| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 | main-programmer: Patrick Boenzli | 
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| 13 | co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION_REACTION | 
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| 17 |  | 
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| 18 |  | 
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| 19 |  | 
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| 20 | #include "collision.h" | 
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| 21 | #include "collision_event.h" | 
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| 22 | #include "collision_handle.h" | 
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| 23 | #include "cr_defs.h" | 
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| 24 |  | 
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| 25 | #include "cr_engine.h" | 
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| 26 |  | 
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| 27 | using namespace std; | 
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| 28 |  | 
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| 29 |  | 
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| 30 | /** | 
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| 31 | * standard constructor | 
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| 32 | */ | 
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| 33 | CREngine::CREngine () | 
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| 34 | : BaseObject() | 
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| 35 | { | 
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| 36 | this->setClassID(CL_CR_ENGINE, "CREngine"); | 
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| 37 | this->setName("CREngine"); | 
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| 38 |  | 
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| 39 | this->init(); | 
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| 40 | } | 
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| 41 |  | 
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| 42 | /** | 
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| 43 | *  the singleton reference to this class | 
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| 44 | */ | 
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| 45 | CREngine* CREngine::singletonRef = NULL; | 
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| 46 |  | 
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| 47 | /** | 
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| 48 | @brief standard deconstructor | 
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| 49 | */ | 
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| 50 | CREngine::~CREngine () | 
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| 51 | { | 
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| 52 | CREngine::singletonRef = NULL; | 
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| 53 |  | 
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| 54 | if( this->collisionsUnused.size() != CR_MAX_COLLISIONS) | 
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| 55 | PRINTF(0)("CollisionReaction Error: Collision cache size missmatch: %i of %i\n", this->collisionsUnused.size(), CR_MAX_COLLISIONS); | 
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| 56 | if( this->collisionEventsUnused.size() != CR_MAX_COLLISION_EVENTS) | 
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| 57 | PRINTF(0)("CollisionReaction Error: CollisionEvent cache size missmatch: %i of %i\n", this->collisionEventsUnused.size(), CR_MAX_COLLISION_EVENTS); | 
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| 58 |  | 
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| 59 | this->reset(); | 
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| 60 |  | 
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| 61 | vector<Collision*>::iterator it1 = this->collisionsUnused.begin(); | 
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| 62 | for(; it1 < this->collisionsUnused.end(); it1++) | 
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| 63 | delete *it1; | 
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| 64 | vector<CollisionEvent*>::iterator it2 = this->collisionEventsUnused.begin(); | 
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| 65 | for(; it2 < this->collisionEventsUnused.end(); it2++) | 
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| 66 | delete *it2; | 
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| 67 |  | 
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| 68 | this->collisionsUnused.clear(); | 
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| 69 | this->collisionEventsUnused.clear(); | 
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| 70 | } | 
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| 71 |  | 
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| 72 | /** | 
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| 73 | * inits the CREngine to a working state | 
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| 74 | */ | 
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| 75 | void CREngine::init() | 
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| 76 | { | 
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| 77 | // create a list of Collision events (precaching) | 
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| 78 | for( int i = 0; i < CR_MAX_COLLISIONS; i++) | 
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| 79 | this->collisionsUnused.push_back(new Collision()); | 
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| 80 | for( int i = 0; i < CR_MAX_COLLISION_EVENTS; i++) | 
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| 81 | this->collisionEventsUnused.push_back(new CollisionEvent()); | 
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| 82 | } | 
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| 83 |  | 
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| 84 |  | 
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| 85 | /** | 
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| 86 | * flushes the CollisionHandles and restores the CREngine to the initial state | 
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| 87 | */ | 
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| 88 | void CREngine::reset() | 
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| 89 | { | 
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| 90 | // first clear all CollisionHandles | 
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| 91 |  | 
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| 92 | vector<CollisionHandle*>::iterator it = this->collisionHandles.begin(); | 
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| 93 | for(; it < this->collisionHandles.end(); it++) | 
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| 94 | { | 
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| 95 | (*it)->reset(); | 
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| 96 | delete *it; | 
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| 97 | } | 
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| 98 |  | 
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| 99 | this->collisionHandles.clear(); | 
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| 100 | } | 
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| 101 |  | 
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| 102 |  | 
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| 103 | /** | 
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| 104 | * subscribes a WorldEntity for a CollisionReaction | 
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| 105 | *  @param owner: the WE to subscribe | 
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| 106 | *  @param type: the type of collision reaction to perform | 
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| 107 | *  @return the newly created CollisionHandle | 
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| 108 | */ | 
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| 109 | CollisionHandle* CREngine::subscribeReaction(WorldEntity* owner, CRType type) | 
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| 110 | { | 
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| 111 | CollisionHandle* ch = new CollisionHandle(owner, type); | 
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| 112 | this->collisionHandles.push_back(ch); | 
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| 113 |  | 
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| 114 | return ch; | 
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| 115 | } | 
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| 116 |  | 
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| 117 |  | 
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| 118 | /** | 
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| 119 | * unsubscribe reaction from the reaction list | 
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| 120 | *  @param collisionHandle the CollisionHandle to remove | 
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| 121 | *  @param returns true if worked collrectly | 
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| 122 | */ | 
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| 123 | bool CREngine::unsubscribeReaction(CollisionHandle* collisionHandle) | 
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| 124 | { | 
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| 125 | std::vector<CollisionHandle*>::iterator it; | 
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| 126 | for( it = this->collisionHandles.begin(); it != this->collisionHandles.end(); it++) | 
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| 127 | { | 
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| 128 | if( *it == collisionHandle) | 
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| 129 | { | 
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| 130 | this->collisionHandles.erase(it); | 
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| 131 | delete collisionHandle; | 
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| 132 | return true; | 
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| 133 | } | 
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| 134 | } | 
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| 135 | return false; | 
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| 136 | } | 
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| 137 |  | 
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| 138 |  | 
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| 139 | /** | 
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| 140 | * processes the collisions by calling the EventHandlers | 
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| 141 | */ | 
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| 142 | void CREngine::handleCollisions() | 
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| 143 | { | 
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| 144 | std::vector<CollisionHandle*>::iterator it; | 
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| 145 | for( it = this->collisionHandles.begin(); it != this->collisionHandles.end(); it++) | 
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| 146 | { | 
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| 147 | if( (*it)->isCollided() || (*it)->isContinuousPoll())  //does it have any collisions to report at all | 
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| 148 | { | 
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| 149 | (*it)->handleCollisions(); | 
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| 150 | } | 
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| 151 | } | 
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| 152 | this->flushCollisions(); | 
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| 153 | } | 
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| 154 |  | 
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| 155 |  | 
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| 156 | /** | 
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| 157 | * flushes all the collision lists and puts them to their initial state | 
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| 158 | */ | 
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| 159 | void CREngine::flushCollisions() | 
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| 160 | { | 
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| 161 | vector<Collision*>::iterator it1 = this->collisionsUsed.begin(); | 
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| 162 | for(; it1 < this->collisionsUsed.end(); it1++) | 
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| 163 | this->collisionsUnused.push_back(*it1); | 
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| 164 |  | 
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| 165 | vector<CollisionEvent*>::iterator it2 = this->collisionEventsUsed.begin(); | 
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| 166 | for(; it2 < this->collisionEventsUsed.end(); it2++) | 
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| 167 | this->collisionEventsUnused.push_back(*it2); | 
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| 168 |  | 
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| 169 | this->collisionsUsed.clear(); | 
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| 170 | this->collisionEventsUsed.clear(); | 
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| 171 | } | 
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| 172 |  | 
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| 173 |  | 
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| 174 | void CREngine::debug() | 
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| 175 | { | 
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| 176 |  | 
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| 177 | } | 
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| 178 |  | 
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