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source: orxonox.OLD/branches/world_entities/src/world_entities/npc.cc @ 5621

Last change on this file since 5621 was 5621, checked in by bensch, 19 years ago

orxonox/branches/world_entities: added new Class Weapon, that will once fire BOMBS

File size: 2.1 KB
RevLine 
[1853]1
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[4597]3/*
[1853]4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
[1855]12
13   ### File Specific:
14   main-programmer: Patrick Boenzli
15   co-programmer:
[1853]16*/
[5357]17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
[1853]18
19
20#include "npc.h"
[5033]21#include "obb_tree.h"
[1853]22
[4984]23#include "state.h"
[5064]24#include "list.h"
[5427]25#include "stdlibincl.h"
[5451]26#include "power_ups/turret_power_up.h"
[5458]27#include "power_ups/laser_power_up.h"
[4984]28
[1858]29using namespace std;
[1853]30
[1858]31
[4976]32NPC::NPC()
[1931]33{
[4597]34  this->setClassID(CL_NPC, "NPC");
[4976]35
[5621]36  if ((float)rand()/RAND_MAX > .5f)
37    this->loadModel("models/ships/bolido.obj", 2);
38  else
39    this->loadModel("models/ships/gobblin.obj", 2);
[5059]40
[5427]41  this->randomRotAxis =  VECTOR_RAND(1);
[1931]42}
[1853]43
[5034]44
[1853]45NPC::~NPC () {}
46
47
[5029]48void NPC::collidesWith(WorldEntity* entity, const Vector& location)
49{
[5451]50  if (entity->isA(CL_PROJECTILE) && entity != this->collider)
[5258]51  {
[5451]52//    PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getName(), entity->getName(), location.x, location.y, location.z);
53//    this->applyForce(Vector(0,0,0)-location*1000);
54    if ((float)rand()/RAND_MAX < .3)
55    {
56      WorldEntity* powerUp = new TurretPowerUp();
57      powerUp->setAbsCoor(this->getAbsCoor());
58      State::getWorldEntityList()->add(powerUp);
59    }
[5458]60    else if ((float)rand()/RAND_MAX < .3)
61    {
62      WorldEntity* powerUp = new LaserPowerUp();
63      powerUp->setAbsCoor(this->getAbsCoor());
64      State::getWorldEntityList()->add(powerUp);
65    }
[5451]66    State::getWorldEntityList()->remove(this);
67
68      this->collider = entity;
[5258]69  }
[5259]70  else if (entity->isA(CL_PLAYER))
71    this->applyForce(Vector(0,0,0)-location*100);
[5451]72  else if (entity->isA(CL_NPC))
[5258]73  {
74    this->setVisibiliy(false);
[5451]75    State::getWorldEntityList()->remove(this);
[5258]76  }
[1931]77}
78
[5029]79
[4984]80void NPC::tick(float dt)
81{
[5257]82//  Vector direction = (State::getCameraTarget()->getAbsCoor() - this->getAbsCoor());
[2036]83
[4986]84  //if (directin.len() < 100)
[5257]85//  this->shiftCoor(direction *dt * 5 * exp(-direction.len() / 30.0));
[5060]86  this->shiftDir(Quaternion(dt, this->randomRotAxis));
[4986]87
[4984]88}
89
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[5033]91
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