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source: orxonox.OLD/branches/water/src/lib/graphics/shader.h @ 7780

Last change on this file since 7780 was 7780, checked in by stefalie, 18 years ago

branches/water: compiles, but the reflection texture bug isnt sovled yet; added a few things for the vert and frag shaders but nothing wants works the way its supposed to… and i feel frustrated, grr :-( … gn8

File size: 1.9 KB
Line 
1/*!
2 * @file shader.h
3 * @brief Definition of the Shader rendering class
4*/
5
6#ifndef _SHADER_H
7#define _SHADER_H
8
9#include "base_object.h"
10#include "glincl.h"
11#include <vector>
12
13
14typedef enum
15{
16  SHADER_NONE       = 0,
17  SHADER_FRAGMENT   = 1,
18  SHADER_VERTEX     = 0,
19
20} SHADER_TYPE;
21
22// FORWARD DECLARATION
23
24
25//! A class for ...
26class Shader : public BaseObject {
27
28  public:
29  Shader(const std::string& vertexShaderFile = "", const std::string& fragmentShaderFile = "");
30  virtual ~Shader();
31  static Shader* getShader(const std::string& vertexShaderFile, const std::string& fragmentShaderFile);
32  static bool unload(Shader* shader);
33
34  bool loadShaderProgramm(SHADER_TYPE type, const std::string& fileName);
35  void activateShader();
36  static void deactivateShader();
37  void deleteProgram(SHADER_TYPE type);
38
39  char* fileRead(const std::string& fileName);
40  std::vector<char*>* fileReadArray(const std::string& fileName);
41
42  static bool checkShaderAbility();
43
44  inline static bool shaderActive() { return (Shader::storedShader != NULL)? true : false; };
45  inline static Shader* getActiveShader() { return Shader::storedShader; };
46  inline static void suspendShader() { Shader* currShader = storedShader; if (storedShader!= NULL) { Shader::deactivateShader(); Shader::storedShader = currShader;} };
47  inline static void restoreShader() { if (storedShader != NULL) storedShader->activateShader(); storedShader = NULL; };
48
49  GLhandleARB getProgram() { return this->shaderProgram; }
50  GLhandleARB getVertexS() { return this->vertexShader; }
51  GLhandleARB getFragmentS() { return this->fragmentShader; }
52
53  void printError(GLhandleARB program);
54  void debug() const;
55
56  private:
57
58 private:
59   std::string            fragmentShaderFile;
60   std::string            vertexShaderFile;
61   GLhandleARB            shaderProgram;
62   GLhandleARB            vertexShader;
63   GLhandleARB            fragmentShader;
64
65   static Shader*         storedShader;
66};
67
68#endif /* _SHADER_H */
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