| [4832] | 1 | /* | 
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| [2068] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 |    ### File Specific: | 
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| [2080] | 12 |    main-programmer: Christian Meyer | 
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| [6424] | 13 |    co-programmer: Benjamin Grauer | 
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| [2068] | 14 | */ | 
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| [5357] | 15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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| [2068] | 16 |  | 
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 | 17 | #include "camera.h" | 
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| [7868] | 18 | #include "key_mapper.h" | 
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| [3608] | 19 |  | 
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| [2096] | 20 | /** | 
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| [4836] | 21 |  *  creates a Camera | 
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| [2096] | 22 | */ | 
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| [4746] | 23 | Camera::Camera() | 
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| [2068] | 24 | { | 
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| [4320] | 25 |   this->setClassID(CL_CAMERA, "Camera"); | 
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| [4987] | 26 |   this->setName("camera"); | 
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| [3635] | 27 |   this->target = new CameraTarget(); | 
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| [3636] | 28 |  | 
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| [7868] | 29 |   this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW0); | 
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 | 30 |   this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW1); | 
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 | 31 |   this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW2); | 
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 | 32 |   this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW3); | 
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 | 33 |   this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW4); | 
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 | 34 |   this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW5); | 
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| [4414] | 35 |  | 
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| [8548] | 36 |   this->setFovy(60.0); | 
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| [3636] | 37 |   this->setAspectRatio(1.2f); | 
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| [8548] | 38 |   this->setClipRegion( .1, 80.0f ); | 
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| [3641] | 39 |  | 
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| [7347] | 40 |   this->setViewMode(Camera::ViewNormal); | 
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| [4987] | 41 |  | 
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| [5004] | 42 |   this->setParentMode(PNODE_ALL); | 
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| [2068] | 43 | } | 
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 | 44 |  | 
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| [2096] | 45 | /** | 
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| [4836] | 46 |  *  default destructor | 
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| [2096] | 47 | */ | 
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| [4746] | 48 | Camera::~Camera() | 
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| [6424] | 49 | {} | 
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| [3543] | 50 |  | 
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 | 51 | /** | 
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| [4836] | 52 |  *  focuses the Camera onto a Target | 
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 | 53 |  * @param target the new PNode the Camera should look at. | 
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| [2096] | 54 | */ | 
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| [3635] | 55 | void Camera::lookAt(PNode* target) | 
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| [2068] | 56 | { | 
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| [3635] | 57 |   this->target->setParent(target); | 
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| [2068] | 58 | } | 
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 | 59 |  | 
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| [3638] | 60 | /** | 
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| [4836] | 61 |  * @returns The PNode of the Target (from there you can get position and so on | 
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| [3638] | 62 | */ | 
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| [7014] | 63 | PNode* Camera::getTargetNode() const | 
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| [2068] | 64 | { | 
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| [3635] | 65 |   return (PNode*)this->target; | 
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| [2068] | 66 | } | 
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 | 67 |  | 
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| [2096] | 68 | /** | 
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| [4836] | 69 |  *  sets a new AspectRatio | 
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 | 70 |  * @param aspectRatio the new aspect ratio to set (width / height) | 
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| [3636] | 71 | */ | 
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 | 72 | void Camera::setAspectRatio(float aspectRatio) | 
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 | 73 | { | 
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 | 74 |   this->aspectRatio = aspectRatio; | 
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 | 75 | } | 
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 | 76 |  | 
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 | 77 | /** | 
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| [4992] | 78 |  * Sets a new clipping region | 
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 | 79 |  * @param nearClip The near clip plane | 
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 | 80 |  * @param farClip The far clip plane | 
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| [3636] | 81 | */ | 
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 | 82 | void Camera::setClipRegion(float nearClip, float farClip) | 
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 | 83 | { | 
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 | 84 |   this->nearClip = nearClip; | 
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 | 85 |   this->farClip = farClip; | 
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 | 86 | } | 
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 | 87 |  | 
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| [4490] | 88 | /** | 
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| [4836] | 89 |  *  sets the new VideoMode and initializes iteration to it. | 
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 | 90 |  * @param mode the mode to change to. | 
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| [4490] | 91 | */ | 
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| [3639] | 92 | void Camera::setViewMode(ViewMode mode) | 
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 | 93 | { | 
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| [6034] | 94 |   currentMode = mode; | 
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| [3639] | 95 |   switch (mode) | 
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| [6424] | 96 |   { | 
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| [3639] | 97 |     default: | 
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| [7347] | 98 |     case Camera::ViewNormal: | 
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| [3639] | 99 |       this->toFovy = 60.0; | 
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| [4992] | 100 |       this->setRelCoorSoft(-10, 5, 0); | 
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 | 101 |       this->target->setRelCoorSoft(0,0,0); | 
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| [3639] | 102 |       break; | 
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| [7347] | 103 |     case Camera::ViewBehind: | 
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| [3639] | 104 |       break; | 
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| [7347] | 105 |     case Camera::ViewFront: | 
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| [4992] | 106 |       this->toFovy = 120.0; | 
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| [6424] | 107 |       this->setRelCoorSoft(4, 0, 0, 5); | 
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 | 108 |       this->target->setRelCoorSoft(Vector(10,0,0), 5); | 
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| [3639] | 109 |       break; | 
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| [7347] | 110 |     case Camera::ViewLeft: | 
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| [3639] | 111 |       this->toFovy = 90; | 
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| [4992] | 112 |       this->setRelCoorSoft(0, 1, -10, .5); | 
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 | 113 |       this->target->setRelCoorSoft(0,0,0); | 
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| [3639] | 114 |       break; | 
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| [7347] | 115 |     case Camera::ViewRight: | 
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| [3639] | 116 |       this->toFovy = 90; | 
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| [4987] | 117 |       this->setRelCoorSoft(Vector(0, 1, 10)); | 
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| [4992] | 118 |       this->target->setRelCoorSoft(0,0,0); | 
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| [3639] | 119 |       break; | 
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| [7347] | 120 |     case Camera::ViewTop: | 
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| [3643] | 121 |       this->toFovy= 120; | 
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| [5751] | 122 |       this->setRelCoorSoft(Vector(30, 50, 0)); | 
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 | 123 |       this->target->setRelCoorSoft(35,0,0); | 
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| [6424] | 124 |   } | 
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| [3639] | 125 | } | 
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 | 126 |  | 
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 | 127 |  | 
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| [3636] | 128 | /** | 
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| [4836] | 129 |  *  Updates the position of the camera. | 
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 | 130 |  * @param dt: The time that elapsed. | 
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| [3639] | 131 | */ | 
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 | 132 | void Camera::tick(float dt) | 
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 | 133 | { | 
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| [7009] | 134 |   //update frustum plane | 
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| [7014] | 135 |   this->viewVector = (this->target->getAbsCoor() - this->getAbsCoor()).getNormalized(); | 
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 | 136 |   this->frustumPlane = Plane(this->viewVector, this->getAbsCoor() + this->viewVector * 0.1); | 
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| [7009] | 137 |  | 
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 | 138 |   this->upVector =  this->getAbsDirV(); | 
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 | 139 |  | 
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 | 140 |  | 
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| [7173] | 141 |   float tmpFovy = (this->toFovy - this->fovy); | 
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| [6034] | 142 |   if (tmpFovy > 0.01) | 
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| [5354] | 143 |     this->fovy += tmpFovy * fabsf(dt); | 
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| [3639] | 144 | } | 
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 | 145 |  | 
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 | 146 |  | 
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 | 147 | /** | 
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| [4836] | 148 |  *  initialize rendering perspective according to this camera | 
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| [6772] | 149 |  * | 
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 | 150 |  * This is called immediately before the rendering cycle starts, it sets all global | 
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 | 151 |  * rendering options as well as the GL_PROJECTION matrix according to the camera. | 
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 | 152 |  */ | 
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| [2068] | 153 | void Camera::apply () | 
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 | 154 | { | 
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| [3636] | 155 |   // switching to Projection Matrix | 
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| [2551] | 156 |   glMatrixMode (GL_PROJECTION); | 
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| [2112] | 157 |   glLoadIdentity (); | 
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| [3635] | 158 |  | 
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| [3636] | 159 |   gluPerspective(this->fovy, | 
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| [4832] | 160 |                  this->aspectRatio, | 
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 | 161 |                  this->nearClip, | 
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 | 162 |                  this->farClip); | 
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| [6778] | 163 |  | 
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 | 164 |  | 
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 | 165 |     // setting up the perspective | 
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| [3636] | 166 |   // speed-up feature | 
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| [7108] | 167 |   glMatrixMode (GL_MODELVIEW); | 
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 | 168 |   glLoadIdentity(); | 
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 | 169 |  | 
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 | 170 |  | 
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 | 171 | } | 
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 | 172 |  | 
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 | 173 | void Camera::project() | 
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 | 174 | { | 
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| [3635] | 175 |   Vector cameraPosition = this->getAbsCoor(); | 
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 | 176 |   Vector targetPosition = this->target->getAbsCoor(); | 
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| [2551] | 177 |  | 
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| [7108] | 178 |        // Setting the Camera Eye, lookAt and up Vectors | 
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| [7009] | 179 |   gluLookAt(cameraPosition.x, cameraPosition.y, cameraPosition.z, | 
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| [6965] | 180 |             targetPosition.x, targetPosition.y, targetPosition.z, | 
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| [7009] | 181 |             this->upVector.x, this->upVector.y, this->upVector.z); | 
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| [7108] | 182 | } | 
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| [3636] | 183 |  | 
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| [6965] | 184 |  | 
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| [4490] | 185 | /** | 
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| [4836] | 186 |  *  processes an event | 
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 | 187 |  * @param event: the event to process | 
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| [4490] | 188 | */ | 
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| [4414] | 189 | void Camera::process(const Event &event) | 
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 | 190 | { | 
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 | 191 |   if( event.type == KeyMapper::PEV_VIEW0) | 
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| [6424] | 192 |   { | 
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| [7347] | 193 |     this->setViewMode(Camera::ViewNormal); | 
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| [6424] | 194 |   } | 
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| [4414] | 195 |   else if( event.type == KeyMapper::PEV_VIEW1) | 
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| [6424] | 196 |   { | 
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| [7347] | 197 |     this->setViewMode(Camera::ViewBehind); | 
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| [6424] | 198 |   } | 
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| [4414] | 199 |   else if( event.type == KeyMapper::PEV_VIEW2) | 
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| [6424] | 200 |   { | 
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| [7347] | 201 |     this->setViewMode(Camera::ViewFront); | 
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| [6424] | 202 |   } | 
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| [4414] | 203 |   else if( event.type == KeyMapper::PEV_VIEW3) | 
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| [6424] | 204 |   { | 
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| [7347] | 205 |     this->setViewMode(Camera::ViewLeft); | 
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| [6424] | 206 |   } | 
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| [4414] | 207 |   else if( event.type == KeyMapper::PEV_VIEW4) | 
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| [6424] | 208 |   { | 
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| [7347] | 209 |     this->setViewMode(Camera::ViewRight); | 
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| [6424] | 210 |   } | 
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| [4414] | 211 |   else if( event.type == KeyMapper::PEV_VIEW5) | 
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| [6424] | 212 |   { | 
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| [7347] | 213 |     this->setViewMode(Camera::ViewTop); | 
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| [6424] | 214 |   } | 
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| [4414] | 215 | } | 
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| [3365] | 216 |  | 
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| [4414] | 217 |  | 
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| [3635] | 218 | /////////////////// | 
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 | 219 | // CAMERA-TARGET // | 
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 | 220 | /////////////////// | 
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| [2636] | 221 |  | 
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 | 222 |  | 
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| [3635] | 223 | CameraTarget::CameraTarget() | 
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| [2636] | 224 | { | 
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| [4320] | 225 |   this->setClassID(CL_CAMERA_TARGET, "CameraTarget"); | 
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| [6424] | 226 |   //  this->setParentMode(PNODE_MOVEMENT); | 
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| [2636] | 227 | } | 
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| [3213] | 228 |  | 
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