| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Benjamin Grauer | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SHELL | 
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| 17 |  | 
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| 18 | #include "shell_input.h" | 
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| 19 |  | 
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| 20 | #include "shell_command.h" | 
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| 21 | #include "shell_command_class.h" | 
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| 22 |  | 
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| 23 | #include "debug.h" | 
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| 24 | #include "compiler.h" | 
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| 25 | #include "key_names.h" | 
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| 26 |  | 
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| 27 | #include "game_world.h" | 
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| 28 | #include "state.h" | 
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| 29 |  | 
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| 30 |  | 
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| 31 | namespace OrxShell | 
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| 32 | { | 
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| 33 |   ObjectListDefinition(ShellInput); | 
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| 34 |  | 
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| 35 |   /** | 
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| 36 |    * @brief constructor | 
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| 37 |    * this also generates a ShellCompletion automatically. | 
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| 38 |   */ | 
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| 39 |   ShellInput::ShellInput () | 
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| 40 |       : Text ("") | 
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| 41 |   { | 
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| 42 |     this->registerObject(this, ShellInput::_objectList); | 
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| 43 |  | 
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| 44 |     this->pressedKey = SDLK_FIRST; | 
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| 45 |  | 
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| 46 |     this->historyIT = ShellInput::history.begin(); | 
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| 47 |     this->setHistoryLength(50); | 
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| 48 |     this->historyScrolling = false; | 
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| 49 |     this->delayed = 0; | 
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| 50 |     this->setRepeatDelay(.3, .05); | 
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| 51 |  | 
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| 52 |     // subscribe all keyboard commands to ES_SHELL | 
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| 53 |     for (int i = 1; i < SDLK_LAST; i++) | 
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| 54 |     { | 
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| 55 |       //if (!this->isEventSubscribed(ES_SHELL, i)) | 
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| 56 |       this->subscribeEvent(ES_SHELL, i); | 
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| 57 |     } | 
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| 58 |     // unsubscribe unused TODO improve. | 
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| 59 |     this->unsubscribeEvent(ES_SHELL, SDLK_BACKQUOTE); | 
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| 60 |     this->unsubscribeEvent(ES_SHELL, SDLK_F12); | 
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| 61 |     this->unsubscribeEvent(ES_SHELL, SDLK_PAGEUP); | 
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| 62 |     this->unsubscribeEvent(ES_SHELL, SDLK_PAGEDOWN); | 
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| 63 |   } | 
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| 64 |  | 
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| 65 |   std::list<std::string> ShellInput::history; | 
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| 66 |  | 
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| 67 |   /** | 
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| 68 |    * @brief standard deconstructor | 
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| 69 |    */ | 
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| 70 |   ShellInput::~ShellInput () | 
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| 71 |   {} | 
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| 72 |  | 
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| 73 |   /** | 
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| 74 |    * @brief sets the Repeate-delay and rate | 
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| 75 |    * @param repeatDelay the Delay it takes, to repeate a key | 
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| 76 |    * @param repeatRate the rate to repeate a pressed key | 
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| 77 |    */ | 
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| 78 |   void ShellInput::setRepeatDelay(float repeatDelay, float repeatRate) | 
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| 79 |   { | 
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| 80 |     this->repeatDelay = repeatDelay; | 
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| 81 |     this->repeatRate = repeatRate; | 
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| 82 |   } | 
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| 83 |  | 
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| 84 |   /** | 
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| 85 |    * @brief deletes the InputLine | 
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| 86 |    */ | 
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| 87 |   void ShellInput::flush() | 
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| 88 |   { | 
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| 89 |     this->inputLineBegin.clear(); | 
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| 90 |     this->inputLineEnd.clear(); | 
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| 91 |     this->clear(); | 
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| 92 |   } | 
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| 93 |  | 
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| 94 |   /** | 
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| 95 |    * @brief sets the entire text of the InputLine to text | 
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| 96 |    * @param text the new Text to set as InputLine | 
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| 97 |    */ | 
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| 98 |   void ShellInput::setInputText(const std::string& text) | 
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| 99 |   { | 
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| 100 |     this->inputLineBegin = text; | 
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| 101 |     this->inputLineEnd.clear(); | 
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| 102 |     this->setText(text); | 
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| 103 |   } | 
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| 104 |  | 
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| 105 |  | 
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| 106 |   /** | 
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| 107 |    * @brief adds one character to the inputLine | 
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| 108 |    * @param character the character to add to the inputLine | 
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| 109 |    */ | 
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| 110 |   void ShellInput::addCharacter(char character) | 
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| 111 |   { | 
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| 112 |     if (this->historyScrolling) | 
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| 113 |     { | 
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| 114 |       this->history.pop_back(); | 
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| 115 |       this->historyScrolling = false; | 
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| 116 |     } | 
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| 117 |  | 
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| 118 |     this->inputLineBegin += character; | 
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| 119 |     this->setText(this->inputLineBegin + this->inputLineEnd); | 
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| 120 |   } | 
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| 121 |  | 
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| 122 |   /** | 
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| 123 |    * @brief adds multiple Characters to thr inputLine | 
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| 124 |    * @param characters a \\0 terminated char-array to add to the InputLine | 
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| 125 |    */ | 
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| 126 |   void ShellInput::addCharacters(const std::string& characters) | 
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| 127 |   { | 
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| 128 |     if (this->historyScrolling) | 
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| 129 |     { | 
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| 130 |       this->history.pop_back(); | 
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| 131 |       this->historyScrolling = false; | 
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| 132 |     } | 
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| 133 |  | 
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| 134 |     this->inputLineBegin += characters; | 
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| 135 |     this->setText(this->inputLineBegin + this->inputLineEnd); | 
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| 136 |   } | 
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| 137 |  | 
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| 138 |   /** | 
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| 139 |    * @brief removes characterCount characters from the InputLine | 
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| 140 |    * @param characterCount the count of Characters to remove from the input Line | 
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| 141 |    */ | 
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| 142 |   void ShellInput::removeCharacters(unsigned int characterCount) | 
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| 143 |   { | 
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| 144 |     if (this->historyScrolling) | 
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| 145 |     { | 
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| 146 |       this->history.pop_back(); | 
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| 147 |       this->historyScrolling = false; | 
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| 148 |     } | 
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| 149 |     if (this->inputLineBegin.size() < characterCount) | 
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| 150 |       characterCount = this->inputLineBegin.size(); | 
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| 151 |  | 
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| 152 |     this->inputLineBegin.erase(this->inputLineBegin.size() - characterCount, this->inputLineBegin.size()); | 
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| 153 |     this->setText(this->inputLineBegin + this->inputLineEnd); | 
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| 154 |   } | 
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| 155 |  | 
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| 156 |   /** | 
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| 157 |    * @brief executes the command stored in the inputLine | 
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| 158 |    * @return true if the command was commited successfully, false otherwise | 
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| 159 |    */ | 
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| 160 |   bool ShellInput::executeCommand() | 
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| 161 |   { | 
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| 162 |     if (this->getInput().empty()) | 
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| 163 |       return false; | 
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| 164 |     DebugBuffer::addBufferLineStatic("Execute Command: %s\n", this->getInput().c_str()); | 
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| 165 |  | 
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| 166 |     ShellCommand::execute(this->getInput()); | 
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| 167 |  | 
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| 168 |     // removing the eventually added Entry (from scrolling) to the List | 
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| 169 |     if (this->historyScrolling) | 
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| 170 |     { | 
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| 171 |       this->history.pop_back(); | 
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| 172 |       this->historyScrolling = false; | 
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| 173 |     } | 
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| 174 |  | 
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| 175 |     // adding the new Command to the History | 
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| 176 |     if (history.empty() || history.back() != this->getInput()) | 
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| 177 |       this->history.push_back(this->getInput()); | 
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| 178 |     if (this->history.size() > this->historyLength) | 
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| 179 |     { | 
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| 180 |       this->history.pop_front(); | 
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| 181 |     } | 
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| 182 |  | 
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| 183 |     this->flush(); | 
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| 184 |  | 
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| 185 |     return true; | 
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| 186 |   } | 
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| 187 |  | 
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| 188 |  | 
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| 189 |   /** | 
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| 190 |    * @brief moves one entry up in the history. | 
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| 191 |    */ | 
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| 192 |   void ShellInput::historyMoveUp() | 
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| 193 |   { | 
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| 194 |     if (!this->historyScrolling) | 
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| 195 |     { | 
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| 196 |       this->history.push_back(this->getInput()); | 
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| 197 |       this->historyScrolling = true; | 
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| 198 |       this->historyIT = --this->history.end(); | 
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| 199 |     } | 
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| 200 |  | 
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| 201 |     if(this->historyIT != this->history.begin()) | 
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| 202 |     { | 
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| 203 |       std::string prevElem = *(--this->historyIT); | 
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| 204 |       /*if (prevElem == NULL) /// TODO STD | 
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| 205 |         return; | 
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| 206 |       else */ | 
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| 207 |       { | 
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| 208 |         this->flush(); | 
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| 209 |         this->setInputText(prevElem); | 
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| 210 |       } | 
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| 211 |     } | 
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| 212 |   } | 
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| 213 |  | 
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| 214 |   /** | 
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| 215 |    * @brief moves one entry down in the history | 
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| 216 |    */ | 
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| 217 |   void ShellInput::historyMoveDown() | 
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| 218 |   { | 
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| 219 |     if (!this->historyScrolling) | 
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| 220 |       return; | 
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| 221 |     if (!this->history.empty() && this->historyIT != --this->history.end()) | 
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| 222 |     { | 
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| 223 |       std::string nextElem = *(++this->historyIT); | 
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| 224 |       /*    if (nextElem == NULL) /// TODO FIX STD | 
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| 225 |         return; | 
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| 226 |       else */ | 
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| 227 |       { | 
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| 228 |         this->flush(); | 
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| 229 |         this->setInputText(nextElem); | 
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| 230 |       } | 
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| 231 |     } | 
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| 232 |   } | 
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| 233 |  | 
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| 234 |   /** | 
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| 235 |    * @brief moves the cursor chars Characters to the right. | 
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| 236 |    * @param chars how much to move the cursor. | 
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| 237 |    */ | 
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| 238 |   void ShellInput::moveCursor(int chars) | 
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| 239 |   { | 
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| 240 |     if (chars > 0) | 
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| 241 |     { | 
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| 242 |       PRINTF(5)("move cursor %d to the right\n", chars); | 
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| 243 |       if (chars >= (int) this->inputLineEnd.size()) | 
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| 244 |         chars = inputLineEnd.size(); | 
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| 245 |       this->inputLineBegin += this->inputLineEnd.substr(0, chars); | 
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| 246 |       this->inputLineEnd.erase(0, chars); | 
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| 247 |     } | 
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| 248 |     else if (chars < 0) | 
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| 249 |     { | 
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| 250 |       chars = -chars; | 
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| 251 |       PRINTF(5)("move cursor %d to the left\n", chars); | 
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| 252 |  | 
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| 253 |       if (chars >= (int) this->inputLineBegin.size()) | 
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| 254 |         chars = inputLineBegin.size(); | 
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| 255 |       this->inputLineEnd = this->inputLineBegin.substr(this->inputLineBegin.size() - chars) + this->inputLineEnd; | 
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| 256 |       this->inputLineBegin.erase(this->inputLineBegin.size() - chars); | 
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| 257 |     } | 
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| 258 |   } | 
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| 259 |  | 
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| 260 |  | 
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| 261 |   /** | 
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| 262 |    * @brief prints out some nice help about the Shell | 
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| 263 |    */ | 
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| 264 |   void ShellInput::help(const std::string& className, const std::string& functionName) | 
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| 265 |   { | 
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| 266 |     if (className.empty()) | 
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| 267 |     { | 
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| 268 |       PRINT(0)("== Help for the most important Shell-commands\n"); | 
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| 269 |       PRINT(0)("  F1 - HELP; F2 - DEBUG; '`' - open/close shell\n"); | 
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| 270 |       PRINT(0)("  input order:\n"); | 
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| 271 |       PRINT(0)("   ClassName [objectName] function [parameter1, [parameter2 ...]]  or\n"); | 
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| 272 |       PRINT(0)("   Alias [parameter]\n"); | 
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| 273 |       PRINT(0)("- Also try 'help className' or pushing 'TAB'\n"); | 
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| 274 |     } | 
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| 275 |     else if (!className.empty() && functionName.empty()) | 
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| 276 |     { | 
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| 277 |       ShellCommandClass::help(className); | 
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| 278 |       //PRINTF(1)("%s::%s\n", className, functionName); | 
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| 279 |     } | 
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| 280 |   } | 
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| 281 |  | 
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| 282 |   /** | 
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| 283 |    * @brief ticks the ShellInput | 
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| 284 |    * @param dt the time passed since the last update | 
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| 285 |    */ | 
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| 286 |   void ShellInput::tick(float dt) | 
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| 287 |   { | 
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| 288 |     if (this->delayed > 0.0) | 
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| 289 |     { | 
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| 290 |       StoryEntity* storyEntity = State::getCurrentStoryEntity(); | 
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| 291 |       float speed = 1; | 
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| 292 |       if ( storyEntity && storyEntity->isA( GameWorld::staticClassID() ) ) | 
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| 293 |       { | 
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| 294 |         speed = ((GameWorld*)storyEntity)->getSpeed(); | 
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| 295 |       } | 
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| 296 |       this->delayed -= dt / speed; | 
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| 297 |     } | 
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| 298 |     else if (this->pressedKey != SDLK_FIRST ) | 
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| 299 |     { | 
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| 300 |       this->delayed = this->repeatRate; | 
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| 301 |       switch (this->pressedKey ) | 
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| 302 |       { | 
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| 303 |         case SDLK_BACKSPACE: | 
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| 304 |         this->removeCharacters(1); | 
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| 305 |         break; | 
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| 306 |         case SDLK_UP: | 
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| 307 |         this->historyMoveUp(); | 
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| 308 |         break; | 
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| 309 |         case SDLK_DOWN: | 
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| 310 |         this->historyMoveDown(); | 
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| 311 |         break; | 
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| 312 |         default: | 
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| 313 |         { | 
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| 314 |           if (likely(pressedKey < 127)) | 
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| 315 |             this->addCharacter(this->pressedKey); | 
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| 316 |         } | 
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| 317 |       } | 
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| 318 |     } | 
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| 319 |   } | 
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| 320 |  | 
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| 321 |   /** | 
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| 322 |    * @brief listens for some event | 
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| 323 |    * @param event the Event happened | 
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| 324 |    */ | 
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| 325 |   void ShellInput::process(const Event &event) | 
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| 326 |   { | 
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| 327 |     if (event.bPressed) | 
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| 328 |     { | 
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| 329 |       PRINTF(5)("Shell received command %s\n", SDLKToKeyname(event.type).c_str()); | 
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| 330 |       if (event.type == SDLK_F1) | 
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| 331 |         this->help(); | 
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| 332 |       else if (event.type == SDLK_F2) | 
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| 333 |       { | 
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| 334 |         ;//this->debug(); | 
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| 335 |       } | 
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| 336 |       else if (event.type == SDLK_UP) | 
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| 337 |       { | 
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| 338 |         this->historyMoveUp(); | 
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| 339 |         this->pressedKey = event.type; | 
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| 340 |         this->pressedEvent = event.type; | 
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| 341 |       } | 
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| 342 |       else if (event.type == SDLK_DOWN) | 
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| 343 |       { | 
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| 344 |         this->historyMoveDown(); | 
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| 345 |         this->pressedKey = event.type; | 
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| 346 |         this->pressedEvent = event.type; | 
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| 347 |       } | 
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| 348 |       else if (event.type == SDLK_LEFT) | 
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| 349 |       { | 
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| 350 |         this->moveCursor(-1); | 
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| 351 |         this->pressedKey = event.type; | 
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| 352 |         this->pressedEvent = event.type; | 
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| 353 |       } | 
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| 354 |       else if (event.type == SDLK_RIGHT) | 
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| 355 |       { | 
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| 356 |         this->moveCursor(+1); | 
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| 357 |         this->pressedKey = event.type; | 
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| 358 |         this->pressedEvent = event.type; | 
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| 359 |       } | 
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| 360 |       else if (event.type == SDLK_TAB) | 
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| 361 |       { | 
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| 362 |         this->completion.autoComplete(this->inputLineBegin); | 
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| 363 |         this->setText(this->getInput()); | 
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| 364 |       } | 
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| 365 |       else if (event.type == SDLK_BACKSPACE) | 
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| 366 |       { | 
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| 367 |         this->delayed = this->repeatDelay; | 
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| 368 |         this->pressedKey = SDLK_BACKSPACE; | 
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| 369 |         this->pressedEvent = SDLK_BACKSPACE; | 
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| 370 |         this->removeCharacters(1); | 
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| 371 |       } | 
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| 372 |       else if (event.type == SDLK_DELETE) | 
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| 373 |       { | 
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| 374 |         if (!this->inputLineEnd.empty()) | 
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| 375 |         { | 
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| 376 |           this->inputLineEnd.erase(0, 1); | 
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| 377 |           this->setText(this->getInput()); | 
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| 378 |         } | 
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| 379 |       } | 
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| 380 |       else if (event.type == SDLK_RETURN) | 
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| 381 |       { | 
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| 382 |         this->executeCommand(); | 
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| 383 |         this->pressedKey = event.type; | 
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| 384 |         this->pressedEvent = event.type; | 
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| 385 |       } | 
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| 386 |       // any other keyboard key | 
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| 387 |       else if (likely(event.type < 127)) | 
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| 388 |       { | 
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| 389 |         this->addCharacter(event.x); | 
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| 390 |         this->pressedKey = event.x; | 
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| 391 |         this->pressedEvent = event.type; | 
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| 392 |       } | 
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| 393 |       this->delayed = this->repeatDelay; | 
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| 394 |     } | 
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| 395 |     else // if(!event.bPressed) | 
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| 396 |     { | 
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| 397 |       if (this->pressedEvent == event.type) | 
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| 398 |       { | 
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| 399 |         this->pressedEvent = 0; | 
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| 400 |         this->pressedKey = 0; | 
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| 401 |         this->delayed = 0.0; | 
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| 402 |       } | 
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| 403 |     } | 
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| 404 |   } | 
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| 405 |  | 
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| 406 | } | 
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