| [4744] | 1 | /* | 
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| [1853] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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| [1855] | 10 |  | 
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 | 11 |    ### File Specific: | 
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| [6437] | 12 |    main-programmer: Benjamin Grauer | 
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| [1855] | 13 |    co-programmer: ... | 
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| [1853] | 14 | */ | 
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 | 15 |  | 
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| [3955] | 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ | 
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| [1853] | 17 |  | 
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| [6437] | 18 | #include "hud.h" | 
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| [1853] | 19 |  | 
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| [6441] | 20 | #include "state.h" | 
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| [8976] | 21 | #include "debug.h" | 
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| [6441] | 22 |  | 
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| [6442] | 23 | #include "world_entities/weapons/weapon_manager.h" | 
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| [8448] | 24 | #include "glgui_widget.h" | 
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| [10368] | 25 | #include "glgui_box.h" | 
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 | 26 | #include "glgui_bar.h" | 
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 | 27 | #include "elements/glgui_energywidgetvertical.h" | 
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| [6442] | 28 |  | 
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| [8518] | 29 | #include "glgui_inputline.h" | 
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 | 30 | #include "specials/glgui_notifier.h" | 
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| [8994] | 31 | #include "elements/glgui_radar.h" | 
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| [10368] | 32 | #include "world_entities/space_ships/space_ship.h" | 
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| [8518] | 33 |  | 
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| [8996] | 34 |  | 
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 | 35 |  | 
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 | 36 | /// HACK | 
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 | 37 | #include "player.h" | 
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 | 38 | #include "playable.h" | 
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 | 39 |  | 
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| [9869] | 40 | ObjectListDefinition(Hud); | 
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| [3245] | 41 | /** | 
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| [4838] | 42 |  * standard constructor | 
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 | 43 |  * @todo this constructor is not jet implemented - do it | 
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| [3245] | 44 | */ | 
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| [6437] | 45 | Hud::Hud () | 
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| [3365] | 46 | { | 
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| [9869] | 47 |   this->registerObject(this, Hud::_objectList); | 
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| [4320] | 48 |  | 
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| [6441] | 49 |   //this->setSize2D( | 
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| [6442] | 50 |   this->weaponManager = NULL; | 
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| [10368] | 51 |   this->weaponManagerSecondary = NULL; | 
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| [6440] | 52 |   this->energyWidget = NULL; | 
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 | 53 |   this->shieldWidget = NULL; | 
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 | 54 |   this->armorWidget = NULL; | 
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| [10368] | 55 |   //this->leftRect = NULL; | 
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 | 56 |   //this->rightRect = NULL; | 
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| [6441] | 57 |   this->resX = 1; | 
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 | 58 |   this->resY = 1; | 
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| [6442] | 59 |  | 
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| [10368] | 60 |   this->overlayPercentage = 40; | 
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 | 61 |   this->overlayActive = false; | 
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 | 62 |   this->rightRect = new OrxGui::GLGuiImage(); | 
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 | 63 |   this->leftRect = new OrxGui::GLGuiImage(); | 
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 | 64 |  | 
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| [8518] | 65 |   this->inputLine = new OrxGui::GLGuiInputLine(); | 
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 | 66 |   this->inputLine->setParent2D(this); | 
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 | 67 |   this->notifier = new OrxGui::GLGuiNotifier(); | 
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 | 68 |   this->notifier->setParent2D(this); | 
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 | 69 |   notifier->setAbsCoor2D(100,100); | 
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 | 70 |  | 
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| [8995] | 71 |   this->_radar = new OrxGui::GLGuiRadar(); | 
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| [10368] | 72 |   this->radarCenterNode = NULL; | 
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| [8994] | 73 |  | 
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| [8990] | 74 |   this->subscribeEvent(ES_ALL, EV_VIDEO_RESIZE); | 
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| [9003] | 75 |   this->subscribeEvent(ES_ALL, SDLK_TAB); | 
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| [8518] | 76 |  | 
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| [10368] | 77 |   //this->shipValuesBox = NULL; | 
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| [3365] | 78 | } | 
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| [1853] | 79 |  | 
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 | 80 |  | 
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| [3245] | 81 | /** | 
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| [4838] | 82 |  * standard deconstructor | 
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| [3245] | 83 | */ | 
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| [6437] | 84 | Hud::~Hud () | 
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| [3543] | 85 | { | 
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| [8518] | 86 |   delete this->inputLine; | 
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 | 87 |   delete this->notifier; | 
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| [8994] | 88 |  | 
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| [8995] | 89 |   delete this->_radar; | 
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| [10368] | 90 |   delete this->rightRect; | 
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 | 91 |   delete this->leftRect; | 
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 | 92 |   //if (this->shipValuesBox != NULL) | 
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 | 93 |     //delete this->shipValuesBox; | 
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 | 94 |  | 
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| [3543] | 95 |   // delete what has to be deleted here | 
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 | 96 | } | 
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| [6438] | 97 |  | 
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 | 98 |  | 
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 | 99 | void Hud::loadParams(const TiXmlElement* root) | 
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 | 100 | { | 
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| [6512] | 101 |   Element2D::loadParams(root); | 
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| [6438] | 102 | } | 
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 | 103 |  | 
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| [8518] | 104 | void Hud::notifyUser(const std::string& message) | 
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| [6438] | 105 | { | 
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| [8518] | 106 |   this->notifier->pushNotifyMessage(message); | 
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| [6438] | 107 | } | 
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 | 108 |  | 
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| [8518] | 109 | void Hud::setBackGround() | 
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 | 110 | {} | 
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 | 111 |  | 
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| [8145] | 112 | void Hud::setEnergyWidget(OrxGui::GLGuiWidget* widget) | 
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| [6438] | 113 | { | 
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| [10368] | 114 |   //if (this->shipValuesBox == NULL) | 
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 | 115 |     //this->createShipValuesBox(); | 
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 | 116 |  | 
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| [6440] | 117 |   // decopple old widget | 
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 | 118 |   if (this->energyWidget != NULL) | 
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 | 119 |   { | 
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 | 120 |     this->energyWidget->hide(); | 
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 | 121 |   } | 
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| [6438] | 122 |  | 
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| [6440] | 123 |   this->energyWidget = widget; | 
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 | 124 |   if (this->energyWidget != NULL) | 
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 | 125 |   { | 
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| [10368] | 126 |     //this->energyWidget->shiftDir2D(270); | 
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 | 127 |     //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setDisplayedName("Electronics"); | 
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 | 128 |     //this->shipValuesBox->pack(this->energyWidget); | 
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 | 129 |     //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setStandardSettings(); | 
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 | 130 |     this->energyWidget->setParent2D(this->leftRect); | 
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| [10449] | 131 |     dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setDisplayedImage("textures/gui/gui_electronics_icon.png"); | 
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| [6440] | 132 |     this->energyWidget->show(); | 
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| [8518] | 133 |     /*    this->energyWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); | 
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 | 134 |         this->energyWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ | 
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| [6440] | 135 |   } | 
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 | 136 |  | 
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| [6441] | 137 |   this->updateResolution(); | 
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| [6438] | 138 | } | 
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 | 139 |  | 
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| [10670] | 140 | void Hud::setShieldWidget(OrxGui::GLGuiWidget* widget) | 
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| [10368] | 141 | { | 
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 | 142 |   /* | 
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 | 143 |   if (this->shipValuesBox == NULL) | 
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 | 144 |     this->createShipValuesBox(); | 
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 | 145 |   */ | 
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| [6438] | 146 |  | 
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| [10368] | 147 |   // decopple old widget | 
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 | 148 |   if (this->shieldWidget != NULL) | 
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 | 149 |   { | 
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 | 150 |     this->shieldWidget->hide(); | 
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 | 151 |   } | 
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 | 152 |  | 
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 | 153 |   this->shieldWidget = widget; | 
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 | 154 |   if (this->shieldWidget != NULL) | 
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 | 155 |   { | 
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 | 156 |     //this->shieldWidget->shiftDir2D(270); | 
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 | 157 |     //this->shipValuesBox->pack(this->shieldWidget); | 
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 | 158 |     //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->shieldWidget)->setStandardSettings(); | 
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 | 159 |     this->shieldWidget->setParent2D(this->leftRect); | 
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| [10449] | 160 |     dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->shieldWidget)->setDisplayedImage("textures/gui/gui_shield_icon.png"); | 
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| [10368] | 161 |     this->shieldWidget->show(); | 
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 | 162 |     /*    this->shieldWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); | 
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 | 163 |         this->shieldWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ | 
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 | 164 |   } | 
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 | 165 |   else | 
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 | 166 |     printf("schild im hud nicht uebergeben!!!!!!!!!!!!!!!!!!!!!!!!!"); | 
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 | 167 |  | 
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 | 168 |   this->updateResolution(); | 
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 | 169 | } | 
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 | 170 |  | 
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| [8145] | 171 | void Hud::setArmorWidget(OrxGui::GLGuiWidget* widget) | 
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| [10368] | 172 | { | 
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 | 173 |   /* | 
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 | 174 |   if (this->shipValuesBox == NULL) | 
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 | 175 |     this->createShipValuesBox(); | 
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 | 176 |   */ | 
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| [6438] | 177 |  | 
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| [10368] | 178 | // decopple old widget | 
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 | 179 |   if (this->armorWidget != NULL) | 
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 | 180 |   { | 
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 | 181 |     this->armorWidget->hide(); | 
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 | 182 |   } | 
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 | 183 |  | 
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 | 184 |   this->armorWidget = widget; | 
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 | 185 |   if (this->armorWidget != NULL) | 
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 | 186 |   { | 
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 | 187 |     //this->armorWidget->shiftDir2D(270); | 
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 | 188 |     //this->shipValuesBox->pack(this->armorWidget); | 
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 | 189 |     //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->armorWidget)->setStandardSettings(); | 
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 | 190 |     this->armorWidget->setParent2D(this->leftRect); | 
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| [10449] | 191 |     dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->armorWidget)->setDisplayedImage("textures/gui/gui_health_icon.png"); | 
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| [10368] | 192 |     this->armorWidget->show(); | 
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 | 193 |     /*    this->armorWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); | 
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 | 194 |         this->armorWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ | 
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 | 195 |   } | 
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 | 196 |  | 
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 | 197 |   this->updateResolution(); | 
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 | 198 | } | 
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 | 199 |  | 
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 | 200 | void Hud::setWeaponManager(WeaponManager* weaponMan, WeaponManager* weaponManSec) | 
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| [6442] | 201 | { | 
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| [10368] | 202 |   //clearWeaponManager(); | 
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 | 203 |  | 
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 | 204 |   //Hide all widgets | 
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| [6442] | 205 |   if (this->weaponManager != NULL) | 
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 | 206 |   { | 
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 | 207 |     for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) | 
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 | 208 |     { | 
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 | 209 |       Weapon* weapon = this->weaponManager->getWeapon(i); | 
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 | 210 |       if (weapon != NULL) | 
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 | 211 |       { | 
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 | 212 |         weapon->getEnergyWidget()->hide(); | 
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| [10368] | 213 |         //this->weaponsWidgetsPrim.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); | 
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| [6442] | 214 |       } | 
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 | 215 |     } | 
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 | 216 |   } | 
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 | 217 |  | 
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| [10368] | 218 |   if (this->weaponManagerSecondary != NULL) | 
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 | 219 |   { | 
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 | 220 |     for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++) | 
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 | 221 |     { | 
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 | 222 |       Weapon* weapon = this->weaponManagerSecondary->getWeapon(i); | 
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 | 223 |       if (weapon != NULL) | 
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 | 224 |       { | 
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 | 225 |         weapon->getEnergyWidget()->hide(); | 
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 | 226 |         //this->weaponsWidgetsSec.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); | 
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 | 227 |       } | 
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 | 228 |     } | 
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 | 229 |   } | 
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 | 230 |  | 
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| [6442] | 231 |   this->weaponManager = weaponMan; | 
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| [10368] | 232 |   this->weaponManagerSecondary = weaponManSec;  | 
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| [6442] | 233 |  | 
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| [6445] | 234 |   this->updateWeaponManager(); | 
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| [8996] | 235 |   //  this->updateResolution(); | 
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| [6438] | 236 | } | 
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 | 237 |  | 
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| [10368] | 238 | /* | 
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 | 239 | void Hud::clearWeaponManager() | 
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 | 240 | { | 
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 | 241 |   //Hide all widgets | 
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 | 242 |   if (this->weaponManager != NULL) | 
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 | 243 |   { | 
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 | 244 |     for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) | 
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 | 245 |     { | 
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 | 246 |       Weapon* weapon = this->weaponManager->getWeapon(i); | 
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 | 247 |       if (weapon != NULL) | 
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 | 248 |       { | 
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 | 249 |         weapon->getEnergyWidget()->hide(); | 
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 | 250 |         //this->weaponsWidgetsPrim.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); | 
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 | 251 |       } | 
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 | 252 |     } | 
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 | 253 |   } | 
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 | 254 |  | 
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 | 255 |   if (this->weaponManagerSecondary != NULL) | 
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 | 256 |   { | 
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 | 257 |     for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++) | 
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 | 258 |     { | 
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 | 259 |       Weapon* weapon = this->weaponManagerSecondary->getWeapon(i); | 
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 | 260 |       if (weapon != NULL) | 
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 | 261 |       { | 
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 | 262 |         weapon->getEnergyWidget()->hide(); | 
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 | 263 |         //this->weaponsWidgetsSec.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); | 
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 | 264 |       } | 
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 | 265 |     } | 
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 | 266 |   } | 
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 | 267 |  | 
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 | 268 |   //this->weaponsWidgetsPrim.clear(); | 
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 | 269 |   //this->weaponsWidgetsSec.clear(); | 
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 | 270 | } | 
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 | 271 | */ | 
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 | 272 |  | 
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| [6443] | 273 | void Hud::updateWeaponManager() | 
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 | 274 | { | 
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 | 275 |   // hide all the Widgets | 
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| [10368] | 276 |    | 
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 | 277 |   std::list<OrxGui::GLGuiEnergyWidgetVertical*>::iterator weaponWidget; | 
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 | 278 |   for (weaponWidget = this->weaponsWidgetsPrim.begin(); weaponWidget != this->weaponsWidgetsPrim.end(); weaponWidget++) | 
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| [6443] | 279 |   { | 
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 | 280 |     (*weaponWidget)->hide(); | 
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 | 281 |   } | 
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| [10368] | 282 |   this->weaponsWidgetsPrim.clear(); | 
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| [6442] | 283 |  | 
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| [10368] | 284 |   for (weaponWidget = this->weaponsWidgetsSec.begin(); weaponWidget != this->weaponsWidgetsSec.end(); weaponWidget++) | 
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 | 285 |   { | 
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 | 286 |     (*weaponWidget)->hide(); | 
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 | 287 |   } | 
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 | 288 |   this->weaponsWidgetsSec.clear(); | 
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 | 289 |    | 
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 | 290 |  | 
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| [6443] | 291 |   // add all that we need again. | 
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| [10368] | 292 |  | 
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| [6443] | 293 |   if (this->weaponManager != NULL) | 
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 | 294 |     for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) | 
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 | 295 |     { | 
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| [8518] | 296 |       Weapon* weapon = this->weaponManager->getWeapon(i); | 
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 | 297 |       if (weapon != NULL) | 
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 | 298 |       { | 
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| [9406] | 299 |         //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassCName(), weapon->getName()); | 
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| [10368] | 300 |         weapon->getEnergyWidget()->setParent2D(this->rightRect); | 
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| [8518] | 301 |         weapon->getEnergyWidget()->show(); | 
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| [8619] | 302 |         weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1)); | 
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| [8518] | 303 |         weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6)); | 
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| [10368] | 304 |         weapon->getEnergyWidget()->setWidgetSize(120,30); | 
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 | 305 |         //weapon->getEnergyWidget()->frontMaterial().setTransparency(.6); | 
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 | 306 |         this->weaponsWidgetsPrim.push_back(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); | 
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| [8518] | 307 |       } | 
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| [6443] | 308 |     } | 
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| [10368] | 309 |  | 
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 | 310 |   if (this->weaponManagerSecondary != NULL) | 
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 | 311 |     for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++) | 
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 | 312 |     { | 
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 | 313 |       Weapon* weapon = this->weaponManagerSecondary->getWeapon(i); | 
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 | 314 |       if (weapon != NULL) | 
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 | 315 |       { | 
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 | 316 |         //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassCName(), weapon->getName()); | 
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 | 317 |         weapon->getEnergyWidget()->setParent2D(this->rightRect); | 
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 | 318 |         weapon->getEnergyWidget()->show(); | 
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 | 319 |         weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1)); | 
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 | 320 |         weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6)); | 
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 | 321 |         weapon->getEnergyWidget()->setWidgetSize(150,50); | 
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 | 322 |         //weapon->getEnergyWidget()->frontMaterial().setTransparency(.6); | 
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 | 323 |         this->weaponsWidgetsSec.push_back(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); | 
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 | 324 |       } | 
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 | 325 |     } | 
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 | 326 |  | 
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| [6443] | 327 |   this->updateResolution(); | 
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| [10368] | 328 |  | 
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| [6443] | 329 | } | 
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 | 330 |  | 
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| [8145] | 331 | void Hud::addWeaponWidget(OrxGui::GLGuiWidget* widget) | 
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| [8518] | 332 | {} | 
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| [6438] | 333 |  | 
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| [8145] | 334 | void Hud::removeWeaponWidget(OrxGui::GLGuiWidget* widget) | 
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| [8518] | 335 | {} | 
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| [6438] | 336 |  | 
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| [6441] | 337 | void Hud::updateResolution() | 
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 | 338 | { | 
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| [6498] | 339 |   this->resX = State::getResX(); | 
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 | 340 |   this->resY = State::getResY(); | 
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| [8976] | 341 |  | 
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 | 342 |   this->setSize2D(.2 * this->resX, this->resY); | 
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| [8989] | 343 |   this->notifier->setAbsCoor2D(0.7 * this->resX, 0.3 * this->resY); | 
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 | 344 |   this->notifier->setWidgetSize(0.25 * this->resX, 0.6 * this->resY); | 
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| [8976] | 345 |  | 
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| [10368] | 346 |   int overlayWidth = 0; | 
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 | 347 |   if (overlayPercentage >= 20) | 
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 | 348 |     overlayWidth = this->resX * (overlayPercentage)/(200); | 
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 | 349 |   else | 
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| [10659] | 350 |     overlayWidth = this->resX / 10; // fixed warning! | 
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| [10368] | 351 |   //if (overlayWidth < 100) | 
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 | 352 |     //overlayWidth = 100; | 
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| [8995] | 353 |  | 
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| [10368] | 354 |   this->rightRect->hide(); | 
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 | 355 |   this->leftRect->hide(); | 
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 | 356 |  | 
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 | 357 |   this->leftRect->setParent2D(this); | 
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 | 358 |   this->leftRect->setWidgetSize(float(overlayWidth), float(this->resY)); | 
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 | 359 |   this->leftRect->setAbsCoor2D(0,0); | 
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 | 360 |   this->leftRect->setBackgroundTexture(Texture()); | 
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 | 361 |   this->leftRect->setBackgroundColor(Color(0,0,0.7,0.2)); | 
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 | 362 |   this->leftRect->setForegroundTexture(Texture()); | 
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 | 363 |   this->leftRect->setForegroundColor(Color(0,0,0,0)); | 
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 | 364 |  | 
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 | 365 |   this->rightRect->setParent2D(this); | 
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 | 366 |   this->rightRect->setWidgetSize(float(overlayWidth), float(this->resY)); | 
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 | 367 |   this->rightRect->setAbsCoor2D(this->resX - overlayWidth,0); | 
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 | 368 |   this->rightRect->setBackgroundTexture(Texture()); | 
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 | 369 |   this->rightRect->setBackgroundColor(Color(0,0,0.7,0.2)); | 
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 | 370 |   this->rightRect->setForegroundTexture(Texture()); | 
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 | 371 |   this->rightRect->setForegroundColor(Color(0,0,0,0)); | 
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 | 372 |  | 
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 | 373 |  | 
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 | 374 |   if (this->overlayActive == true) | 
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 | 375 |   { | 
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 | 376 |     this->rightRect->show(); | 
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 | 377 |     this->leftRect->show(); | 
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 | 378 |   } | 
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 | 379 |  | 
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 | 380 |  | 
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| [8996] | 381 |   if (State::getPlayer() && State::getPlayer()->getPlayable() && State::getObjectManager()) | 
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 | 382 |   { | 
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| [9869] | 383 |     PRINTF(4)("UPDATING RADAR\n"); | 
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| [10368] | 384 |     this->_radar->setParent2D(this->leftRect); | 
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 | 385 |     if (radarCenterNode == NULL) | 
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 | 386 |       this->_radar->setCenterNode(State::getPlayer()->getPlayable()); | 
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 | 387 |     else | 
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 | 388 |       this->_radar->setCenterNode(this->radarCenterNode); | 
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 | 389 |  | 
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 | 390 |     //this->_radar->addEntityList(&State::getObjectManager()->getEntityList((OM_LIST)(State::getPlayer()->getPlayable()->getOMListNumber()+1)), Color(.4, .4, 1.0)); | 
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 | 391 |     this->_radar->addEntityList(&State::getObjectManager()->getEntityList(OM_GROUP_00), Color(1, 0, 0)); | 
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 | 392 |     this->_radar->addEntityList(&State::getObjectManager()->getEntityList(OM_GROUP_01), Color(0, 0, 1)); | 
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 | 393 |     this->_radar->setAbsCoor2D(0, 0.01 * this->resY); | 
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 | 394 |     this->_radar->setWidgetSize(overlayWidth, overlayWidth); | 
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| [9014] | 395 |     this->_radar->setRange(300); | 
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| [8996] | 396 |     this->_radar->show(); | 
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| [10368] | 397 |      | 
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 | 398 |     int statWidgetsNumber = 0; | 
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 | 399 |     float expectedArmorSizeX = 0; | 
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 | 400 |     float expectedArmorSizeY = 0; | 
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 | 401 |     float newSizeY = 0; float newSizeX = 0; | 
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 | 402 |     float moduloWidth = 0; | 
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 | 403 |  | 
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 | 404 |     if (this->armorWidget != NULL) | 
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 | 405 |     { | 
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 | 406 |       expectedArmorSizeX = 150; | 
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 | 407 |       expectedArmorSizeY = 50; | 
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 | 408 |       statWidgetsNumber++; | 
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 | 409 |     } | 
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 | 410 |  | 
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 | 411 |     if (this->shieldWidget != NULL) | 
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 | 412 |       statWidgetsNumber++; | 
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 | 413 |      | 
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 | 414 |     if (this->energyWidget != NULL) | 
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 | 415 |       statWidgetsNumber++; | 
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 | 416 |  | 
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 | 417 |     if (expectedArmorSizeY * statWidgetsNumber > overlayWidth) | 
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 | 418 |     { | 
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 | 419 |       newSizeY = overlayWidth / float(statWidgetsNumber); | 
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 | 420 |       newSizeX = expectedArmorSizeX; | 
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 | 421 |       PRINTF(0)("Statwidgets resized\n"); | 
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 | 422 |     } | 
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 | 423 |     else | 
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 | 424 |     { | 
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 | 425 |       newSizeY = expectedArmorSizeY; | 
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 | 426 |       newSizeX = expectedArmorSizeX; | 
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 | 427 |       moduloWidth = int(overlayWidth) % int(expectedArmorSizeY * statWidgetsNumber); | 
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 | 428 |     } | 
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 | 429 |  | 
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 | 430 |     float posY = overlayWidth + newSizeX; | 
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 | 431 |  | 
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 | 432 |     if (this->armorWidget != NULL) | 
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 | 433 |     { | 
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 | 434 |       this->armorWidget->setSize2D(newSizeX, newSizeY); | 
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 | 435 |       this->armorWidget->setRelCoor2D((statWidgetsNumber - 1) * newSizeY + 3 * moduloWidth / (statWidgetsNumber + 1),posY); | 
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 | 436 |     } | 
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 | 437 |     if (this->shieldWidget != NULL) | 
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 | 438 |     { | 
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 | 439 |       this->shieldWidget->setSize2D(newSizeX, newSizeY); | 
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 | 440 |       this->shieldWidget->setRelCoor2D((statWidgetsNumber - 2) * newSizeY + 2 *moduloWidth / (statWidgetsNumber + 1),posY); | 
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 | 441 |     } | 
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 | 442 |     if (this->energyWidget != NULL) | 
|---|
 | 443 |     { | 
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 | 444 |       this->energyWidget->setSize2D(newSizeX, newSizeY); | 
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 | 445 |       this->energyWidget->setRelCoor2D(moduloWidth / (statWidgetsNumber + 1),posY); | 
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 | 446 |     } | 
|---|
 | 447 |  | 
|---|
 | 448 |     /* | 
|---|
 | 449 |     if (this->armorWidget != NULL) | 
|---|
 | 450 |       this->armorWidget->setRelCoor2D(100,0.2*this->resY + this->armorWidget->getSizeX2D()); | 
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 | 451 |     if (this->shieldWidget != NULL) | 
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 | 452 |       this->shieldWidget->setRelCoor2D(60,0.2*this->resY + this->armorWidget->getSizeX2D()); | 
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 | 453 |     if (this->energyWidget != NULL) | 
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 | 454 |       this->energyWidget->setRelCoor2D(20,0.2*this->resY + this->armorWidget->getSizeX2D()); | 
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 | 455 |     */ | 
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 | 456 |     //this->shieldWidget->setRelCoor2D(0.1*this->resX + this->armorWidget->getSizeX2D(),0); | 
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 | 457 |     //this->energyWidget->setRelCoor2D(0.1*this->resX + this->armorWidget->getSizeX2D() + this->shieldWidget->getSizeX2D(),0); | 
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| [8996] | 458 |   } | 
|---|
 | 459 |  | 
|---|
| [10368] | 460 |   /* | 
|---|
 | 461 |   if (this->shipValuesBox != NULL) | 
|---|
| [6441] | 462 |   { | 
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| [10368] | 463 |     this->shipValuesBox->setAbsCoor2D(0.2 * this->resX, 0.4 * this->resY); | 
|---|
 | 464 |     this->shipValuesBox->setWidgetSize(.4 * this->resX, 0.1 * this->resY); | 
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| [6441] | 465 |   } | 
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| [10368] | 466 |   else | 
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 | 467 |     createShipValuesBox(); | 
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 | 468 |   */ | 
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| [6442] | 469 |  | 
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| [10368] | 470 |   std::list<OrxGui::GLGuiEnergyWidgetVertical*>::iterator weaponWidget; | 
|---|
 | 471 |   Vector2D pos = Vector2D(overlayWidth, 0.4*this->resY); | 
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 | 472 |   float largestWidgetSizeX = 0; | 
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 | 473 |   //PRINTF(0)("Cur Pos: %f,%f\n",pos.x,pos.y); | 
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 | 474 |   // out of reasons i can't get behind, this version is segfaulting when calling getSizeX2D or getSizeY2D. the other | 
|---|
 | 475 |   // element2D- related function works tough.. :s | 
|---|
| [6442] | 476 |  | 
|---|
| [10368] | 477 |   for (weaponWidget = this->weaponsWidgetsPrim.begin(); weaponWidget != this->weaponsWidgetsPrim.end(); weaponWidget++) | 
|---|
| [6442] | 478 |   { | 
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| [10368] | 479 |     float ySize = (*weaponWidget)->getSizeY2D(); | 
|---|
 | 480 |     float xSize = (*weaponWidget)->getSizeX2D(); | 
|---|
 | 481 |     if (xSize > largestWidgetSizeX) | 
|---|
 | 482 |       largestWidgetSizeX = xSize; | 
|---|
 | 483 |     if (pos.x < ySize) | 
|---|
| [8987] | 484 |     { | 
|---|
| [10368] | 485 |       pos.x = overlayWidth; | 
|---|
 | 486 |       pos.y += largestWidgetSizeX; | 
|---|
 | 487 |     } | 
|---|
 | 488 |     pos.x -= ySize; | 
|---|
 | 489 |     (*weaponWidget)->setAbsCoor2D(pos.x + this->rightRect->getAbsCoor2D().x, pos.y); | 
|---|
 | 490 |     //(*weaponWidget)->setAbsCoor2D(0,100); | 
|---|
 | 491 |     (*weaponWidget)->show(); | 
|---|
 | 492 |     //printf("update thing %s::%s\n", (*weaponWidget)->getClassCName(), (*weaponWidget)->getName()); | 
|---|
 | 493 |   } | 
|---|
 | 494 |    | 
|---|
 | 495 |   weaponWidget = this->weaponsWidgetsSec.begin(); | 
|---|
 | 496 |   float expectedWidgetSizeY = 0; | 
|---|
 | 497 |   if (weaponWidget != this->weaponsWidgetsSec.end()) | 
|---|
 | 498 |   { | 
|---|
 | 499 |     expectedWidgetSizeY = (*weaponWidget)->getSizeY2D(); | 
|---|
 | 500 |   } | 
|---|
 | 501 |   pos.y = resY - expectedWidgetSizeY * 0.6; | 
|---|
 | 502 |   pos.x = overlayWidth + this->rightRect->getAbsCoor2D().x; | 
|---|
| [8987] | 503 |  | 
|---|
| [10368] | 504 |   for (weaponWidget = this->weaponsWidgetsSec.begin(); weaponWidget != this->weaponsWidgetsSec.end(); weaponWidget++) | 
|---|
 | 505 |   { | 
|---|
 | 506 |     float ySize = (*weaponWidget)->getSizeY2D(); | 
|---|
 | 507 |     float xSize = (*weaponWidget)->getSizeX2D(); | 
|---|
 | 508 |     if (xSize > largestWidgetSizeX) | 
|---|
 | 509 |       largestWidgetSizeX = xSize; | 
|---|
 | 510 |     if (pos.x < ySize) | 
|---|
 | 511 |     { | 
|---|
 | 512 |       pos.x = overlayWidth; | 
|---|
 | 513 |       pos.y -= largestWidgetSizeX + expectedWidgetSizeY * 0.6; | 
|---|
| [8987] | 514 |     } | 
|---|
| [10368] | 515 |     pos.x -= ySize; | 
|---|
 | 516 |     //PRINTF(0)("secweaponwidget y-size: %f/n", (*weaponWidget)->getSizeY2D()); | 
|---|
| [10516] | 517 |     (*weaponWidget)->setAbsCoor2D(pos.x, pos.y);//+this->rightRect->getAbsCoor2D().x, pos.y); | 
|---|
| [8976] | 518 |     (*weaponWidget)->show(); | 
|---|
| [9406] | 519 |     //printf("update thing %s::%s\n", (*weaponWidget)->getClassCName(), (*weaponWidget)->getName()); | 
|---|
| [6442] | 520 |   } | 
|---|
| [10368] | 521 |  | 
|---|
| [6441] | 522 | } | 
|---|
 | 523 |  | 
|---|
| [8990] | 524 | void Hud::draw() const | 
|---|
| [6441] | 525 | { | 
|---|
| [8990] | 526 |   //  GLGuiWidget::draw(); | 
|---|
| [6441] | 527 | } | 
|---|
 | 528 |  | 
|---|
| [8990] | 529 |  | 
|---|
 | 530 | void Hud::process(const Event &event) | 
|---|
| [6441] | 531 | { | 
|---|
| [8990] | 532 |   if (event.type == EV_VIDEO_RESIZE) | 
|---|
 | 533 |     this->updateResolution(); | 
|---|
| [9003] | 534 |   else if (event.type == SDLK_TAB) | 
|---|
 | 535 |   { | 
|---|
 | 536 |     /// TODO SHOW THE INPUT-LINE | 
|---|
 | 537 |   //  this->inputLine->select(); | 
|---|
 | 538 |   } | 
|---|
| [10368] | 539 | } | 
|---|
| [9003] | 540 |  | 
|---|
| [10368] | 541 | /* | 
|---|
 | 542 | void Hud::createShipValuesBox() | 
|---|
 | 543 | { | 
|---|
 | 544 |   this->shipValuesBox = new OrxGui::GLGuiBox(OrxGui::Vertical); | 
|---|
 | 545 |   //this->shipValuesBox->setWidgetSize(1000,500); | 
|---|
| [10420] | 546 |   //this->shipValuesBox->setBackgroundTexture("textures/gui_container_background.png"); | 
|---|
| [10368] | 547 |   this->shipValuesBox->setBackgroundTexture(Texture()); | 
|---|
 | 548 |   this->shipValuesBox->setBackgroundColor(Color(0,0,1,0.5)); | 
|---|
 | 549 |   this->shipValuesBox->setVisibility(true); | 
|---|
| [6441] | 550 | } | 
|---|
| [10368] | 551 | */ | 
|---|
| [6441] | 552 |  | 
|---|
 | 553 |  | 
|---|