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source: orxonox.OLD/branches/std/src/lib/graphics/effects/fog_effect.cc @ 7216

Last change on this file since 7216 was 7216, checked in by bensch, 18 years ago

orxonox/std:: compile and run again, with many more std::strings….

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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13### File Specific:
14   main-programmer: Patrick Boenzli
15*/
16
17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS
18
19#include "fog_effect.h"
20
21#include "util/loading/load_param.h"
22#include "util/loading/factory.h"
23
24#include "glincl.h"
25
26
27
28using namespace std;
29
30CREATE_FACTORY(FogEffect, CL_FOG_EFFECT);
31
32
33/**
34 *  default constructor
35 * @param root The XML-element to load the FogEffect from
36 */
37 FogEffect::FogEffect(const TiXmlElement* root)
38{
39  this->setClassID(CL_FOG_EFFECT, "FogEffect");
40
41  this->fogMode = GL_LINEAR;
42  this->fogDensity = 0.001f;
43  this->fogStart = 10.0f;
44  this->fogEnd = 1000.0f;
45
46  if (root != NULL)
47    this->loadParams(root);
48
49  this->activate();
50}
51
52
53/**
54 *  destroys a FogEffect
55 */
56FogEffect::~FogEffect()
57{
58  this->deactivate();
59}
60
61
62/**
63 * @param root The XML-element to load the FogEffect from
64 */
65void FogEffect::loadParams(const TiXmlElement* root)
66{
67  GraphicsEffect::loadParams(root);
68
69
70  LoadParam(root, "fog-mode", this, FogEffect, setFogMode)
71      .describe("sets the the fog mode {GL_LINEAR, GL_EXP, GL_EXP2}");
72
73  LoadParam(root, "fog-density", this, FogEffect, setFogDensity)
74      .describe("sets the the fog density of the exponentionl functions");
75
76  LoadParam(root, "fog-color", this, FogEffect, setFogColor)
77      .describe("sets the fog color");
78
79}
80
81
82/**
83 * initializes the fog effect
84 */
85bool FogEffect::init()
86{}
87
88
89/**
90 * activates the fog effect
91 */
92bool FogEffect::activate()
93{
94  PRINTF(0)( "Enabling Fog Effect, mode: %i, density: %f, start: %f, end: %f, color %f, %f, %f\n", this->fogMode, this->fogDensity,
95             this->fogStart, this->fogEnd, this->colorVector.x, this->colorVector.y, this->colorVector.z);
96
97  glEnable(GL_FOG);
98  {
99//     GLfloat fogColor[4] = {0.7, 0.6, 0.6, 1.0};
100    GLfloat fogColor[4] = { colorVector.x, colorVector.y, colorVector.z, 1.0};
101
102    glFogi(GL_FOG_MODE, this->fogMode);
103    glFogfv(GL_FOG_COLOR, fogColor);
104    glFogf(GL_FOG_DENSITY, this->fogDensity);
105    glHint(GL_FOG_HINT, GL_DONT_CARE);
106    glFogf(GL_FOG_START, this->fogStart);
107    glFogf(GL_FOG_END, this->fogEnd);
108
109    //glFogi(GL_FOG_COORDINATE_SOURCE, GL_FOG_COORDINATE);
110  }
111  glClearColor(0.5, 0.5, 0.5, 1.0);
112}
113
114
115/**
116 * deactivates the fog effect
117 */
118bool FogEffect::deactivate()
119{
120  glDisable(GL_FOG);
121}
122
123
124/**
125 * converts a gl mode char to a GLint
126 * @param mode the mode character
127 */
128GLint FogEffect::stringToFogMode(const std::string& mode)
129{
130  if(mode == "GL_LINEAR")
131    return GL_LINEAR;
132  else if(mode == "GL_EXP")
133    return GL_EXP;
134  else if(mode == "GL_EXP2" )
135    return GL_EXP2;
136  else
137    return -1;
138}
139
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