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source: orxonox.OLD/branches/water/src/lib/gui/gl_gui/glgui_widget.h @ 8089

Last change on this file since 8089 was 8089, checked in by stefalie, 18 years ago

water: gui hack

File size: 4.8 KB
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[4838]1/*!
[5391]2 * @file glgui_widget.h
3 * The gl_widget of the openglGUI
4 */
[1853]5
[5362]6#ifndef _GLGUI_WIDGET_H
7#define _GLGUI_WIDGET_H
[1853]8
[5362]9#include "element_2d.h"
[7919]10#include "rect2D.h"
11
[6295]12#include "material.h"
13
[7919]14#include "event.h"
[7779]15#include "signal_connector.h"
[5690]16
[7919]17#include "glincl.h"
18
19#include <vector>
20
[4838]21// FORWARD DECLARATION
[5365]22class Material;
[3543]23
[7779]24namespace OrxGui
[5391]25{
26
[7919]27  class GLGuiCursor;
28
[7779]29  //! if the Element should be visible by default.
[5387]30#define GLGUI_WIDGET_DEFAULT_VISIBLE       false
31
[7779]32  //! This is widget part of the openglGUI class
33  /**
34   * A widget is the main class of all the elements of th GUI.
35   */
36  class GLGuiWidget : public Element2D
37  {
[5366]38  public:
[8035]39    GLGuiWidget(GLGuiWidget* parent = NULL);
[5366]40    virtual ~GLGuiWidget();
[2036]41
[5366]42    void show();
[6431]43    void hide();
[5364]44
[8035]45    void setParentWidget(GLGuiWidget* parent);
46    GLGuiWidget* parent() const { return this->_parent; }
[7868]47
[7919]48    /// FOCUS
49    /** @brief gives focus to this widget */
50    void giveFocus();
51    void breakFocus();
52    /** @returns true if the widget is focusable */
53    bool focusable() const { return this->_focusable; };
54    /** @param focusable sets if the Widget should be focusable */
55    void setFocusable(bool focusable = true) { this->_focusable = focusable; };
56    /** @returns true if the position is inside of the Widget. @param position the position to check */
57    bool focusOverWidget(const Vector2D& position) const;
58    /** @brief overloaded function, that returns true if the cursor is on top of the Widget */
59    bool focusOverWidget(const OrxGui::GLGuiCursor* const cursor) const;
60
61    /** @returns the currently focused Widget (NULL if none is selected) */
62    static GLGuiWidget* focused() { return GLGuiWidget::_focused; };
63
64
65    /// CLICK
[8035]66    void click(const Vector2D& pos);
67    void release(const Vector2D& pos);
[7919]68    bool clickable() const { return this->_clickable; };
69    void setClickable(bool clickable = true) { this->_clickable = clickable; };
70
[8035]71    static void connect(GLGuiWidget* sender, Signal& signal, BaseObject* receiver, Slot executor);
72    void connect(Signal& signal, BaseObject* receiver, Slot executor);
[7868]73
[8035]74    void disconnect(GLGuiWidget* sender, Signal& signal, BaseObject* receiver);
[7919]75
[8035]76
[7919]77    /// MATERIAL (looks)
[8035]78    Material& backMaterial() { return this->_backMat; };
79    const Material& backMaterial() const { return this->_backMat; };
80    Rect2D& backRect() { return this->_backRect; };
81    const Rect2D& backRect() const { return this->_backRect; };
[7868]82
[8035]83    Material& frontMaterial() { return this->_frontMat; };
84    const Material& frontMaterial() const { return this->_frontMat; };
85    Rect2D& frontRect() { return this->_frontRect; };
86    const Rect2D& frontRect() const { return this->_frontRect; };
[7868]87
[8035]88    float borderSize() const { return this->_borderSize; };
89    void setBorderSize(float borderSize);
90
91    void setWidgetSize(const Vector2D& size);
92    void setWidgetSize(float x, float y);
93
94
95    void setBackgroundColor(float x, float y, float z) { this->backMaterial().setDiffuse(x,y,z); };
96
97    inline void drawRect(const Rect2D& rect) const {
98      glBegin(GL_QUADS);
99      glTexCoord2i(0,0); glVertex2d(rect.left(), rect.top());
100      glTexCoord2i(0,1); glVertex2d(rect.left(), rect.bottom());
101      glTexCoord2i(1,1); glVertex2d(rect.right(), rect.bottom());
102      glTexCoord2i(1,0); glVertex2d(rect.right(), rect.top());
103      glEnd();
104    }
105
106
107    virtual void update() {};
108    virtual void draw() const;
109
[7919]110    /** @param the Event to process. @returns true if the Event has been consumed*/
111    virtual bool processEvent(const Event& event) { };
112
[8035]113  protected:
[7919]114
[8035]115    /// LOOKS
116    virtual void resize();
[7919]117
[8035]118    // if something was clickt on the GUI-widget.
119    virtual void clicking(const Vector2D& pos);
120    virtual void releasing(const Vector2D& pos);
[7919]121    virtual void receivedFocus();
122    virtual void removedFocus();
[5391]123
[7919]124    virtual void destroyed();
[5391]125
[7855]126
[8035]127    inline void beginDraw() const { glPushMatrix(); glTranslatef(this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); };
[6287]128    inline void endDraw() const { glPopMatrix(); };
129
[7779]130  private:
131    void init();
132
[7855]133
[7919]134  private:
[8035]135    GLGuiWidget*                   _parent;           //!< The parent of this Widget.
136
[7919]137    /// LOOKS
[8035]138    Material                       _backMat;
139    Rect2D                         _backRect;
[7855]140
[8035]141    Material                       _frontMat;
142    Rect2D                         _frontRect;
[7855]143
[8035]144    float                          _borderSize;
[3245]145
[7919]146    /// EVENTS
147    bool                           _focusable;        //!< If this widget can receive focus.
148    bool                           _clickable;        //!< if this widget can be clicked upon.
[5391]149
[7919]150    bool                           _pushed;
151
[8035]152
153    static GLGuiWidget*            _selected;         //!< The currently selected Widget.
154    static GLGuiWidget*            _focused;          //!< The currently Focused Widget.
155
156    static GLGuiWidget*            _inputGrabber;     //!< The Widget that grabs input.
[7779]157  };
158}
[5362]159#endif /* _GLGUI_WIDGET_H */
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