| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 |    main-programmer: Patrick Boenzli | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION_DETECTION | 
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| 17 |  | 
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| 18 | #include "cd_engine.h" | 
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| 19 | #include "obb_tree.h" | 
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| 20 | #include "debug.h" | 
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| 21 |  | 
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| 22 | #include "class_list.h" | 
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| 23 |  | 
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| 24 | #include "model.h" | 
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| 25 | #include "world_entity.h" | 
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| 26 | #include "terrain_entity.h" | 
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| 27 | // #include "player.h" | 
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| 28 |  | 
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| 29 | #include "spatial_separation.h" | 
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| 30 | #include "quadtree.h" | 
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| 31 | #include "quadtree_node.h" | 
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| 32 |  | 
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| 33 | #include "bsp_manager.h" | 
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| 34 | #include "bsp_entity.h" | 
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| 35 |  | 
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| 36 | using namespace std; | 
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| 37 |  | 
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| 38 |  | 
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| 39 | /** | 
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| 40 |  *  standard constructor | 
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| 41 |  */ | 
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| 42 | CDEngine::CDEngine () | 
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| 43 | { | 
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| 44 |   this->setClassID(CL_CD_ENGINE, "CDEngine"); | 
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| 45 |  | 
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| 46 |   this->bAbordOnFirstCollision = false; | 
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| 47 |  | 
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| 48 |   this->terrain = NULL; | 
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| 49 | } | 
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| 50 |  | 
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| 51 |  | 
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| 52 | /** | 
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| 53 |  *  the singleton reference to this class | 
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| 54 |  */ | 
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| 55 | CDEngine* CDEngine::singletonRef = NULL; | 
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| 56 |  | 
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| 57 |  | 
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| 58 | /** | 
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| 59 |  *  standard deconstructor | 
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| 60 |  */ | 
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| 61 | CDEngine::~CDEngine () | 
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| 62 | { | 
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| 63 |   CDEngine::singletonRef = NULL; | 
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| 64 | } | 
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| 65 |  | 
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| 66 |  | 
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| 67 | /** | 
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| 68 |  * | 
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| 69 |  */ | 
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| 70 | void CDEngine::checkCollisions(ObjectManager::EntityList& list1, ObjectManager::EntityList& list2) | 
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| 71 | { | 
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| 72 |   BVTree* tree; | 
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| 73 |   ObjectManager::EntityList::iterator entity1, entity2, pre1, pre2; | 
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| 74 |   PRINTF(5)("checking for collisions\n"); | 
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| 75 |  | 
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| 76 |   pre1 = list1.begin(); | 
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| 77 |   while (pre1 != list1.end()) | 
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| 78 |   { | 
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| 79 |     entity1 = pre1++; | 
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| 80 |     if( likely((*entity1) != this->terrain)) | 
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| 81 |     { | 
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| 82 |       pre2 = list2.begin(); | 
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| 83 |       while (pre2 != list2.end()) | 
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| 84 |       { | 
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| 85 |         entity2 = pre2++; | 
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| 86 |         if( likely((*entity2) != this->terrain)) | 
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| 87 |         { | 
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| 88 |           PRINTF(5)("checking object %s (%s) against %s (%s)\n", (*entity1)->getClassName(), (*entity1)->getName(), (*entity2)->getClassName(), (*entity2)->getName()); | 
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| 89 |           tree = (*entity1)->getOBBTree(); | 
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| 90 |           if( likely(tree != NULL) && (*entity2)->getOBBTree() != NULL) | 
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| 91 |             tree->collideWith(*entity1, *entity2); | 
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| 92 |         } | 
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| 93 |       } | 
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| 94 |     } | 
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| 95 |   } | 
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| 96 | } | 
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| 97 |  | 
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| 98 |  | 
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| 99 | /** | 
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| 100 |  *  this checks the collisions with the ground | 
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| 101 |  */ | 
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| 102 | void CDEngine::checkCollisionGround(std::list<WorldEntity*>& list1) | 
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| 103 | { | 
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| 104 |  | 
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| 105 |   std::list<BaseObject*>::const_iterator bspIterator; | 
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| 106 |   std::list<WorldEntity*>::iterator entityIterator; | 
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| 107 |   const std::list<BaseObject*>* bspList = ClassList::getList(CL_BSP_ENTITY); | 
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| 108 |   if( bspList != NULL) | 
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| 109 |   { | 
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| 110 |  | 
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| 111 |     // for all bsp managers check all entities | 
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| 112 |     for( bspIterator = bspList->begin(); bspIterator != bspList->end(); bspIterator++) | 
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| 113 |     { | 
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| 114 |       for(entityIterator = list1.begin(); entityIterator != list1.end(); entityIterator++) | 
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| 115 |       { | 
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| 116 |         //               PRINTF(0)("Checking: %s a %s\n", (*entityIterator)->getName(), (*entityIterator)->getClassName()); | 
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| 117 |         (dynamic_cast<BspEntity*>(*bspIterator)->getBspManager())->checkCollision(*entityIterator); | 
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| 118 |       } | 
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| 119 |     } | 
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| 120 |   } | 
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| 121 |  | 
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| 122 |   /// COLLISION OF THE Modular-TERRAIN | 
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| 123 | /*  const std::list<BaseObject*>* tl = ClassList::getList( CL_TERRAIN ); | 
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| 124 |   std::list<BaseObject*>::const_iterator ti; | 
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| 125 |   if ( tl == NULL ) | 
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| 126 |     return; | 
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| 127 |   float offset = 8.0f; | 
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| 128 |   for ( ti = tl->begin(); ti != tl->end(); ++ti ) | 
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| 129 |   { | 
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| 130 |     TerrainEntity* terrain = dynamic_cast<TerrainEntity*>( *ti ); | 
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| 131 |     for( entityIterator = list1.begin(); entityIterator != list1.end(); entityIterator++ ) | 
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| 132 |     { | 
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| 133 |       Vector pos( (*entityIterator)->getAbsCoor() ); | 
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| 134 |       Vector normal; | 
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| 135 |       float height = pos.y; | 
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| 136 |       terrain->getAltitude( pos, normal ); | 
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| 137 |       if ( height-offset < pos.y ) | 
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| 138 |       { | 
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| 139 |         ( *entityIterator )->registerCollision( | 
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| 140 |           *entityIterator, terrain, pos, normal ); | 
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| 141 |       } | 
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| 142 |     } | 
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| 143 |   }*/ | 
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| 144 | } | 
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| 145 |  | 
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| 146 |  | 
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| 147 | /** | 
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| 148 |  * some debug output on the class | 
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| 149 |  */ | 
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| 150 | void CDEngine::debug() | 
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| 151 | { | 
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| 152 |   PRINT(0)("\n=============================| CDEngine::debug() |===\n"); | 
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| 153 |   PRINT(0)("=  CDEngine: Spawning Tree Start\n"); | 
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| 154 |   //this->rootTree->debug(); | 
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| 155 |   PRINT(0)("=  CDEngine: Spawning Tree: Finished\n"); | 
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| 156 |   PRINT(0)("=======================================================\n"); | 
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| 157 | } | 
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| 158 |  | 
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| 159 |  | 
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| 160 | /** | 
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| 161 |  * this spawns a tree for debug purposes only | 
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| 162 |  */ | 
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| 163 | void CDEngine::debugSpawnTree(int depth, sVec3D* vertices, int numVertices) | 
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| 164 | { | 
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| 165 |   //   if ( this->rootTree == NULL) | 
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| 166 |   //     this->rootTree = new OBBTree(depth, vertices, numVertices); | 
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| 167 | } | 
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| 168 |  | 
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| 169 |  | 
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| 170 | void CDEngine::drawBV(const ObjectManager::EntityList& drawList, int level) const | 
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| 171 | { | 
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| 172 |   ObjectManager::EntityList::const_iterator entity; | 
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| 173 |   for (entity = drawList.begin(); entity != drawList.end(); entity++) | 
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| 174 |     (*entity)->drawBVTree(level, 226); | 
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| 175 | } | 
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| 176 |  | 
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| 177 |  | 
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| 178 | /** | 
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| 179 |  * this draws the debug spawn tree | 
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| 180 |  */ | 
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| 181 | void CDEngine::debugDraw(int depth, int drawMode) | 
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| 182 | { | 
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| 183 |   //   if(this-> rootTree != NULL) | 
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| 184 |   //     this->rootTree->drawBV(depth, drawMode); | 
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| 185 | } | 
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