| 1 | /*! |
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| 2 | * @file shared_network_data.h |
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| 3 | * some shared data from the NetworkManager |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _SHARED_NETWORK_DATA |
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| 7 | #define _SHARED_NETWORK_DATA |
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| 8 | |
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| 9 | #include "base_object.h" |
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| 10 | #include "netdefs.h" |
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| 11 | #include "proxy/network_settings.h" |
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| 12 | |
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| 13 | //!< maximal connectinons for the server |
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| 14 | #define NET_MAX_CONNECTIONS 2 |
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| 15 | |
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| 16 | |
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| 17 | class Synchronizeable; |
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| 18 | class NetworkMonitor; |
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| 19 | |
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| 20 | |
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| 21 | /* and here is the class itsself*/ |
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| 22 | class SharedNetworkData : public BaseObject |
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| 23 | { |
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| 24 | ObjectListDeclaration(SharedNetworkData); |
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| 25 | public: |
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| 26 | inline static SharedNetworkData* getInstance() { if (!SharedNetworkData::singletonRef) SharedNetworkData::singletonRef = new SharedNetworkData(); |
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| 27 | return SharedNetworkData::singletonRef; } |
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| 28 | virtual ~SharedNetworkData(); |
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| 29 | |
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| 30 | /** @returns the next uniqueID free for an object */ |
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| 31 | inline int getNewUniqueID() { return ( isMasterServer())?this->newUniqueID++:-1; } |
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| 32 | /** sets the @param newUniqueID: the new offset for the next unique id */ |
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| 33 | inline void setNewUniqueID(int newUniqueID) { this->newUniqueID = newUniqueID; } |
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| 34 | |
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| 35 | /** sets the game server flag @param bGameServer true if it is a game server */ |
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| 36 | inline void setNodeType(int nodeType) { this->nodeType = nodeType; } |
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| 37 | /** @returns true is this node is a master server */ |
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| 38 | inline bool isMasterServer() { return this->nodeType == NET_MASTER_SERVER; } |
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| 39 | /** @returns true is this node is a proxy server */ |
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| 40 | inline bool isProxyServerActive() { return this->nodeType == NET_PROXY_SERVER_ACTIVE; } |
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| 41 | /** @returns true is this node is a client*/ |
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| 42 | inline bool isClient() { return this->nodeType == NET_CLIENT; } |
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| 43 | |
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| 44 | /** @return true if this user is connected to the local host */ |
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| 45 | bool isUserLocal( int userID); |
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| 46 | /** @returns true if this user is a master server */ |
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| 47 | bool isUserMasterServer( int userID ); |
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| 48 | /** @returns true if this user is a proxy server */ |
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| 49 | bool isUserProxyServerActive( int userID ); |
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| 50 | /** @returns true if this user is a client */ |
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| 51 | bool isUserClient( int userID ); |
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| 52 | |
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| 53 | |
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| 54 | /** @returns the maximum number of players for this server */ |
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| 55 | inline int getMaxPlayer() { return NetworkSettings::getInstance()->getMaxPlayer(); } |
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| 56 | |
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| 57 | /** @returns the hostID of the node */ |
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| 58 | inline int getHostID() { return this->hostID; } |
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| 59 | /** sets the hostID of this node @param hostID of the node */ |
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| 60 | inline void setHostID(int hostID) { this->hostID = hostID; } |
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| 61 | |
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| 62 | /** @returns the default synchronize stream */ |
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| 63 | inline NetworkStream* getDefaultSyncStream() { return this->defaultSyncStream; } |
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| 64 | /** sets the default sync stream @param defaultSyncStream the default sync stream */ |
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| 65 | inline void setDefaultSyncStream(NetworkStream* defaultSyncStream) { this->defaultSyncStream = defaultSyncStream; } |
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| 66 | |
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| 67 | /** @returns the network monitor reference */ |
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| 68 | inline NetworkMonitor* getNetworkMonitor() { return this->networkMonitor; } |
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| 69 | /** @param networkMonitor sets the NetworkMonitor reference */ |
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| 70 | inline void setNetworkMonitor( NetworkMonitor* networkMonitor) { this->networkMonitor = networkMonitor; } |
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| 71 | |
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| 72 | |
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| 73 | private: |
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| 74 | SharedNetworkData(); |
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| 75 | |
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| 76 | |
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| 77 | private: |
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| 78 | int newUniqueID; //!< next uniqueID |
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| 79 | int nodeType; //!< saves the node type here |
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| 80 | |
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| 81 | int hostID; //!< The Host-ID of the Manager |
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| 82 | NetworkStream* defaultSyncStream; //!< default synchronize NetworkStream |
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| 83 | NetworkMonitor* networkMonitor; //!< reference to the NetworkMonitor |
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| 84 | |
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| 85 | static SharedNetworkData* singletonRef; //!< Pointer to the only instance of this Class |
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| 86 | |
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| 87 | }; |
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| 88 | |
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| 89 | |
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| 90 | |
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| 91 | #endif /* _SHARED_NETWORK_DATA */ |
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