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Last change
on this file since 10646 was
10368,
checked in by patrick, 19 years ago
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merged the branche playability into the trunk
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File size:
1.3 KB
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| 1 | /*! |
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| 2 | * @file spike_ball.h |
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| 3 | * @brief Noxonian SpikeBall Projectile; 2 stage weapon, splits into spikes |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _SPIKE_BALL_H |
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| 7 | #define _SPIKE_BALL_H |
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| 8 | |
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| 9 | #include "projectile_weapon.h" |
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| 10 | #include "spike.h" |
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| 11 | #include "effects/billboard.h" |
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| 12 | |
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| 13 | |
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| 14 | #include "extendable.h" |
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| 15 | |
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| 16 | class Vector; |
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| 17 | class ProjectileWeapon; |
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| 18 | class SpriteParticles; |
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| 19 | class ParticleEmitter; |
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| 20 | class FastFactory; |
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| 21 | |
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| 22 | |
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| 23 | class SpikeBall : public ProjectileWeapon |
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| 24 | { |
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| 25 | ObjectListDeclaration(SpikeBall); |
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| 26 | public: |
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| 27 | SpikeBall (); |
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| 28 | virtual ~SpikeBall (); |
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| 29 | |
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| 30 | |
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| 31 | virtual void activate(); |
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| 32 | virtual void deactivate(); |
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| 33 | |
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| 34 | // virtual void collidesWith(WorldEntity* entity, const Vector& location); |
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| 35 | |
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| 36 | virtual void destroy (WorldEntity* killer); |
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| 37 | |
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| 38 | virtual void tick (float dt); |
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| 39 | virtual void draw () const; |
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| 40 | |
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| 41 | inline void setVelocity(Vector velocity) { this->velocity = velocity; } |
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| 42 | |
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| 43 | |
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| 44 | private: |
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| 45 | static FastFactory* fastFactory; |
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| 46 | |
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| 47 | static SpriteParticles* explosionParticles; |
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| 48 | |
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| 49 | ParticleEmitter* emitter; |
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| 50 | |
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| 51 | Vector velocity; |
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| 52 | |
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| 53 | Billboard* halo; |
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| 54 | |
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| 55 | WorldEntity* hitEntity; // FIXME TEMPORARY |
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| 56 | |
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| 57 | void updateFireDir(); |
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| 58 | virtual void blow(); |
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| 59 | |
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| 60 | Vector* launcher; |
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| 61 | float size; |
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| 62 | |
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| 63 | bool freeMode; |
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| 64 | |
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| 65 | }; |
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| 66 | |
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| 67 | #endif /* _SPIKE_BALL_H */ |
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