[5590] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Stefan Lienhard |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #include "bomb.h" |
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| 17 | |
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| 18 | using namespace std; |
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| 19 | |
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| 20 | |
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| 21 | /** |
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| 22 | * constructs and loads a Bomb from a XML-element |
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| 23 | * @param root the XML-element to load from |
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| 24 | */ |
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| 25 | Bomb::Bomb(const TiXmlElement* root) |
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| 26 | { |
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| 27 | this->init(); |
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| 28 | if (root != NULL) |
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| 29 | this->loadParams(root); |
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| 30 | } |
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| 31 | |
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| 32 | |
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| 33 | /** |
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| 34 | * standard deconstructor |
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| 35 | */ |
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| 36 | Bomb::~Bomb () |
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| 37 | { |
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| 38 | |
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| 39 | } |
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| 40 | |
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| 41 | |
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| 42 | /** |
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| 43 | * initializes the Bomb |
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| 44 | * @todo change this to what you wish |
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| 45 | */ |
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| 46 | void Bomb::init() |
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| 47 | { |
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| 48 | this->setClassID(CL_PROTO_WORLD_ENTITY, "Bomb"); |
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| 49 | |
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| 50 | /** |
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| 51 | * @todo: Write CL_PROTO_WORLD_ENTITY INTO THE src/defs/class_id.h (your own definition) |
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| 52 | */ |
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| 53 | |
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| 54 | } |
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| 55 | |
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| 56 | |
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| 57 | /** |
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| 58 | * loads a Bomb from a XML-element |
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| 59 | * @param root the XML-element to load from |
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| 60 | * @todo make the class Loadable |
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| 61 | */ |
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| 62 | void Bomb::loadParams(const TiXmlElement* root) |
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| 63 | { |
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| 64 | // all the clases this Entity is directly derived from must be called in this way, to load all settings. |
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| 65 | static_cast<WorldEntity*>(this)->loadParam(root); |
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| 66 | |
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| 67 | |
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| 68 | /** |
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| 69 | * @todo: make the class Loadable |
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| 70 | */ |
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| 71 | } |
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| 72 | |
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| 73 | |
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| 74 | /** |
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| 75 | * advances the Bomb about time seconds |
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| 76 | * @param time the Time to step |
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| 77 | */ |
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| 78 | Bomb::tick(float time) |
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| 79 | { |
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| 80 | |
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| 81 | } |
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| 82 | |
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| 83 | /** |
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| 84 | * draws this worldEntity |
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| 85 | */ |
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| 86 | void Bomb::draw () const |
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| 87 | { |
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| 88 | glMatrixMode(GL_MODELVIEW); |
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| 89 | glPushMatrix(); |
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| 90 | float matrix[4][4]; |
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| 91 | |
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| 92 | /* translate */ |
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| 93 | glTranslatef (this->getAbsCoor ().x, |
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| 94 | this->getAbsCoor ().y, |
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| 95 | this->getAbsCoor ().z); |
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| 96 | /* rotate */ |
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| 97 | this->getAbsDir().matrix(matrix); |
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| 98 | glMultMatrixf((float*)matrix); |
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| 99 | |
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| 100 | if (model) |
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| 101 | model->draw(); |
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| 102 | glPopMatrix(); |
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| 103 | } |
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| 104 | |
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| 105 | |
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| 106 | /** |
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| 107 | * |
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| 108 | * |
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| 109 | */ |
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| 110 | void Bomb::collidesWith (WorldEntity* entity, const Vector& location) |
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| 111 | { |
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| 112 | |
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| 113 | } |
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