| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Benjamin Grauer | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS | 
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| 17 |  | 
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| 18 | #include "particle_system.h" | 
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| 19 |  | 
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| 20 | #include "particle_emitter.h" | 
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| 21 | #include "particle_engine.h" | 
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| 22 |  | 
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| 23 | #include "field.h" | 
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| 24 | #include "model.h" | 
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| 25 |  | 
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| 26 | #include "load_param.h" | 
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| 27 | #include "compiler.h" | 
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| 28 | #include "material.h" | 
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| 29 | #include "state.h" | 
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| 30 | #include "shell_command.h" | 
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| 31 |  | 
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| 32 | #include "tinyxml.h" | 
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| 33 |  | 
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| 34 | CREATE_FACTORY(ParticleSystem, CL_PARTICLE_SYSTEM); | 
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| 35 | SHELL_COMMAND(texture, ParticleSystem, setMaterialTexture) | 
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| 36 |     ->defaultValues(1, "maps/evil-flower.png"); | 
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| 37 |  | 
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| 38 | using namespace std; | 
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| 39 |  | 
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| 40 | /** | 
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| 41 |  *  standard constructor | 
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| 42 |  * @param maxCount the Count of particles in the System | 
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| 43 |  * @param type The Type of the ParticleSystem | 
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| 44 | */ | 
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| 45 | ParticleSystem::ParticleSystem (unsigned int maxCount, PARTICLE_TYPE type) | 
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| 46 | { | 
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| 47 |   this->init(); | 
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| 48 |  | 
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| 49 |   this->setMaxCount(maxCount); | 
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| 50 |   this->setType(type, 1); | 
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| 51 | } | 
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| 52 |  | 
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| 53 | /** | 
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| 54 |  * @brief creates a Particle System out of a XML-element | 
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| 55 |  * @param root: the XML-element to load from | 
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| 56 |  */ | 
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| 57 | ParticleSystem::ParticleSystem(const TiXmlElement* root) | 
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| 58 | { | 
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| 59 |   this->init(); | 
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| 60 |  | 
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| 61 |   this->loadParams(root); | 
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| 62 | } | 
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| 63 |  | 
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| 64 | /** | 
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| 65 |  *  standard deconstructor | 
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| 66 | */ | 
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| 67 | ParticleSystem::~ParticleSystem() | 
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| 68 | { | 
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| 69 |   // delete what has to be deleted here | 
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| 70 |    ParticleEngine::getInstance()->removeSystem(this); | 
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| 71 |  | 
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| 72 |    // deleting all the living Particles | 
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| 73 |    while (this->particles) | 
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| 74 |      { | 
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| 75 |        Particle* tmpDelPart = this->particles; | 
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| 76 |        this->particles = this->particles->next; | 
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| 77 |        delete tmpDelPart; | 
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| 78 |      } | 
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| 79 |  | 
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| 80 |    // deleting all the dead particles | 
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| 81 |    while (this->deadList) | 
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| 82 |      { | 
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| 83 |        Particle* tmpDelPart = this->deadList; | 
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| 84 |        this->deadList = this->deadList->next; | 
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| 85 |        delete tmpDelPart; | 
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| 86 |      } | 
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| 87 |  | 
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| 88 |    if (this->material) | 
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| 89 |      delete this->material; | 
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| 90 | } | 
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| 91 |  | 
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| 92 | /** | 
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| 93 |   \brief initializes the ParticleSystem with default values | 
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| 94 | */ | 
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| 95 | void ParticleSystem::init() | 
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| 96 | { | 
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| 97 |   this->setClassID(CL_PARTICLE_SYSTEM, "ParticleSystem"); | 
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| 98 |  | 
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| 99 |   this->material = NULL; | 
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| 100 |   this->setMaxCount(PARTICLE_DEFAULT_MAX_COUNT); | 
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| 101 |   this->count = 0; | 
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| 102 |   this->particles = NULL; | 
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| 103 |   this->deadList = NULL; | 
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| 104 |   this->setConserve(1); | 
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| 105 |   this->setLifeSpan(1); | 
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| 106 |   this->glID = NULL; | 
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| 107 |   this->setType(PARTICLE_DEFAULT_TYPE, 1); | 
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| 108 |   ParticleEngine::getInstance()->addSystem(this); | 
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| 109 | } | 
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| 110 |  | 
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| 111 |  | 
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| 112 | /** | 
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| 113 |  * loads Parameters from a TiXmlElement | 
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| 114 |  * @param root the XML-element to load from. | 
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| 115 |  */ | 
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| 116 | void ParticleSystem::loadParams(const TiXmlElement* root) | 
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| 117 | { | 
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| 118 |   static_cast<WorldEntity*>(this)->loadParams(root); | 
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| 119 |   static_cast<PhysicsInterface*>(this)->loadParams(root); | 
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| 120 |  | 
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| 121 |   LoadParam<ParticleSystem>(root, "max-count", this, &ParticleSystem::setMaxCount) | 
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| 122 |       .describe("the maximal count of Particles, that can be emitted into this system"); | 
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| 123 |  | 
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| 124 |   //LoadParam<ParticleSystem>(root, "type", this, &ParticleSystem::setType); | 
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| 125 |   LoadParam<ParticleSystem>(root, "life-span", this, &ParticleSystem::setLifeSpan) | 
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| 126 |       .describe("sets the life-span of the Particles."); | 
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| 127 |  | 
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| 128 |   LoadParam<ParticleSystem>(root, "conserve", this, &ParticleSystem::setConserve) | 
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| 129 |       .describe("sets the Conserve facrot of the Particles (1.0: they keep all their energy, 0.0:they keep no energy)"); | 
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| 130 |  | 
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| 131 |   LoadParam<ParticleSystem>(root, "type", this, &ParticleSystem::setType) | 
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| 132 |       .describe("sets the type of the Particles, (dot, spark, sprite or model)"); | 
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| 133 |  | 
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| 134 |   const TiXmlElement* element = root->FirstChildElement(); | 
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| 135 |   while (element != NULL) | 
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| 136 |   { | 
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| 137 |  | 
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| 138 |   // PER-PARTICLE-ATTRIBUTES: | 
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| 139 |     LoadParam<ParticleSystem>(element, "radius", this, &ParticleSystem::setRadius, true) | 
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| 140 |         .describe("The Radius of each particle over time (TimeIndex [0-1], radius at TimeIndex, randomRadius at TimeIndex)"); | 
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| 141 |  | 
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| 142 |     LoadParam<ParticleSystem>(element, "mass", this, &ParticleSystem::setMass, true) | 
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| 143 |         .describe("The Mass of each particle over time (TimeIndex: [0-1], mass at TimeIndex, randomMass at TimeIndex)"); | 
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| 144 |  | 
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| 145 |     LoadParam<ParticleSystem>(element, "color", this, &ParticleSystem::setColor, true) | 
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| 146 |         .describe("The Color of each particle over time (TimeIndex: [0-1], red: [0-1], green: [0-1], blue: [0-1], alpha: [0-1])"); | 
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| 147 |     element = element->NextSiblingElement(); | 
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| 148 |   } | 
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| 149 |  | 
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| 150 | } | 
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| 151 |  | 
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| 152 | /** | 
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| 153 | * @param maxCount the maximum count of particles that can be emitted | 
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| 154 |  */ | 
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| 155 | void ParticleSystem::setMaxCount(int maxCount) | 
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| 156 | { | 
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| 157 |   this->maxCount = maxCount; | 
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| 158 | } | 
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| 159 |  | 
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| 160 |  | 
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| 161 | /** | 
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| 162 |  * @param particleType the type of particles in this System | 
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| 163 |  * @param count how many particles (in PARTICLE_MULTI-mode) | 
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| 164 |    @todo this will be different | 
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| 165 | */ | 
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| 166 | void ParticleSystem::setType(const char* particleType) | 
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| 167 | { | 
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| 168 |   if (!strcmp(particleType, "dot")) | 
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| 169 |     this->setType(PARTICLE_DOT); | 
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| 170 |   else if(!strcmp(particleType, "spark")) | 
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| 171 |     this->setType(PARTICLE_SPARK); | 
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| 172 |   else if(!strcmp(particleType, "model")) | 
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| 173 |     this->setType(PARTICLE_MODEL); | 
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| 174 |   else // if (strcmp(particleType, "SPRITE")) | 
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| 175 |     this->setType(PARTICLE_SPRITE); | 
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| 176 | } | 
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| 177 |  | 
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| 178 | /** | 
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| 179 |  * @param particleType the type of particles in this System | 
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| 180 |  * @param count how many particles (in PARTICLE_MULTI-mode) | 
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| 181 |    @todo this MUST be different | 
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| 182 | */ | 
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| 183 | void ParticleSystem::setType(PARTICLE_TYPE particleType, int count) | 
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| 184 | { | 
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| 185 |   this->particleType = particleType; | 
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| 186 |   this->dialectCount = count; | 
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| 187 |   //  if (glID != NULL) | 
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| 188 |   //    delete glID; | 
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| 189 |  | 
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| 190 |   //  glID = new GLuint[count]; | 
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| 191 |   //  for (int i = 0; i< count; i++) | 
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| 192 |   //    glID[i] = 0; | 
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| 193 |  | 
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| 194 |   //  glID[0] = glGenLists(count); | 
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| 195 |   if (this->material) | 
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| 196 |     delete this->material; | 
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| 197 |   this->material = NULL; | 
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| 198 |  | 
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| 199 |   switch (this->particleType) | 
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| 200 |     { | 
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| 201 |       case PARTICLE_SPRITE: | 
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| 202 |         this->material = new Material("transperencyMap"); | 
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| 203 |         this->material->setDiffuseMap("maps/radialTransparency.png"); | 
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| 204 |       //  material->setTransparency(.5); | 
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| 205 |         break; | 
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| 206 |   } | 
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| 207 | } | 
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| 208 |  | 
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| 209 | // setting properties | 
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| 210 | /** | 
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| 211 |  *  sets the material to an external material | 
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| 212 |  * @param material: the material to set this material to. | 
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| 213 |  | 
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| 214 |    !! important if the extern material gets deleted it MUST be unregistered here or segfault !! | 
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| 215 | */ | 
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| 216 | void ParticleSystem::setMaterial(Material* material) | 
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| 217 | { | 
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| 218 |   this->material = material; | 
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| 219 | } | 
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| 220 |  | 
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| 221 | void ParticleSystem::setMaterialTexture(const char* textureFile) | 
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| 222 | { | 
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| 223 |   if (this->material != NULL) | 
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| 224 |     this->material->setDiffuseMap(textureFile); | 
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| 225 | } | 
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| 226 |  | 
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| 227 | /** | 
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| 228 |  *  Sets the lifespan of newly created particles | 
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| 229 | */ | 
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| 230 | void ParticleSystem::setLifeSpan(float lifeSpan, float randomLifeSpan) | 
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| 231 | { | 
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| 232 |   this->lifeSpan = lifeSpan; | 
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| 233 |   this->randomLifeSpan = randomLifeSpan; | 
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| 234 | } | 
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| 235 |  | 
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| 236 | /** | 
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| 237 |  *  sets the conserve Factor of newly created particles | 
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| 238 | */ | 
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| 239 | void ParticleSystem::setConserve(float conserve) | 
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| 240 | { | 
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| 241 |   if (conserve > 1.0) | 
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| 242 |     this->conserve = 1.0; | 
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| 243 |   else if (conserve < 0.0) | 
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| 244 |     this->conserve = 0.0; | 
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| 245 |   else | 
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| 246 |     this->conserve = conserve; | 
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| 247 | } | 
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| 248 |  | 
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| 249 | ///////////////////////////// | 
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| 250 | /* Per-Particle Attributes */ | 
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| 251 | ///////////////////////////// | 
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| 252 | /** | 
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| 253 |  *  sets a key in the radius-animation on a per-particle basis | 
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| 254 |  * @param lifeCycleTime the time (partilceLifeTime/particleAge) [0-1] | 
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| 255 |  * @param radius the radius at this position | 
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| 256 |  * @param randRadius the randRadius at this position | 
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| 257 | */ | 
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| 258 | void ParticleSystem::setRadius(float lifeCycleTime, float radius, float randRadius) | 
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| 259 | { | 
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| 260 |   this->radiusAnim.changeEntry(lifeCycleTime, radius); | 
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| 261 |   this->randRadiusAnim.changeEntry(lifeCycleTime, randRadius); | 
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| 262 | } | 
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| 263 |  | 
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| 264 | /** | 
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| 265 |  *  sets a key in the mass-animation on a per-particle basis | 
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| 266 |  * @param lifeCycleTime the time (partilceLifeTime/particleAge) [0-1] | 
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| 267 |  * @param mass the mass at this position | 
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| 268 |  * @param randMass the randomMass at this position | 
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| 269 | */ | 
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| 270 | void ParticleSystem::setMass(float lifeCycleTime, float mass, float randMass) | 
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| 271 | { | 
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| 272 |   this->massAnim.changeEntry(lifeCycleTime, mass); | 
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| 273 |   this->randMassAnim.changeEntry(lifeCycleTime, randMass); | 
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| 274 | } | 
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| 275 |  | 
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| 276 | /** | 
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| 277 |  *  sets a key in the color-animation on a per-particle basis | 
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| 278 |  * @param lifeCycleTime: the time (partilceLifeTime/particleAge) [0-1] | 
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| 279 |  * @param red: red | 
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| 280 |  * @param green: green | 
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| 281 |  * @param blue: blue | 
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| 282 |  * @param alpha: alpha | 
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| 283 | */ | 
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| 284 | void ParticleSystem::setColor(float lifeCycleTime, float red, float green, float blue, float alpha) | 
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| 285 | { | 
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| 286 |   this->colorAnim[0].changeEntry(lifeCycleTime, red); | 
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| 287 |   this->colorAnim[1].changeEntry(lifeCycleTime, green); | 
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| 288 |   this->colorAnim[2].changeEntry(lifeCycleTime, blue); | 
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| 289 |   this->colorAnim[3].changeEntry(lifeCycleTime, alpha); | 
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| 290 | } | 
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| 291 |  | 
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| 292 | /** | 
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| 293 |  *  ticks the system. | 
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| 294 |  * @param dt the time to tick all the Particles of the System | 
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| 295 |  | 
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| 296 |    this is used to get all the particles some motion | 
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| 297 | */ | 
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| 298 | void ParticleSystem::tick(float dt) | 
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| 299 | { | 
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| 300 |   Particle* tickPart = particles;  // the particle to Tick | 
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| 301 |   Particle* prevPart = NULL; | 
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| 302 |   while (likely(tickPart != NULL)) | 
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| 303 |     { | 
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| 304 |       // applying force to the System. | 
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| 305 |       if (likely (tickPart->mass > 0.0)) | 
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| 306 |         tickPart->velocity += tickPart->extForce / tickPart->mass * dt; | 
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| 307 |       // rendering new position. | 
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| 308 |       tickPart->position += tickPart->velocity * dt; | 
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| 309 |       tickPart->orientation += tickPart->momentum *dt; | 
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| 310 |  | 
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| 311 |       tickPart->radius = radiusAnim.getValue(tickPart->lifeCycle) | 
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| 312 |         + randRadiusAnim.getValue(tickPart->lifeCycle) * tickPart->radiusRand; | 
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| 313 |  | 
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| 314 |       tickPart->mass = massAnim.getValue(tickPart->lifeCycle) | 
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| 315 |         + randMassAnim.getValue(tickPart->lifeCycle) * tickPart->massRand; | 
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| 316 |  | 
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| 317 |       tickPart->extForce = Vector(0,0,0); | 
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| 318 |  | 
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| 319 |       // applying Color | 
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| 320 |       tickPart->color[0] = this->colorAnim[0].getValue(tickPart->lifeCycle); | 
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| 321 |       tickPart->color[1] = this->colorAnim[1].getValue(tickPart->lifeCycle); | 
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| 322 |       tickPart->color[2] = this->colorAnim[2].getValue(tickPart->lifeCycle); | 
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| 323 |       tickPart->color[3] = this->colorAnim[3].getValue(tickPart->lifeCycle); | 
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| 324 |  | 
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| 325 |       // many more to come | 
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| 326 |  | 
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| 327 |       if (this->conserve < 1.0) | 
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| 328 |       { | 
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| 329 |         tickPart->velocity *= this->conserve; | 
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| 330 |         tickPart->momentum *= this->conserve; | 
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| 331 |       } | 
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| 332 |       // find out if we have to delete tickPart | 
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| 333 |       if (unlikely((tickPart->lifeCycle += dt/tickPart->lifeTime) >= 1.0)) | 
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| 334 |         { | 
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| 335 |           // remove the particle from the list | 
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| 336 |           if (likely(prevPart != NULL)) | 
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| 337 |             { | 
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| 338 |               prevPart->next = tickPart->next; | 
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| 339 |               tickPart->next = this->deadList; | 
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| 340 |               this->deadList = tickPart; | 
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| 341 |               tickPart = prevPart->next; | 
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| 342 |             } | 
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| 343 |           else | 
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| 344 |             { | 
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| 345 |               prevPart = NULL; | 
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| 346 |               this->particles = tickPart->next; | 
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| 347 |               tickPart->next = this->deadList; | 
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| 348 |               this->deadList = tickPart; | 
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| 349 |               tickPart = this->particles; | 
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| 350 |             } | 
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| 351 |           --this->count; | 
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| 352 |         } | 
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| 353 |       else | 
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| 354 |         { | 
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| 355 |           prevPart = tickPart; | 
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| 356 |           tickPart = tickPart->next; | 
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| 357 |         } | 
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| 358 |     } | 
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| 359 | } | 
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| 360 |  | 
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| 361 | /** | 
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| 362 |   *  applies some force to a Particle. | 
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| 363 |   * @param field the Field to apply. | 
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| 364 |  */ | 
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| 365 | void ParticleSystem::applyField(Field* field) | 
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| 366 | { | 
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| 367 |   Particle* tickPart = particles; | 
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| 368 |   while (tickPart) | 
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| 369 |     { | 
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| 370 |       tickPart->extForce += field->calcForce(tickPart->position); | 
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| 371 |       tickPart = tickPart->next; | 
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| 372 |     } | 
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| 373 | } | 
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| 374 |  | 
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| 375 |  | 
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| 376 | /** | 
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| 377 |  * @returns the count of Faces of this ParticleSystem | 
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| 378 |  */ | 
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| 379 | unsigned int ParticleSystem::getFaceCount() const | 
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| 380 | { | 
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| 381 |   switch (this->particleType) | 
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| 382 |   { | 
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| 383 |     case PARTICLE_SPRITE: | 
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| 384 |       return this->count; | 
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| 385 |       break; | 
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| 386 |     case PARTICLE_MODEL: | 
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| 387 |       if (this->model) | 
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| 388 |         return this->count * this->model->getFaceCount(); | 
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| 389 |       break; | 
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| 390 |   } | 
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| 391 | } | 
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| 392 |  | 
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| 393 |  | 
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| 394 | /** | 
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| 395 |  *  draws all the Particles of this System | 
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| 396 |  | 
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| 397 |    The Cases in this Function all do the same: | 
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| 398 |    Drawing all the particles with the appropriate Type. | 
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| 399 |    This is just the fastest Way to do this, but will most likely be changed in the future. | 
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| 400 |  */ | 
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| 401 | void ParticleSystem::draw() const | 
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| 402 | { | 
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| 403 |   glPushAttrib(GL_ENABLE_BIT); | 
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| 404 |  | 
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| 405 |   Particle* drawPart = particles; | 
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| 406 |  | 
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| 407 |   switch (this->particleType) | 
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| 408 |   { | 
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| 409 |     default: | 
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| 410 |     case PARTICLE_SPRITE: | 
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| 411 |       glDisable(GL_LIGHTING); | 
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| 412 |       glMatrixMode(GL_MODELVIEW); | 
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| 413 |       glDepthMask(GL_FALSE); | 
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| 414 |  | 
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| 415 |       material->select(); | 
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| 416 |       glBlendFunc(GL_SRC_ALPHA, GL_DST_ALPHA); | 
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| 417 |  | 
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| 418 |       //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_MODULATE); | 
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| 419 |  | 
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| 420 |  | 
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| 421 |       while (likely(drawPart != NULL)) | 
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| 422 |       { | 
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| 423 |         glColor4fv(drawPart->color); | 
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| 424 |           //! @todo implement a faster code for the look-at Camera algorithm. | 
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| 425 |  | 
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| 426 |         const PNode* camera = State::getCamera();  //!< @todo MUST be different | 
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| 427 |         Vector cameraPos = camera->getAbsCoor(); | 
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| 428 |         Vector cameraTargetPos = State::getCameraTarget()->getAbsCoor(); | 
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| 429 |         Vector view = cameraTargetPos - cameraPos; | 
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| 430 |         Vector up = Vector(0, 1, 0); | 
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| 431 |         up = camera->getAbsDir().apply(up); | 
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| 432 |         Vector h = up.cross(view); | 
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| 433 |         Vector v = h.cross(view); | 
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| 434 |         h.normalize(); | 
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| 435 |         v.normalize(); | 
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| 436 |         v *= .5 * drawPart->radius; | 
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| 437 |         h *= .5 * drawPart->radius; | 
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| 438 |  | 
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| 439 |         glBegin(GL_TRIANGLE_STRIP); | 
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| 440 |         glTexCoord2i(1, 1); | 
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| 441 |         glVertex3f(drawPart->position.x - h.x - v.x, | 
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| 442 |                    drawPart->position.y - h.y - v.y, | 
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| 443 |                    drawPart->position.z - h.z - v.z); | 
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| 444 |         glTexCoord2i(0, 1); | 
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| 445 |         glVertex3f(drawPart->position.x - h.x + v.x, | 
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| 446 |                    drawPart->position.y - h.y + v.y, | 
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| 447 |                    drawPart->position.z - h.z + v.z); | 
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| 448 |         glTexCoord2i(1, 0); | 
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| 449 |         glVertex3f(drawPart->position.x + h.x - v.x, | 
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| 450 |                    drawPart->position.y + h.y - v.y, | 
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| 451 |                    drawPart->position.z + h.z - v.z); | 
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| 452 |         glTexCoord2i(0, 0); | 
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| 453 |         glVertex3f(drawPart->position.x + h.x + v.x, | 
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| 454 |                    drawPart->position.y + h.y + v.y, | 
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| 455 |                    drawPart->position.z + h.z + v.z); | 
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| 456 |  | 
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| 457 |         glEnd(); | 
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| 458 |  | 
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| 459 |         drawPart = drawPart->next; | 
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| 460 |       } | 
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| 461 |       glDepthMask(GL_TRUE); | 
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| 462 |       break; | 
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| 463 |  | 
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| 464 |     case PARTICLE_SPARK: | 
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| 465 |       glDisable(GL_LIGHTING); | 
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| 466 |       glDepthMask(GL_FALSE); | 
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| 467 |       //glEnable(GL_LINE_SMOOTH); | 
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| 468 |       glEnable(GL_BLEND); | 
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| 469 |  | 
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| 470 |       glBegin(GL_LINES); | 
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| 471 |       while (likely(drawPart != NULL)) | 
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| 472 |       { | 
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| 473 |         glColor4fv(drawPart->color); | 
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| 474 |         glVertex3f(drawPart->position.x, drawPart->position.y, drawPart->position.z); | 
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| 475 |         glVertex3f(drawPart->position.x - drawPart->velocity.x * drawPart->radius, | 
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| 476 |                    drawPart->position.y - drawPart->velocity.y * drawPart->radius, | 
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| 477 |                    drawPart->position.z - drawPart->velocity.z * drawPart->radius); | 
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| 478 |         drawPart = drawPart->next; | 
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| 479 |       } | 
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| 480 |       glEnd(); | 
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| 481 |       break; | 
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| 482 |  | 
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| 483 |     case PARTICLE_MODEL: | 
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| 484 |       { | 
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| 485 |         GLfloat matrix[4][4]; | 
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| 486 |  | 
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| 487 |         if (likely(this->model != NULL)) | 
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| 488 |           while (likely(drawPart != NULL)) | 
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| 489 |         { | 
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| 490 |           glPushMatrix(); | 
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| 491 |           glMatrixMode(GL_MODELVIEW); | 
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| 492 |           /* move */ | 
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| 493 |           glTranslatef(drawPart->position.x, drawPart->position.y, drawPart->position.z); | 
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| 494 |           /* scale */ | 
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| 495 |           glScalef(drawPart->radius, drawPart->radius, drawPart->radius); | 
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| 496 |           /* rotate */ | 
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| 497 |           drawPart->orientation.matrix (matrix); | 
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| 498 |           glMultMatrixf((float*)matrix); | 
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| 499 |  | 
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| 500 |           this->model->draw(); | 
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| 501 |  | 
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| 502 |           glPopMatrix(); | 
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| 503 |           drawPart = drawPart->next; | 
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| 504 |         } | 
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| 505 |         else | 
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| 506 |           PRINTF(2)("no model loaded onto ParticleSystem-%s\n", this->getName()); | 
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| 507 |       } | 
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| 508 |       break; | 
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| 509 |  | 
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| 510 |     case PARTICLE_DOT: | 
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| 511 |       glDisable(GL_LIGHTING); | 
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| 512 |       glBegin(GL_POINTS); | 
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| 513 |       while (likely(drawPart != NULL)) | 
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| 514 |       { | 
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| 515 |         glColor4fv(drawPart->color); | 
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| 516 |  | 
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| 517 |         glLineWidth(drawPart->radius); | 
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| 518 |  | 
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| 519 |         glVertex3f(drawPart->position.x, drawPart->position.y, drawPart->position.z); | 
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| 520 |         drawPart = drawPart->next; | 
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| 521 |       } | 
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| 522 |       glEnd(); | 
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| 523 |       break; | 
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| 524 |   } | 
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| 525 |   glPopAttrib(); | 
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| 526 | } | 
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| 527 |  | 
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| 528 | /** | 
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| 529 |  *  adds a new Particle to the System | 
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| 530 |  * @param position the initial position, where the particle gets emitted. | 
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| 531 |  * @param velocity the initial velocity of the particle. | 
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| 532 |  * @param orientation the initial orientation of the Paritcle. | 
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| 533 |  * @param momentum the initial momentum of the Particle (the speed of its rotation). | 
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| 534 |  * @param data some more data given by the emitter | 
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| 535 | */ | 
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| 536 | void ParticleSystem::addParticle(const Vector& position, const Vector& velocity, const Quaternion& orientation, const Quaternion& momentum, unsigned int data) | 
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| 537 | { | 
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| 538 |   if (this->count <= this->maxCount) | 
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| 539 |     { | 
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| 540 |       // if it is the first Particle | 
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| 541 |       if (unlikely(particles == NULL)) | 
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| 542 |         { | 
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| 543 |           if (likely(deadList != NULL)) | 
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| 544 |             { | 
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| 545 |               this->particles = this->deadList; | 
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| 546 |               deadList = deadList->next; | 
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| 547 |             } | 
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| 548 |           else | 
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| 549 |             { | 
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| 550 |               PRINTF(5)("Generating new Particle\n"); | 
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| 551 |               this->particles = new Particle; | 
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| 552 |             } | 
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| 553 |           this->particles->next = NULL; | 
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| 554 |         } | 
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| 555 |       // filling the List from the beginning | 
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| 556 |       else | 
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| 557 |         { | 
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| 558 |           Particle* tmpPart; | 
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| 559 |           if (likely(deadList != NULL)) | 
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| 560 |             { | 
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| 561 |               tmpPart = this->deadList; | 
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| 562 |               deadList = deadList->next; | 
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| 563 |             } | 
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| 564 |           else | 
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| 565 |             { | 
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| 566 |               PRINTF(5)("Generating new Particle\n"); | 
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| 567 |               tmpPart = new Particle; | 
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| 568 |             } | 
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| 569 |           tmpPart->next = this->particles; | 
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| 570 |           this->particles = tmpPart; | 
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| 571 |         } | 
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| 572 |       particles->lifeTime = this->lifeSpan + (float)(rand()/RAND_MAX)* this->randomLifeSpan; | 
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| 573 |       particles->lifeCycle = 0.0; | 
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| 574 |       particles->position = position; | 
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| 575 |       particles->velocity = velocity; | 
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| 576 |  | 
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| 577 |       particles->orientation = orientation; | 
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| 578 |       particles->momentum = momentum; | 
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| 579 |  | 
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| 580 |       //  particle->rotation = ; //! @todo rotation is once again something to be done. | 
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| 581 |       particles->massRand = 2*(float)rand()/RAND_MAX -1; | 
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| 582 |       particles->radiusRand = 2* (float)rand()/RAND_MAX -1; | 
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| 583 |       particles->mass = this->massAnim.getValue(0.0) + this->randMassAnim.getValue(0.0)*particles->massRand; | 
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| 584 |       particles->radius = this->radiusAnim.getValue(0.0) + this->randRadiusAnim.getValue(0.0)*particles->radiusRand; | 
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| 585 |  | 
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| 586 |       ++this->count; | 
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| 587 |     } | 
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| 588 |   else | 
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| 589 |     PRINTF(5)("maximum count of particles reached not adding any more\n"); | 
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| 590 | } | 
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| 591 |  | 
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| 592 | /** | 
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| 593 |  *  outputs some nice debug information | 
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| 594 | */ | 
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| 595 | void ParticleSystem::debug() const | 
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| 596 | { | 
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| 597 |   PRINT(0)("  ParticleSystem %s, type: ", this->getName()); | 
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| 598 |   { | 
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| 599 |       if (this->particleType == PARTICLE_MODEL) | 
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| 600 |         PRINT(0)("model"); | 
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| 601 |       else if (this->particleType == PARTICLE_SPRITE) | 
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| 602 |         PRINT(0)("sprite"); | 
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| 603 |       else if (this->particleType == PARTICLE_DOT) | 
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| 604 |         PRINT(0)("dot"); | 
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| 605 |       else if (this->particleType == PARTICLE_SPARK) | 
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| 606 |         PRINT(0)("spark"); | 
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| 607 |  | 
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| 608 |       PRINT(0)("\n"); | 
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| 609 |   } | 
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| 610 |  | 
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| 611 |   PRINT(0)("  ParticleCount: %d, maximumCount: %d :: filled %d%%\n", this->count, this->maxCount, 100*this->count/this->maxCount); | 
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| 612 |   if (deadList) | 
|---|
| 613 |     { | 
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| 614 |       PRINT(0)("  - ParticleDeadList is used: "); | 
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| 615 |       int i = 1; | 
|---|
| 616 |       Particle* tmpPart = this->deadList; | 
|---|
| 617 |       while (tmpPart = tmpPart->next) ++i; | 
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| 618 |       PRINT(0)("count: %d\n", i); | 
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| 619 |     } | 
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| 620 | } | 
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