1 | /* |
---|
2 | orxonox - the future of 3D-vertical-scrollers |
---|
3 | |
---|
4 | Copyright (C) 2004 orx |
---|
5 | |
---|
6 | This program is free software; you can redistribute it and/or modify |
---|
7 | it under the terms of the GNU General Public License as published by |
---|
8 | the Free Software Foundation; either version 2, or (at your option) |
---|
9 | any later version. |
---|
10 | |
---|
11 | ### File Specific: |
---|
12 | main-programmer: bottac@ee.ethz.ch |
---|
13 | */ |
---|
14 | |
---|
15 | #include "height_map.h" |
---|
16 | #include "model.h" |
---|
17 | #include "texture.h" |
---|
18 | #include "vector.h" |
---|
19 | #include "material.h" |
---|
20 | #include "p_node.h" |
---|
21 | #include "state.h" |
---|
22 | #include "resource_manager.h" |
---|
23 | #include "debug.h" |
---|
24 | |
---|
25 | // INCLUDING SDL_Image |
---|
26 | #ifdef HAVE_SDL_IMAGE_H |
---|
27 | #include <SDL_image.h> |
---|
28 | #else |
---|
29 | #include <SDL/SDL_image.h> |
---|
30 | #endif |
---|
31 | |
---|
32 | Tile::Tile(int i1, int j1, int i2, int j2, HeightMap* hm ) |
---|
33 | { |
---|
34 | |
---|
35 | PRINTF(0)("Tile Constructor\n"); |
---|
36 | highResModel = new VertexArrayModel(); |
---|
37 | lowResModel = new VertexArrayModel(); |
---|
38 | |
---|
39 | this->load(i1,j1,i2,j2,hm,highResModel,4); |
---|
40 | this->load(i1,j1,i2,j2,hm,lowResModel, 32); |
---|
41 | } |
---|
42 | |
---|
43 | Tile::Tile() |
---|
44 | { |
---|
45 | PRINTF(0)("ooops *********************************************************************************************************************************************************************************************************** \n"); |
---|
46 | } |
---|
47 | |
---|
48 | Tile::~Tile() |
---|
49 | { |
---|
50 | delete highResModel; |
---|
51 | delete lowResModel; |
---|
52 | } |
---|
53 | |
---|
54 | void Tile::draw() |
---|
55 | { |
---|
56 | lowResModel->draw(); |
---|
57 | } |
---|
58 | |
---|
59 | void Tile::drawHighRes() |
---|
60 | { |
---|
61 | highResModel->draw(); |
---|
62 | } |
---|
63 | |
---|
64 | void Tile::drawLowRes() |
---|
65 | { |
---|
66 | lowResModel->draw(); |
---|
67 | } |
---|
68 | |
---|
69 | /* |
---|
70 | */ |
---|
71 | void Tile::load(int i1, int j1, int i2, int j2, HeightMap* hm, VertexArrayModel* model, int Res) |
---|
72 | { |
---|
73 | |
---|
74 | #define heightMap hm->heightMap |
---|
75 | #define colours hm->colours |
---|
76 | #define scaleX hm->scaleX |
---|
77 | #define scaleY hm->scaleY |
---|
78 | #define scaleZ hm->scaleZ |
---|
79 | #define shiftX hm->shiftX |
---|
80 | #define shiftY hm->shiftY |
---|
81 | #define shiftZ hm->shiftZ |
---|
82 | #define normalVectorField hm->normalVectorField |
---|
83 | |
---|
84 | int sampleRate = Res; |
---|
85 | |
---|
86 | unsigned char height = 0; |
---|
87 | int offset = 0; |
---|
88 | |
---|
89 | float r = 0.0; |
---|
90 | float g = 0.0; |
---|
91 | float b = 0.0; |
---|
92 | |
---|
93 | |
---|
94 | PRINTF(0)("loadin * \n"); |
---|
95 | |
---|
96 | if(heightMap != NULL && heightMap->format->BitsPerPixel == 8 ) |
---|
97 | |
---|
98 | SDL_LockSurface(heightMap); |
---|
99 | |
---|
100 | for(int i = i1 ; i <= i2 ; i +=sampleRate) |
---|
101 | { |
---|
102 | int w = 0; |
---|
103 | |
---|
104 | |
---|
105 | |
---|
106 | if(hm->hasColourMap) |
---|
107 | { |
---|
108 | r = (float)colours[3*w+2 + 3*i*(heightMap->w )]; |
---|
109 | g = (float)colours[3*w+1 + 3*i*(heightMap->w)]; |
---|
110 | b = (float)colours[3*w+0 + 3*i*(heightMap->w)]; |
---|
111 | } |
---|
112 | |
---|
113 | w = j1; |
---|
114 | model->addVertex(scaleX*(heightMap->h -i)+ shiftX,shiftY,scaleZ*(w)+ shiftZ); // Top Right |
---|
115 | model->addNormal(normalVectorField[i][w].y,normalVectorField[i][w].z,normalVectorField[i][w].x); |
---|
116 | model->addTexCoor((((w -sampleRate)/sampleRate)%4)/4.0,(((i-sampleRate)/sampleRate)%4)/4.0); |
---|
117 | model->addColor(r/255.0,g/255.0,b/255.0); |
---|
118 | |
---|
119 | for(int j = j1 ; j <= j2 ; j += sampleRate) |
---|
120 | { |
---|
121 | |
---|
122 | |
---|
123 | // To be fixed |
---|
124 | if(hm->hasColourMap) |
---|
125 | { |
---|
126 | r = (float)colours[3*j+2 + 3*i*(heightMap->w )]; |
---|
127 | g = (float)colours[3*j+1 + 3*i*(heightMap->w)]; |
---|
128 | b = (float)colours[3*j+0 + 3*i*(heightMap->w)]; |
---|
129 | } |
---|
130 | height = hm->heights[j+sampleRate + i*(heightMap->w )]; |
---|
131 | model->addVertex(scaleX*(heightMap->h -i) + shiftX ,((double)(height)*scaleY) + shiftY ,scaleZ*(j) + shiftZ); // Top Right |
---|
132 | model->addNormal(normalVectorField[i][j].y,normalVectorField[i][j].z,normalVectorField[i][j].x); |
---|
133 | model->addTexCoor(((j/sampleRate)%texRate)/texRatef,((i/sampleRate)%texRate)/texRatef); |
---|
134 | |
---|
135 | model->addColor(r/255.0,g/255.0,b/255.0); |
---|
136 | |
---|
137 | |
---|
138 | w = j; |
---|
139 | } |
---|
140 | |
---|
141 | |
---|
142 | model->addVertex(scaleX*(heightMap->h -i)+ shiftX,shiftY,scaleZ*(w)+ shiftZ); // Top Right |
---|
143 | model->addNormal(normalVectorField[i][w].y,normalVectorField[i][w].z,normalVectorField[i][w].x); |
---|
144 | model->addTexCoor((((w+sampleRate)/sampleRate)%4)/4.0,(((i+ sampleRate)/sampleRate)%4)/4.0); |
---|
145 | model->addColor(r/255.0,g/255.0,b/255.0); |
---|
146 | |
---|
147 | } |
---|
148 | |
---|
149 | |
---|
150 | |
---|
151 | |
---|
152 | |
---|
153 | SDL_UnlockSurface(heightMap); |
---|
154 | int cnt = 0; |
---|
155 | for(int i = i1 ; i < i2 ; i +=sampleRate) |
---|
156 | { |
---|
157 | |
---|
158 | for(int j = j1-sampleRate ; j < j2 + 2*sampleRate ; j += sampleRate) |
---|
159 | { |
---|
160 | |
---|
161 | model->addIndice(cnt); |
---|
162 | model->addIndice(cnt + (j2 -j1 + 3* sampleRate )/ sampleRate ); |
---|
163 | cnt++; |
---|
164 | |
---|
165 | } |
---|
166 | |
---|
167 | |
---|
168 | |
---|
169 | model->newStripe(); |
---|
170 | |
---|
171 | |
---|
172 | } |
---|
173 | cnt += (j2 -j1 + 3* sampleRate)/ sampleRate; |
---|
174 | |
---|
175 | for(int j = j1 ; j <= j2 ; j += sampleRate) |
---|
176 | { |
---|
177 | int i = i1; |
---|
178 | |
---|
179 | // To be fixed |
---|
180 | if(hm->hasColourMap) |
---|
181 | { |
---|
182 | r = (float)colours[3*j+2 + 3*i*(heightMap->w )]; |
---|
183 | g = (float)colours[3*j+1 + 3*i*(heightMap->w)]; |
---|
184 | b = (float)colours[3*j+0 + 3*i*(heightMap->w)]; |
---|
185 | } |
---|
186 | |
---|
187 | model->addVertex(scaleX*(heightMap->h -i) + shiftX , shiftY ,scaleZ*(j) + shiftZ); // Top Right |
---|
188 | model->addNormal(normalVectorField[i][j].y,normalVectorField[i][j].z,normalVectorField[i][j].x); |
---|
189 | model->addTexCoor(((j/sampleRate)%texRate)/texRatef,(((i - sampleRate)/sampleRate)%texRate)/texRatef); |
---|
190 | model->addColor(r/255.0,g/255.0,b/255.0); |
---|
191 | |
---|
192 | } |
---|
193 | |
---|
194 | for(int j = j1 ; j <= j2 ; j += sampleRate) |
---|
195 | { |
---|
196 | int i = i1; |
---|
197 | height = hm->heights[j+sampleRate + i*(heightMap->w )]; |
---|
198 | model->addVertex(scaleX*(heightMap->h -i) + shiftX , ((double)(height)*scaleY) +shiftY ,scaleZ*(j) + shiftZ); // Top Right |
---|
199 | model->addNormal(normalVectorField[i][j].y,normalVectorField[i][j].z,normalVectorField[i][j].x); |
---|
200 | model->addTexCoor(((j/sampleRate)%texRate)/texRatef,(((i)/sampleRate)%texRate)/texRatef); |
---|
201 | model->addColor(r/255.0,g/255.0,b/255.0); |
---|
202 | |
---|
203 | } |
---|
204 | |
---|
205 | |
---|
206 | |
---|
207 | for(int j = j1 ; j <= j2 ; j += sampleRate) |
---|
208 | { |
---|
209 | int i = i2; |
---|
210 | |
---|
211 | // To be fixed |
---|
212 | if(hm->hasColourMap) |
---|
213 | { |
---|
214 | r = (float)colours[3*j+2 + 3*i*(heightMap->w )]; |
---|
215 | g = (float)colours[3*j+1 + 3*i*(heightMap->w)]; |
---|
216 | b = (float)colours[3*j+0 + 3*i*(heightMap->w)]; |
---|
217 | } |
---|
218 | |
---|
219 | model->addVertex(scaleX*(heightMap->h -i) + shiftX , shiftY ,scaleZ*(j) + shiftZ); // Top Right |
---|
220 | model->addNormal(normalVectorField[i][j].y,normalVectorField[i][j].z,normalVectorField[i][j].x); |
---|
221 | model->addTexCoor(((j/sampleRate)%texRate)/texRatef,(((i- sampleRate)/sampleRate)%texRate)/texRatef); |
---|
222 | model->addColor(r/255.0,g/255.0,b/255.0); |
---|
223 | |
---|
224 | } |
---|
225 | |
---|
226 | |
---|
227 | for(int j = j1 ; j <= j2 ; j += sampleRate) |
---|
228 | { |
---|
229 | int i = i2; |
---|
230 | height = hm->heights[j+sampleRate + i*(heightMap->w )]; |
---|
231 | model->addVertex(scaleX*(heightMap->h -i) + shiftX , ((double)(height)*scaleY) +shiftY ,scaleZ*(j) + shiftZ); // Top Right |
---|
232 | model->addNormal(normalVectorField[i][j].y,normalVectorField[i][j].z,normalVectorField[i][j].x); |
---|
233 | model->addTexCoor(((j/sampleRate)%texRate)/texRatef,((i/sampleRate)%texRate)/texRatef); |
---|
234 | model->addColor(r/255.0,g/255.0,b/255.0); |
---|
235 | |
---|
236 | } |
---|
237 | |
---|
238 | |
---|
239 | |
---|
240 | |
---|
241 | // link Boarder Stripe |
---|
242 | for(int j = j1-sampleRate ; j < j2 ; j += sampleRate) |
---|
243 | { |
---|
244 | |
---|
245 | model->addIndice(cnt); |
---|
246 | model->addIndice(cnt + (j2 -j1 + sampleRate )/ sampleRate ); |
---|
247 | cnt++; |
---|
248 | |
---|
249 | } |
---|
250 | |
---|
251 | cnt++; |
---|
252 | |
---|
253 | model->newStripe(); |
---|
254 | |
---|
255 | |
---|
256 | |
---|
257 | |
---|
258 | |
---|
259 | cnt += (j2-j1)/ sampleRate; |
---|
260 | |
---|
261 | // link 2nd BoarderStripe |
---|
262 | for(int j = j1-sampleRate ; j < j2 ; j += sampleRate) |
---|
263 | { |
---|
264 | |
---|
265 | model->addIndice(cnt); |
---|
266 | model->addIndice(cnt + (j2 -j1 + sampleRate )/ sampleRate ); |
---|
267 | cnt++; |
---|
268 | |
---|
269 | } |
---|
270 | |
---|
271 | |
---|
272 | |
---|
273 | model->finalize(); |
---|
274 | |
---|
275 | |
---|
276 | |
---|
277 | |
---|
278 | #undef heightMap |
---|
279 | #undef colours |
---|
280 | #undef scaleX |
---|
281 | #undef scaleY |
---|
282 | #undef scaleZ |
---|
283 | #undef shiftX |
---|
284 | #undef shiftY |
---|
285 | #undef shiftZ |
---|
286 | #undef normalVectorField |
---|
287 | |
---|
288 | } |
---|
289 | |
---|
290 | HeightMap::HeightMap() |
---|
291 | { |
---|
292 | |
---|
293 | } |
---|
294 | |
---|
295 | HeightMap::HeightMap(const char* height_map_name = NULL) : VertexArrayModel() |
---|
296 | { |
---|
297 | this->setClassID(CL_HEIGHT_MAP, "HeightMap"); |
---|
298 | heightMap = IMG_Load(height_map_name); |
---|
299 | if(heightMap!=NULL) { |
---|
300 | |
---|
301 | PRINTF(0)("loading Image %s\n", height_map_name); |
---|
302 | PRINTF(0)("width : %i\n", heightMap->w); |
---|
303 | PRINTF(0)("height : %i\n", heightMap->h); |
---|
304 | PRINTF(0)("%i Byte(s) per Pixel \n", heightMap->format->BytesPerPixel); |
---|
305 | PRINTF(0)("Rshift : %i\n", heightMap->format->Rshift); |
---|
306 | PRINTF(0)("Bshift: %i\n", heightMap->format->Bshift); |
---|
307 | PRINTF(0)("Gshift: %i\n", heightMap->format->Gshift); |
---|
308 | PRINTF(0)("Rmask: %i\n", heightMap->format->Rmask); |
---|
309 | PRINTF(0)("Gmask: %i\n", heightMap->format->Gmask); |
---|
310 | } |
---|
311 | |
---|
312 | else PRINTF(4)("oops! couldn't load %s for some reason.\n", height_map_name); |
---|
313 | |
---|
314 | |
---|
315 | generateNormalVectorField(); |
---|
316 | |
---|
317 | shiftX = 0; |
---|
318 | shiftY = 0; |
---|
319 | shiftZ = 0; |
---|
320 | |
---|
321 | } |
---|
322 | |
---|
323 | HeightMap::HeightMap(const char* height_map_name = NULL, const char* colour_map_name = NULL) : VertexArrayModel() |
---|
324 | { |
---|
325 | this->setClassID(CL_HEIGHT_MAP, "HeightMap"); |
---|
326 | |
---|
327 | heightMap = IMG_Load(height_map_name); |
---|
328 | if(heightMap!=NULL) { |
---|
329 | |
---|
330 | PRINTF(0)("loading Image %s\n", height_map_name); |
---|
331 | PRINTF(0)("width : %i\n", heightMap->w); |
---|
332 | PRINTF(0)("height : %i\n", heightMap->h); |
---|
333 | PRINTF(0)("%i Byte(s) per Pixel \n", heightMap->format->BytesPerPixel); |
---|
334 | PRINTF(0)("Rshift : %i\n", heightMap->format->Rshift); |
---|
335 | PRINTF(0)("Bshift: %i\n", heightMap->format->Bshift); |
---|
336 | PRINTF(0)("Gshift: %i\n", heightMap->format->Gshift); |
---|
337 | PRINTF(0)("Rmask: %i\n", heightMap->format->Rmask); |
---|
338 | PRINTF(0)("Gmask: %i\n", heightMap->format->Gmask); |
---|
339 | } |
---|
340 | |
---|
341 | else PRINTF(4)("oops! couldn't load %s for some reason.\n", height_map_name); |
---|
342 | |
---|
343 | |
---|
344 | generateNormalVectorField(); |
---|
345 | |
---|
346 | colourMap=NULL; |
---|
347 | if(colour_map_name != NULL) |
---|
348 | { |
---|
349 | colourMap = IMG_Load(colour_map_name); |
---|
350 | } |
---|
351 | if(colourMap != NULL) |
---|
352 | { |
---|
353 | PRINTF(0)("loading Image %s\n", colour_map_name); |
---|
354 | PRINTF(0)("width : %i\n", colourMap->w); |
---|
355 | PRINTF(0)("height : %i\n", colourMap->h); |
---|
356 | PRINTF(0)("%i Byte(s) per Pixel \n", colourMap->format->BytesPerPixel); |
---|
357 | PRINTF(0)("Rshift : %i\n", colourMap->format->Rshift); |
---|
358 | PRINTF(0)("Bshift: %i\n", colourMap->format->Bshift); |
---|
359 | PRINTF(0)("Gshift: %i\n", colourMap->format->Gshift); |
---|
360 | PRINTF(0)("Rmask: %i\n", colourMap->format->Rmask); |
---|
361 | PRINTF(0)("Gmask: %i\n", colourMap->format->Gmask); |
---|
362 | } |
---|
363 | else PRINTF(0)("oops! couldn't load colorMap for some reason.\n"); |
---|
364 | |
---|
365 | |
---|
366 | |
---|
367 | if(colourMap != NULL) |
---|
368 | { |
---|
369 | colours = (unsigned char *) colourMap->pixels; |
---|
370 | hasColourMap = true; |
---|
371 | } |
---|
372 | else hasColourMap = false; |
---|
373 | |
---|
374 | |
---|
375 | heights = (unsigned char*) heightMap->pixels; |
---|
376 | |
---|
377 | |
---|
378 | } |
---|
379 | HeightMap::~HeightMap() |
---|
380 | { |
---|
381 | delete heightMap; |
---|
382 | } |
---|
383 | |
---|
384 | void HeightMap::load() |
---|
385 | { |
---|
386 | |
---|
387 | //Create a Dynamicly sized 2D-Array for Tiles |
---|
388 | tiles = new Tile** [heightMap->h/tileSize]; |
---|
389 | for(int i=0;i < heightMap->h/tileSize ; i++) |
---|
390 | tiles [i]= new (Tile* [heightMap->w /tileSize ]); |
---|
391 | |
---|
392 | //SetUp Arrays |
---|
393 | for(int i = 0; i < (heightMap->h - tileSize )/ tileSize; i ++) |
---|
394 | { |
---|
395 | for(int j = 0; j < (heightMap->w - tileSize )/ tileSize; j ++) |
---|
396 | { |
---|
397 | |
---|
398 | tiles[i][j] = new Tile( i*tileSize , j*tileSize , (i+1)*tileSize, (j+1)*tileSize , this ) ; |
---|
399 | } |
---|
400 | } |
---|
401 | |
---|
402 | } |
---|
403 | |
---|
404 | |
---|
405 | void HeightMap::draw() |
---|
406 | { |
---|
407 | const PNode* camera = State::getCamera(); |
---|
408 | Vector v = camera->getAbsCoor(); |
---|
409 | |
---|
410 | int i_min = 1; |
---|
411 | int i_max = (heightMap->h - tileSize)/ tileSize; |
---|
412 | int j_min = 1; |
---|
413 | int j_max= (heightMap->w - tileSize) / tileSize; |
---|
414 | |
---|
415 | // calc i_min , i_max j_min and j_maxt |
---|
416 | |
---|
417 | int centerX = (int)((heightMap->h - ((v.x - shiftX)/ (float)scaleX ))/ tileSize); |
---|
418 | int centerY = (int)((v.z - shiftZ)/ (float)scaleZ )/ tileSize; |
---|
419 | //PRINTF(0)("i_max %i \n" , i_max); |
---|
420 | //PRINTF(0)("CENTERY %i \n ",centerY ); |
---|
421 | i_min = max(centerX -1, i_min); |
---|
422 | i_max = min(centerX +2 , i_max ); |
---|
423 | |
---|
424 | j_min = max(centerY -1,1); |
---|
425 | j_max = min(centerY +2, j_max); |
---|
426 | |
---|
427 | |
---|
428 | for(int i = 1; i < i_min ; i ++) |
---|
429 | { |
---|
430 | for(int j = 1; j < j_max ; j++) |
---|
431 | { |
---|
432 | |
---|
433 | tiles[i][j]->drawLowRes(); |
---|
434 | } |
---|
435 | } |
---|
436 | for(int i = i_min; i < i_max ; i ++) |
---|
437 | { |
---|
438 | for(int j = j_min; j < j_max ; j++) |
---|
439 | { |
---|
440 | |
---|
441 | tiles[i][j]->drawHighRes(); |
---|
442 | } |
---|
443 | } |
---|
444 | |
---|
445 | for(int i = i_max; i < (heightMap->h -tileSize)/tileSize ; i ++) |
---|
446 | { |
---|
447 | for(int j = 1; j < j_max ; j++) |
---|
448 | { |
---|
449 | |
---|
450 | tiles[i][j]->drawLowRes(); |
---|
451 | } |
---|
452 | } |
---|
453 | |
---|
454 | |
---|
455 | for(int i = 1; i < (heightMap->h -tileSize)/tileSize; i++ ) |
---|
456 | { |
---|
457 | for(int j = 1; j < j_min; j++) |
---|
458 | { |
---|
459 | tiles[i][j]->drawLowRes(); |
---|
460 | } |
---|
461 | } |
---|
462 | for(int i = 1; i < (heightMap->h -tileSize)/tileSize; i++) |
---|
463 | { |
---|
464 | for(int j = j_max; j < (heightMap->w -tileSize)/tileSize; j++ ) |
---|
465 | { |
---|
466 | tiles[i][j]->drawLowRes(); |
---|
467 | } |
---|
468 | } |
---|
469 | |
---|
470 | } |
---|
471 | void HeightMap::generateNormalVectorField() |
---|
472 | { |
---|
473 | int delta = 1; |
---|
474 | heights = (unsigned char*) heightMap->pixels; |
---|
475 | |
---|
476 | //Create a Dynamicly sized 2D-Array to store our normals |
---|
477 | normalVectorField = new Vector* [heightMap->h]; |
---|
478 | for(int i=0;i<heightMap->h;i++) |
---|
479 | normalVectorField [i]= new (Vector [heightMap->w]); |
---|
480 | |
---|
481 | |
---|
482 | |
---|
483 | // !!! Does not yet calculate the normals of some border points!!!!! |
---|
484 | |
---|
485 | if(heightMap != NULL && heightMap->format->BitsPerPixel == 8 ) |
---|
486 | { |
---|
487 | SDL_LockSurface(heightMap); |
---|
488 | for(int i = 0 ; i < heightMap->h - 1 ; i ++) |
---|
489 | { |
---|
490 | for(int j = 0; j < heightMap->w - 1 ; j ++) |
---|
491 | { |
---|
492 | |
---|
493 | |
---|
494 | delta = (int)heights[j + (i+1)*(heightMap->w )] - (int) heights[j + i*(heightMap->w )]; |
---|
495 | Vector a = Vector(-scaleX,(float)delta*scaleY ,0.0f); |
---|
496 | |
---|
497 | delta = (int)heights[j+1 + i*(heightMap->w )] - (int)heights[j + i*(heightMap->w )]; |
---|
498 | Vector b = Vector(0.0f,(float) delta*scaleY ,scaleZ); |
---|
499 | |
---|
500 | |
---|
501 | normalVectorField[i][j] = b.cross(a); |
---|
502 | normalVectorField[i][j].normalize(); |
---|
503 | |
---|
504 | } |
---|
505 | } |
---|
506 | SDL_UnlockSurface(heightMap); |
---|
507 | |
---|
508 | } |
---|
509 | |
---|
510 | } |
---|
511 | |
---|
512 | |
---|
513 | |
---|
514 | |
---|
515 | |
---|
516 | void HeightMap::scale(Vector v) |
---|
517 | { |
---|
518 | scaleX = v.x; |
---|
519 | scaleY = v.y; |
---|
520 | scaleZ = v.z; |
---|
521 | } |
---|
522 | |
---|
523 | void HeightMap::shift(Vector v) |
---|
524 | { |
---|
525 | shiftX = v.x; |
---|
526 | shiftY = v.y; |
---|
527 | shiftZ = v.z; |
---|
528 | } |
---|
529 | |
---|
530 | |
---|
531 | float HeightMap::getHeight(float x, float y) |
---|
532 | { |
---|
533 | int xInt = (int)x / scaleX; x -= (float)xInt*scaleX; xInt = heightMap->h - xInt; |
---|
534 | int yInt = (int)y / scaleZ; y -= (float)yInt*scaleZ; |
---|
535 | if(xInt <= 0 || xInt >= heightMap->h || yInt <= 0 || yInt >= heightMap->w ) return 0.0f; |
---|
536 | float height = heights[yInt + (xInt)*heightMap->w]*scaleY; |
---|
537 | float a = normalVectorField[(xInt)][yInt].x; |
---|
538 | float b = normalVectorField [(xInt)][yInt].z; |
---|
539 | float c = normalVectorField [(xInt)][yInt].y; |
---|
540 | height -= ( (a/c)*(x) + (b/c)*(y))*scaleY; |
---|
541 | return height; |
---|
542 | } |
---|