source:
orxonox.OLD/branches/terrain/src/world_entities/npcs/npc_test.h
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  9305
        
        | Last change on this file since 9305 was 6981, checked in by bensch, 20 years ago | |
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| File size: 337 bytes | |
| Line | |
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| 1 | |
| 2 | #ifndef _NPC22_H | 
| 3 | #define _NPC2_H | 
| 4 | |
| 5 | #include "npc.h" | 
| 6 | |
| 7 | class AI; | 
| 8 | class Shader; | 
| 9 | |
| 10 | class NPC2 : public NPC { | 
| 11 | |
| 12 | public: | 
| 13 | NPC2 (); | 
| 14 | virtual ~NPC2 (); | 
| 15 | |
| 16 | |
| 17 | void addAI(AI* ai); | 
| 18 | |
| 19 | virtual void tick(float dt); | 
| 20 | virtual void draw() const; | 
| 21 | |
| 22 | private: | 
| 23 | Vector randomRotAxis; | 
| 24 | Shader* shader; | 
| 25 | GLUquadricObj* obj; | 
| 26 | |
| 27 | }; | 
| 28 | |
| 29 | #endif /* _NPC2_H */ | 
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