| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Thomas Fahrni | 
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| 13 |    co-programmer: | 
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| 14 | */ | 
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| 15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_AI | 
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| 16 | #include "ai_engine.h" | 
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| 17 | #include "debug.h" | 
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| 18 | #include "npcs/npc_test.h" | 
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| 19 | #include "player.h" | 
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| 20 | #include "playable.h" | 
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| 21 | #include "state.h" | 
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| 22 |  | 
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| 23 | AIEngine* AIEngine::singletonRef = NULL; | 
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| 24 |  | 
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| 25 | void AIEngine::tick(float dt) | 
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| 26 | { | 
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| 27 |         std::map<int,AITeam*>::iterator it; | 
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| 28 |         std::vector<WorldEntity*>* enemyList=new std::vector<WorldEntity*>; | 
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| 29 |  | 
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| 30 |         for (it=teams.begin(); it!= teams.end(); it++ ) | 
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| 31 |         { | 
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| 32 |                 //add player to enemys (player belongs to team 0) | 
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| 33 |                 if(it->first!=0){ | 
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| 34 |                         Player* pl = State::getPlayer(); | 
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| 35 |                         if( pl!=NULL && pl->getPlayable()!=NULL ) | 
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| 36 |                                 enemyList->push_back(pl->getPlayable()); | 
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| 37 |                 } | 
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| 38 |  | 
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| 39 |                 //find other enemys for this team | 
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| 40 |                 for(ObjectList<NPC2>::const_iterator npc = NPC2::objectList().begin(); npc != NPC2::objectList().end(); ++npc) | 
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| 41 |                         if((*npc)->getTeam() != it->first)enemyList->push_back(*npc); | 
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| 42 |  | 
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| 43 |                 //process the team | 
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| 44 |                 it->second->setEnemyList(enemyList); | 
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| 45 |                 it->second->process(dt); | 
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| 46 |                 enemyList->clear(); | 
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| 47 |         } | 
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| 48 |  | 
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| 49 |         delete enemyList; | 
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| 50 | } | 
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| 51 |  | 
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| 52 | void AIEngine::addAI(int teamNumber, int swarmNumber, WorldEntity* npc, float maxSpeed, float attackDistance) | 
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| 53 | { | 
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| 54 |         std::pair<std::map<int,AITeam*>::iterator,bool> p; | 
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| 55 |         AITeam* newTeam=new AITeam(); | 
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| 56 |         p=teams.insert(std::make_pair(teamNumber,newTeam)); | 
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| 57 |         if(!p.second)delete newTeam; | 
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| 58 |         p.first->second->addAI(swarmNumber, npc, maxSpeed, attackDistance); | 
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| 59 | } | 
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| 60 |  | 
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| 61 | void AIEngine::removeAI(int teamNumber, int swarmNumber, WorldEntity* npc) | 
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| 62 | { | 
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| 63 |         std::map<int,AITeam*>::iterator it = teams.find(teamNumber); | 
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| 64 |         if(it==teams.end())return; | 
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| 65 |         it->second->removeAI(swarmNumber,npc); | 
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| 66 |         if(it->second->getTeamSize()==0){ | 
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| 67 |                 delete it->second; | 
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| 68 |                 teams.erase(it); | 
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| 69 |         } | 
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| 70 | } | 
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| 71 |  | 
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