| 1 | /*! |
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| 2 | * @file glgui_style.h |
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| 3 | * @brief Definition of the OpenGL-GUI Style of a Class. |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _GLGUI_STYLE_H |
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| 7 | #define _GLGUI_STYLE_H |
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| 8 | |
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| 9 | #include "glgui_defs.h" |
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| 10 | |
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| 11 | #include "font.h" |
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| 12 | #include "texture.h" |
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| 13 | #include "color.h" |
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| 14 | |
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| 15 | class TiXmlElement; |
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| 16 | |
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| 17 | namespace OrxGui |
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| 18 | { |
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| 19 | //! A class for Defining Styles to the opengl-gui. |
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| 20 | class GLGuiStyle |
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| 21 | { |
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| 22 | public: |
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| 23 | GLGuiStyle(const TiXmlElement* root = NULL); |
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| 24 | virtual ~GLGuiStyle(); |
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| 25 | |
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| 26 | |
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| 27 | /// Retrieve |
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| 28 | inline float borderLeft(OrxGui::State state = GLGUI_DEFAULT_STYLE) const { return _style[state]._borderLeft; } |
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| 29 | inline float borderRight(OrxGui::State state = GLGUI_DEFAULT_STYLE) const { return _style[state]._borderRight; } |
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| 30 | inline float borderTop(OrxGui::State state = GLGUI_DEFAULT_STYLE) const { return _style[state]._borderTop; } |
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| 31 | inline float borderBottom(OrxGui::State state = GLGUI_DEFAULT_STYLE) const { return _style[state]._borderBottom; } |
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| 32 | inline float textSize(OrxGui::State state = GLGUI_DEFAULT_STYLE) const { return _style[state]._textSize; } |
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| 33 | inline const Color& backgroundColor(OrxGui::State state= GLGUI_DEFAULT_STYLE) const { return _style[state]._backgroundColor; } |
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| 34 | inline const Texture& backgrorundTexture(OrxGui::State state= GLGUI_DEFAULT_STYLE) const { return _style[state]._backgroundTexture; } |
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| 35 | inline const Color& foregroundColor(OrxGui::State state= GLGUI_DEFAULT_STYLE) const { return _style[state]._foregroundColor; } |
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| 36 | |
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| 37 | inline FeaturePosition featurePosition() const { return _featurePosition; } |
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| 38 | inline const Font* const font() const { return _font; } |
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| 39 | inline bool animated() const { return _animated; } |
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| 40 | inline bool animatedStateChanges() const { return _animatedStateChanges; } |
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| 41 | |
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| 42 | |
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| 43 | |
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| 44 | /// SETUP |
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| 45 | void loadParams(const TiXmlElement* root); |
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| 46 | |
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| 47 | void setBorderLeft(float value); |
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| 48 | void setBorderLeft(float value, OrxGui::State state); |
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| 49 | void setBorderLeftS(float value, const std::string& state); |
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| 50 | |
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| 51 | void setBorderRight(float value); |
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| 52 | void setBorderRight(float value, OrxGui::State state); |
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| 53 | void setBorderRightS(float value, const std::string& state); |
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| 54 | |
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| 55 | void setBorderTop(float value); |
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| 56 | void setBorderTop(float value, OrxGui::State state); |
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| 57 | void setBorderTopS(float value, const std::string& state); |
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| 58 | |
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| 59 | void setBorderBottom(float value); |
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| 60 | void setBorderBottom(float value, OrxGui::State state); |
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| 61 | void setBorderBottomS(float value, const std::string& state); |
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| 62 | |
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| 63 | void setTextSize(float value); |
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| 64 | void setTextSize(float value, OrxGui::State state); |
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| 65 | void setTextSizeS(float value, const std::string& state); |
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| 66 | |
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| 67 | void setBackgroundColor(const Color& color); |
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| 68 | void setBackgroundColor(const Color& color, OrxGui::State state); |
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| 69 | void setBackgroundColorS(float r, float g, float b, float a, const std::string& state); |
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| 70 | |
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| 71 | void setBackgroundTexture(const Texture& texture); |
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| 72 | void setBackgroundTexture(const Texture& texture, OrxGui::State state); |
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| 73 | void setBackgroundTexture(const std::string& textureName, const std::string& state); |
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| 74 | |
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| 75 | void setForegroundColor(const Color& color); |
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| 76 | void setForegroundColor(const Color& color, OrxGui::State state); |
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| 77 | void setForegroundColorS(float r, float g, float b, float a, const std::string& state); |
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| 78 | |
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| 79 | |
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| 80 | void setFeaturePosition(FeaturePosition featurePosition); |
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| 81 | void setFeaturePosition(const std::string& featurePosition); |
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| 82 | |
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| 83 | void setFont(Font* font); |
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| 84 | void setFont(const std::string& fontName); |
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| 85 | |
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| 86 | void setAnimated(bool animated); |
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| 87 | void animatedStateChanges(bool animated); |
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| 88 | |
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| 89 | private: |
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| 90 | typedef struct |
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| 91 | { |
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| 92 | float _borderLeft; //!< The Distance to the left Border of the widget, before any internal Element starts. |
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| 93 | float _borderRight; //!< The Distance to the right Border of the widget, before any internal Element starts. |
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| 94 | float _borderTop; //!< The Distance to the top Border of the widget, before any internal Element starts |
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| 95 | float _borderBottom; //!< The Distance to the bottom Border of the widget, before any internal Element starts |
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| 96 | |
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| 97 | float _textSize; //!< The TextSize of the Widget. |
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| 98 | |
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| 99 | Color _backgroundColor; //!< The BackgroundColor of the Widget. |
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| 100 | Texture _backgroundTexture; //!< The BackgroundTexture of the Widget. |
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| 101 | |
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| 102 | Color _foregroundColor; //!< The foregroundColor of the Widget. |
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| 103 | } |
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| 104 | StatedStyle; |
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| 105 | |
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| 106 | |
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| 107 | StatedStyle _style[GLGUI_STATE_COUNT]; |
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| 108 | |
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| 109 | FeaturePosition _featurePosition; //!< The Position a Feature will be layed at (checkbox(box), slider(text),...) |
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| 110 | Font* _font; //!< The Font used in the current Widget. |
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| 111 | |
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| 112 | |
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| 113 | bool _animated; //!< If the Widget is animated (Texture might be an AnimatedTexture.) |
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| 114 | bool _animatedStateChanges; //!< If the Transitions between States are Animated automatically. |
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| 115 | }; |
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| 116 | } |
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| 117 | #endif /* _GLGUI_STYLE_H */ |
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