| 1 | /*! |
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| 2 | * @file weapon_slot.h |
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| 3 | */ |
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| 4 | |
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| 5 | |
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| 6 | #ifndef _WEAPON_SLOT_H |
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| 7 | #define _WEAPON_SLOT_H |
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| 8 | |
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| 9 | #include "p_node.h" |
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| 10 | #include "weapon.h" |
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| 11 | // #include "weapon_manager.h" |
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| 12 | |
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| 13 | #define WM_MAX_CONFIGS 4 //!< The maximum number of predefined Configurations |
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| 14 | |
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| 15 | class Weapon; |
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| 16 | |
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| 17 | //! a class defining a Slot, where a Weapon can be stored inside. |
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| 18 | class WeaponSlot : public PNode |
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| 19 | { |
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| 20 | ObjectListDeclaration(WeaponSlot); |
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| 21 | |
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| 22 | public: |
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| 23 | |
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| 24 | WeaponSlot(); |
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| 25 | WeaponSlot(const TiXmlElement* root); |
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| 26 | virtual ~WeaponSlot(); |
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| 27 | |
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| 28 | virtual void loadParams(const TiXmlElement* root); |
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| 29 | |
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| 30 | void setWeaponClass(); |
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| 31 | |
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| 32 | long getCapability() { return this->capability; } |
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| 33 | void setCapability(long cap) { this->capability = cap; } |
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| 34 | |
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| 35 | inline Weapon* getCurrentWeapon() { return this->currentWeapon; } |
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| 36 | inline void setCurrentWeapon(int config) { config == -1 ? this->currentWeapon = NULL: this->currentWeapon = this->configs[config]; } |
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| 37 | |
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| 38 | inline Weapon* getNextWeapon() { return this->nextWeapon; } |
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| 39 | inline void setNextWeapon(int config) { config == -1 ? this->nextWeapon = NULL : this->nextWeapon = configs[config]; } |
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| 40 | |
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| 41 | inline void setNextToCurrent() {this->currentWeapon = this->nextWeapon; }; |
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| 42 | // inline void setNextWeapon(const std::string& weaponName){this->nextWeapon = Weapon::createWeapon(weaponName); }; |
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| 43 | // inline void setCurrentWeapon(const std::string& weaponName){ this->currentWeapon = Weapon::createWeapon(weaponName); }; |
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| 44 | |
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| 45 | inline void addWeapon(const std::string& weaponName, int config) {this->configs[config] = Weapon::createWeapon(weaponName); } |
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| 46 | inline void setWeapon(Weapon* weapon, int config) {this->configs[config] = weapon; }; |
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| 47 | inline Weapon* getWeapon(int config) { if (config > WM_MAX_CONFIGS || config < 0) return NULL; return this->configs[config]; }; |
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| 48 | |
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| 49 | inline void setWeaponConfig(int slot, int side) { this->weaponSlot = slot; this->weaponSide = side; } |
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| 50 | inline int getWeaponSlot() { return this->weaponSlot; } |
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| 51 | inline int getWeaponSide() { return this->weaponSide; } |
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| 52 | |
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| 53 | void removeWeapon(Weapon* weapon); |
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| 54 | |
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| 55 | private: |
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| 56 | |
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| 57 | int weaponSlot; |
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| 58 | int weaponSide; |
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| 59 | |
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| 60 | long capability; //!< the capabilities of the Slot @see WeaponSlotCapability. |
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| 61 | |
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| 62 | Weapon* configs[WM_MAX_CONFIGS]; |
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| 63 | |
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| 64 | Weapon* currentWeapon; //!< The current weapon this slot is carrying. |
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| 65 | Weapon* nextWeapon; //!< either NULL or the next weapon that will be set (require currentWeapon to deactivate) |
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| 66 | |
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| 67 | // int currentConfig; |
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| 68 | // int nextConfig; |
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| 69 | }; |
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| 70 | |
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| 71 | |
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| 72 | #endif /* _WEAPON_SLOT_H */ |
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