| 
                Last change
                  on this file since 8697 was
                  6022,
                  checked in by bensch, 20 years ago
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orxonox/trunk: merged the NewModel branche back to the trunk. 
merged with command 
svn merge branches/newModel/ trunk/ -r 6016:HEAD 
no conflicts 
 
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        | 
            File size:
            1.8 KB
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| 1 | /*! | 
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| 2 |  * @file quadtree.h | 
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| 3 |  *  Definition of a spatial data separation using quadtree | 
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| 4 |  | 
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| 5 |   This is the top element of the quadtree framework. A Quadtree is build of QuadtreeNodes, which are again separated | 
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| 6 |   into QuadtreeNodes until a certain depth is reached | 
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| 7 |  */ | 
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| 8 |  | 
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| 9 | #ifndef _QUADTREE_H | 
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| 10 | #define _QUADTREE_H | 
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| 11 |  | 
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| 12 |  | 
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| 13 | #include "base_object.h" | 
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| 14 | #include "model.h" | 
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| 15 |  | 
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| 16 |  | 
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| 17 | class QuadtreeNode; | 
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| 18 | class Material; | 
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| 19 | class Vector; | 
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| 20 |  | 
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| 21 | //! A class for quadtree separation of the world | 
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| 22 | class Quadtree : public BaseObject { | 
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| 23 |  | 
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| 24 |  | 
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| 25 |   public: | 
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| 26 |     Quadtree(const modelInfo* pModelInfo, const int treeDepth); | 
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| 27 |     virtual ~Quadtree(); | 
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| 28 |  | 
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| 29 |     QuadtreeNode* getQuadtreeFromPosition(const Vector& position) const; | 
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| 30 |     sTriangleExt* getTriangleFromPosition(const Vector& position) const; | 
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| 31 |  | 
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| 32 |     void drawTree() const; | 
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| 33 |     inline Material* getMaterial(int indexNode) const { return this->materials[indexNode % 4]; } | 
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| 34 |  | 
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| 35 |  | 
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| 36 |   private: | 
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| 37 |     void revertHashTable(QuadtreeNode** nodes); | 
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| 38 |     void sortHashTable(QuadtreeNode** nodes); | 
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| 39 |  | 
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| 40 |  | 
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| 41 |   private: | 
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| 42 |     QuadtreeNode*                   rootNode;              //!< reference to the root node of the quadtree | 
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| 43 |     QuadtreeNode**                  nodes;                 //!< reference to all quadtree nodes (only leafs of the quad tree) | 
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| 44 |     const modelInfo*                pModelInfo;            //!< reference to the modelInfo of the object | 
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| 45 |     int                             treeDepth;             //!< depth of the tree | 
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| 46 |  | 
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| 47 |     float                           quadLength;            //!< length of the leaf quadtree nodes | 
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| 48 |     Vector*                         offset;                //!< vector to the left lower corner of the root quadtree node | 
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| 49 |     int                             maxIndex;              //!< maximal index for the nodes array | 
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| 50 |  | 
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| 51 |     Material**                      materials;             //!< materials for debug drawing purposes | 
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| 52 | }; | 
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| 53 |  | 
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| 54 | #endif /* _QUADTREE_H */ | 
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