| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI |
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| 17 | |
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| 18 | #include "glgui_handler.h" |
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| 19 | #include "event_handler.h" |
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| 20 | #include "key_names.h" |
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| 21 | |
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| 22 | #include "glgui_mainwidget.h" |
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| 23 | #include "glgui_cursor.h" |
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| 24 | |
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| 25 | #include "loading/resource_manager.h" |
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| 26 | |
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| 27 | #include <cassert> |
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| 28 | |
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| 29 | #include "debug.h" |
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| 30 | |
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| 31 | |
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| 32 | /// TAKE THIS OUT OF HERE. |
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| 33 | #include "graphics_engine.h" |
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| 34 | |
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| 35 | namespace OrxGui |
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| 36 | { |
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| 37 | ObjectListDefinition(GLGuiHandler); |
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| 38 | /** |
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| 39 | * standard constructor |
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| 40 | */ |
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| 41 | GLGuiHandler::GLGuiHandler () |
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| 42 | { |
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| 43 | this->registerObject(this, GLGuiHandler::_objectList); |
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| 44 | this->setName("GLGuiHandler"); |
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| 45 | |
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| 46 | this->_resolution = Vector2D(GraphicsEngine::getInstance()->getResolutionX(), GraphicsEngine::getInstance()->getResolutionY()); |
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| 47 | |
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| 48 | EventHandler::getInstance()->withUNICODE(ES_MENU, true ); |
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| 49 | |
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| 50 | this->_cursor = NULL; |
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| 51 | for (unsigned int i = 0; i < EV_NUMBER; i++) |
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| 52 | { |
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| 53 | this->subscribeEvent(ES_GAME, i); |
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| 54 | this->subscribeEvent(ES_GAME_MENU, i); |
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| 55 | this->subscribeEvent(ES_MENU, i); |
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| 56 | } |
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| 57 | } |
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| 58 | |
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| 59 | /** |
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| 60 | * the singleton reference to this class |
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| 61 | */ |
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| 62 | GLGuiHandler* GLGuiHandler::singletonRef = NULL; |
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| 63 | |
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| 64 | /** |
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| 65 | @brief standard deconstructor |
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| 66 | */ |
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| 67 | GLGuiHandler::~GLGuiHandler () |
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| 68 | { |
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| 69 | GLGuiHandler::singletonRef = NULL; |
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| 70 | } |
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| 71 | |
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| 72 | void GLGuiHandler::activateCursor() |
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| 73 | { |
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| 74 | if (this->_cursor == NULL) |
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| 75 | this->_cursor = new GLGuiCursor(); |
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| 76 | this->_cursor->show(); |
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| 77 | this->_cursor->setMaxBorders(Vector2D(GraphicsEngine::getInstance()->getResolutionX(), GraphicsEngine::getInstance()->getResolutionY())); |
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| 78 | |
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| 79 | _cursor->loadTextureSequence(Resources::ResourceManager::getInstance()->mainGlobalPath().name() + "/" + "maps/reap_mouse/reap_mouse_##.png", 1, 49); |
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| 80 | |
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| 81 | } |
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| 82 | |
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| 83 | void GLGuiHandler::deactivateCursor(bool deleteCursor) |
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| 84 | { |
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| 85 | if (this->_cursor) |
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| 86 | { |
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| 87 | if (deleteCursor) |
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| 88 | delete this->_cursor; |
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| 89 | this->_cursor = NULL; |
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| 90 | } |
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| 91 | } |
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| 92 | |
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| 93 | const Vector2D& GLGuiHandler::resolution() |
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| 94 | { |
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| 95 | if (this->_resolution == Vector2D::nullVector()) |
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| 96 | this->_resolution = Vector2D(GraphicsEngine::getInstance()->getResolutionX(), GraphicsEngine::getInstance()->getResolutionY()); |
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| 97 | return _resolution; |
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| 98 | } |
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| 99 | |
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| 100 | |
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| 101 | void GLGuiHandler::activate() |
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| 102 | { |
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| 103 | //EventHandler::getInstance()->pushState(ES_MENU); |
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| 104 | |
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| 105 | |
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| 106 | |
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| 107 | } |
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| 108 | |
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| 109 | void GLGuiHandler::deactivate() |
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| 110 | { |
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| 111 | //EventHandler::getInstance()->popState(); |
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| 112 | |
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| 113 | |
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| 114 | } |
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| 115 | |
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| 116 | void GLGuiHandler::selectNext() |
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| 117 | { |
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| 118 | // retrieve Objects. |
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| 119 | ObjectList<GLGuiWidget>::const_iterator it, currentIt; |
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| 120 | currentIt = GLGuiWidget::objectList().end(); |
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| 121 | |
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| 122 | if (GLGuiWidget::selected() != NULL) |
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| 123 | { |
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| 124 | it = std::find(GLGuiWidget::objectList().begin(), GLGuiWidget::objectList().end(), GLGuiWidget::selected()); |
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| 125 | if (it != GLGuiWidget::objectList().end()) |
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| 126 | { |
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| 127 | currentIt = it; |
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| 128 | it++; |
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| 129 | } |
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| 130 | } |
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| 131 | else |
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| 132 | { |
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| 133 | it = GLGuiWidget::objectList().begin(); |
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| 134 | } |
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| 135 | |
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| 136 | bool cycledOnce = false; |
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| 137 | |
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| 138 | for (; it != currentIt; ++it) |
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| 139 | { |
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| 140 | if (it == GLGuiWidget::objectList().end() && !cycledOnce) |
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| 141 | { |
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| 142 | it = GLGuiWidget::objectList().begin(); |
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| 143 | cycledOnce = true; |
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| 144 | } |
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| 145 | |
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| 146 | if ((*it)->selectable() && (*it)->isVisible()) |
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| 147 | { |
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| 148 | (*it)->select(); |
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| 149 | return; |
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| 150 | } |
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| 151 | } |
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| 152 | |
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| 153 | } |
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| 154 | |
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| 155 | void GLGuiHandler::selectPrevious() |
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| 156 | { |
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| 157 | ObjectList<GLGuiWidget>::const_iterator it, currentIt; |
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| 158 | currentIt = GLGuiWidget::objectList().begin(); |
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| 159 | |
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| 160 | if (GLGuiWidget::selected() != NULL) |
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| 161 | { |
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| 162 | it = std::find(GLGuiWidget::objectList().begin(), GLGuiWidget::objectList().end(), GLGuiWidget::selected()); |
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| 163 | if (it != GLGuiWidget::objectList().end()) |
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| 164 | { |
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| 165 | currentIt = it; |
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| 166 | it--; |
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| 167 | } |
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| 168 | } |
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| 169 | else |
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| 170 | { |
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| 171 | it = GLGuiWidget::objectList().end(); |
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| 172 | } |
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| 173 | |
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| 174 | bool cycledOnce = false; |
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| 175 | |
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| 176 | for (; it != currentIt; --it) |
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| 177 | { |
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| 178 | if (it == GLGuiWidget::objectList().end() && !cycledOnce) |
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| 179 | { |
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| 180 | --it ; |
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| 181 | cycledOnce = true; |
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| 182 | } |
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| 183 | |
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| 184 | if ((*it)->selectable() && (*it)->isVisible()) |
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| 185 | { |
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| 186 | (*it)->select(); |
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| 187 | return; |
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| 188 | } |
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| 189 | } |
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| 190 | |
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| 191 | } |
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| 192 | |
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| 193 | |
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| 194 | |
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| 195 | void GLGuiHandler::process(const Event &event) |
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| 196 | { |
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| 197 | switch (event.type) |
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| 198 | { |
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| 199 | case EV_MOUSE_MOTION: |
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| 200 | this->checkFocus(); |
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| 201 | break; |
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| 202 | |
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| 203 | case EV_MOUSE_BUTTON_LEFT: |
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| 204 | if (GLGuiWidget::mouseFocused() != NULL && event.bPressed) |
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| 205 | { |
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| 206 | // if clickable select the Widget. |
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| 207 | if (GLGuiWidget::mouseFocused()->clickable()) |
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| 208 | { |
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| 209 | Vector2D cursorPos = (this->_cursor != NULL) ? this->_cursor->getAbsCoor2D() : Vector2D(event.x, event.y); |
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| 210 | GLGuiWidget::mouseFocused()->select(); |
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| 211 | GLGuiWidget::mouseFocused()->click(cursorPos - GLGuiWidget::mouseFocused()->getAbsCoor2D()); |
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| 212 | } |
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| 213 | } |
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| 214 | else if (GLGuiWidget::selected() != NULL && !event.bPressed) |
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| 215 | { |
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| 216 | if (GLGuiWidget::selected()->clickable()) |
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| 217 | { |
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| 218 | Vector2D cursorPos = (this->_cursor != NULL) ? this->_cursor->getAbsCoor2D() : Vector2D(event.x, event.y); |
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| 219 | GLGuiWidget::selected()->release(cursorPos - GLGuiWidget::selected()->getAbsCoor2D()); |
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| 220 | } |
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| 221 | } |
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| 222 | |
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| 223 | break; |
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| 224 | case EV_LEAVE_STATE: |
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| 225 | if (GLGuiWidget::selected() != NULL) |
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| 226 | GLGuiWidget::selected()->unselect(); |
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| 227 | |
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| 228 | if (GLGuiWidget::mouseFocused() != NULL) |
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| 229 | GLGuiWidget::mouseFocused()->breakMouseFocus(); |
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| 230 | break; |
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| 231 | |
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| 232 | case EV_VIDEO_RESIZE: |
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| 233 | if (this->_cursor != NULL) |
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| 234 | this->_cursor->setMaxBorders(Vector2D(event.resize.w, event.resize.h)); |
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| 235 | this->_resolution = Vector2D(event.resize.w, event.resize.h); |
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| 236 | break; |
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| 237 | |
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| 238 | case SDLK_TAB: |
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| 239 | if (event.bPressed) |
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| 240 | { |
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| 241 | if (EventHandler::getInstance()->isPressed(SDLK_LSHIFT) || EventHandler::getInstance()->isPressed(SDLK_RSHIFT)) |
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| 242 | this->selectPrevious(); |
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| 243 | else |
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| 244 | this->selectNext(); |
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| 245 | } |
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| 246 | break; |
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| 247 | } |
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| 248 | |
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| 249 | |
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| 250 | // Send the Event to the Widget below. |
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| 251 | if (GLGuiWidget::selected() != NULL) |
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| 252 | { |
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| 253 | GLGuiWidget::selected()->processEvent(event); |
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| 254 | } |
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| 255 | |
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| 256 | |
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| 257 | |
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| 258 | } |
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| 259 | |
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| 260 | |
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| 261 | const Vector2D& GLGuiHandler::cursorPositionOverFocusedWidget() const |
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| 262 | { |
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| 263 | return (this->_cursor != NULL) ? this->_cursor->getAbsCoor2D() : Vector2D::nullVector(); |
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| 264 | } |
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| 265 | |
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| 266 | const Vector2D& GLGuiHandler::cursorPositionAbs() const |
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| 267 | { |
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| 268 | if (this->_cursor) |
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| 269 | return this->_cursor->getAbsCoor2D(); |
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| 270 | else |
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| 271 | return Vector2D::nullVector(); |
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| 272 | } |
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| 273 | |
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| 274 | Vector2D GLGuiHandler::cursorPositionRel(const GLGuiWidget* const widget) const |
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| 275 | { |
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| 276 | assert (widget != NULL); |
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| 277 | if (this->_cursor) |
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| 278 | return this->_cursor->getAbsCoor2D() - widget->getAbsCoor2D(); |
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| 279 | else |
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| 280 | return Vector2D::nullVector(); |
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| 281 | } |
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| 282 | |
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| 283 | |
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| 284 | void GLGuiHandler::checkFocus() |
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| 285 | { |
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| 286 | // CHECK THE COLLISIONS. |
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| 287 | if (this->_cursor != NULL) |
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| 288 | { |
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| 289 | for (ObjectList<GLGuiWidget>::const_iterator it = GLGuiWidget::objectList().begin(); |
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| 290 | it != GLGuiWidget::objectList().end(); |
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| 291 | it++) |
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| 292 | { |
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| 293 | GLGuiWidget* widget = (*it); |
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| 294 | |
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| 295 | if (widget->isVisible() && |
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| 296 | widget->focusable() && |
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| 297 | widget->focusOverWidget(this->_cursor)) |
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| 298 | { |
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| 299 | // receiving Focus |
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| 300 | if (GLGuiWidget::mouseFocused() != widget) |
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| 301 | { |
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| 302 | widget->giveMouseFocus(); |
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| 303 | } |
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| 304 | return ; |
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| 305 | } |
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| 306 | } |
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| 307 | if (GLGuiWidget::mouseFocused() != NULL) |
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| 308 | GLGuiWidget::mouseFocused()->breakMouseFocus(); |
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| 309 | } |
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| 310 | } |
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| 311 | |
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| 312 | void GLGuiHandler::draw() |
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| 313 | { |
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| 314 | // GLGuiMainWidget::getInstance()->draw2D(E2D_LAYER_TOP); |
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| 315 | } |
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| 316 | |
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| 317 | |
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| 318 | void GLGuiHandler::tick(float dt) |
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| 319 | { |
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| 320 | // do not change if we already clicked into a Widget. |
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| 321 | // if (GLGuiWidget::selected() != NULL && GLGuiWidget::selected()->pushed()) |
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| 322 | // return ; |
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| 323 | |
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| 324 | this->checkFocus(); |
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| 325 | } |
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| 326 | } |
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