| 1 | /* |
|---|
| 2 | orxonox - the future of 3D-vertical-scrollers |
|---|
| 3 | |
|---|
| 4 | Copyright (C) 2004 orx |
|---|
| 5 | |
|---|
| 6 | This program is free software; you can redistribute it and/or modify |
|---|
| 7 | it under the terms of the GNU General Public License as published by |
|---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
|---|
| 9 | any later version. |
|---|
| 10 | |
|---|
| 11 | ### File Specific: |
|---|
| 12 | main-programmer: Manuel Leuenberger |
|---|
| 13 | co-programmer: ... |
|---|
| 14 | */ |
|---|
| 15 | |
|---|
| 16 | #include "space_turret.h" |
|---|
| 17 | #include "model.h" |
|---|
| 18 | #include "world_entities/weapons/turret.h" |
|---|
| 19 | |
|---|
| 20 | #include "state.h" |
|---|
| 21 | #include "playable.h" |
|---|
| 22 | #include "player.h" |
|---|
| 23 | |
|---|
| 24 | |
|---|
| 25 | #include "util/loading/factory.h" |
|---|
| 26 | #include "network_game_manager.h" |
|---|
| 27 | #include "util/loading/load_param.h" |
|---|
| 28 | |
|---|
| 29 | #include "effects/explosion.h" |
|---|
| 30 | |
|---|
| 31 | CREATE_FACTORY(SpaceTurret, CL_SPACE_TURRET); |
|---|
| 32 | |
|---|
| 33 | /** |
|---|
| 34 | * constructs and loads a SpaceTurret from a XML-element |
|---|
| 35 | * @param root the XML-element to load from |
|---|
| 36 | */ |
|---|
| 37 | SpaceTurret::SpaceTurret(const TiXmlElement* root) |
|---|
| 38 | : NPC(root) |
|---|
| 39 | { |
|---|
| 40 | this->init(); |
|---|
| 41 | if (root != NULL) |
|---|
| 42 | this->loadParams(root); |
|---|
| 43 | } |
|---|
| 44 | |
|---|
| 45 | |
|---|
| 46 | /** |
|---|
| 47 | * standard deconstructor |
|---|
| 48 | */ |
|---|
| 49 | SpaceTurret::~SpaceTurret () |
|---|
| 50 | { |
|---|
| 51 | |
|---|
| 52 | } |
|---|
| 53 | |
|---|
| 54 | |
|---|
| 55 | /** |
|---|
| 56 | * initializes the SpaceTurret |
|---|
| 57 | * @todo change this to what you wish |
|---|
| 58 | */ |
|---|
| 59 | void SpaceTurret::init() |
|---|
| 60 | { |
|---|
| 61 | this->setClassID(CL_SPACE_TURRET, "SpaceTurret"); |
|---|
| 62 | this->loadModel("models/ground_turret_#.obj", 7.5); |
|---|
| 63 | this->loadModel("models/comet.obj", 1.0f, 3); |
|---|
| 64 | this->left = NULL; |
|---|
| 65 | this->right = NULL; |
|---|
| 66 | |
|---|
| 67 | this->setHealthMax(100); |
|---|
| 68 | this->setHealth(30); |
|---|
| 69 | |
|---|
| 70 | this->weaponHolder[0].addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
|---|
| 71 | this->weaponHolder[1].addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
|---|
| 72 | |
|---|
| 73 | this->weaponHolder[0].setRelCoor(0,25,0); |
|---|
| 74 | this->weaponHolder[0].setParent(this); |
|---|
| 75 | this->weaponHolder[1].setParent(this); |
|---|
| 76 | } |
|---|
| 77 | |
|---|
| 78 | |
|---|
| 79 | /** |
|---|
| 80 | * loads a SpaceTurret from a XML-element |
|---|
| 81 | * @param root the XML-element to load from |
|---|
| 82 | * @todo make the class Loadable |
|---|
| 83 | */ |
|---|
| 84 | void SpaceTurret::loadParams(const TiXmlElement* root) |
|---|
| 85 | { |
|---|
| 86 | // all the clases this Entity is directly derived from must be called in this way, to load all settings. |
|---|
| 87 | NPC::loadParams(root); |
|---|
| 88 | |
|---|
| 89 | |
|---|
| 90 | /** |
|---|
| 91 | * @todo: make the class Loadable |
|---|
| 92 | */ |
|---|
| 93 | const TiXmlElement* element; |
|---|
| 94 | |
|---|
| 95 | element = root->FirstChildElement("weapon-left"); |
|---|
| 96 | if (element != NULL) element = element->FirstChildElement(); |
|---|
| 97 | this->left = dynamic_cast<Weapon*>( Factory::fabricate( element) ); |
|---|
| 98 | if (this->left) |
|---|
| 99 | { |
|---|
| 100 | this->left->setParent(this); |
|---|
| 101 | this->left->toList(this->getOMListNumber()); |
|---|
| 102 | this->left->setRelCoor(0,15,-7.5); |
|---|
| 103 | this->left->requestAction( WA_ACTIVATE); |
|---|
| 104 | this->left->setParent(&this->weaponHolder[0]); |
|---|
| 105 | } |
|---|
| 106 | |
|---|
| 107 | element = root->FirstChildElement("weapon-right"); |
|---|
| 108 | if (element != NULL) if (element != NULL) element = element->FirstChildElement(); |
|---|
| 109 | this->right = dynamic_cast<Weapon*>( Factory::fabricate( element) ); |
|---|
| 110 | if (this->right) |
|---|
| 111 | { |
|---|
| 112 | this->right->setParent(this); |
|---|
| 113 | this->right->toList(this->getOMListNumber()); |
|---|
| 114 | this->right->setRelCoor(0,15,7.5); |
|---|
| 115 | this->left->requestAction( WA_ACTIVATE); |
|---|
| 116 | this->right->setParent(&this->weaponHolder[0]); |
|---|
| 117 | } |
|---|
| 118 | } |
|---|
| 119 | |
|---|
| 120 | /** |
|---|
| 121 | * advances the SpaceTurret about time seconds |
|---|
| 122 | * @param time the Time to step |
|---|
| 123 | */ |
|---|
| 124 | void SpaceTurret::tick(float dt) |
|---|
| 125 | { |
|---|
| 126 | if(this->getHealth() > 0.0f && State::getPlayer() && |
|---|
| 127 | State::getPlayer()->getPlayable() && |
|---|
| 128 | State::getPlayer()->getPlayable()->distance(this) < 300) // HACK |
|---|
| 129 | { |
|---|
| 130 | if (likely(this->left != NULL)) |
|---|
| 131 | { |
|---|
| 132 | // this->left->tickW(dt); |
|---|
| 133 | this->left->requestAction(WA_SHOOT); |
|---|
| 134 | } |
|---|
| 135 | if (likely(this->right != NULL)) |
|---|
| 136 | { |
|---|
| 137 | // this->right->tickW(dt); |
|---|
| 138 | this->right->requestAction(WA_SHOOT); |
|---|
| 139 | } |
|---|
| 140 | } |
|---|
| 141 | } |
|---|
| 142 | |
|---|
| 143 | /** |
|---|
| 144 | * draws this worldEntity |
|---|
| 145 | */ |
|---|
| 146 | void SpaceTurret::draw () const |
|---|
| 147 | { |
|---|
| 148 | glPushMatrix(); |
|---|
| 149 | glTranslatef (this->getAbsCoor ().x, |
|---|
| 150 | this->getAbsCoor ().y, |
|---|
| 151 | this->getAbsCoor ().z); |
|---|
| 152 | |
|---|
| 153 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
|---|
| 154 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
|---|
| 155 | |
|---|
| 156 | this->getModel()->draw(); |
|---|
| 157 | if (this->getModel() != NULL) |
|---|
| 158 | this->getModel(3)->draw(); |
|---|
| 159 | glPopMatrix(); |
|---|
| 160 | /* |
|---|
| 161 | if (this->left != NULL) |
|---|
| 162 | this->left->draw(); |
|---|
| 163 | if (this->right != NULL) |
|---|
| 164 | this->right->draw();*/ |
|---|
| 165 | } |
|---|
| 166 | |
|---|
| 167 | |
|---|
| 168 | |
|---|
| 169 | /** |
|---|
| 170 | * |
|---|
| 171 | * |
|---|
| 172 | */ |
|---|
| 173 | void SpaceTurret::postSpawn () |
|---|
| 174 | { |
|---|
| 175 | |
|---|
| 176 | } |
|---|
| 177 | |
|---|
| 178 | /** |
|---|
| 179 | * |
|---|
| 180 | * |
|---|
| 181 | */ |
|---|
| 182 | void SpaceTurret::leftWorld () |
|---|
| 183 | { |
|---|
| 184 | |
|---|
| 185 | } |
|---|
| 186 | |
|---|
| 187 | void SpaceTurret::destroy(WorldEntity* killer) |
|---|
| 188 | { |
|---|
| 189 | this->setAbsDirSoft(Quaternion(-90, Vector(0,0,1)), 90); |
|---|
| 190 | Explosion::explode(this, Vector(10,10,10)); |
|---|
| 191 | |
|---|
| 192 | this->toList(OM_DEAD); |
|---|
| 193 | |
|---|
| 194 | if (this->left) |
|---|
| 195 | this->left->toList(OM_DEAD); |
|---|
| 196 | if (this->right) |
|---|
| 197 | this->right->toList(OM_DEAD); |
|---|
| 198 | |
|---|
| 199 | } |
|---|