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Last change
on this file since 10646 was
10368,
checked in by patrick, 19 years ago
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merged the branche playability into the trunk
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File size:
883 bytes
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| 1 | /*! |
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| 2 | * @file acid_splash.h |
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| 3 | * @brief acid splash projectile |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _ACIDSPLASH_H |
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| 7 | #define _ACIDSPLASH_H |
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| 8 | |
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| 9 | #include "projectile.h" |
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| 10 | |
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| 11 | class Vector; |
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| 12 | class Weapon; |
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| 13 | class FastFactory; |
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| 14 | class Wobblegrid; |
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| 15 | |
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| 16 | class AcidSplash : public Projectile |
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| 17 | { |
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| 18 | ObjectListDeclaration(AcidSplash); |
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| 19 | public: |
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| 20 | AcidSplash (); |
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| 21 | virtual ~AcidSplash (); |
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| 22 | |
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| 23 | |
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| 24 | virtual void activate(); |
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| 25 | virtual void deactivate(); |
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| 26 | |
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| 27 | // virtual void collidesWith(WorldEntity* entity, const Vector& location); |
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| 28 | |
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| 29 | virtual void destroy (WorldEntity* killer); |
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| 30 | |
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| 31 | virtual void tick (float dt); |
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| 32 | virtual void draw () const; |
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| 33 | |
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| 34 | private: |
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| 35 | static FastFactory* fastFactory; |
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| 36 | Wobblegrid* grid; |
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| 37 | |
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| 38 | float angle; |
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| 39 | static const float rotationSpeed = 1080; |
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| 40 | |
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| 41 | |
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| 42 | WorldEntity* hitEntity; // FIXME TEMPORARY |
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| 43 | }; |
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| 44 | |
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| 45 | #endif /* _ACIDSPLASH_H */ |
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