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Last change
on this file since 2103 was
1931,
checked in by patrick, 21 years ago
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orxonox/trunk/core: speed of ground, shoot enemies
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File size:
603 bytes
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| 1 | |
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| 2 | #ifndef NPC_H |
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| 3 | #define NPC_H |
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| 4 | |
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| 5 | /* openGL Headers */ |
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| 6 | #include <GL/glut.h> |
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| 7 | |
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| 8 | #include "ai.h" |
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| 9 | #include "data_tank.h" |
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| 10 | |
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| 11 | class NPC { |
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| 12 | |
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| 13 | public: |
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| 14 | NPC (); |
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| 15 | ~NPC (); |
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| 16 | |
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| 17 | /* collision control */ |
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| 18 | float collisionRadius; |
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| 19 | |
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| 20 | float xCor; |
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| 21 | float yCor; |
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| 22 | float zCor; |
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| 23 | |
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| 24 | void drawNPC(void); |
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| 25 | void setPosition(float x, float y, float z); |
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| 26 | void getPosition(float* x, float* y, float* z); |
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| 27 | void addAI(AI* ai); |
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| 28 | void setCollisionRadius(float r); |
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| 29 | float getCollisionRadius(void); |
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| 30 | int hit(void); |
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| 31 | void die(void); |
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| 32 | |
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| 33 | private: |
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| 34 | /* position of the non player space craft */ |
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| 35 | |
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| 36 | int npcType; |
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| 37 | int hasDied; |
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| 38 | |
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| 39 | |
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| 40 | ; |
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| 41 | |
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| 42 | }; |
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| 43 | |
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| 44 | #endif |
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