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| 1 |  | 
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| 2 |  | 
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| 3 | This readme just gives some hints for the general network programming: | 
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| 4 |  | 
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| 5 | ARCHITECTURE: | 
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| 6 | The NetworkStream is in the center of this structure. | 
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| 7 |  | 
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| 8 |  | 
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| 9 | UserId: | 
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| 10 | containing the id of a user (==client). This id must be unique within a orxonox network its used especialy in the NetworkStream for node identification and also in the Synchronizeable base class for permissions checking (PERMISSION_OWNER) | 
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| 11 | WARNING: | 
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| 12 | There is some correlation between userids and the maxplayer, do not touch this. | 
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| 13 |  | 
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| 14 |  | 
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| 15 | uniqueId: | 
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| 16 | uniqueId is an id (unique :D) for each synchronizeable to be identified in a network. the number space for uniqueIds goes from 0 to maxplayers - 1 | 
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| 17 |  | 
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| 18 |  | 
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| 19 | NetworkStream PeerInfo list: (peers) | 
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| 20 | The network node with the offset 0 is always the server to which the client must connect to (in case there are connections to other hosts at the same time). | 
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