| 1 | /*! | 
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| 2 |  * @file aim.h | 
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| 3 |  *  Definition of | 
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| 4 |  */ | 
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| 5 |  | 
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| 6 | #ifndef _AIM_H | 
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| 7 | #define _AIM_H | 
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| 8 |  | 
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| 9 | #include "p_node.h" | 
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| 10 | #include "element_2d.h" | 
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| 11 |  | 
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| 12 | // FORWARD DECLARATION | 
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| 13 | class Model; | 
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| 14 | class Text; | 
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| 15 | class Material; | 
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| 16 | class TiXmlElement; | 
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| 17 | template<class T> class tAnimation; | 
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| 18 |  | 
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| 19 | //! An Aim for zooming in on Targets. | 
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| 20 | /** | 
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| 21 |  * An Aim is a PNode, that is connected, to the Target, it has aquired | 
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| 22 |  * The target becomes, if selected its Parent. | 
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| 23 |  * | 
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| 24 |  * Also the Aim is a Element2D, as it draws a cross onto the Target. | 
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| 25 |  */ | 
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| 26 | class Aim : public PNode, public Element2D { | 
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| 27 |  | 
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| 28 |  public: | 
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| 29 |   Aim(PNode* source, const TiXmlElement* root = NULL); | 
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| 30 |   virtual ~Aim(); | 
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| 31 |  | 
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| 32 |   void init(); | 
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| 33 |   void loadParams(const TiXmlElement* root); | 
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| 34 |  | 
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| 35 |   inline void setSource(PNode* source) { this->source = source; }; | 
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| 36 |  | 
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| 37 |   inline void selectTarget(PNode* target) { this->setParent(target); }; | 
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| 38 |   inline PNode* getTarget(PNode* target) { return this->getParent(); }; | 
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| 39 |  | 
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| 40 |   void searchTarget(float range); | 
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| 41 |  | 
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| 42 |   void setSize(float size); | 
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| 43 |   void setTexture(const char* textureFile); | 
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| 44 |   /** @param rotationSpeed the speed at what the crosshair should rotate */ | 
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| 45 |   inline void setRotationSpeed(float rotationSpeed) { this->rotationSpeed = rotationSpeed; }; | 
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| 46 |  | 
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| 47 |   virtual void tick(float dt); | 
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| 48 |   virtual void draw() const; | 
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| 49 |  | 
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| 50 |  private: | 
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| 51 |    Material*        material;             //!< a material for the Aim. | 
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| 52 |    float            rotationSpeed;        //!< Speed of the Rotation. | 
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| 53 |    tAnimation<Aim>* anim; | 
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| 54 |  | 
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| 55 |    PNode*           source;               //!< Where this Shot has come from. | 
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| 56 |  | 
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| 57 |    Text*            text;                 //!< A Text to display onto this Node. (distance to Target) | 
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| 58 | }; | 
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| 59 |  | 
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| 60 | #endif /* _AIM_H */ | 
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