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Last change
on this file since 2102 was
1900,
checked in by patrick, 21 years ago
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orxonox/trunk: hardware independant game speed, more shoots, more speed - see mail
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File size:
1.3 KB
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| 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: ... |
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| 15 | co-programmer: ... |
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| 16 | */ |
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| 17 | |
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| 18 | |
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| 19 | #include "input_output.h" |
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| 20 | #include <iostream> |
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| 21 | |
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| 22 | using namespace std; |
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| 23 | |
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| 24 | |
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| 25 | /** |
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| 26 | \brief InputOutput Module for each player |
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| 27 | \param wld A reference to the game-world |
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| 28 | |
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| 29 | This Class registers all moves, a player makes and passes it to the player object. ToDo: extend to support network players... |
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| 30 | */ |
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| 31 | InputOutput::InputOutput (World* world, Player* player) |
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| 32 | { |
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| 33 | this->world = world; |
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| 34 | this->player = player; |
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| 35 | } |
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| 36 | |
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| 37 | |
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| 38 | |
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| 39 | InputOutput::~InputOutput () {} |
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| 40 | |
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| 41 | |
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| 42 | void InputOutput::setPlayerStep(float step) |
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| 43 | { |
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| 44 | cout << "setting player step to: " << step << endl; |
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| 45 | this->step = step; |
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| 46 | } |
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| 47 | |
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| 48 | |
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| 49 | void InputOutput::goUp() |
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| 50 | { |
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| 51 | //cout << "InoutOutput::goUp" << endl; |
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| 52 | (*player).goY(step); |
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| 53 | } |
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| 54 | |
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| 55 | void InputOutput::goDown() |
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| 56 | { |
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| 57 | (*player).goY(-step); |
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| 58 | } |
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| 59 | |
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| 60 | void InputOutput::goLeft() |
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| 61 | { |
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| 62 | (*player).goX(-step); |
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| 63 | |
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| 64 | } |
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| 65 | |
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| 66 | void InputOutput::goRight() |
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| 67 | { |
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| 68 | |
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| 69 | (*player).goX(step); |
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| 70 | } |
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| 71 | |
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| 72 | void InputOutput::shoot() |
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| 73 | { |
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| 74 | (*player).shoot(1); |
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| 75 | } |
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