| [4744] | 1 | /* | 
|---|
| [1853] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
|---|
 | 3 |  | 
|---|
 | 4 |    Copyright (C) 2004 orx | 
|---|
 | 5 |  | 
|---|
 | 6 |    This program is free software; you can redistribute it and/or modify | 
|---|
 | 7 |    it under the terms of the GNU General Public License as published by | 
|---|
 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
|---|
 | 9 |    any later version. | 
|---|
| [1855] | 10 |  | 
|---|
 | 11 |    ### File Specific: | 
|---|
| [5261] | 12 |    main-programmer: Benjamin Grauer | 
|---|
| [1855] | 13 |    co-programmer: ... | 
|---|
| [1853] | 14 | */ | 
|---|
 | 15 |  | 
|---|
| [3955] | 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ | 
|---|
| [1853] | 17 |  | 
|---|
| [5261] | 18 | #include "shader.h" | 
|---|
| [1853] | 19 |  | 
|---|
| [5262] | 20 | #include "stdlibincl.h" | 
|---|
| [5273] | 21 | #include "compiler.h" | 
|---|
| [7822] | 22 | //#include <stdio.h> | 
|---|
 | 23 | #include <fstream> | 
|---|
 | 24 |  | 
|---|
| [5262] | 25 | #include "debug.h" | 
|---|
 | 26 |  | 
|---|
| [7193] | 27 | #include "util/loading/resource_manager.h" | 
|---|
| [5262] | 28 |  | 
|---|
| [5323] | 29 |  | 
|---|
| [7822] | 30 | #ifndef PARSELINELENGTH | 
|---|
 | 31 | #define PARSELINELENGTH     512       //!< how many chars to read at once | 
|---|
| [5262] | 32 | #endif | 
|---|
 | 33 |  | 
|---|
| [1856] | 34 | using namespace std; | 
|---|
| [1853] | 35 |  | 
|---|
| [1856] | 36 |  | 
|---|
| [3245] | 37 | /** | 
|---|
| [4838] | 38 |  * standard constructor | 
|---|
| [3245] | 39 | */ | 
|---|
| [7221] | 40 | Shader::Shader (const std::string& vertexShaderFile, const std::string& fragmentShaderFile) | 
|---|
| [3365] | 41 | { | 
|---|
| [5261] | 42 |    this->setClassID(CL_SHADER, "Shader"); | 
|---|
| [4320] | 43 |  | 
|---|
| [5261] | 44 |    this->shaderProgram = 0; | 
|---|
 | 45 |    this->vertexShader = 0; | 
|---|
 | 46 |    this->fragmentShader = 0; | 
|---|
| [5262] | 47 |  | 
|---|
| [5263] | 48 |    if (GLEW_ARB_shader_objects && GLEW_ARB_shading_language_100) | 
|---|
| [5273] | 49 |      { | 
|---|
 | 50 |        this->shaderProgram = glCreateProgramObjectARB(); | 
|---|
| [5263] | 51 |  | 
|---|
| [7221] | 52 |        if (!vertexShaderFile.empty()) | 
|---|
| [7818] | 53 |          this->loadShaderProgramm(Shader::Vertex, vertexShaderFile); | 
|---|
| [7221] | 54 |        if (!fragmentShaderFile.empty()) | 
|---|
| [7818] | 55 |          this->loadShaderProgramm(Shader::Fragment, fragmentShaderFile); | 
|---|
 | 56 |  | 
|---|
 | 57 |        this->linkShaderProgram(); | 
|---|
 | 58 |  | 
|---|
| [5320] | 59 |     } | 
|---|
| [5273] | 60 |    else | 
|---|
 | 61 |      { | 
|---|
 | 62 |        PRINTF(2)("Shaders are not supported on your hardware\n"); | 
|---|
 | 63 |      } | 
|---|
| [3365] | 64 | } | 
|---|
| [1853] | 65 |  | 
|---|
 | 66 |  | 
|---|
| [3245] | 67 | /** | 
|---|
| [4838] | 68 |  * standard deconstructor | 
|---|
| [5318] | 69 |  */ | 
|---|
| [5261] | 70 | Shader::~Shader () | 
|---|
| [3543] | 71 | { | 
|---|
| [5322] | 72 |   if (this->shaderProgram == glGetHandleARB(GL_PROGRAM_OBJECT_ARB)) | 
|---|
| [5318] | 73 |     Shader::deactivateShader(); | 
|---|
 | 74 |  | 
|---|
| [3543] | 75 |   // delete what has to be deleted here | 
|---|
| [7818] | 76 |   this->deleteProgram(Shader::Vertex); | 
|---|
 | 77 |   this->deleteProgram(Shader::Fragment); | 
|---|
| [5263] | 78 |  | 
|---|
| [5273] | 79 |   if (this->fragmentShader != 0) | 
|---|
| [5322] | 80 |   { | 
|---|
 | 81 |     glDetachObjectARB(this->shaderProgram, this->fragmentShader); | 
|---|
| [5273] | 82 |     glDeleteObjectARB(this->fragmentShader); | 
|---|
| [5322] | 83 |   } | 
|---|
| [5273] | 84 |   if (this->vertexShader != 0) | 
|---|
| [5322] | 85 |   { | 
|---|
 | 86 |     glDetachObjectARB(this->shaderProgram, this->vertexShader); | 
|---|
| [5273] | 87 |     glDeleteObjectARB(this->vertexShader); | 
|---|
| [5322] | 88 |   } | 
|---|
| [5273] | 89 |   if (this->shaderProgram != 0) | 
|---|
| [5321] | 90 |   { | 
|---|
 | 91 |     GLint status = 0; | 
|---|
| [5322] | 92 |     //glLinkProgramARB(this->shaderProgram); | 
|---|
| [5273] | 93 |     glDeleteObjectARB(this->shaderProgram); | 
|---|
| [5321] | 94 |        // link error checking | 
|---|
 | 95 |     glGetObjectParameterivARB(this->shaderProgram, GL_OBJECT_DELETE_STATUS_ARB, &status); | 
|---|
 | 96 |     if (status == GL_INVALID_VALUE || status == GL_INVALID_OPERATION) | 
|---|
 | 97 |       this->printError(this->shaderProgram); | 
|---|
 | 98 |   } | 
|---|
| [3543] | 99 | } | 
|---|
| [5261] | 100 |  | 
|---|
| [7221] | 101 | Shader* Shader::getShader(const std::string& vertexShaderFile, const std::string& fragmentShaderFile) | 
|---|
| [5323] | 102 | { | 
|---|
| [6645] | 103 |   return (Shader*)ResourceManager::getInstance()->load(vertexShaderFile, SHADER,  RP_LEVEL, fragmentShaderFile); | 
|---|
| [5323] | 104 | } | 
|---|
 | 105 |  | 
|---|
 | 106 | bool Shader::unload(Shader* shader) | 
|---|
 | 107 | { | 
|---|
 | 108 |   return ResourceManager::getInstance()->unload(shader); | 
|---|
 | 109 | } | 
|---|
 | 110 |  | 
|---|
| [5317] | 111 | Shader* Shader::storedShader = NULL; | 
|---|
| [5261] | 112 |  | 
|---|
| [5317] | 113 |  | 
|---|
| [7818] | 114 | bool Shader::loadShaderProgramm(Shader::Type type, const std::string& fileName) | 
|---|
| [5261] | 115 | { | 
|---|
| [5319] | 116 |   GLhandleARB shader = 0; | 
|---|
| [5285] | 117 |  | 
|---|
| [7818] | 118 |   if (type != Shader::Vertex && type != Shader::Fragment) | 
|---|
| [5261] | 119 |     return false; | 
|---|
| [5262] | 120 |   this->deleteProgram(type); | 
|---|
| [5261] | 121 |  | 
|---|
 | 122 |  | 
|---|
| [7822] | 123 |   std::string program; | 
|---|
 | 124 |   if (!readShader(fileName, program)) | 
|---|
 | 125 |     return false; | 
|---|
| [5318] | 126 |  | 
|---|
| [7818] | 127 |   if (type == Shader::Vertex && GLEW_ARB_vertex_shader) | 
|---|
| [5262] | 128 |   { | 
|---|
| [7221] | 129 |     this->vertexShaderFile = fileName; | 
|---|
| [5262] | 130 |  | 
|---|
| [5269] | 131 |     shader = this->vertexShader = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB); | 
|---|
| [5263] | 132 |   } | 
|---|
| [5262] | 133 |  | 
|---|
| [7818] | 134 |   if (type == Shader::Fragment && GLEW_ARB_fragment_shader) | 
|---|
| [5263] | 135 |   { | 
|---|
| [7221] | 136 |     this->fragmentShaderFile = fileName; | 
|---|
| [5266] | 137 |  | 
|---|
| [5269] | 138 |     shader = this->fragmentShader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); | 
|---|
| [5263] | 139 |   } | 
|---|
| [5273] | 140 |  | 
|---|
 | 141 |   if (shader != 0) | 
|---|
| [5319] | 142 |   { | 
|---|
| [5320] | 143 |     GLint status = 0; | 
|---|
| [7827] | 144 |     const char* prog = program.c_str(); | 
|---|
| [7825] | 145 |  | 
|---|
 | 146 |     printf("TESTING:::: %s\n", prog); | 
|---|
 | 147 |  | 
|---|
| [7822] | 148 |     glShaderSourceARB(shader, 1, &prog, NULL); | 
|---|
| [5320] | 149 |     glCompileShaderARB(shader); | 
|---|
 | 150 |     // checking on error. | 
|---|
 | 151 |     glGetObjectParameterivARB(shader, GL_OBJECT_COMPILE_STATUS_ARB, &status); | 
|---|
 | 152 |     if (status == GL_INVALID_VALUE || status == GL_INVALID_OPERATION) | 
|---|
 | 153 |       this->printError(shader); | 
|---|
 | 154 |     else | 
|---|
 | 155 |       glAttachObjectARB(this->shaderProgram, shader); | 
|---|
| [5319] | 156 |   } | 
|---|
| [5261] | 157 | } | 
|---|
 | 158 |  | 
|---|
| [7818] | 159 |  | 
|---|
 | 160 | void Shader::linkShaderProgram() | 
|---|
 | 161 | { | 
|---|
 | 162 |   GLint status = 0; | 
|---|
 | 163 |  | 
|---|
 | 164 |   glLinkProgramARB(this->shaderProgram); | 
|---|
 | 165 |        // link error checking | 
|---|
 | 166 |   glGetObjectParameterivARB(this->shaderProgram, GL_OBJECT_LINK_STATUS_ARB, &status); | 
|---|
 | 167 |   if (status == GL_INVALID_VALUE || status == GL_INVALID_OPERATION) | 
|---|
 | 168 |     this->printError(this->shaderProgram); | 
|---|
 | 169 | } | 
|---|
 | 170 |  | 
|---|
 | 171 |  | 
|---|
| [7822] | 172 | bool Shader::readShader(const std::string& fileName, std::string& output) | 
|---|
| [5261] | 173 | { | 
|---|
| [7822] | 174 |   char lineBuffer[PARSELINELENGTH]; | 
|---|
| [5266] | 175 |  | 
|---|
| [7822] | 176 |   std::ifstream shader; | 
|---|
 | 177 |   shader.open(fileName.c_str()); | 
|---|
 | 178 |   if (!shader.is_open()) | 
|---|
 | 179 |     return false; | 
|---|
| [5266] | 180 |  | 
|---|
 | 181 |  | 
|---|
| [7822] | 182 |   while (!shader.eof()) | 
|---|
| [5318] | 183 |   { | 
|---|
| [7822] | 184 |     shader.getline(lineBuffer, PARSELINELENGTH); | 
|---|
 | 185 |     output += lineBuffer; | 
|---|
 | 186 |     printf("line:: %s\n"); | 
|---|
| [7828] | 187 |     printf("OUTPUT:: %s\n", output.c_str()); | 
|---|
| [5318] | 188 |   } | 
|---|
 | 189 |  | 
|---|
| [7822] | 190 |  | 
|---|
 | 191 |   shader.close(); | 
|---|
| [7826] | 192 |   return true; | 
|---|
| [5318] | 193 | } | 
|---|
 | 194 |  | 
|---|
 | 195 |  | 
|---|
 | 196 |  | 
|---|
| [5266] | 197 | void Shader::activateShader() | 
|---|
 | 198 | { | 
|---|
| [5273] | 199 |   if (likely (this->shaderProgram != 0)) | 
|---|
| [5317] | 200 |   { | 
|---|
| [5273] | 201 |     glUseProgramObjectARB(this->shaderProgram); | 
|---|
| [5317] | 202 |     Shader::storedShader = this; | 
|---|
 | 203 |   } | 
|---|
| [5261] | 204 | } | 
|---|
| [5262] | 205 |  | 
|---|
| [5266] | 206 | void Shader::deactivateShader() | 
|---|
 | 207 | { | 
|---|
| [5364] | 208 |  if (storedShader != NULL) | 
|---|
 | 209 |    glUseProgramObjectARB(0); | 
|---|
 | 210 |  Shader::storedShader = NULL; | 
|---|
| [5266] | 211 | } | 
|---|
| [5262] | 212 |  | 
|---|
| [5266] | 213 |  | 
|---|
| [7818] | 214 | void Shader::deleteProgram(Shader::Type type) | 
|---|
| [5262] | 215 | { | 
|---|
| [5335] | 216 |   GLint status = 0; | 
|---|
| [7818] | 217 |   if (type == Shader::Vertex && this->vertexShader != 0) | 
|---|
| [5262] | 218 |   { | 
|---|
| [7221] | 219 |     this->vertexShaderFile = ""; | 
|---|
| [5321] | 220 |     glDetachObjectARB(this->shaderProgram, this->vertexShader); | 
|---|
| [5263] | 221 |     glDeleteObjectARB(this->vertexShader); | 
|---|
| [5320] | 222 |     glGetObjectParameterivARB(this->vertexShader, GL_OBJECT_DELETE_STATUS_ARB, &status); | 
|---|
 | 223 |     if (status == GL_INVALID_VALUE || status == GL_INVALID_OPERATION) | 
|---|
 | 224 |       Shader::printError(this->vertexShader); | 
|---|
| [5263] | 225 |     this->vertexShader = 0; | 
|---|
| [5262] | 226 |   } | 
|---|
| [7818] | 227 |   else if (type == Shader::Fragment && this->fragmentShader != 0) | 
|---|
| [5262] | 228 |   { | 
|---|
| [7221] | 229 |     this->fragmentShaderFile = ""; | 
|---|
| [5321] | 230 |     glDetachObjectARB(this->shaderProgram, this->fragmentShader); | 
|---|
| [5263] | 231 |     glDeleteObjectARB(this->fragmentShader); | 
|---|
| [5320] | 232 |     glGetObjectParameterivARB(this->fragmentShader, GL_OBJECT_DELETE_STATUS_ARB, &status); | 
|---|
 | 233 |     if (status == GL_INVALID_VALUE || status == GL_INVALID_OPERATION) | 
|---|
 | 234 |       Shader::printError(this->fragmentShader); | 
|---|
| [5263] | 235 |     this->fragmentShader = 0; | 
|---|
| [5262] | 236 |   } | 
|---|
 | 237 |   else | 
|---|
 | 238 |     return; | 
|---|
 | 239 | } | 
|---|
 | 240 |  | 
|---|
| [5264] | 241 |  | 
|---|
| [5319] | 242 | void Shader::printError(GLhandleARB program) | 
|---|
| [5264] | 243 | { | 
|---|
| [5273] | 244 |   if (program == 0) | 
|---|
 | 245 |     return; | 
|---|
 | 246 |  | 
|---|
| [5267] | 247 |   int infologLength = 0; | 
|---|
 | 248 |   int charsWritten  = 0; | 
|---|
 | 249 |   char *infoLog; | 
|---|
 | 250 |  | 
|---|
 | 251 |   glGetObjectParameterivARB(program, GL_OBJECT_INFO_LOG_LENGTH_ARB, | 
|---|
 | 252 |                             &infologLength); | 
|---|
 | 253 |  | 
|---|
 | 254 |   if (infologLength > 0) | 
|---|
 | 255 |   { | 
|---|
| [5283] | 256 |     infoLog = new char[infologLength+1]; | 
|---|
| [5267] | 257 |     glGetInfoLogARB(program, infologLength, &charsWritten, infoLog); | 
|---|
| [5269] | 258 |     printf("%s\n", infoLog); | 
|---|
| [5283] | 259 |     delete[] infoLog; | 
|---|
| [5267] | 260 |   } | 
|---|
| [5264] | 261 | } | 
|---|
 | 262 |  | 
|---|
| [5333] | 263 | bool Shader::checkShaderAbility() | 
|---|
 | 264 | { | 
|---|
 | 265 |   if (GLEW_ARB_shader_objects && | 
|---|
 | 266 |       GLEW_ARB_shading_language_100 && | 
|---|
 | 267 |       GLEW_ARB_vertex_shader && | 
|---|
 | 268 |       GLEW_ARB_fragment_shader) | 
|---|
 | 269 |     return true; | 
|---|
 | 270 |   else | 
|---|
 | 271 |     return false; | 
|---|
 | 272 | } | 
|---|
| [5264] | 273 |  | 
|---|
| [5262] | 274 | void Shader::debug() const | 
|---|
 | 275 | { | 
|---|
 | 276 |   PRINT(3)("Shader info: (SHADER: %d)\n", this->shaderProgram); | 
|---|
 | 277 |   if (this->vertexShader != 0) | 
|---|
 | 278 |   { | 
|---|
| [5266] | 279 | /*    PRINT(3)("VertexShaderProgramm: number=%d, file='%s'\n", this->vertexShader, this->vertexShaderFile); | 
|---|
| [5262] | 280 |     if (this->vertexShaderSource != NULL) | 
|---|
 | 281 |       for (unsigned int i = 0; i < this->vertexShaderSource->getCount(); i++) | 
|---|
 | 282 |         PRINT(3)("%d: %s\n", i, this->vertexShaderSource->getEntry(i)); | 
|---|
 | 283 |   } | 
|---|
 | 284 |   if (this->fragmentShader != 0) | 
|---|
 | 285 |   { | 
|---|
 | 286 |     PRINT(3)("FragmentShaderProgramm: number=%d, file='%s'\n", this->fragmentShader, this->fragmentShaderFile); | 
|---|
 | 287 |     if (this->fragmentShaderSource != NULL) | 
|---|
 | 288 |       for (unsigned int i = 0; i < this->fragmentShaderSource->getCount(); i++) | 
|---|
| [5266] | 289 |         PRINT(3)("%d: %s\n", i, this->fragmentShaderSource->getEntry(i));*/ | 
|---|
| [5262] | 290 |   } | 
|---|
 | 291 | } | 
|---|
 | 292 |  | 
|---|