| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Christoph Renner |
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| 13 | co-programmer: ... |
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| 14 | |
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| 15 | */ |
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| 16 | |
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| 17 | #include "spectator.h" |
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| 18 | |
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| 19 | #include "src/lib/util/loading/factory.h" |
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| 20 | #include "key_mapper.h" |
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| 21 | |
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| 22 | #include "shared_network_data.h" |
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| 23 | |
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| 24 | #include "src/world_entities/creatures/fps_player.h" |
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| 25 | #include "src/world_entities/npcs/generic_npc.h" |
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| 26 | |
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| 27 | #include "src/lib/util/loading/load_param.h" |
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| 28 | |
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| 29 | #include "player.h" |
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| 30 | |
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| 31 | #include "util/track/action_box.h" |
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| 32 | |
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| 33 | |
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| 34 | ObjectListDefinition(Spectator); |
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| 35 | CREATE_FACTORY(Spectator); |
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| 36 | |
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| 37 | Spectator* Spectator::ghost = NULL; |
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| 38 | Playable* Spectator::regularPlayable = NULL; |
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| 39 | |
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| 40 | #include "state.h" |
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| 41 | #include "shell_command.h" |
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| 42 | |
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| 43 | SHELL_COMMAND( enableGhost, Spectator, enableGhost ) |
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| 44 | ->describe("fly around") |
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| 45 | ->setAlias("ghost"); |
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| 46 | |
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| 47 | |
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| 48 | /** |
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| 49 | * destructs the Spectator, deletes alocated memory |
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| 50 | */ |
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| 51 | Spectator::~Spectator () |
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| 52 | { |
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| 53 | this->setPlayer(NULL); |
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| 54 | } |
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| 55 | |
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| 56 | |
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| 57 | /** |
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| 58 | * creates a new Spectator from Xml Data |
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| 59 | * @param root the xml element containing Spectator data |
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| 60 | |
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| 61 | @todo add more parameters to load |
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| 62 | */ |
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| 63 | Spectator::Spectator(const TiXmlElement* root) |
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| 64 | { |
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| 65 | this->init(); |
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| 66 | if (root != NULL) |
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| 67 | this->loadParams(root); |
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| 68 | |
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| 69 | } |
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| 70 | |
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| 71 | |
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| 72 | /** |
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| 73 | * initializes a Spectator |
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| 74 | */ |
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| 75 | void Spectator::init() |
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| 76 | { |
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| 77 | // this->setRelDir(Quaternion(M_PI, Vector(1,0,0))); |
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| 78 | this->registerObject(this, Spectator::_objectList); |
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| 79 | |
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| 80 | this->getWeaponManager().changeWeaponConfig(1); |
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| 81 | |
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| 82 | this->bLeft = false; |
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| 83 | this->bRight = false; |
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| 84 | this->bForward = false; |
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| 85 | this->bBackward = false; |
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| 86 | this->xMouse = 0.0f; |
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| 87 | this->yMouse = 0.0f; |
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| 88 | |
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| 89 | this->setHealthMax(100); |
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| 90 | this->setHealth(80); |
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| 91 | |
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| 92 | this->mouseDir = this->getAbsDir(); |
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| 93 | |
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| 94 | //add events to the eventlist |
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| 95 | registerEvent(KeyMapper::PEV_FORWARD); |
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| 96 | registerEvent(KeyMapper::PEV_BACKWARD); |
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| 97 | registerEvent(KeyMapper::PEV_LEFT); |
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| 98 | registerEvent(KeyMapper::PEV_RIGHT); |
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| 99 | registerEvent(KeyMapper::PEV_FIRE1); |
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| 100 | registerEvent(KeyMapper::PEV_JUMP); |
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| 101 | registerEvent(EV_MOUSE_MOTION); |
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| 102 | |
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| 103 | this->getWeaponManager().setSlotCount(0); |
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| 104 | |
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| 105 | this->getWeaponManager().getFixedTarget()->setParent(this); |
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| 106 | this->getWeaponManager().getFixedTarget()->setRelCoor(100000,0,0); |
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| 107 | |
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| 108 | dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false); |
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| 109 | |
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| 110 | |
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| 111 | registerVar( new SynchronizeableBool( &bLeft, &bLeft, "bLeft", PERMISSION_OWNER ) ); |
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| 112 | registerVar( new SynchronizeableBool( &bRight, &bRight, "bRight", PERMISSION_OWNER ) ); |
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| 113 | registerVar( new SynchronizeableBool( &bForward, &bForward, "bForward", PERMISSION_OWNER ) ); |
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| 114 | registerVar( new SynchronizeableBool( &bBackward, &bBackward, "bBackward", PERMISSION_OWNER ) ); |
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| 115 | registerVar( new SynchronizeableQuaternion( &mouseDir, &mouseDir, "mouseDir", PERMISSION_OWNER ) ); |
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| 116 | |
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| 117 | this->setPlayDirection(Quaternion(0,Vector(0,1,0)), 0.); |
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| 118 | } |
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| 119 | |
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| 120 | |
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| 121 | /** |
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| 122 | * loads the Settings of a Spectator from an XML-element. |
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| 123 | * @param root the XML-element to load the Spectator's properties from |
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| 124 | */ |
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| 125 | void Spectator::loadParams(const TiXmlElement* root) |
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| 126 | { |
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| 127 | Playable::loadParams(root); |
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| 128 | |
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| 129 | LoadParam(root, "allowGhost", this, Spectator, allowGhost) |
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| 130 | .describe("Allows the Player to fly around"); |
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| 131 | } |
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| 132 | |
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| 133 | |
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| 134 | |
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| 135 | void Spectator::allowGhost( bool flag ) |
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| 136 | { |
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| 137 | PRINTF(0)( "SPECTATOR ALLOWGHOST: %d\n", flag ); |
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| 138 | if ( flag ) |
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| 139 | { |
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| 140 | assert( ghost == NULL && "only one flySpectator allowed" ); |
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| 141 | |
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| 142 | ghost = this; |
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| 143 | } |
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| 144 | else |
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| 145 | { |
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| 146 | ghost = NULL; |
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| 147 | } |
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| 148 | } |
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| 149 | |
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| 150 | |
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| 151 | void Spectator::enableGhost( ) |
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| 152 | { |
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| 153 | if ( !ghost ) |
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| 154 | { |
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| 155 | Spectator* spec = new Spectator(); |
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| 156 | spec->allowGhost( true ); |
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| 157 | } |
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| 158 | |
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| 159 | if ( !regularPlayable ) |
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| 160 | { |
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| 161 | if ( !State::getPlayer() || !State::getPlayer()->getPlayable() ) |
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| 162 | return; |
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| 163 | |
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| 164 | regularPlayable = State::getPlayer()->getPlayable(); |
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| 165 | |
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| 166 | ghost->setAbsCoor( regularPlayable->getAbsCoor() ); |
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| 167 | ghost->setAbsDir( regularPlayable->getAbsDir() ); |
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| 168 | |
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| 169 | State::getPlayer()->setPlayable( ghost ); |
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| 170 | } |
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| 171 | else |
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| 172 | { |
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| 173 | if ( !State::getPlayer() || !State::getPlayer()->getPlayable() ) |
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| 174 | return; |
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| 175 | |
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| 176 | State::getPlayer()->setPlayable( regularPlayable ); |
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| 177 | regularPlayable = NULL; |
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| 178 | } |
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| 179 | } |
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| 180 | |
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| 181 | void Spectator::setPlayDirection(const Quaternion& quat, float speed) |
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| 182 | { |
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| 183 | this->mouseDir = quat; |
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| 184 | this->angleY = quat.getHeading(); |
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| 185 | this->angleX = quat.getAttitude(); |
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| 186 | } |
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| 187 | |
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| 188 | |
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| 189 | void Spectator::reset() |
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| 190 | { |
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| 191 | this->bLeft = false; |
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| 192 | this->bRight = false; |
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| 193 | this->bForward = false; |
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| 194 | this->bBackward = false; |
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| 195 | this->xMouse = 0.0f; |
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| 196 | this->yMouse = 0.0f; |
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| 197 | |
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| 198 | this->setHealth(80); |
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| 199 | } |
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| 200 | |
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| 201 | |
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| 202 | void Spectator::enter() |
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| 203 | { |
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| 204 | dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false ); |
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| 205 | this->attachCamera(); |
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| 206 | } |
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| 207 | |
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| 208 | void Spectator::leave() |
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| 209 | { |
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| 210 | dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false); |
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| 211 | this->detachCamera(); |
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| 212 | } |
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| 213 | |
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| 214 | |
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| 215 | /** |
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| 216 | * this function is called, when two entities collide |
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| 217 | * @param entity: the world entity with whom it collides |
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| 218 | * |
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| 219 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
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| 220 | * @todo dont let Spectator fly through walls |
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| 221 | */ |
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| 222 | void Spectator::collidesWith(WorldEntity* entity, const Vector& location) |
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| 223 | { |
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| 224 | } |
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| 225 | |
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| 226 | |
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| 227 | |
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| 228 | /** |
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| 229 | * the function called for each passing timeSnap |
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| 230 | * @param time The timespan passed since last update |
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| 231 | */ |
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| 232 | void Spectator::tick (float time) |
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| 233 | { |
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| 234 | // Playable::tick( time ); |
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| 235 | |
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| 236 | if( ( xMouse != 0 || yMouse != 0 ) && ( !State::isOnline() || this->getOwner() == SharedNetworkData::getInstance()->getHostID() ) ) |
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| 237 | { |
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| 238 | xMouse *= time / 10; |
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| 239 | yMouse *= time / 10; |
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| 240 | |
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| 241 | angleX -= xMouse; |
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| 242 | angleY -= yMouse; |
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| 243 | |
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| 244 | // if ( angleY > 1.90 ) |
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| 245 | // angleY = 1.95; |
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| 246 | // |
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| 247 | // if ( angleY < -1.07 ) |
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| 248 | // angleY = -1.07; |
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| 249 | |
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| 250 | xMouse = yMouse = 0; |
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| 251 | |
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| 252 | this->mouseDir = Quaternion( angleX, Vector( 0, 1, 0 ) ) * Quaternion( angleY, Vector( 0, 0, 1 ) ); |
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| 253 | |
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| 254 | |
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| 255 | |
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| 256 | } |
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| 257 | |
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| 258 | this->setAbsDir( this->mouseDir ); |
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| 259 | |
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| 260 | Vector velocity; |
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| 261 | |
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| 262 | if ( this->bForward ) |
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| 263 | { |
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| 264 | velocity += this->getAbsDirX(); |
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| 265 | } |
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| 266 | |
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| 267 | if ( this->bBackward ) |
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| 268 | { |
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| 269 | velocity -= this->getAbsDirX(); |
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| 270 | } |
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| 271 | |
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| 272 | if ( this->bRight ) |
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| 273 | { |
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| 274 | velocity += this->getAbsDirZ(); |
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| 275 | } |
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| 276 | |
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| 277 | if ( this->bLeft ) |
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| 278 | { |
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| 279 | velocity -= this->getAbsDirZ(); |
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| 280 | } |
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| 281 | |
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| 282 | velocity *= 100; |
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| 283 | |
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| 284 | this->shiftCoor( velocity*time ); |
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| 285 | } |
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| 286 | |
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| 287 | /** |
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| 288 | * @todo switch statement ?? |
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| 289 | */ |
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| 290 | void Spectator::process(const Event &event) |
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| 291 | { |
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| 292 | Playable::process(event); |
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| 293 | |
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| 294 | if( event.type == KeyMapper::PEV_LEFT) |
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| 295 | this->bLeft = event.bPressed; |
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| 296 | else if( event.type == KeyMapper::PEV_RIGHT) |
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| 297 | this->bRight = event.bPressed; |
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| 298 | else if( event.type == KeyMapper::PEV_FORWARD) |
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| 299 | this->bForward = event.bPressed; //this->shiftCoor(0,.1,0); |
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| 300 | else if( event.type == KeyMapper::PEV_BACKWARD) |
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| 301 | this->bBackward = event.bPressed; //this->shiftCoor(0,-.1,0); |
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| 302 | else if ( event.type == KeyMapper::PEV_JUMP ) |
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| 303 | { |
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| 304 | if ( State::getActionBox() && State::getActionBox()->isPointInBox( this->getAbsCoor() ) ) |
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| 305 | { |
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| 306 | PRINTF(0)("IN BOX\n"); |
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| 307 | } |
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| 308 | else |
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| 309 | { |
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| 310 | PRINTF(0)("NOT IN BOX\n"); |
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| 311 | } |
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| 312 | } |
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| 313 | else if( event.type == EV_MOUSE_MOTION) |
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| 314 | { |
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| 315 | this->xMouse += event.xRel; |
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| 316 | this->yMouse += event.yRel; |
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| 317 | } |
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| 318 | else if( event.type == KeyMapper::PEV_FIRE1 ) |
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| 319 | { |
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| 320 | PRINTF(0)( "CURRENT POS: (%f, %f, %f) ROT (%f, (%f, %f, %f))\n", this->getAbsCoorX(), this->getAbsCoorY(), this->getAbsCoorZ(), this->getAbsDir().w, this->getAbsDir().v.x, this->getAbsDir().v.y, this->getAbsDir().v.z ); |
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| 321 | // FPSPlayer * fps = new FPSPlayer(); |
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| 322 | // //GenericNPC* fps = new GenericNPC(); |
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| 323 | // WorldEntity* fps = new WorldEntity(); |
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| 324 | // //WorldEntity * fps = new WorldEntity(); |
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| 325 | // |
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| 326 | // fps->setAbsCoor( this->getAbsCoorX(), this->getAbsCoorY(), this->getAbsCoorZ() ); |
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| 327 | // fps->setAbsDir( this->getAbsDir() ); |
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| 328 | // fps->loadMD2Texture( "doom_guy.png" ); |
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| 329 | // fps->loadModel( "models/creatures/doom_guy.md2", 10.0f ); |
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| 330 | // fps->toList( OM_GROUP_00); |
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| 331 | // //fps->loadModel( "models/ships/terran_cruizer.obj" ); |
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| 332 | |
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| 333 | // ((Playable*)fps)->setPlayDirection( 0, 0, 1, 0 ); |
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| 334 | } |
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| 335 | } |
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| 336 | |
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| 337 | |
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| 338 | |
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| 339 | |
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| 340 | |
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