| 1 | /*! | 
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| 2 |  * @file world_entity.h | 
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| 3 |  * Definition of the basic WorldEntity | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _WORLD_ENTITY_H | 
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| 7 | #define _WORLD_ENTITY_H | 
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| 8 |  | 
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| 9 | #include "p_node.h" | 
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| 10 | #include "synchronizeable.h" | 
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| 11 | #include "model.h" | 
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| 12 |  | 
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| 13 | #include "glincl.h" | 
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| 14 | #include <vector> | 
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| 15 |  | 
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| 16 | // FORWARD DECLARATION | 
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| 17 | class SoundBuffer; | 
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| 18 | class SoundSource; | 
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| 19 | class BVTree; | 
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| 20 | class Model; | 
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| 21 |  | 
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| 22 | //class CharacterAttributes; | 
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| 23 |  | 
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| 24 |  | 
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| 25 | //! Basis-class all interactive stuff in the world is derived from | 
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| 26 | class WorldEntity : public PNode, public Synchronizeable | 
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| 27 | { | 
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| 28 |  public: | 
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| 29 |   WorldEntity(const TiXmlElement* root = NULL); | 
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| 30 |   virtual ~WorldEntity (); | 
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| 31 |  | 
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| 32 |   void loadParams(const TiXmlElement* root); | 
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| 33 |  | 
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| 34 |   void loadModel(const char* fileName, float scaling = 1.0f, unsigned int modelNumber = 0); | 
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| 35 |   void setModel(Model* model, unsigned int modelNumber = 0); | 
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| 36 |   Model* getModel(unsigned int modelNumber = 0) const { return (this->models.size() > modelNumber)? this->models[modelNumber] : NULL; }; | 
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| 37 |  | 
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| 38 |   bool buildObbTree(unsigned int depth); | 
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| 39 |   /** @returns a reference to the obb tree of this worldentity */ | 
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| 40 |   BVTree* getOBBTree() const { return this->obbTree; }; | 
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| 41 |  | 
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| 42 |   /** @param visibility if the Entity should be visible (been draw) */ | 
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| 43 |   void setVisibiliy (bool visibility) { this->bVisible = visibility; }; | 
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| 44 |   /** @returns true if the entity is visible, false otherwise */ | 
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| 45 |   inline bool isVisible() const { return this->bVisible; }; | 
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| 46 |  | 
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| 47 |  | 
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| 48 |  | 
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| 49 |   virtual void postSpawn (); | 
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| 50 |   virtual void leftWorld (); | 
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| 51 |  | 
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| 52 |   virtual void tick (float time); | 
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| 53 |  | 
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| 54 |   virtual void draw () const; | 
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| 55 |   void drawLODsafe() const; | 
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| 56 |  | 
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| 57 |   virtual void collidesWith (WorldEntity* entity, const Vector& location); | 
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| 58 |   void drawBVTree(unsigned int depth, int drawMode) const; | 
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| 59 |  | 
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| 60 |   /* @returns the Count of Faces on this WorldEntity */ | 
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| 61 |   //unsigned int getFaceCount () const { return (this->model != NULL)?this->model->getFaceCount():0; }; | 
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| 62 |   //  void addAbility(Ability* ability); | 
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| 63 |   //  void removeAbility(Ability* ability); | 
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| 64 |   //  void setCharacterAttributes(CharacterAttributes* charAttr); | 
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| 65 |   //  CharacterAttributes* getCharacterAttributes(); | 
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| 66 |  | 
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| 67 |  | 
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| 68 |  protected: | 
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| 69 |   //  CharacterAttributes*    charAttr;         //!< the character attributes of a world_entity | 
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| 70 |  | 
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| 71 |  private: | 
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| 72 |   std::vector<Model*>     models;            //!< The model that should be loaded for this entity. | 
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| 73 |   BVTree*                 obbTree;          //!< this is the obb tree reference needed for collision detection | 
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| 74 |  | 
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| 75 |   bool                    bCollide;         //!< If it should be considered for the collisiontest. | 
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| 76 |   bool                    bVisible;         //!< If it should be visible. | 
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| 77 | }; | 
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| 78 |  | 
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| 79 | #endif /* _WORLD_ENTITY_H */ | 
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