x, float y, float z); | 
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| 37 |   void addShootExt(float x, float y, float z, float xVel, float yVel, float zVel); | 
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| 38 |   void setShootStep(float step); | 
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| 39 |   void removeShoot(shoot* sh); | 
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| 40 |  | 
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| 41 |  | 
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| 42 |  private: | 
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| 43 |  | 
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| 44 |   float step; | 
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| 45 |  | 
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| 46 | }; | 
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| 47 |  | 
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| 48 | #endif | 
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