[4680] | 1 | /*! |
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[4885] | 2 | * @file world_entity.h |
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| 3 | * Definition of the basic WorldEntity |
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[7711] | 4 | */ |
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[2036] | 5 | |
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[3224] | 6 | #ifndef _WORLD_ENTITY_H |
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| 7 | #define _WORLD_ENTITY_H |
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[2036] | 8 | |
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[3365] | 9 | #include "p_node.h" |
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[5996] | 10 | #include "synchronizeable.h" |
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| 11 | #include "model.h" |
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[2036] | 12 | |
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[6142] | 13 | #include "object_manager.h" |
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[5511] | 14 | #include "glincl.h" |
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[5995] | 15 | #include <vector> |
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[5511] | 16 | |
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[4885] | 17 | // FORWARD DECLARATION |
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[7460] | 18 | namespace OrxSound { class SoundBuffer; class SoundSource; } |
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[7779] | 19 | namespace OrxGui { class GLGuiWidget; class GLGuiBar; }; |
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| 20 | |
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[5143] | 21 | class BVTree; |
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[5511] | 22 | class Model; |
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[6440] | 23 | |
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[5498] | 24 | //class CharacterAttributes; |
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[4682] | 25 | |
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[5498] | 26 | |
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[4885] | 27 | //! Basis-class all interactive stuff in the world is derived from |
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[6498] | 28 | class WorldEntity : public PNode |
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[4680] | 29 | { |
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[6430] | 30 | public: |
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| 31 | WorldEntity(); |
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[3221] | 32 | virtual ~WorldEntity (); |
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[3365] | 33 | |
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[6512] | 34 | virtual void loadParams(const TiXmlElement* root); |
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[5994] | 35 | |
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[7711] | 36 | void loadModel(const std::string& fileName, float scaling = 1.0f, unsigned int modelNumber = 0, unsigned int obbTreeDepth = 4); |
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[5994] | 37 | void setModel(Model* model, unsigned int modelNumber = 0); |
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[6440] | 38 | Model* getModel(unsigned int modelNumber = 0) const { return (this->models.size() > modelNumber)? this->models[modelNumber] : NULL; }; |
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[5994] | 39 | |
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[7221] | 40 | inline void loadMD2Texture(const std::string& fileName) { this->md2TextureFileName = fileName; } |
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[6222] | 41 | |
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[4885] | 42 | /** @param visibility if the Entity should be visible (been draw) */ |
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| 43 | void setVisibiliy (bool visibility) { this->bVisible = visibility; }; |
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| 44 | /** @returns true if the entity is visible, false otherwise */ |
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[5511] | 45 | inline bool isVisible() const { return this->bVisible; }; |
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[5026] | 46 | |
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[7085] | 47 | virtual void reset(); |
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[3583] | 48 | |
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[3229] | 49 | virtual void postSpawn (); |
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[6959] | 50 | virtual void leaveWorld (); |
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[7076] | 51 | virtual void destroy() {}; |
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[3583] | 52 | |
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[5501] | 53 | virtual void tick (float time); |
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| 54 | virtual void draw () const; |
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[6005] | 55 | |
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[7711] | 56 | bool buildObbTree(int depth); |
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[5029] | 57 | virtual void collidesWith (WorldEntity* entity, const Vector& location); |
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[7711] | 58 | /** @returns a reference to the obb tree of this worldentity */ |
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| 59 | inline BVTree* getOBBTree() const { return this->obbTree; }; |
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| 60 | void drawBVTree(int depth, int drawMode) const; |
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[5501] | 61 | |
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[6430] | 62 | void debugWE() { this->debugEntity(); } |
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| 63 | ; ///FIXME |
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[6424] | 64 | void debugEntity() const; |
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| 65 | |
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| 66 | |
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[5510] | 67 | /* @returns the Count of Faces on this WorldEntity */ |
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| 68 | //unsigned int getFaceCount () const { return (this->model != NULL)?this->model->getFaceCount():0; }; |
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| 69 | // void addAbility(Ability* ability); |
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| 70 | // void removeAbility(Ability* ability); |
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| 71 | // void setCharacterAttributes(CharacterAttributes* charAttr); |
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| 72 | // CharacterAttributes* getCharacterAttributes(); |
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[4680] | 73 | |
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[6142] | 74 | void toList(OM_LIST list); |
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[7814] | 75 | void toReflectionList(); |
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| 76 | void removeFromReflectionList(); |
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[4680] | 77 | |
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[6142] | 78 | /** @returns a Reference to the objectListNumber to set. */ |
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| 79 | OM_LIST& getOMListNumber() { return this->objectListNumber; } |
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| 80 | /** @returns a Reference to the Iterator */ |
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[7370] | 81 | ObjectManager::EntityList::iterator& getEntityIterator() { return this->objectListIterator; } |
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[6222] | 82 | |
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[6341] | 83 | int writeState(const byte* data, int length, int sender); |
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| 84 | int readState(byte* data, int maxLength ); |
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[6222] | 85 | |
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[6430] | 86 | /** @returns the Energy of the entity */ |
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[6700] | 87 | float getHealth() const { return this->health; }; |
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[6430] | 88 | /** @returns the Maximum energy this entity can be charged with */ |
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[6700] | 89 | float getHealthMax() const { return this->healthMax; } |
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| 90 | float increaseHealth(float health); |
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| 91 | float decreaseHealth(float health); |
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| 92 | void increaseHealthMax(float increaseHealth); |
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[7779] | 93 | OrxGui::GLGuiWidget* getHealthWidget(); |
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[7064] | 94 | bool hasHealthWidget() const { return this->healthWidget; }; |
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[6430] | 95 | |
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| 96 | protected: |
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[7095] | 97 | void setHealth(float health) { this->health = health; this->updateHealthWidget();}; |
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[6700] | 98 | void setHealthWidgetVisibilit(bool visibility); |
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| 99 | void setHealthMax(float healthMax); |
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| 100 | void createHealthWidget(); |
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[7711] | 101 | |
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[5994] | 102 | // CharacterAttributes* charAttr; //!< the character attributes of a world_entity |
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[6430] | 103 | private: |
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[6700] | 104 | void updateHealthWidget(); |
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[5994] | 105 | |
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[6430] | 106 | private: |
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| 107 | /// TODO maybe we will move the following three entries and the corresponding functions to Playable AND NPC |
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[6700] | 108 | float health; //!< The Energy of this Entity, if the Entity has any energy at all. |
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| 109 | float healthMax; //!< The Maximal energy this entity can take. |
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[7779] | 110 | OrxGui::GLGuiBar* healthWidget; //!< The Slider (if wanted). |
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[6341] | 111 | |
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[6142] | 112 | std::vector<Model*> models; //!< The model that should be loaded for this entity. |
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[7221] | 113 | std::string md2TextureFileName; //!< the file name of the md2 model texture, only if this |
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| 114 | std::string modelLODName; //!< the name of the model lod file |
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[6142] | 115 | BVTree* obbTree; //!< this is the obb tree reference needed for collision detection |
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[4680] | 116 | |
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[6142] | 117 | bool bCollide; //!< If it should be considered for the collisiontest. |
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| 118 | bool bVisible; //!< If it should be visible. |
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| 119 | |
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| 120 | OM_LIST objectListNumber; //!< The ObjectList from ObjectManager this Entity is in. |
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[7370] | 121 | ObjectManager::EntityList::iterator objectListIterator; //!< The iterator position of this Entity in the given list of the ObjectManager. |
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[6142] | 122 | |
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[6341] | 123 | float scaling; |
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| 124 | |
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| 125 | |
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[2036] | 126 | }; |
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| 127 | |
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[3224] | 128 | #endif /* _WORLD_ENTITY_H */ |
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