| [4838] | 1 | /*! | 
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| [6437] | 2 |  * @file hud.h | 
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 | 3 |  * @brief Definition of the ingame HUD. | 
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| [3245] | 4 | */ | 
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| [1853] | 5 |  | 
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| [6437] | 6 | #ifndef _HUD_H | 
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 | 7 | #define _HUD_H | 
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| [1853] | 8 |  | 
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| [8448] | 9 | #include "element_2d.h" | 
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| [8990] | 10 | #include "event_listener.h" | 
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| [10368] | 11 | #include "glgui_box.h" | 
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 | 12 | #include "elements/glgui_energywidgetvertical.h" | 
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| [8994] | 13 |  | 
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 | 14 |  | 
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| [4838] | 15 | // FORWARD DECLARATION | 
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| [6442] | 16 | class WeaponManager; | 
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| [8518] | 17 | namespace OrxGui { | 
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 | 18 |   class GLGuiWidget; | 
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 | 19 |   class GLGuiNotifier; | 
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 | 20 |   class GLGuiInputLine; | 
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| [8994] | 21 |   class GLGuiRadar; | 
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| [8518] | 22 | } | 
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 | 23 |  | 
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| [8972] | 24 | //! A class that renders a HUD (Heads Up Display for User Information). | 
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| [8990] | 25 | class Hud : public Element2D, public EventListener | 
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| [6438] | 26 | { | 
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| [9869] | 27 |   ObjectListDeclaration(Hud); | 
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| [1853] | 28 |  | 
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| [6438] | 29 | public: | 
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| [6437] | 30 |   Hud(); | 
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 | 31 |   virtual ~Hud(); | 
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| [1853] | 32 |  | 
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| [6441] | 33 |  | 
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| [6512] | 34 |   virtual void loadParams(const TiXmlElement* root); | 
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| [6438] | 35 |  | 
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| [8518] | 36 |   void notifyUser(const std::string& message); | 
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 | 37 |  | 
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 | 38 |  | 
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| [6437] | 39 |   void setBackGround(); | 
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| [8145] | 40 |   void setEnergyWidget(OrxGui::GLGuiWidget* widget); | 
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| [10670] | 41 |   void setShieldWidget(OrxGui::GLGuiWidget* widget); | 
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| [8145] | 42 |   void setArmorWidget(OrxGui::GLGuiWidget* widget); | 
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| [10368] | 43 |   inline OrxGui::GLGuiWidget* getEnergyWidget() {return this->energyWidget;}; | 
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 | 44 |   inline OrxGui::GLGuiWidget* getShieldWidget() {return this->shieldWidget;}; | 
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 | 45 |   inline OrxGui::GLGuiWidget* getArmorWidget() {return this->armorWidget;}; | 
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| [3245] | 46 |  | 
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| [10368] | 47 |   void setWeaponManager(WeaponManager* weaponMan, WeaponManager* weaponManSec = NULL); | 
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 | 48 |   inline void setRadarCenterNode(PNode* node) {this->radarCenterNode = node;}; | 
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 | 49 |  | 
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| [8145] | 50 |   void addWeaponWidget(OrxGui::GLGuiWidget* widget); | 
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 | 51 |   void removeWeaponWidget(OrxGui::GLGuiWidget* widget); | 
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| [6437] | 52 |  | 
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| [8995] | 53 |   OrxGui::GLGuiRadar* radar() const { return _radar; }; | 
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 | 54 |  | 
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| [6443] | 55 |   void updateWeaponManager(); | 
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| [10368] | 56 |   //void clearWeaponManager(); | 
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| [6443] | 57 |  | 
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| [10368] | 58 |   inline void setOverlayPercentage(int perc)  | 
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 | 59 |   { | 
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 | 60 |     if (perc > 100) perc = 100; | 
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 | 61 |     else if (perc < 0) perc = 0; | 
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 | 62 |  | 
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 | 63 |     this->overlayPercentage = perc; | 
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 | 64 |     updateResolution(); | 
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 | 65 |   }; | 
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 | 66 |  | 
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 | 67 |   inline void setOverlayActive(bool b) | 
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 | 68 |   { | 
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 | 69 |     overlayActive = b; | 
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 | 70 |     updateResolution(); | 
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 | 71 |   }; | 
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 | 72 |  | 
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| [6441] | 73 |   void draw() const; | 
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| [8990] | 74 |   virtual void process(const Event &event); | 
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| [6437] | 75 |  | 
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| [8990] | 76 |  | 
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| [6441] | 77 |   private: | 
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 | 78 |     void updateResolution(); | 
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| [10368] | 79 |     //void createShipValuesBox(); | 
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| [7062] | 80 |  | 
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| [6438] | 81 | private: | 
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| [6441] | 82 |   unsigned int             resX; | 
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 | 83 |   unsigned int             resY; | 
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| [3245] | 84 |  | 
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| [10368] | 85 |   float                    travelZoneWidth; //the percentage of the screen, the player has got for his movements. should always be a value between 0 and 1; | 
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 | 86 |  | 
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| [8145] | 87 |   OrxGui::GLGuiWidget*     energyWidget; | 
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 | 88 |   OrxGui::GLGuiWidget*     shieldWidget; | 
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 | 89 |   OrxGui::GLGuiWidget*     armorWidget; | 
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| [6437] | 90 |  | 
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| [8518] | 91 |   OrxGui::GLGuiNotifier*   notifier; | 
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 | 92 |   OrxGui::GLGuiInputLine*  inputLine; | 
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| [8995] | 93 |   OrxGui::GLGuiRadar*      _radar; | 
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| [10368] | 94 |   PNode*                   radarCenterNode; | 
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| [8518] | 95 |  | 
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| [10368] | 96 |   OrxGui::GLGuiWidget*     rightRect; | 
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 | 97 |   OrxGui::GLGuiWidget*     leftRect; | 
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 | 98 |   bool                     overlayActive; | 
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 | 99 |   int                      overlayPercentage; //the percentage of the screen, the player has got for his movements. should always be a value between 0 and 1; | 
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 | 100 |  | 
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| [6442] | 101 |   WeaponManager*           weaponManager; | 
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| [10368] | 102 |   WeaponManager*           weaponManagerSecondary; | 
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| [6442] | 103 |  | 
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| [10368] | 104 |   std::list<OrxGui::GLGuiEnergyWidgetVertical*> weaponsWidgetsPrim; //!< WeaponWidgets will be displayed one after another | 
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 | 105 |   std::list<OrxGui::GLGuiEnergyWidgetVertical*> weaponsWidgetsSec; | 
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| [1853] | 106 | }; | 
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 | 107 |  | 
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| [6437] | 108 | #endif /* _HUD_H */ | 
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