[8319] | 1 | |
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| 2 | #include "terrain.h" |
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| 3 | #include "terrain_page.h" |
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| 4 | #include "glincl.h" |
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[8328] | 5 | #include "util/loading/resource_manager.h" |
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| 6 | #include "debug.h" |
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[8548] | 7 | #include <math.h> |
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[8319] | 8 | #ifdef HAVE_SDL_SDL_IMAGE_H |
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| 9 | #include <SDL/SDL_image.h> |
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| 10 | #else |
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| 11 | #include <SDL_image.h> |
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| 12 | #endif |
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| 13 | |
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| 14 | void Terrain::build() |
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| 15 | { |
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[8328] | 16 | ResourceManager *MANAGER = ResourceManager::getInstance(); |
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| 17 | std::string full = MANAGER->getFullName( heightmapSource ); |
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| 18 | SDL_Surface *tmpData = IMG_Load( full.c_str() ); |
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[8319] | 19 | if ( !tmpData ) { |
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[8328] | 20 | PRINTF(0)( "I' sorry, I can't load %s\n", full.c_str() ); |
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[8319] | 21 | return; |
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| 22 | } |
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| 23 | |
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| 24 | heightfield.height = tmpData->h; |
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| 25 | heightfield.width = tmpData->w; |
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| 26 | heightfield.pitch = tmpData->pitch; |
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| 27 | int dataSize = heightfield.pitch*heightfield.height; |
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| 28 | heightfield.data = new UByte[dataSize]; |
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| 29 | memcpy( heightfield.data, tmpData->pixels, sizeof(UByte)*dataSize ); |
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| 30 | SDL_FreeSurface( tmpData ); |
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[8741] | 31 | //TODO: Perform some checks... size, bits and so on |
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[8319] | 32 | pagesX = (heightfield.width/(pageSize-1) ); |
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| 33 | pagesZ = (heightfield.height/(pageSize-1) ); |
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[8548] | 34 | //TODO: Determine layer visibility! |
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[8641] | 35 | for ( unsigned int i = 0; i < materials.size(); ++i ) { |
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[8548] | 36 | |
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| 37 | } |
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[8319] | 38 | pages = new pTerrainPage[pagesX*pagesZ]; |
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| 39 | for ( int x = 0; x < pagesX; ++x ) |
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| 40 | for ( int z = 0; z < pagesZ; ++z ) |
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| 41 | pages[z*pagesX+x] = createPage( x, z ); |
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[8349] | 42 | //Inform each page about its neighbors. |
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| 43 | for ( int x = 0; x < pagesX; ++x ) |
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| 44 | for ( int z = 0; z < pagesZ; ++z ) |
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| 45 | pages[z*pagesX+x]->setNeighbors( |
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| 46 | x > 0 ? getPage( x-1, z+0 ) : NULL, |
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| 47 | x < pagesX-1 ? getPage( x+1, z+0 ) : NULL, |
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[8648] | 48 | z < pagesZ-1 ? getPage( x+0, z+1 ) : NULL, |
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| 49 | z > 0 ? getPage( x+0, z-1 ) : NULL ); |
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[8349] | 50 | |
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[8319] | 51 | root = createQuadTree( 0, 0, pagesX, pagesZ ); |
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| 52 | activePages = NULL; |
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| 53 | } |
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| 54 | |
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| 55 | pTerrainQuad Terrain::createQuadTree( int _x0, int _z0, int _x1, int _z1, int _depth ) |
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| 56 | { |
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| 57 | int _x01 = (_x1+_x0)/2; int _z01 = (_z1+_z0)/2; |
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| 58 | pTerrainQuad node; |
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| 59 | if ( _x1-_x0 == 1 ) { |
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| 60 | node = getPage( _x0, _z0 ); |
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| 61 | node->setChildren( NULL, NULL, NULL, NULL ); |
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| 62 | } |
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[8648] | 63 | else { |
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[8319] | 64 | node = new TerrainQuad( this, _x0, _z0, _x1, _z1 ); |
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| 65 | node->setChildren( |
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| 66 | createQuadTree( _x0, _z0, _x01, _z01, _depth+1 ), |
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| 67 | createQuadTree( _x01, _z0, _x1, _z01, _depth+1 ), |
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| 68 | createQuadTree( _x0, _z01, _x01, _z1, _depth+1 ), |
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| 69 | createQuadTree( _x01, _z01, _x1, _z1, _depth+1 ) ); |
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| 70 | } |
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| 71 | node->calculateBounds(); |
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| 72 | return node; |
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| 73 | } |
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| 74 | |
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| 75 | pTerrainPage Terrain::createPage( int _xOffset, int _zOffset ) const |
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| 76 | { |
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| 77 | pTerrainPage newPage = new TerrainPage( const_cast<Terrain*>( this ), _xOffset, _zOffset ); |
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| 78 | newPage->setScale( scale ); |
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| 79 | newPage->setPosition( Triple( scale.x*_xOffset, 0.0f, scale.z*_zOffset ) ); |
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| 80 | newPage->calculateErrors(); |
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| 81 | return newPage; |
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| 82 | } |
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| 83 | |
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[8641] | 84 | void Terrain::addLevelFourPage( int _numVertices, Vertex *_vertices, |
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| 85 | int _numIndices, unsigned short *_indices ) |
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| 86 | { |
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| 87 | assert( indices ); assert( vertices ); |
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| 88 | BufferInfo bi = buffers[current]; |
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| 89 | if ( ( MAX_VERTICES < _numVertices+bi.numVertices ) || |
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| 90 | ( MAX_INDICES < _numIndices+bi.numIndices+2 ) ) { |
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| 91 | //So, we need the next vb and ib. Lets put the old into vram... |
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| 92 | glBindBufferARB( GL_ARRAY_BUFFER_ARB, bi.vbIdentifier ); |
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| 93 | glBufferDataARB( GL_ARRAY_BUFFER_ARB, MAX_VERTICES*sizeof( Vertex ), |
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| 94 | vertices, GL_DYNAMIC_DRAW_ARB ); |
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| 95 | glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, bi.ibIdentifier ); |
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| 96 | glBufferDataARB( GL_ELEMENT_ARRAY_BUFFER_ARB, MAX_INDICES*sizeof( short ), |
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| 97 | indices, GL_DYNAMIC_DRAW_ARB ); |
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| 98 | BufferInfo newInfo; |
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| 99 | broker->acquire( newInfo.vbIdentifier, newInfo.ibIdentifier ); |
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| 100 | current++; |
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| 101 | buffers.push_back( newInfo ); |
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| 102 | bi = newInfo; |
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| 103 | } |
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| 104 | //For the vertex data, a simple copy operation is sufficient... |
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| 105 | memcpy( &vertices[bi.numVertices], _vertices, |
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| 106 | _numVertices*sizeof( Vertex ) ); |
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| 107 | //The indices need to be updated with an offset :( |
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[8741] | 108 | unsigned short *dst= &indices[bi.numIndices]; |
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| 109 | unsigned short offset = bi.numVertices; |
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| 110 | unsigned short *src= _indices; |
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| 111 | unsigned short *end= src+_numIndices; |
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| 112 | bi.numVertices+=_numVertices; |
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| 113 | if ( bi.numIndices ) { |
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| 114 | dst[0] = *(dst-1); |
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| 115 | dst[1] = *src+offset; |
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| 116 | dst+=2; bi.numIndices+=2; |
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[8641] | 117 | } |
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[8741] | 118 | while ( src < end ) { |
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| 119 | *dst= *src+offset; |
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| 120 | dst++; |
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| 121 | src++; |
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[8641] | 122 | } |
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| 123 | bi.numIndices+=_numIndices; |
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| 124 | buffers[current] = bi; |
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| 125 | } |
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| 126 | |
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[8319] | 127 | void Terrain::determineVisiblePages( pTerrainQuad _node ) |
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| 128 | { |
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| 129 | switch( _node->cull() ) { |
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| 130 | case Frustum::INTERSECT: |
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| 131 | //printf( "partially inside frustum\n" ); |
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| 132 | if ( !_node->isChildless() ) { |
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| 133 | pTerrainQuad *children = _node->getChildren(); |
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| 134 | for ( int i = 0; i < 4; ++i, ++children ) |
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| 135 | determineVisiblePages( *children ); |
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| 136 | } |
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| 137 | else { |
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| 138 | showPages( _node->getXOffset(), |
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| 139 | _node->getZOffset(), 1, 1 ); |
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| 140 | } |
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| 141 | break; |
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| 142 | case Frustum::INSIDE: |
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| 143 | //printf( "fully inside frustum\n" ); |
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| 144 | showPages( _node->getXOffset(), |
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| 145 | _node->getZOffset(), |
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| 146 | _node->getWidth() , |
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| 147 | _node->getHeight() ); |
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| 148 | break; |
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| 149 | case Frustum::OUTSIDE: |
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| 150 | cullCount+= (_node->getWidth()-1)*(_node->getHeight()-1); |
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| 151 | break; |
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| 152 | } |
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| 153 | } |
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| 154 | |
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| 155 | void Terrain::draw( ) |
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| 156 | { |
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[8569] | 157 | static float s = 0.0f; |
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[8328] | 158 | glGetError(); |
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[8319] | 159 | pTerrainPage page = NULL; |
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| 160 | frustum->extractPlanes(); |
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[8548] | 161 | |
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[8741] | 162 | /* |
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[8548] | 163 | * Enable texture and vertex arrays for the first and the second texture |
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| 164 | * units and disable the normal arrays. |
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| 165 | */ |
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| 166 | glClientActiveTextureARB( GL_TEXTURE0_ARB ); |
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| 167 | glEnableClientState( GL_VERTEX_ARRAY ); |
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| 168 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
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| 169 | glDisableClientState( GL_NORMAL_ARRAY ); |
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| 170 | |
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| 171 | glClientActiveTextureARB( GL_TEXTURE1_ARB ); |
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| 172 | glEnableClientState( GL_VERTEX_ARRAY ); |
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| 173 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
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| 174 | glDisableClientState( GL_NORMAL_ARRAY ); |
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[8642] | 175 | glDisable( GL_CULL_FACE ); |
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[8741] | 176 | glCullFace( GL_BACK ); |
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[8319] | 177 | glDisable( GL_LIGHTING ); |
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| 178 | glColor3f( 1.0f, 1.0f, 1.0f ); |
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[8548] | 179 | //glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); |
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[8319] | 180 | cullCount = 0; |
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[8548] | 181 | |
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[8319] | 182 | // Lets see which pages are visible. |
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| 183 | determineVisiblePages( root ); |
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[8548] | 184 | int wantedLeft, wantedRight, wantedBottom, wantedTop, minLOD; |
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| 185 | pTerrainPage neighbor = NULL; |
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| 186 | page = activePages; |
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[8569] | 187 | bool dirty; |
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[8641] | 188 | current = 0; |
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| 189 | BufferInfo bi; |
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| 190 | broker->acquire( bi.vbIdentifier, bi.ibIdentifier ); |
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| 191 | buffers.push_back( bi ); |
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[8648] | 192 | int dirtyRounds = 0; |
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[8569] | 193 | do { |
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[8648] | 194 | dirtyRounds++; |
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[8569] | 195 | dirty = false; |
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| 196 | page = activePages; |
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| 197 | while ( page ) { |
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| 198 | if ( !page->isActive() ) { |
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| 199 | pTerrainPage tmp = page; |
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| 200 | page = tmp->getNext(); |
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| 201 | tmp->setVisibility( false ); |
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| 202 | continue; |
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| 203 | } |
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| 204 | wantedLeft = wantedRight = wantedBottom = wantedTop = page->getWantedLOD(); |
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[8648] | 205 | if ( ( neighbor = page->getLeft() ) && ( neighbor->isActive() ) ) |
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[8569] | 206 | wantedLeft = neighbor->getWantedLOD(); |
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[8648] | 207 | if ( ( neighbor = page->getRight() ) && ( neighbor->isActive() ) ) |
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[8569] | 208 | wantedRight = neighbor->getWantedLOD(); |
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[8648] | 209 | if ( ( neighbor = page->getTop() ) && ( neighbor->isActive() ) ) |
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[8569] | 210 | wantedTop = neighbor->getWantedLOD(); |
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[8648] | 211 | if ( ( neighbor = page->getBottom() ) && ( neighbor->isActive() ) ) |
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[8569] | 212 | wantedBottom = neighbor->getWantedLOD(); |
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| 213 | |
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[8641] | 214 | minLOD = std::min( std::min( wantedBottom, wantedTop ), |
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| 215 | std::min( wantedLeft, wantedRight ) ); |
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[8569] | 216 | if ( minLOD < page->getWantedLOD()-1 ) { |
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| 217 | page->setWantedLOD( minLOD+1 ); |
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[8648] | 218 | dirty = true; |
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[8569] | 219 | } |
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| 220 | page = page->getNext(); |
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| 221 | } |
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| 222 | } while ( dirty ); |
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[8684] | 223 | |
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[8569] | 224 | page = activePages; |
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[8319] | 225 | while ( page ) { |
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[8741] | 226 | assert( page->isActive() ); |
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[8569] | 227 | page->updateTesselation(); |
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[8319] | 228 | page = page->getNext(); |
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| 229 | } |
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[8641] | 230 | //Finish the last buffer |
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| 231 | if ( buffers[current].numIndices != 0 ) { |
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| 232 | BufferInfo bi = buffers[current]; |
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[8741] | 233 | glBindBufferARB( GL_ARRAY_BUFFER_ARB, bi.vbIdentifier ); |
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[8641] | 234 | glBufferDataARB( GL_ARRAY_BUFFER_ARB, MAX_VERTICES*sizeof( Vertex ), |
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| 235 | vertices, GL_DYNAMIC_DRAW_ARB ); |
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[8741] | 236 | glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, bi.ibIdentifier ); |
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[8641] | 237 | glBufferDataARB( GL_ELEMENT_ARRAY_BUFFER_ARB, MAX_INDICES*sizeof( short ), |
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| 238 | indices, GL_DYNAMIC_DRAW_ARB ); |
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| 239 | } |
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[8648] | 240 | glPushAttrib( GL_COLOR_BUFFER_BIT ); |
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[8641] | 241 | for ( unsigned int i = 0; i < materials.size(); ++i ) { |
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[8548] | 242 | page = activePages; |
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| 243 | |
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| 244 | //This is a hack! Remove this as soon as possible |
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| 245 | materials[i]->unselect(); |
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| 246 | materials[i]->select(); |
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| 247 | |
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| 248 | glActiveTextureARB( GL_TEXTURE1_ARB ); |
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| 249 | glClientActiveTextureARB( GL_TEXTURE1_ARB ); |
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| 250 | glMatrixMode( GL_TEXTURE ); |
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| 251 | glLoadIdentity(); |
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[8741] | 252 | glScalef( pagesX, pagesZ, 1.0f ); |
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[8641] | 253 | |
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[8548] | 254 | glClientActiveTextureARB( GL_TEXTURE0_ARB ); |
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| 255 | glActiveTextureARB( GL_TEXTURE0_ARB ); |
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| 256 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); |
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| 257 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); |
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[8741] | 258 | glEnable( GL_CULL_FACE ); |
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[8641] | 259 | for ( unsigned j = 0; j < buffers.size(); ++j ) { |
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| 260 | BufferInfo bi = buffers[j]; |
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| 261 | glBindBufferARB( GL_ARRAY_BUFFER_ARB, bi.vbIdentifier ); |
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| 262 | glClientActiveTextureARB( GL_TEXTURE0_ARB ); |
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| 263 | glInterleavedArrays( GL_T2F_V3F, 0, NULL ); |
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| 264 | |
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| 265 | glClientActiveTextureARB( GL_TEXTURE1_ARB ); |
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| 266 | glInterleavedArrays( GL_T2F_V3F, 0, NULL ); |
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| 267 | |
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| 268 | glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, |
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| 269 | bi.ibIdentifier ); |
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| 270 | |
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| 271 | glDrawElements( GL_TRIANGLE_STRIP, bi.numIndices, |
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| 272 | GL_UNSIGNED_SHORT, NULL ); |
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| 273 | } |
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[8548] | 274 | while ( page ) { |
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| 275 | if ( page->hasMaterial( i ) ) |
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| 276 | page->draw(); |
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| 277 | page = page->getNext(); |
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| 278 | } |
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| 279 | activatedCount = 0; deactivatedCount = 0; |
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| 280 | } |
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[8641] | 281 | |
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| 282 | //Get rid of the buffers |
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| 283 | |
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| 284 | for ( unsigned int i = 0; i < buffers.size(); ++i ) |
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| 285 | broker->release( buffers[i].vbIdentifier, buffers[i].ibIdentifier ); |
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| 286 | buffers.clear(); |
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| 287 | |
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[8569] | 288 | glClientActiveTextureARB( GL_TEXTURE1_ARB ); |
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| 289 | glDisableClientState( GL_VERTEX_ARRAY ); |
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| 290 | glDisableClientState( GL_TEXTURE_COORD_ARRAY ); |
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| 291 | glDisableClientState( GL_VERTEX_ARRAY ); |
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| 292 | glDisableClientState( GL_TEXTURE_COORD_ARRAY ); |
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| 293 | materials[0]->unselect(); |
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| 294 | glActiveTextureARB( GL_TEXTURE0_ARB ); |
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| 295 | glClientActiveTextureARB( GL_TEXTURE0_ARB ); |
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| 296 | glDisableClientState( GL_VERTEX_ARRAY ); |
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| 297 | glDisableClientState( GL_TEXTURE_COORD_ARRAY ); |
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| 298 | glEnable( GL_LIGHTING ); |
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[8648] | 299 | glMatrixMode( GL_TEXTURE ); |
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| 300 | glLoadIdentity(); |
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| 301 | glPopAttrib(); |
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[8319] | 302 | } |
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| 303 | |
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[8321] | 304 | |
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| 305 | |
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[8319] | 306 | void Terrain::getAltitude( Triple& _alt, Triple& _normal ) |
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| 307 | { |
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[8321] | 308 | float xScaled = _alt.x / scale.x, zScaled = _alt.z / scale.z; |
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| 309 | //The offset on the map |
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| 310 | int xOff = (int)xScaled, zOff = (int)zScaled; |
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| 311 | //The interpolation values. |
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| 312 | float u = xScaled-xOff, v = zScaled-zOff; |
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[8319] | 313 | |
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[8321] | 314 | float dX = scale.x / ( pageSize-1 ); |
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| 315 | float dZ = scale.z / ( pageSize-1 ); |
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| 316 | |
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| 317 | //If u is bigger than v, we are on the lower triangle... |
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| 318 | if ( u > v ) { |
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| 319 | |
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| 320 | float alt[] = { |
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| 321 | getAltitude( xOff+0, zOff+0 )*scale.y, |
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| 322 | getAltitude( xOff+1, zOff+0 )*scale.y, |
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| 323 | getAltitude( xOff+1, zOff+1 )*scale.y }; |
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[8548] | 324 | _alt.y = (1.0f-u-v)*alt[0]+u*alt[1]+v*alt[2]; |
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[8321] | 325 | |
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| 326 | //Since we know about the directions of some x and z-coordinates, |
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| 327 | //not the whole cross products needs to be calculated. Grab yourself |
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| 328 | //pen and paper :) |
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| 329 | _normal.x = -dZ*( alt[0] - alt[1] ); |
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| 330 | _normal.y = -dZ*dX; |
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| 331 | _normal.z = dX*( alt[2] - alt[1] ); |
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| 332 | } |
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| 333 | else { |
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| 334 | float alt[] = { |
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| 335 | getAltitude( xOff+0, zOff+0 )*scale.y, |
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| 336 | getAltitude( xOff+0, zOff+1 )*scale.y, |
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| 337 | getAltitude( xOff+1, zOff+1 )*scale.y }; |
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[8548] | 338 | _alt.y = (1.0f-u-v)*alt[0]+v*alt[1]+u*alt[2]; |
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[8321] | 339 | //Since we know about the directions of some x and z-coordinates, |
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| 340 | //not the whole cross products needs to be calculated. Grab yourself |
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| 341 | //pen and paper :) |
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| 342 | _normal.x = dZ*( alt[2] - alt[1] ); |
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| 343 | _normal.y = -dZ*dX; |
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| 344 | _normal.z = -dX*( alt[0] - alt[1] ); |
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| 345 | } |
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[8319] | 346 | } |
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| 347 | |
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| 348 | void Terrain::showPages( int _x0, int _z0, int _width, int _height ) |
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| 349 | { |
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| 350 | for ( int x = 0; x < _width; ++x ) { |
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| 351 | for ( int z = 0; z < _height; ++z ) { |
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| 352 | pTerrainPage page = getPage( _x0+x, _z0+z ); |
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[8328] | 353 | page->setVisibility( true ); |
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| 354 | page->chooseLOD(); |
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| 355 | |
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[8319] | 356 | } |
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| 357 | } |
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| 358 | } |
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