| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: Patrick Boenzli |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS |
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| 17 | |
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| 18 | #include "particle_emitter.h" |
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| 19 | |
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| 20 | #include "particle_system.h" |
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| 21 | |
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| 22 | #include "util/loading/load_param.h" |
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| 23 | #include "debug.h" |
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| 24 | |
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| 25 | ObjectListDefinition(ParticleEmitter); |
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| 26 | |
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| 27 | /** |
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| 28 | * standard constructor |
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| 29 | */ |
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| 30 | ParticleEmitter::ParticleEmitter(float emissionRate, float velocity, float angle) |
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| 31 | { |
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| 32 | this->registerObject(this, ParticleEmitter::_objectList); |
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| 33 | |
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| 34 | this->system = NULL; |
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| 35 | |
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| 36 | this->setInheritSpeed(PARTICLE_EMITTER_DEFAULT_INHERIT_SPEED); |
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| 37 | this->setEmissionMomentum(0); |
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| 38 | this->setSpread(angle); |
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| 39 | this->setEmissionRate(emissionRate); |
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| 40 | this->setEmissionVelocity(velocity); |
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| 41 | |
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| 42 | this->saveTime = 0.0; |
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| 43 | } |
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| 44 | |
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| 45 | /** |
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| 46 | * standard destructor |
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| 47 | |
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| 48 | removes the EmitterSystem from the ParticleEngine |
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| 49 | */ |
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| 50 | ParticleEmitter::~ParticleEmitter () |
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| 51 | { |
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| 52 | this->setSystem(NULL); |
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| 53 | } |
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| 54 | |
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| 55 | /** |
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| 56 | * loads a ParticleEmitter from a XML-element |
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| 57 | * @param root the XML-element to load from |
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| 58 | */ |
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| 59 | void ParticleEmitter::loadParams(const TiXmlElement* root) |
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| 60 | { |
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| 61 | PNode::loadParams(root); |
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| 62 | |
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| 63 | LoadParam(root, "rate", this, ParticleEmitter, setEmissionRate) |
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| 64 | .describe("How many particles should be emittet from this emitter"); |
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| 65 | |
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| 66 | LoadParam(root, "inherit-speed", this, ParticleEmitter, setInheritSpeed) |
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| 67 | .describe("the extent, the speed of the emitter has on the particles"); |
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| 68 | |
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| 69 | LoadParam(root, "emission-velocity", this, ParticleEmitter, setEmissionVelocity) |
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| 70 | .describe("How fast the particles are emittet (their initial speed)"); |
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| 71 | |
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| 72 | LoadParam(root, "emission-momentum", this, ParticleEmitter, setEmissionMomentum) |
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| 73 | .describe("How fast the particles rotation is at emissiontime (their initial momentum)"); |
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| 74 | |
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| 75 | LoadParam(root, "spread", this, ParticleEmitter, setSpread) |
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| 76 | .describe("The angle the particles are emitted from (angle, deviation)"); |
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| 77 | } |
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| 78 | |
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| 79 | void ParticleEmitter::setSystem(ParticleSystem* system) |
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| 80 | { |
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| 81 | if (system != NULL) |
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| 82 | system->addEmitter(this); |
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| 83 | else if (this->system != NULL) |
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| 84 | this->system->removeEmitter(this); |
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| 85 | } |
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| 86 | |
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| 87 | /** |
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| 88 | * this start the emitter |
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| 89 | */ |
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| 90 | void ParticleEmitter::start() {} |
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| 91 | |
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| 92 | |
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| 93 | /** |
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| 94 | * this stops the emitter |
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| 95 | */ |
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| 96 | void ParticleEmitter::stop() {} |
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| 97 | |
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| 98 | |
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| 99 | /** |
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| 100 | * set the emission rate |
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| 101 | * @param emissionRate: sets the number of particles emitted per second |
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| 102 | |
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| 103 | if you want to change the value of this variable during emission time (to make it more dynamic) |
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| 104 | you may want to use the animation class |
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| 105 | */ |
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| 106 | void ParticleEmitter::setEmissionRate(float emissionRate) |
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| 107 | { |
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| 108 | if (emissionRate > 0.0) |
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| 109 | this->emissionRate = emissionRate; |
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| 110 | else |
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| 111 | this->emissionRate = 0.0; |
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| 112 | } |
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| 113 | |
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| 114 | /** |
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| 115 | * how much of the speed from the ParticleEmitter should flow onto the ParticleSystem |
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| 116 | * @param value a Value between zero and one |
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| 117 | |
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| 118 | if you want to change the value of this variable during emission time (to make it more dynamic) |
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| 119 | you may want to use the animation class |
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| 120 | */ |
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| 121 | void ParticleEmitter::setInheritSpeed(float value) |
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| 122 | { |
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| 123 | if (unlikely(value > 1.0)) |
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| 124 | this->inheritSpeed = 1; |
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| 125 | else if (unlikely(value < 0.0)) |
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| 126 | this->inheritSpeed = 0; |
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| 127 | else |
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| 128 | this->inheritSpeed = value; |
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| 129 | } |
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| 130 | |
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| 131 | /** |
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| 132 | * set the angle of the emitter |
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| 133 | * @param angle around the direction in which there are particles to be emitted |
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| 134 | * @param randomAngle A random spread-angle, the +- randomness of this option |
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| 135 | |
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| 136 | if you want to change the value of this variable during emission time (to make it more dynamic) |
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| 137 | you may want to use the animation class |
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| 138 | */ |
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| 139 | void ParticleEmitter::setSpread(float angle, float randomAngle) |
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| 140 | { |
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| 141 | this->angle = angle; |
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| 142 | this->randomAngle = randomAngle; |
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| 143 | } |
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| 144 | |
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| 145 | /** |
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| 146 | * sets the initial velocity of all particles emitted |
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| 147 | * @param velocity The starting velocity of the emitted particles |
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| 148 | * @param randomVelocity A random starting velocity, the +- randomness of this option |
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| 149 | |
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| 150 | if you want to change the value of this variable during emission time (to make it more dynamic) |
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| 151 | you may want to use the animation class |
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| 152 | */ |
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| 153 | void ParticleEmitter::setEmissionVelocity(float velocity, float randomVelocity) |
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| 154 | { |
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| 155 | this->velocity = velocity; |
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| 156 | this->randomVelocity = randomVelocity; |
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| 157 | } |
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| 158 | |
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| 159 | /** |
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| 160 | * sets the initial Momentum of all particles emitted |
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| 161 | * @param momentum the new Momentum (just a float for being not too complicated). |
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| 162 | * @param randomMomentum variation from the given value. |
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| 163 | */ |
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| 164 | void ParticleEmitter::setEmissionMomentum(float momentum, float randomMomentum) |
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| 165 | { |
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| 166 | this->momentum = momentum; |
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| 167 | this->momentumRandom = randomMomentum; |
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| 168 | } |
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| 169 | |
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| 170 | /** |
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| 171 | * this set the time to life of a particle, after which it will die |
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| 172 | * @param dt: the time to live in seconds |
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| 173 | * @param system: the system into which to emitt |
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| 174 | |
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| 175 | if you want to change the value of this variable during emission time (to make it more dynamic) |
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| 176 | you may want to use the animation class |
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| 177 | */ |
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| 178 | void ParticleEmitter::tick(float dt) |
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| 179 | { |
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| 180 | assert (this->system != NULL); |
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| 181 | if (likely(dt > 0.0 && this->emissionRate > 0.0)) |
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| 182 | { |
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| 183 | // saving the time (particles only partly emitted in this timestep) |
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| 184 | float count = (dt+this->saveTime) * this->emissionRate; |
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| 185 | this->saveTime = modff(count, &count) / this->emissionRate; |
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| 186 | PRINTF(5)("emitting %f particles, saving %f seconds for the next timestep\n", count, this->saveTime); |
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| 187 | if (count + this->system->getCount() > this->system->getMaxCount()) |
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| 188 | count = this->system->getMaxCount() - this->system->getCount(); |
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| 189 | if (likely(count > 0.0f)) |
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| 190 | this->emitParticles((unsigned int)count); |
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| 191 | } |
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| 192 | } |
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| 193 | |
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| 194 | /** |
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| 195 | * outputs some nice debug information |
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| 196 | */ |
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| 197 | void ParticleEmitter::debug() const |
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| 198 | { |
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| 199 | PRINT(0)(" ParticleEmitter %s::%s\n", this->getClassCName(), this->getCName()); |
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| 200 | PRINT(0)(" EmissionRate: %f, Speed: %f, SpreadAngle: %f\n", this->getEmissionRate(), this->getEmissionVelocity(), this->getSpread()); |
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| 201 | } |
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