[8319] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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[9415] | 3 | |
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[8319] | 4 | Copyright (C) 2006 orx |
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[9415] | 5 | |
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[8319] | 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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[9415] | 10 | |
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[8319] | 11 | ### File Specific: |
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[8328] | 12 | main-programmer: Marco Biasini |
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[9415] | 13 | |
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[8319] | 14 | */ |
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| 15 | #include "terrain_page.h" |
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| 16 | #include "terrain.h" |
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| 17 | #include "glincl.h" |
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| 18 | #include <stdio.h> |
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| 19 | #include <math.h> |
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[8569] | 20 | #define USE_VBO |
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[8319] | 21 | |
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[8328] | 22 | #define CHECK_GL_ERROR( _d ) do { \ |
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[8319] | 23 | GLenum __err = glGetError(); \ |
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| 24 | if ( __err != GL_NO_ERROR ) \ |
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[8328] | 25 | printf( "check%s: %s\n", _d, (char*)gluErrorString( __err ) );\ |
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[8319] | 26 | }\ |
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| 27 | while ( 0 ) |
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[9415] | 28 | |
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[8775] | 29 | TerrainPage::~TerrainPage( ) |
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[9415] | 30 | { |
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[8775] | 31 | SAVE_DELETE_ARRAY( indices ); |
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| 32 | SAVE_DELETE_ARRAY( vertices ); |
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[9415] | 33 | SAVE_DELETE_ARRAY( indexHash ); |
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| 34 | SAVE_DELETE_ARRAY( errors ); |
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[8775] | 35 | } |
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[8319] | 36 | |
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| 37 | TerrainPage::TerrainPage( Terrain *_owner, int _xOffset, int _zOffset ) |
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| 38 | : TerrainQuad( _owner, _xOffset, _zOffset ) |
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| 39 | { |
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| 40 | scale = owner->getScale(); |
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| 41 | numVertices = numIndices = 0; |
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| 42 | errors = new LODError[TerrainPage::MAX_LODS]; |
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[9415] | 43 | vertices = NULL; indices = NULL; |
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[8770] | 44 | left = top = bottom = right = NULL; |
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| 45 | for ( int i = 0; i < 8; ++i ) |
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[9415] | 46 | layerVisibility[i] = LV_NO; |
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| 47 | |
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| 48 | position = Vector( scale.x*_xOffset, |
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[8770] | 49 | 0.0f, scale.z*_zOffset ); |
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[8319] | 50 | isVisible = false; |
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| 51 | next = NULL; |
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| 52 | active = false; |
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[9415] | 53 | previous = NULL; |
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[8770] | 54 | currentLOD = -1; wantedLOD = -1; |
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[8745] | 55 | hasfull = false; |
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[8319] | 56 | forceTesselation = true; |
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[8641] | 57 | vbIdentifier = 0; ibIdentifier = 0; |
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[8319] | 58 | } |
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| 59 | |
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[9415] | 60 | void TerrainPage::tesselateRow( int _z, int _xStride, int _zStride, |
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[8741] | 61 | bool _adaptLeft, bool _adaptRight ) |
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[8349] | 62 | { |
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[9415] | 63 | |
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| 64 | int xStart = 0, xEnd = owner->getPageSize(); |
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[8349] | 65 | int halfStride = _zStride >> 1; |
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[8593] | 66 | assert( _xStride > 0 ); assert( _zStride > 0 ); |
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[8349] | 67 | if ( _z ) { |
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[8741] | 68 | addAgain(); |
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[8349] | 69 | addIndex( getIndex( 0, _z ) ); |
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| 70 | } |
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| 71 | if ( _adaptLeft ) { |
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[9415] | 72 | assert( halfStride > 0 ); |
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[8349] | 73 | addIndex( getIndex( 0, _z ) ); |
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| 74 | addIndex( getIndex( 0, _z+halfStride ) ); |
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| 75 | addIndex( getIndex( _xStride, _z ) ); |
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| 76 | addIndex( getIndex( 0, _z+_zStride ) ); |
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| 77 | addIndex( getIndex( _xStride, _z+_zStride ) ); |
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| 78 | addAgain(); |
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| 79 | xStart = _xStride; |
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| 80 | } |
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[9415] | 81 | |
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[8349] | 82 | if ( _adaptRight ) |
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| 83 | xEnd-=_xStride; |
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[9415] | 84 | |
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[8349] | 85 | for ( int x = xStart; x < xEnd; x+=_xStride ) { |
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| 86 | addIndex( getIndex( x, _z) ); |
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| 87 | addIndex( getIndex( x, _z+_zStride ) ); |
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| 88 | } |
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[9415] | 89 | |
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[8349] | 90 | int w = owner->getPageSize()-1; |
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[9415] | 91 | |
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[8349] | 92 | if ( _adaptRight ) { |
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[9415] | 93 | assert( halfStride > 0 ); |
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[8741] | 94 | addIndex( getIndex( xEnd-1, _z ) ); |
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[8349] | 95 | addAgain(); |
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| 96 | addIndex( getIndex( w, _z ) ); |
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[8741] | 97 | addIndex( getIndex( xEnd-1, _z+_zStride ) ); |
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[8349] | 98 | addIndex( getIndex( w, _z+halfStride ) ); |
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| 99 | addIndex( getIndex( w, _z+_zStride ) ); |
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| 100 | } |
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| 101 | } |
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| 102 | |
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| 103 | //TODO: Perform benchmark to measure if the isVisible test should be included |
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| 104 | //in this method. |
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| 105 | void TerrainPage::determineBorderAdaption( bool _adapt[] ) |
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| 106 | { |
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| 107 | _adapt[0] = _adapt[1] = _adapt[2] = _adapt[3] = false; |
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[9415] | 108 | |
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[8741] | 109 | if ( left && left->isActive() ) { |
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[8349] | 110 | _adapt[TP_LEFT] = ( wantedLOD - left->getWantedLOD() ) > 0; |
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[9415] | 111 | assert( std::abs( wantedLOD - left->wantedLOD ) < 2 ); |
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| 112 | } |
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[8741] | 113 | if ( right && right->isActive() ) { |
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[8349] | 114 | _adapt[TP_RIGHT] = ( wantedLOD - right->getWantedLOD() ) > 0; |
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[9415] | 115 | assert( std::abs( wantedLOD - right->wantedLOD ) < 2 ); |
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| 116 | } |
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| 117 | |
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[8741] | 118 | if ( top && top->isActive() ) { |
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[9415] | 119 | _adapt[TP_TOP] = ( wantedLOD - top->getWantedLOD() ) > 0; |
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| 120 | assert( std::abs( wantedLOD - top->wantedLOD ) < 2 ); |
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| 121 | } |
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[8741] | 122 | if ( bottom && bottom->isActive() ) { |
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[9415] | 123 | _adapt[TP_BOTTOM] = ( wantedLOD - bottom->getWantedLOD() ) > 0; |
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[8741] | 124 | assert( std::abs( wantedLOD - bottom->wantedLOD ) < 2 ); |
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[9415] | 125 | } |
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[8349] | 126 | } |
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| 127 | |
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[8319] | 128 | int TerrainPage::chooseLOD() |
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| 129 | { |
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| 130 | wantedLOD = -1; |
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[9147] | 131 | Vector cam( owner->getCameraPosition() ); |
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[9415] | 132 | |
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[8319] | 133 | for ( int i = TerrainPage::MAX_LODS-1; i >= 0; --i ) { |
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[9147] | 134 | Vector distance( cam.x-errors[i].correct.x, |
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[8319] | 135 | cam.y-errors[i].correct.y, |
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| 136 | cam.z-errors[i].correct.z ); |
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[9415] | 137 | |
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[9147] | 138 | float d = distance.len(); |
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[9415] | 139 | |
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[8319] | 140 | float err = errors[i].diff / d ; |
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[9415] | 141 | |
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[8319] | 142 | if ( err*scale.y < owner->getDetail() ) { |
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| 143 | wantedLOD = i; |
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| 144 | break; |
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[9415] | 145 | } |
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[8319] | 146 | } |
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| 147 | if ( wantedLOD < 0 ) { |
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| 148 | wantedLOD = TerrainPage::MAX_LODS-1; |
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[9415] | 149 | } |
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[8319] | 150 | return wantedLOD; |
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| 151 | } |
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| 152 | |
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| 153 | void TerrainPage::activate() |
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| 154 | { |
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[9415] | 155 | |
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[8319] | 156 | pTerrainPage list = owner->getActiveList(); |
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| 157 | next = list; |
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| 158 | if ( list ) |
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| 159 | list->previous = this; |
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| 160 | owner->setActiveList( this ); |
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| 161 | } |
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| 162 | |
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| 163 | void TerrainPage::deactivate() |
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| 164 | { |
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| 165 | pTerrainPage list = owner->getActiveList(); |
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[9415] | 166 | |
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[8319] | 167 | if ( previous ) { |
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| 168 | previous->next = next; |
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| 169 | } |
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| 170 | if ( next ) { |
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| 171 | next->previous = previous; |
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| 172 | } |
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| 173 | if ( list == this ) |
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| 174 | owner->setActiveList( next ); |
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| 175 | next = NULL; |
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| 176 | previous = NULL; |
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[9415] | 177 | |
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[8319] | 178 | } |
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| 179 | |
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| 180 | void TerrainPage::calculateError( int _lod ) |
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| 181 | { |
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| 182 | float sumError = 0.0f; |
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| 183 | int numErrors = 0; |
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| 184 | int size = owner->getPageSize(); |
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| 185 | if( _lod!=0 ) |
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| 186 | { |
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[8349] | 187 | int stride = 1 << _lod, x0, y0, xi, yi; |
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[9415] | 188 | // Altough these four nested loops look very scary, they're not |
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| 189 | // that bad and require only about O(n^2). |
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[8349] | 190 | for( y0 = 0 ; y0 < size-stride; y0 += stride ) { |
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| 191 | for( x0 = 0; x0 < size-stride; x0 += stride ) { |
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| 192 | for( yi = 1; yi < stride; yi++ ) { |
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| 193 | for( xi = 1; xi < stride; xi++ ) |
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[8319] | 194 | { |
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| 195 | int x = x0+xi, |
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| 196 | y = y0+yi; |
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[8349] | 197 | float fx0 = ( float )xi/( float )stride, fx1 = 1.0f-fx0, |
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| 198 | fy0 = ( float )yi/( float )stride, fy1 = 1.0f-fy0; |
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[9415] | 199 | |
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[8319] | 200 | float height00 = getAltitude( x0, y0 ), |
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[8349] | 201 | height10 = getAltitude( x0+stride,y0 ), |
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| 202 | height01 = getAltitude( x0,y0+stride ), |
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| 203 | height11 = getAltitude( x0+stride, y0+stride ); |
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[9415] | 204 | |
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[8319] | 205 | float paintHeight = fx1*fy1 * height00 + |
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| 206 | fx0*fy1 * height10 + |
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| 207 | fx1*fy0 * height01 + |
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| 208 | fx0*fy0 * height11, |
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| 209 | correctHeight = getAltitude( x, y ); |
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[9415] | 210 | |
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[8319] | 211 | float er = ( float )fabs( correctHeight - paintHeight ); |
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[9415] | 212 | |
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[8319] | 213 | numErrors++; |
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| 214 | sumError += er; |
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| 215 | } |
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| 216 | } |
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| 217 | } |
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| 218 | } |
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| 219 | float error = sumError / numErrors; |
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| 220 | getVertex(size/2, size/2, errors[_lod].correct); |
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| 221 | errors[_lod].real = errors[_lod].correct; |
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| 222 | errors[_lod].real.y += error; |
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| 223 | errors[_lod].diff = error; |
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| 224 | } |
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| 225 | } |
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| 226 | |
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| 227 | void TerrainPage::calculateBounds() |
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| 228 | { |
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| 229 | int size = owner->getPageSize(); |
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| 230 | float alt = 0.0f; |
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[9415] | 231 | |
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| 232 | Vector min( xOffset*scale.x ,0.0f, zOffset*scale.z ), |
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[8319] | 233 | max( (xOffset+1)*scale.x, 0.0f, (zOffset+1)*scale.z); |
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[9415] | 234 | |
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[8319] | 235 | min.y = max.y = getAltitude( 0, 0 ); |
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| 236 | for ( int x = 0; x < size; ++x ) { |
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| 237 | for ( int z = 0; z < size; ++z ) { |
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| 238 | alt = getAltitude( x, z ); |
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[9071] | 239 | min.y = fmin( min.y, alt-1.0f ); |
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| 240 | max.y = fmax( max.y, alt+1.0f ); |
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[8319] | 241 | } |
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| 242 | } |
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| 243 | bounds.set( min, max ); |
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| 244 | } |
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| 245 | |
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| 246 | float TerrainPage::getAltitude( int _x, int _z ) const |
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| 247 | { |
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| 248 | assert( _x >= 0 && _x < 17 ); |
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| 249 | assert( _z >= 0 && _z < 17 ); |
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[9415] | 250 | return position.y+scale.y*owner->getAltitude( |
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| 251 | _x+(owner->getPageSize()-1)*xOffset, |
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[8319] | 252 | _z+(owner->getPageSize()-1)*zOffset ); |
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| 253 | } |
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| 254 | |
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[8349] | 255 | bool TerrainPage::needsRetesselation() |
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| 256 | { |
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[9415] | 257 | |
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[8648] | 258 | bool leftChanged = ( left && left->isActive() ) && |
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| 259 | ( left->wantedLOD != left->currentLOD ), |
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[9415] | 260 | rightChanged = ( right && right->isActive() ) && |
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[8648] | 261 | ( right->wantedLOD != right->currentLOD ), |
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[9415] | 262 | topChanged = ( top && top->isActive() ) && |
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[8648] | 263 | ( top->wantedLOD != currentLOD ), |
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[9415] | 264 | bottomChanged = ( bottom && bottom->isActive() ) && |
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[8648] | 265 | ( bottom->wantedLOD != bottom->currentLOD ), |
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[8349] | 266 | iChanged = wantedLOD != currentLOD; |
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[9415] | 267 | |
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| 268 | return ( leftChanged || rightChanged || topChanged || bottomChanged || |
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[8741] | 269 | forceTesselation || iChanged ); |
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[8349] | 270 | } |
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| 271 | |
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[8319] | 272 | void TerrainPage::updateTesselation( ) |
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| 273 | { |
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[9071] | 274 | assert( wantedLOD < 5 && wantedLOD >= 0 ); |
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[8349] | 275 | if ( needsRetesselation() ) { |
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| 276 | tesselate( wantedLOD ); |
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[9415] | 277 | } |
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[8319] | 278 | currentLOD = wantedLOD; |
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[9415] | 279 | |
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| 280 | //Check if the page is a level four page. If yes, copy the vertex and index data into |
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[8741] | 281 | //the shared level four page buffers. |
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[8641] | 282 | if ( currentLOD == TerrainPage::MAX_LODS-1 ) { |
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[9415] | 283 | owner->addLevelFourPage( numVertices, vertices, |
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[8641] | 284 | numIndices, indices ); |
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| 285 | } |
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[8319] | 286 | forceTesselation = false; |
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| 287 | } |
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| 288 | |
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[9415] | 289 | void TerrainPage::tesselateTopRow( int _z, int _stride, |
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[8741] | 290 | bool _adaptLeft, bool _adaptRight ) |
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| 291 | { |
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| 292 | int halfStride = _stride/2; |
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| 293 | int xStart = 0, xEnd= owner->getPageSize()-1; |
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| 294 | int size = xEnd; |
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[9415] | 295 | int z = xEnd-_stride ; |
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[8741] | 296 | addAgain(); |
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| 297 | addIndex( getIndex( 0, z ) ); |
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| 298 | assert(halfStride>=1); |
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| 299 | |
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| 300 | if( _adaptLeft ) { |
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| 301 | addIndex( getIndex( 0, z ) ); |
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| 302 | addIndex( getIndex( 0, z+halfStride ) ); |
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| 303 | addIndex( getIndex( _stride, z ) ); |
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| 304 | addIndex( getIndex( 0, size ) ); |
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| 305 | addIndex( getIndex( halfStride, size ) ); |
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| 306 | addAgain(); |
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| 307 | addIndex( getIndex( _stride, z ) ); |
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| 308 | addIndex( getIndex( _stride, size ) ); |
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| 309 | xStart = _stride; |
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| 310 | } |
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| 311 | |
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| 312 | if ( _adaptRight ) |
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| 313 | xEnd -= _stride; |
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| 314 | for ( int x = xStart; x < xEnd; x+=_stride ) { |
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| 315 | addIndex( getIndex( x, z ) ); |
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| 316 | addIndex( getIndex( x, size ) ); |
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| 317 | addIndex( getIndex( x+_stride, z ) ); |
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| 318 | addIndex( getIndex( x+halfStride, size ) ); |
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| 319 | addIndex( getIndex( x+_stride, size ) ); |
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| 320 | addAgain(); |
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| 321 | } |
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| 322 | |
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| 323 | if ( _adaptRight ) { |
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| 324 | addIndex( getIndex( xEnd, z ) ); |
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| 325 | addIndex( getIndex( xEnd, size ) ); |
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| 326 | addIndex( getIndex( size, z ) ); |
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| 327 | addIndex( getIndex( xEnd+halfStride, size ) ); |
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| 328 | addIndex( getIndex( size, size-halfStride ) ); |
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| 329 | addIndex( getIndex( size, size ) ); |
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| 330 | } |
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| 331 | |
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| 332 | } |
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[9415] | 333 | void TerrainPage::tesselateBottomRow( int _z, int _stride, |
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[8741] | 334 | bool _adaptLeft, bool _adaptRight ) |
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| 335 | { |
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| 336 | int halfStride = _stride/2; |
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| 337 | int xStart=0, xEnd=owner->getPageSize()-1; |
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| 338 | int size = xEnd; |
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| 339 | assert( halfStride>=1 ); |
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| 340 | |
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| 341 | if ( _adaptLeft ) { |
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| 342 | addIndex( getIndex( 0, 0 ) ); |
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| 343 | addIndex( getIndex( 0, halfStride ) ); |
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| 344 | addIndex( getIndex( halfStride, 0 ) ); |
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| 345 | addIndex( getIndex( 0, _stride ) ); |
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| 346 | addIndex( getIndex( _stride, 0 ) ); |
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| 347 | addIndex( getIndex( _stride, _stride ) ); |
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| 348 | xStart = _stride; |
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| 349 | } |
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| 350 | |
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| 351 | |
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| 352 | if ( _adaptRight ) |
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| 353 | xEnd -= _stride; |
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| 354 | |
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| 355 | for ( int x = xStart; x < xEnd; x+=_stride ) { |
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| 356 | addIndex( getIndex( x, 0 ) ); |
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| 357 | addAgain(); |
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| 358 | addIndex( getIndex( x+halfStride, 0 ) ); |
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| 359 | addIndex( getIndex( x, _stride ) ); |
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| 360 | addIndex( getIndex( x+_stride ,0 ) ); |
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| 361 | addIndex( getIndex( x+_stride, _stride ) ); |
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| 362 | } |
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| 363 | |
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| 364 | |
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| 365 | if( _adaptRight ) { |
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| 366 | addIndex( getIndex( xEnd,0 ) ); |
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| 367 | addIndex( getIndex( xEnd,_stride ) ); |
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| 368 | addIndex( getIndex( xEnd+halfStride, 0 ) ); |
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| 369 | addIndex( getIndex( size ,0 ) ); |
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| 370 | addAgain(); |
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| 371 | addIndex( getIndex( xEnd, _stride ) ); |
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| 372 | addIndex( getIndex( size, halfStride ) ); |
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| 373 | addIndex( getIndex( size, _stride ) ); |
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| 374 | } |
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| 375 | } |
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| 376 | |
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[8641] | 377 | void TerrainPage::tesselateLevelFourPage( bool _adapt[] ) |
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[8349] | 378 | { |
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[8641] | 379 | assert( indices ); assert( vertices ); |
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| 380 | numIndices = numVertices = 0; |
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[8349] | 381 | const int halfStride = 8, stride = 16; |
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[9415] | 382 | |
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[8349] | 383 | enum { ADAPT_L = 1, ADAPT_R = 2, ADAPT_B = 4, ADAPT_T = 8, |
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[9415] | 384 | ADAPT_LR = 3, ADAPT_LB = 5, ADAPT_LT = 9, ADAPT_RB = 6, |
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| 385 | ADAPT_RT = 10, ADAPT_BT = 12, ADAPT_LRB = 7, ADAPT_LBT = 13, ADAPT_LRT = 11, |
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[8349] | 386 | ADAPT_RBT = 14, ADAPT_LRBT = 15, ADAPT_NONE = 0 }; |
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[9415] | 387 | |
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| 388 | int code = ( _adapt[TP_LEFT] ? ADAPT_L : 0 ) | |
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| 389 | ( _adapt[TP_RIGHT] ? ADAPT_R : 0 ) | |
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| 390 | ( _adapt[TP_BOTTOM] ? ADAPT_B : 0 ) | |
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[8349] | 391 | ( _adapt[TP_TOP] ? ADAPT_T : 0 ); |
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| 392 | switch( code ) { |
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| 393 | case ADAPT_NONE: |
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| 394 | addIndex( getIndex( 0, 0 ) ); |
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| 395 | addIndex( getIndex( 0, stride ) ); |
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| 396 | addIndex( getIndex( stride, 0 ) ); |
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| 397 | addIndex( getIndex( stride, stride ) ); |
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| 398 | break; |
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[9415] | 399 | |
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[8349] | 400 | case ADAPT_L: |
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| 401 | addIndex( getIndex( 0, 0 ) ); |
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| 402 | addIndex( getIndex( 0, halfStride ) ); |
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| 403 | addIndex( getIndex( stride, 0 ) ); |
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| 404 | addIndex( getIndex( 0, stride ) ); |
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| 405 | addIndex( getIndex( stride, stride ) ); |
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[8741] | 406 | addAgain( ); |
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[8349] | 407 | break; |
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[9415] | 408 | |
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[8349] | 409 | case ADAPT_R: |
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| 410 | addIndex( getIndex( stride, stride ) ); |
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| 411 | addIndex( getIndex( stride, halfStride ) ); |
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| 412 | addIndex( getIndex( 0, stride ) ); |
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| 413 | addIndex( getIndex( stride, 0 ) ); |
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| 414 | addIndex( getIndex( 0, 0 ) ); |
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[8741] | 415 | addAgain( ); |
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[8349] | 416 | break; |
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| 417 | |
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| 418 | case ADAPT_LR: |
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| 419 | addIndex( getIndex( 0, 0 ) ); |
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| 420 | addIndex( getIndex( 0, halfStride ) ); |
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| 421 | addIndex( getIndex( stride, 0 ) ); |
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| 422 | addIndex( getIndex( 0, stride ) ); |
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| 423 | addIndex( getIndex( stride, halfStride ) ); |
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| 424 | addIndex( getIndex( stride, stride ) ); |
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| 425 | break; |
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| 426 | |
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| 427 | case ADAPT_B: |
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| 428 | addIndex( getIndex( 0, 0 ) ); |
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[8741] | 429 | addAgain(); |
---|
[8349] | 430 | addIndex( getIndex( halfStride, 0 ) ); |
---|
| 431 | addIndex( getIndex( 0, stride ) ); |
---|
| 432 | addIndex( getIndex( stride, 0 ) ); |
---|
| 433 | addIndex( getIndex( stride, stride ) ); |
---|
| 434 | break; |
---|
| 435 | |
---|
| 436 | case ADAPT_LB: |
---|
| 437 | addIndex( getIndex( 0, 0 ) ); |
---|
| 438 | addIndex( getIndex( 0, halfStride ) ); |
---|
| 439 | addIndex( getIndex( halfStride, 0 ) ); |
---|
| 440 | addIndex( getIndex( 0, stride ) ); |
---|
| 441 | addIndex( getIndex( stride, 0 ) ); |
---|
| 442 | addIndex( getIndex( stride, stride ) ); |
---|
| 443 | break; |
---|
| 444 | |
---|
| 445 | case ADAPT_RB: |
---|
| 446 | addIndex( getIndex( 0, 0 ) ); |
---|
| 447 | addIndex( getIndex( 0, stride ) ); |
---|
| 448 | addIndex( getIndex( halfStride, 0 ) ); |
---|
| 449 | addIndex( getIndex( stride, 0 ) ); |
---|
[8684] | 450 | addAgain( ); |
---|
[8349] | 451 | addIndex( getIndex( 0, stride ) ); |
---|
| 452 | addIndex( getIndex( stride, halfStride ) ); |
---|
| 453 | addIndex( getIndex( stride, stride ) ); |
---|
| 454 | break; |
---|
| 455 | |
---|
| 456 | case ADAPT_LRB: |
---|
| 457 | addIndex( getIndex( stride, stride ) ); |
---|
| 458 | addIndex( getIndex( stride, halfStride ) ); |
---|
| 459 | addIndex( getIndex( 0, stride ) ); |
---|
| 460 | addIndex( getIndex( stride, 0 ) ); |
---|
| 461 | addIndex( getIndex( 0, halfStride ) ); |
---|
| 462 | addIndex( getIndex( halfStride, 0 ) ); |
---|
| 463 | addIndex( getIndex( 0, 0 ) ); |
---|
[8684] | 464 | addAgain( ); |
---|
[8349] | 465 | break; |
---|
| 466 | |
---|
| 467 | case ADAPT_T: |
---|
| 468 | addIndex( getIndex( stride, stride ) ); |
---|
[8684] | 469 | addAgain( ); |
---|
[8349] | 470 | addIndex( getIndex( halfStride, stride ) ); |
---|
| 471 | addIndex( getIndex( stride, 0 ) ); |
---|
| 472 | addIndex( getIndex( 0, stride ) ); |
---|
| 473 | addIndex( getIndex( 0, 0 ) ); |
---|
| 474 | break; |
---|
| 475 | |
---|
| 476 | case ADAPT_LT: |
---|
| 477 | addIndex( getIndex( stride, stride ) ); |
---|
| 478 | addIndex( getIndex( stride, 0 ) ); |
---|
| 479 | addIndex( getIndex( halfStride, stride ) ); |
---|
| 480 | addIndex( getIndex( 0, stride ) ); |
---|
[8684] | 481 | addAgain( ); |
---|
[8349] | 482 | addIndex( getIndex( stride, 0 ) ); |
---|
| 483 | addIndex( getIndex( 0, halfStride ) ); |
---|
| 484 | addIndex( getIndex( 0, 0 ) ); |
---|
| 485 | break; |
---|
| 486 | |
---|
| 487 | case ADAPT_RT: |
---|
| 488 | addIndex( getIndex( stride, stride ) ); |
---|
| 489 | addIndex( getIndex( stride, halfStride ) ); |
---|
| 490 | addIndex( getIndex( halfStride, stride ) ); |
---|
| 491 | addIndex( getIndex( stride, 0 ) ); |
---|
| 492 | addIndex( getIndex( 0, stride ) ); |
---|
| 493 | addIndex( getIndex( 0, 0 ) ); |
---|
| 494 | break; |
---|
| 495 | |
---|
| 496 | case ADAPT_LRT: |
---|
| 497 | addIndex( getIndex( 0, 0 ) ); |
---|
| 498 | addIndex( getIndex( 0, halfStride ) ); |
---|
| 499 | addIndex( getIndex( stride, 0 ) ); |
---|
| 500 | addIndex( getIndex( 0, stride ) ); |
---|
| 501 | addIndex( getIndex( stride, halfStride ) ); |
---|
| 502 | addIndex( getIndex( halfStride, stride ) ); |
---|
| 503 | addIndex( getIndex( stride, stride ) ); |
---|
[8684] | 504 | addAgain( ); |
---|
[8349] | 505 | break; |
---|
| 506 | |
---|
| 507 | case ADAPT_BT: |
---|
| 508 | addIndex( getIndex( 0, 0 ) ); |
---|
[8684] | 509 | addAgain( ); |
---|
[8349] | 510 | addIndex( getIndex( halfStride, 0 ) ); |
---|
| 511 | addIndex( getIndex( 0, stride ) ); |
---|
| 512 | addIndex( getIndex( stride, 0 ) ); |
---|
| 513 | addIndex( getIndex( halfStride, stride ) ); |
---|
| 514 | addIndex( getIndex( stride, stride ) ); |
---|
[8684] | 515 | addAgain( ); |
---|
[8349] | 516 | break; |
---|
| 517 | |
---|
| 518 | case ADAPT_LBT: |
---|
| 519 | addIndex( getIndex( 0, 0 ) ); |
---|
| 520 | addIndex( getIndex( 0, halfStride ) ); |
---|
| 521 | addIndex( getIndex( halfStride, 0 ) ); |
---|
| 522 | addIndex( getIndex( 0, stride ) ); |
---|
| 523 | addIndex( getIndex( stride, 0 ) ); |
---|
| 524 | addIndex( getIndex( halfStride, stride ) ); |
---|
| 525 | addIndex( getIndex( stride, stride ) ); |
---|
[8684] | 526 | addAgain( ); |
---|
[8349] | 527 | break; |
---|
| 528 | |
---|
| 529 | case ADAPT_RBT: |
---|
| 530 | addIndex( getIndex( stride, stride ) ); |
---|
| 531 | addIndex( getIndex( stride, halfStride ) ); |
---|
| 532 | addIndex( getIndex( halfStride, stride ) ); |
---|
| 533 | addIndex( getIndex( stride, 0 ) ); |
---|
| 534 | addIndex( getIndex( 0, stride ) ); |
---|
| 535 | addIndex( getIndex( halfStride, 0 ) ); |
---|
| 536 | addIndex( getIndex( 0, 0 ) ); |
---|
[8684] | 537 | addAgain( ); |
---|
[8349] | 538 | break; |
---|
| 539 | |
---|
| 540 | case ADAPT_LRBT: |
---|
| 541 | addIndex( getIndex( 0, 0 ) ); |
---|
| 542 | addIndex( getIndex( 0, halfStride ) ); |
---|
| 543 | addIndex( getIndex( halfStride, 0 ) ); |
---|
| 544 | addIndex( getIndex( 0, stride ) ); |
---|
| 545 | addIndex( getIndex( stride, 0 ) ); |
---|
| 546 | addIndex( getIndex( halfStride, stride ) ); |
---|
| 547 | addIndex( getIndex( stride, halfStride ) ); |
---|
| 548 | addIndex( getIndex( stride, stride ) ); |
---|
| 549 | break; |
---|
| 550 | } |
---|
[8641] | 551 | assert( numIndices % 2 == 0 ); |
---|
[8349] | 552 | } |
---|
| 553 | |
---|
| 554 | |
---|
[8319] | 555 | void TerrainPage::tesselate( int _lod ) |
---|
| 556 | { |
---|
[8349] | 557 | |
---|
[9415] | 558 | memset( indexHash, 0xffff, |
---|
[8641] | 559 | sizeof(unsigned short)*Terrain::MAX_VERTICES ); |
---|
[9415] | 560 | |
---|
[8319] | 561 | numVertices = 0; numIndices = 0; |
---|
[9415] | 562 | |
---|
[8319] | 563 | //Calculate the pace, based on the lod. |
---|
| 564 | int stride = 1 << _lod; |
---|
[9415] | 565 | |
---|
[8349] | 566 | bool adapt[4]; |
---|
| 567 | determineBorderAdaption( adapt ); |
---|
| 568 | assert( isVisible ); |
---|
[8569] | 569 | #ifdef USE_VBO |
---|
[8641] | 570 | if ( _lod == TerrainPage::MAX_LODS-1 ) { |
---|
| 571 | if ( vbIdentifier && ibIdentifier ) { |
---|
| 572 | owner->getBufferBroker()->release( vbIdentifier, ibIdentifier ); |
---|
| 573 | vbIdentifier = ibIdentifier = 0; |
---|
| 574 | } |
---|
[9415] | 575 | if ( !vertices ) |
---|
| 576 | vertices = new Vertex[8]; |
---|
[8641] | 577 | if ( !indices ) |
---|
| 578 | indices = new unsigned short[8]; |
---|
| 579 | } |
---|
| 580 | else { |
---|
| 581 | if ( !vbIdentifier && !ibIdentifier ) { |
---|
| 582 | owner->getBufferBroker()->acquire( vbIdentifier, ibIdentifier ); |
---|
| 583 | if ( vertices ) |
---|
| 584 | delete[] vertices; |
---|
| 585 | if ( indices ) |
---|
| 586 | delete[] indices; |
---|
[9415] | 587 | vertices = NULL; indices = NULL; |
---|
[8641] | 588 | } |
---|
| 589 | assert( vbIdentifier ); assert( ibIdentifier ); |
---|
| 590 | glBindBufferARB( GL_ARRAY_BUFFER_ARB, vbIdentifier ); |
---|
| 591 | |
---|
| 592 | // The call to glBufferDataARB with a null argument for data is to make things faster. |
---|
[9415] | 593 | // Then calling call glMapBuffer() tells the driver that the previous |
---|
| 594 | // data aren’t valid. As a consequence, if the GPU is still working on them, there won’t |
---|
| 595 | // be a conflict because we invalidated these data. The function glMapBuffer() returns a |
---|
| 596 | // new pointer that we can use while the GPU is working on the previous set of data.. |
---|
[8641] | 597 | |
---|
[9415] | 598 | glBufferDataARB( GL_ARRAY_BUFFER_ARB, Terrain::MAX_VERTICES*sizeof( Vertex ), |
---|
[8641] | 599 | NULL, GL_DYNAMIC_DRAW_ARB ); |
---|
| 600 | |
---|
[9415] | 601 | vertices = (Vertex*)glMapBufferARB( GL_ARRAY_BUFFER_ARB, |
---|
[8641] | 602 | GL_WRITE_ONLY_ARB ); |
---|
| 603 | |
---|
| 604 | glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, ibIdentifier ); |
---|
| 605 | |
---|
[9415] | 606 | glBufferDataARB( GL_ELEMENT_ARRAY_BUFFER_ARB, |
---|
| 607 | Terrain::MAX_INDICES*sizeof( short ), NULL, GL_DYNAMIC_DRAW_ARB ); |
---|
[8641] | 608 | |
---|
[9415] | 609 | indices = (unsigned short*)glMapBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, |
---|
[8641] | 610 | GL_WRITE_ONLY_ARB ); |
---|
| 611 | |
---|
[9415] | 612 | } |
---|
[8641] | 613 | |
---|
[9415] | 614 | #endif |
---|
[8641] | 615 | |
---|
| 616 | assert( indices ); assert( vertices ); |
---|
[8349] | 617 | if ( _lod == TerrainPage::MAX_LODS-1 ) { |
---|
[8641] | 618 | tesselateLevelFourPage( adapt ); |
---|
[8349] | 619 | return; |
---|
[8319] | 620 | } |
---|
[9415] | 621 | |
---|
[8349] | 622 | int zStart = 0, zEnd = owner->getPageSize()-stride; |
---|
[9415] | 623 | |
---|
[8648] | 624 | if ( adapt[TP_BOTTOM] ) { |
---|
[8741] | 625 | tesselateBottomRow( 0, stride, adapt[TP_LEFT], adapt[TP_RIGHT] ); |
---|
[8349] | 626 | zStart+= stride; |
---|
| 627 | } |
---|
[9415] | 628 | |
---|
[8648] | 629 | if ( adapt[TP_TOP] ) |
---|
[8349] | 630 | zEnd-= stride; |
---|
[9415] | 631 | |
---|
[8349] | 632 | for ( int z = zStart; z < zEnd; z+=stride ) |
---|
| 633 | tesselateRow( z, stride, stride, adapt[TP_LEFT], adapt[TP_RIGHT] ); |
---|
| 634 | |
---|
[9415] | 635 | |
---|
[8648] | 636 | if ( adapt[TP_TOP] ) { |
---|
[9415] | 637 | tesselateTopRow( owner->getPageSize()-stride-1, |
---|
[8648] | 638 | stride, adapt[TP_LEFT], adapt[TP_RIGHT] ); |
---|
[8569] | 639 | } |
---|
[9415] | 640 | |
---|
[8569] | 641 | #ifdef USE_VBO |
---|
[8641] | 642 | if ( vbIdentifier && ibIdentifier ) { |
---|
| 643 | glUnmapBufferARB( GL_ARRAY_BUFFER_ARB ); |
---|
| 644 | indices = NULL; |
---|
| 645 | glUnmapBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB ); |
---|
| 646 | vertices = NULL; |
---|
[9415] | 647 | } |
---|
[8569] | 648 | #endif |
---|
[8349] | 649 | |
---|
[8319] | 650 | } |
---|
| 651 | |
---|
| 652 | |
---|
| 653 | void TerrainPage::show( ) |
---|
| 654 | { |
---|
[9415] | 655 | |
---|
| 656 | #ifdef USE_VBO |
---|
[8641] | 657 | //This is done later on... |
---|
| 658 | //owner->getBufferBroker()->acquire( vbIdentifier, ibIdentifier ); |
---|
[8569] | 659 | vertices = NULL; |
---|
| 660 | indices = NULL; |
---|
| 661 | #else |
---|
[8641] | 662 | vertices = new Vertex[Terrain::MAX_VERTICES]; |
---|
| 663 | indices = new unsigned short[Terrain::MAX_INDICES]; |
---|
[9415] | 664 | #endif |
---|
[8641] | 665 | vbIdentifier = 0; ibIdentifier = 0; |
---|
[9415] | 666 | indexHash = new unsigned short[Terrain::MAX_VERTICES]; |
---|
[8319] | 667 | forceTesselation = true; |
---|
| 668 | activate(); |
---|
| 669 | active = true; |
---|
| 670 | } |
---|
| 671 | |
---|
| 672 | void TerrainPage::hide( ) |
---|
| 673 | { |
---|
[8569] | 674 | #ifdef USE_VBO |
---|
[9415] | 675 | owner->getBufferBroker()->release( vbIdentifier, ibIdentifier ); |
---|
[8641] | 676 | #endif |
---|
[8775] | 677 | SAVE_DELETE_ARRAY( vertices ); |
---|
| 678 | numVertices = 0; |
---|
| 679 | SAVE_DELETE_ARRAY( indices ); |
---|
| 680 | numIndices = 0; |
---|
[8319] | 681 | deactivate(); |
---|
| 682 | } |
---|
| 683 | |
---|
| 684 | void TerrainPage::drawBox() |
---|
| 685 | { |
---|
| 686 | glMatrixMode( GL_MODELVIEW ); |
---|
| 687 | glPushMatrix(); |
---|
| 688 | glTranslatef( bounds.corner.x, bounds.corner.y, bounds.corner.z ); |
---|
| 689 | glBegin( GL_QUADS ); |
---|
| 690 | glVertex3f( 0.0f, 0.0f, 0.0f ); |
---|
| 691 | glVertex3f( bounds.x, 0.0f, 0.0f ); |
---|
| 692 | glVertex3f( bounds.x, bounds.y, 0.0f ); |
---|
| 693 | glVertex3f( 0.0f, bounds.y, 0.0f ); |
---|
[9415] | 694 | |
---|
[8319] | 695 | glVertex3f( 0.0f, 0.0f, bounds.z ); |
---|
| 696 | glVertex3f( bounds.x, 0.0f, bounds.z ); |
---|
| 697 | glVertex3f( bounds.x, bounds.y, bounds.z ); |
---|
[9415] | 698 | glVertex3f( 0.0f, bounds.y, bounds.z ); |
---|
| 699 | |
---|
[8319] | 700 | glVertex3f( 0.0f, 0.0f, 0.0 ); |
---|
| 701 | glVertex3f( 0.0, 0.0f, bounds.z ); |
---|
| 702 | glVertex3f( 0.0f, bounds.y, bounds.z ); |
---|
[9415] | 703 | glVertex3f( 0.0f, bounds.y, 0.0f ); |
---|
| 704 | |
---|
[8319] | 705 | glVertex3f( bounds.x, 0.0f, 0.0 ); |
---|
| 706 | glVertex3f( bounds.x, 0.0f, bounds.z ); |
---|
| 707 | glVertex3f( bounds.x, bounds.y, bounds.z ); |
---|
[9415] | 708 | glVertex3f( bounds.x, bounds.y, 0.0f ); |
---|
[8319] | 709 | glEnd(); |
---|
| 710 | glPopMatrix(); |
---|
| 711 | } |
---|
[8641] | 712 | //TODO: put all the pages that have a coarses tesselation level than 4 into a |
---|
| 713 | // separate list! |
---|
[8319] | 714 | void TerrainPage::draw( ) |
---|
| 715 | { |
---|
| 716 | assert( glIsEnabled( GL_VERTEX_ARRAY ) ); |
---|
| 717 | assert( !glIsEnabled( GL_NORMAL_ARRAY ) ); |
---|
[9415] | 718 | |
---|
[8641] | 719 | if ( currentLOD == TerrainPage::MAX_LODS-1 ) |
---|
| 720 | return; |
---|
[9415] | 721 | |
---|
[8328] | 722 | assert( isVisible ); assert( numIndices > 0 ); |
---|
[8319] | 723 | active = false; |
---|
[9415] | 724 | CHECK_GL_ERROR( "1" ); |
---|
[8569] | 725 | #ifdef USE_VBO |
---|
[9415] | 726 | |
---|
[8569] | 727 | glBindBufferARB( GL_ARRAY_BUFFER_ARB, vbIdentifier ); |
---|
| 728 | glClientActiveTextureARB( GL_TEXTURE0_ARB ); |
---|
| 729 | glInterleavedArrays( GL_T2F_V3F, 0, NULL ); |
---|
[9415] | 730 | |
---|
[8548] | 731 | glClientActiveTextureARB( GL_TEXTURE1_ARB ); |
---|
[8569] | 732 | glInterleavedArrays( GL_T2F_V3F, 0, NULL ); |
---|
[9415] | 733 | |
---|
| 734 | glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, ibIdentifier ); |
---|
| 735 | |
---|
| 736 | glDrawElements( GL_TRIANGLE_STRIP, numIndices, |
---|
| 737 | GL_UNSIGNED_SHORT, NULL ); |
---|
| 738 | #else |
---|
[8569] | 739 | glClientActiveTextureARB( GL_TEXTURE0_ARB ); |
---|
| 740 | glInterleavedArrays( GL_T2F_V3F, 0, vertices ); |
---|
[9415] | 741 | |
---|
[8569] | 742 | glClientActiveTextureARB( GL_TEXTURE1_ARB ); |
---|
| 743 | glInterleavedArrays( GL_T2F_V3F, 0, vertices ); |
---|
[9415] | 744 | |
---|
| 745 | glDrawElements( GL_TRIANGLE_STRIP, numIndices, |
---|
| 746 | GL_UNSIGNED_SHORT, indices ); |
---|
[8569] | 747 | #endif |
---|
| 748 | |
---|
[9415] | 749 | |
---|
| 750 | |
---|
[8319] | 751 | if ( owner->debug() ) |
---|
| 752 | drawBox( ); |
---|
[9415] | 753 | |
---|
| 754 | CHECK_GL_ERROR( "2" ); |
---|
[8319] | 755 | } |
---|
| 756 | |
---|
[8641] | 757 | unsigned short TerrainPage::getIndex( int _x, int _z ) |
---|
[8319] | 758 | { |
---|
| 759 | unsigned short index = _z*owner->getPageSize()+_x; |
---|
| 760 | if ( indexHash[index] == 0xffff ) { |
---|
| 761 | //The vertex didn't exists before, lets create it. |
---|
| 762 | indexHash[index] = numVertices; |
---|
[8569] | 763 | getVertex( _x, _z, vertices[numVertices].p ); |
---|
| 764 | getCoord( _x, _z, vertices[numVertices].t ); |
---|
[8319] | 765 | numVertices++; |
---|
| 766 | } |
---|
| 767 | return indexHash[index]; |
---|
| 768 | } |
---|
| 769 | |
---|
[9415] | 770 | void TerrainPage::getCoord( int _x, int _z, TexCoord& _coord ) const |
---|
[8319] | 771 | { |
---|
[9415] | 772 | owner->getCoord( _x+xOffset*(owner->getPageSize()-1 ), |
---|
[8319] | 773 | _z+zOffset*(owner->getPageSize()-1 ), _coord ); |
---|
| 774 | } |
---|
| 775 | |
---|
[9147] | 776 | void TerrainPage::getVertex( int _x, int _z, Vector& _vertex ) const |
---|
[8319] | 777 | { |
---|
| 778 | _vertex.x = position.x+scale.x*_x/ |
---|
| 779 | ( owner->getPageSize()-1 ); |
---|
| 780 | _vertex.y = getAltitude( _x, _z ); |
---|
| 781 | _vertex.z = position.z+scale.z*_z/( owner->getPageSize()-1 ); |
---|
| 782 | } |
---|
[8745] | 783 | void TerrainPage::setLayerVisibility( int _layer, LayerVisibility _lv ) |
---|
| 784 | { |
---|
| 785 | if ( hasfull ) return; |
---|
| 786 | if ( _lv == LV_FULL ) { |
---|
| 787 | for ( int i = 0; i < 8; ++i ) |
---|
| 788 | layerVisibility[i] = LV_NO; |
---|
| 789 | if ( _layer ) |
---|
| 790 | hasfull = true; |
---|
[9415] | 791 | } |
---|
| 792 | layerVisibility[_layer] = _lv; |
---|
[8745] | 793 | } |
---|
[8319] | 794 | |
---|
[8745] | 795 | bool TerrainPage::hasMaterial( int _layer ) |
---|
[9415] | 796 | { |
---|
[8745] | 797 | return ( layerVisibility[_layer] != LV_NO ); |
---|
| 798 | } |
---|
[8319] | 799 | void TerrainPage::calculateErrors() |
---|
| 800 | { |
---|
| 801 | for ( int i = 0; i < TerrainPage::MAX_LODS; ++i ) |
---|
| 802 | calculateError( i ); |
---|
[9415] | 803 | } |
---|