| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 | main-programmer: Benjamin Grauer | 
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| 13 | co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ | 
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| 17 |  | 
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| 18 | #include "hud.h" | 
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| 19 |  | 
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| 20 | #include "state.h" | 
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| 21 | #include "debug.h" | 
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| 22 |  | 
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| 23 | #include "world_entities/weapons/weapon_manager.h" | 
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| 24 | #include "glgui_widget.h" | 
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| 25 |  | 
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| 26 | #include "glgui_inputline.h" | 
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| 27 | #include "specials/glgui_notifier.h" | 
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| 28 | #include "elements/glgui_radar.h" | 
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| 29 |  | 
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| 30 |  | 
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| 31 |  | 
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| 32 | /// HACK | 
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| 33 | #include "player.h" | 
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| 34 | #include "playable.h" | 
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| 35 |  | 
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| 36 | ObjectListDefinition(Hud); | 
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| 37 | /** | 
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| 38 | * standard constructor | 
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| 39 | * @todo this constructor is not jet implemented - do it | 
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| 40 | */ | 
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| 41 | Hud::Hud () | 
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| 42 | { | 
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| 43 | this->registerObject(this, Hud::_objectList); | 
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| 44 |  | 
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| 45 | //this->setSize2D( | 
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| 46 | this->weaponManager = NULL; | 
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| 47 | this->energyWidget = NULL; | 
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| 48 | this->shieldWidget = NULL; | 
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| 49 | this->armorWidget = NULL; | 
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| 50 | this->resX = 1; | 
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| 51 | this->resY = 1; | 
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| 52 |  | 
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| 53 | this->inputLine = new OrxGui::GLGuiInputLine(); | 
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| 54 | this->inputLine->setParent2D(this); | 
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| 55 | this->notifier = new OrxGui::GLGuiNotifier(); | 
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| 56 | this->notifier->setParent2D(this); | 
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| 57 | notifier->setAbsCoor2D(100,100); | 
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| 58 |  | 
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| 59 | this->_radar = new OrxGui::GLGuiRadar(); | 
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| 60 |  | 
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| 61 | this->subscribeEvent(ES_ALL, EV_VIDEO_RESIZE); | 
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| 62 | this->subscribeEvent(ES_ALL, SDLK_TAB); | 
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| 63 |  | 
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| 64 |  | 
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| 65 | } | 
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| 66 |  | 
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| 67 |  | 
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| 68 | /** | 
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| 69 | * standard deconstructor | 
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| 70 | */ | 
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| 71 | Hud::~Hud () | 
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| 72 | { | 
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| 73 | delete this->inputLine; | 
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| 74 | delete this->notifier; | 
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| 75 |  | 
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| 76 | delete this->_radar; | 
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| 77 | // delete what has to be deleted here | 
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| 78 | } | 
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| 79 |  | 
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| 80 |  | 
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| 81 | void Hud::loadParams(const TiXmlElement* root) | 
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| 82 | { | 
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| 83 | Element2D::loadParams(root); | 
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| 84 | } | 
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| 85 |  | 
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| 86 | void Hud::notifyUser(const std::string& message) | 
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| 87 | { | 
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| 88 | this->notifier->pushNotifyMessage(message); | 
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| 89 | } | 
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| 90 |  | 
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| 91 | void Hud::setBackGround() | 
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| 92 | {} | 
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| 93 |  | 
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| 94 | void Hud::setEnergyWidget(OrxGui::GLGuiWidget* widget) | 
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| 95 | { | 
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| 96 | // decopple old widget | 
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| 97 | if (this->energyWidget != NULL) | 
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| 98 | { | 
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| 99 | this->energyWidget->hide(); | 
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| 100 | } | 
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| 101 |  | 
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| 102 | this->energyWidget = widget; | 
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| 103 | if (this->energyWidget != NULL) | 
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| 104 | { | 
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| 105 | this->energyWidget->show(); | 
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| 106 | this->energyWidget->setBackgroundTexture( "hud_energy_background.png"); | 
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| 107 | /*    this->energyWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); | 
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| 108 | this->energyWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ | 
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| 109 | } | 
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| 110 |  | 
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| 111 | this->updateResolution(); | 
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| 112 | } | 
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| 113 |  | 
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| 114 | void Hud::setShiledWidget(OrxGui::GLGuiWidget* widget) | 
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| 115 | {} | 
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| 116 |  | 
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| 117 | void Hud::setArmorWidget(OrxGui::GLGuiWidget* widget) | 
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| 118 | {} | 
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| 119 |  | 
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| 120 | void Hud::setWeaponManager(WeaponManager* weaponMan) | 
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| 121 | { | 
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| 122 | if (this->weaponManager != NULL) | 
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| 123 | { | 
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| 124 | for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) | 
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| 125 | { | 
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| 126 | Weapon* weapon = this->weaponManager->getWeapon(i); | 
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| 127 | if (weapon != NULL) | 
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| 128 | { | 
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| 129 | weapon->getEnergyWidget()->hide(); | 
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| 130 | this->weaponsWidgets.remove(weapon->getEnergyWidget()); | 
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| 131 | } | 
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| 132 | } | 
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| 133 | } | 
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| 134 |  | 
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| 135 | this->weaponManager = weaponMan; | 
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| 136 |  | 
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| 137 | this->updateWeaponManager(); | 
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| 138 | //  this->updateResolution(); | 
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| 139 | } | 
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| 140 |  | 
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| 141 | void Hud::updateWeaponManager() | 
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| 142 | { | 
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| 143 | // hide all the Widgets | 
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| 144 | std::list<OrxGui::GLGuiWidget*>::iterator weaponWidget; | 
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| 145 | for (weaponWidget = this->weaponsWidgets.begin(); weaponWidget != this->weaponsWidgets.end(); weaponWidget++) | 
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| 146 | { | 
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| 147 | (*weaponWidget)->hide(); | 
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| 148 | } | 
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| 149 | this->weaponsWidgets.clear(); | 
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| 150 |  | 
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| 151 | // add all that we need again. | 
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| 152 | if (this->weaponManager != NULL) | 
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| 153 | for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) | 
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| 154 | { | 
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| 155 | Weapon* weapon = this->weaponManager->getWeapon(i); | 
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| 156 | if (weapon != NULL) | 
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| 157 | { | 
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| 158 | //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassCName(), weapon->getName()); | 
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| 159 | weapon->getEnergyWidget()->show(); | 
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| 160 | weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1)); | 
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| 161 | weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6)); | 
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| 162 | //      weapon->getEnergyWidget()->frontMaterial().setTransparency(.6); | 
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| 163 | this->weaponsWidgets.push_back(weapon->getEnergyWidget()); | 
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| 164 | } | 
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| 165 | } | 
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| 166 | this->updateResolution(); | 
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| 167 | } | 
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| 168 |  | 
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| 169 | void Hud::addWeaponWidget(OrxGui::GLGuiWidget* widget) | 
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| 170 | {} | 
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| 171 |  | 
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| 172 | void Hud::removeWeaponWidget(OrxGui::GLGuiWidget* widget) | 
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| 173 | {} | 
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| 174 |  | 
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| 175 | void Hud::updateResolution() | 
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| 176 | { | 
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| 177 | this->resX = State::getResX(); | 
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| 178 | this->resY = State::getResY(); | 
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| 179 |  | 
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| 180 | this->setSize2D(.2 * this->resX, this->resY); | 
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| 181 | this->notifier->setAbsCoor2D(0.7 * this->resX, 0.3 * this->resY); | 
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| 182 | this->notifier->setWidgetSize(0.25 * this->resX, 0.6 * this->resY); | 
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| 183 |  | 
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| 184 |  | 
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| 185 | if (State::getPlayer() && State::getPlayer()->getPlayable() && State::getObjectManager()) | 
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| 186 | { | 
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| 187 | PRINTF(4)("UPDATING RADAR\n"); | 
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| 188 | this->_radar->setCenterNode(State::getPlayer()->getPlayable()); | 
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| 189 | this->_radar->addEntityList(&State::getObjectManager()->getEntityList((OM_LIST)(State::getPlayer()->getPlayable()->getOMListNumber()+1)), Color(.4, .4, 1.0)); | 
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| 190 | this->_radar->addEntityList(&State::getObjectManager()->getEntityList(OM_GROUP_02), Color(1.0, .2, .2)); | 
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| 191 | this->_radar->setAbsCoor2D(0.8 * this->resX, 0.01 * this->resY); | 
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| 192 | this->_radar->setWidgetSize(0.2 * this->resX, 0.2 * this->resY); | 
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| 193 | this->_radar->setRange(300); | 
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| 194 | this->_radar->show(); | 
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| 195 | } | 
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| 196 |  | 
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| 197 |  | 
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| 198 | if (this->energyWidget != NULL) | 
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| 199 | { | 
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| 200 | this->energyWidget->setAbsCoor2D(0.0 * this->resX, 0.85 * this->resY); | 
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| 201 | this->energyWidget->setWidgetSize(.25 * this->resX, 0.1 * this->resY); | 
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| 202 | } | 
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| 203 |  | 
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| 204 |  | 
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| 205 | std::list<OrxGui::GLGuiWidget*>::iterator weaponWidget; | 
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| 206 | Vector2D pos(0.3, .9); | 
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| 207 | for (weaponWidget = this->weaponsWidgets.begin(); weaponWidget != this->weaponsWidgets.end(); weaponWidget++, pos.x+=.2) | 
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| 208 | { | 
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| 209 | if (pos.x > .8) | 
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| 210 | { | 
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| 211 | pos.x = 0.3; | 
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| 212 | pos.y -= .1; | 
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| 213 |  | 
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| 214 | } | 
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| 215 | (*weaponWidget)->setAbsCoor2D(pos.x*this->resX, pos.y*this->resY); | 
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| 216 | (*weaponWidget)->setWidgetSize(.02*this->resX, .1 *this->resY); | 
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| 217 | (*weaponWidget)->show(); | 
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| 218 | //printf("update thing %s::%s\n", (*weaponWidget)->getClassCName(), (*weaponWidget)->getName()); | 
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| 219 | } | 
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| 220 | } | 
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| 221 |  | 
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| 222 | void Hud::draw() const | 
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| 223 | { | 
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| 224 | //  GLGuiWidget::draw(); | 
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| 225 | } | 
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| 226 |  | 
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| 227 |  | 
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| 228 | void Hud::process(const Event &event) | 
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| 229 | { | 
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| 230 | if (event.type == EV_VIDEO_RESIZE) | 
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| 231 | this->updateResolution(); | 
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| 232 | else if (event.type == SDLK_TAB) | 
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| 233 | { | 
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| 234 | /// TODO SHOW THE INPUT-LINE | 
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| 235 | //  this->inputLine->select(); | 
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| 236 | } | 
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| 237 |  | 
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| 238 |  | 
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| 239 | } | 
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| 240 |  | 
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| 241 |  | 
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