| 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: Christian Meyer |
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| 16 | */ |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 18 | |
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| 19 | #include "world_entity.h" |
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| 20 | #include "shell_command.h" |
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| 21 | |
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| 22 | #include "model.h" |
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| 23 | #include "md2Model.h" |
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| 24 | #include "resource_manager.h" |
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| 25 | #include "load_param.h" |
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| 26 | #include "vector.h" |
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| 27 | #include "obb_tree.h" |
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| 28 | |
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| 29 | #include "glgui_bar.h" |
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| 30 | |
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| 31 | #include "state.h" |
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| 32 | |
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| 33 | using namespace std; |
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| 34 | |
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| 35 | SHELL_COMMAND(model, WorldEntity, loadModel) |
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| 36 | ->describe("sets the Model of the WorldEntity") |
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| 37 | ->defaultValues(2, "models/ships/fighter.obj", 1.0); |
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| 38 | |
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| 39 | SHELL_COMMAND(debugEntity, WorldEntity, debugWE); |
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| 40 | |
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| 41 | /** |
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| 42 | * Loads the WordEntity-specific Part of any derived Class |
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| 43 | * |
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| 44 | * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves, |
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| 45 | * that can calls WorldEntities loadParams for itself. |
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| 46 | */ |
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| 47 | WorldEntity::WorldEntity() |
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| 48 | : Synchronizeable() |
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| 49 | { |
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| 50 | this->setClassID(CL_WORLD_ENTITY, "WorldEntity"); |
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| 51 | |
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| 52 | this->obbTree = NULL; |
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| 53 | this->healthWidget = NULL; |
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| 54 | this->healthMax = 1.0f; |
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| 55 | this->health = 1.0f; |
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| 56 | this->scaling = 1.0f; |
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| 57 | |
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| 58 | /* OSOLETE */ |
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| 59 | this->bVisible = true; |
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| 60 | this->bCollide = true; |
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| 61 | |
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| 62 | this->md2TextureFileName = NULL; |
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| 63 | |
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| 64 | this->objectListNumber = OM_INIT; |
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| 65 | this->objectListIterator = NULL; |
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| 66 | |
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| 67 | this->toList(OM_NULL); |
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| 68 | } |
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| 69 | |
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| 70 | /** |
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| 71 | * standard destructor |
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| 72 | */ |
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| 73 | WorldEntity::~WorldEntity () |
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| 74 | { |
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| 75 | // Delete the obbTree |
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| 76 | if( this->obbTree != NULL) |
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| 77 | delete this->obbTree; |
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| 78 | |
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| 79 | if (this->healthWidget != NULL) |
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| 80 | delete this->healthWidget; |
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| 81 | |
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| 82 | // Delete the model (unregister it with the ResourceManager) |
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| 83 | for (unsigned int i = 0; i < this->models.size(); i++) |
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| 84 | this->setModel(NULL, i); |
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| 85 | |
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| 86 | State::getObjectManager()->toList(this, OM_INIT); |
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| 87 | } |
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| 88 | |
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| 89 | /** |
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| 90 | * loads the WorldEntity Specific Parameters. |
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| 91 | * @param root: the XML-Element to load the Data From |
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| 92 | */ |
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| 93 | void WorldEntity::loadParams(const TiXmlElement* root) |
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| 94 | { |
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| 95 | // Do the PNode loading stuff |
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| 96 | PNode::loadParams(root); |
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| 97 | |
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| 98 | LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture) |
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| 99 | .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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| 100 | .defaultValues(1, NULL); |
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| 101 | |
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| 102 | // Model Loading |
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| 103 | LoadParam(root, "model", this, WorldEntity, loadModel) |
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| 104 | .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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| 105 | .defaultValues(3, NULL, 1.0f, 0); |
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| 106 | |
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| 107 | LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax) |
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| 108 | .describe("The Maximum health that can be loaded onto this entity") |
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| 109 | .defaultValues(1, 1.0f); |
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| 110 | |
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| 111 | LoadParam(root, "health", this, WorldEntity, setHealth) |
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| 112 | .describe("The Health the WorldEntity has at this moment") |
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| 113 | .defaultValues(1, 1.0f); |
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| 114 | } |
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| 115 | |
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| 116 | |
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| 117 | /** |
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| 118 | * loads a Model onto a WorldEntity |
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| 119 | * @param fileName the name of the model to load |
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| 120 | * @param scaling the Scaling of the model |
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| 121 | * |
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| 122 | * @todo fix this, so it only has one loadModel-Function. |
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| 123 | */ |
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| 124 | void WorldEntity::loadModel(const char* fileName, float scaling, unsigned int modelNumber) |
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| 125 | { |
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| 126 | this->modelLODName = fileName; |
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| 127 | this->scaling = scaling; |
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| 128 | if ( fileName != NULL && strcmp(fileName, "") ) |
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| 129 | { |
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| 130 | // search for the special character # in the LoadParam |
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| 131 | if (strchr(fileName, '#') != NULL) |
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| 132 | { |
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| 133 | PRINTF(4)("Found # in %s... searching for LOD's\n", fileName); |
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| 134 | char* lodFile = new char[strlen(fileName)+1]; |
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| 135 | strcpy(lodFile, fileName); |
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| 136 | char* depth = strchr(lodFile, '#'); |
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| 137 | for (unsigned int i = 0; i < 3; i++) |
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| 138 | { |
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| 139 | *depth = 48+(int)i; |
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| 140 | if (ResourceManager::isInDataDir(lodFile)) |
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| 141 | this->loadModel(lodFile, scaling, i); |
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| 142 | } |
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| 143 | return; |
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| 144 | } |
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| 145 | if (this->scaling <= 0.0) |
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| 146 | { |
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| 147 | this->scaling = 1.0; |
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| 148 | PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1\n"); |
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| 149 | } |
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| 150 | if(strstr(fileName, ".obj")) |
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| 151 | { |
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| 152 | PRINTF(4)("fetching OBJ file: %s\n", fileName); |
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| 153 | if (this->scaling == 1.0) |
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| 154 | this->setModel((Model*)ResourceManager::getInstance()->load(fileName, OBJ, RP_CAMPAIGN), modelNumber); |
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| 155 | else |
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| 156 | this->setModel((Model*)ResourceManager::getInstance()->load(fileName, OBJ, RP_CAMPAIGN, this->scaling), modelNumber); |
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| 157 | |
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| 158 | if( modelNumber == 0) |
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| 159 | this->buildObbTree(4); |
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| 160 | } |
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| 161 | else if(strstr(fileName, ".md2")) |
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| 162 | { |
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| 163 | PRINTF(4)("fetching MD2 file: %s\n", fileName); |
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| 164 | Model* m = new MD2Model(fileName, this->md2TextureFileName); |
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| 165 | //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0); |
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| 166 | this->setModel(m, 0); |
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| 167 | } |
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| 168 | } |
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| 169 | else |
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| 170 | { |
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| 171 | this->setModel(NULL); |
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| 172 | } |
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| 173 | } |
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| 174 | |
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| 175 | /** |
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| 176 | * sets a specific Model for the Object. |
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| 177 | * @param model The Model to set |
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| 178 | * @param modelNumber the n'th model in the List to get. |
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| 179 | */ |
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| 180 | void WorldEntity::setModel(Model* model, unsigned int modelNumber) |
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| 181 | { |
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| 182 | if (this->models.size() <= modelNumber) |
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| 183 | this->models.resize(modelNumber+1, NULL); |
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| 184 | |
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| 185 | if (this->models[modelNumber] != NULL) |
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| 186 | { |
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| 187 | Resource* resource = ResourceManager::getInstance()->locateResourceByPointer(this->models[modelNumber]); |
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| 188 | // if (resource != NULL) |
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| 189 | ResourceManager::getInstance()->unload(resource, RP_LEVEL); |
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| 190 | } |
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| 191 | else |
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| 192 | delete this->models[modelNumber]; |
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| 193 | |
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| 194 | this->models[modelNumber] = model; |
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| 195 | |
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| 196 | |
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| 197 | // if (this->model != NULL) |
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| 198 | // this->buildObbTree(4); |
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| 199 | } |
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| 200 | |
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| 201 | |
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| 202 | /** |
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| 203 | * builds the obb-tree |
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| 204 | * @param depth the depth to calculate |
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| 205 | */ |
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| 206 | bool WorldEntity::buildObbTree(unsigned int depth) |
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| 207 | { |
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| 208 | if (this->obbTree) |
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| 209 | delete this->obbTree; |
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| 210 | |
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| 211 | if (this->models[0] != NULL) |
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| 212 | { |
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| 213 | PRINTF(4)("creating obb tree\n"); |
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| 214 | |
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| 215 | |
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| 216 | this->obbTree = new OBBTree(depth, (sVec3D*)this->models[0]->getVertexArray(), this->models[0]->getVertexCount()); |
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| 217 | return true; |
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| 218 | } |
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| 219 | else |
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| 220 | { |
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| 221 | PRINTF(2)("could not create obb-tree, because no model was loaded yet\n"); |
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| 222 | this->obbTree = NULL; |
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| 223 | return false; |
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| 224 | } |
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| 225 | } |
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| 226 | |
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| 227 | /** |
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| 228 | * @brief moves this entity to the List OM_List |
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| 229 | * @param list the list to set this Entity to. |
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| 230 | * |
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| 231 | * this is the same as a call to State::getObjectManager()->toList(entity , list); |
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| 232 | * directly, but with an easier interface. |
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| 233 | * |
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| 234 | * @todo inline this (peut etre) |
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| 235 | */ |
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| 236 | void WorldEntity::toList(OM_LIST list) |
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| 237 | { |
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| 238 | State::getObjectManager()->toList(this, list); |
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| 239 | } |
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| 240 | |
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| 241 | |
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| 242 | |
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| 243 | /** |
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| 244 | * sets the character attributes of a worldentity |
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| 245 | * @param character attributes |
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| 246 | * |
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| 247 | * these attributes don't have to be set, only use them, if you need them |
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| 248 | */ |
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| 249 | //void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr) |
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| 250 | //{} |
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| 251 | |
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| 252 | |
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| 253 | /** |
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| 254 | * this function is called, when two entities collide |
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| 255 | * @param entity: the world entity with whom it collides |
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| 256 | * |
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| 257 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
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| 258 | */ |
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| 259 | void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location) |
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| 260 | { |
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| 261 | /** |
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| 262 | * THIS IS A DEFAULT COLLISION-Effect. |
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| 263 | * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT |
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| 264 | * USE:: |
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| 265 | * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; }; |
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| 266 | * |
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| 267 | * You can always define a default Action.... don't be affraid just test it :) |
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| 268 | */ |
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| 269 | // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassName(), entity->getClassName(), location.x, location.y, location.z); |
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| 270 | } |
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| 271 | |
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| 272 | |
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| 273 | /** |
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| 274 | * this is called immediately after the Entity has been constructed, initialized and then Spawned into the World |
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| 275 | * |
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| 276 | */ |
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| 277 | void WorldEntity::postSpawn () |
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| 278 | {} |
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| 279 | |
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| 280 | |
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| 281 | /** |
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| 282 | * this method is called by the world if the WorldEntity leaves valid gamespace |
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| 283 | * |
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| 284 | * For free entities this means it left the Track boundaries. With bound entities it means its Location adresses a |
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| 285 | * place that is not in the world anymore. In both cases you might have to take extreme measures (a.k.a. call destroy). |
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| 286 | * |
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| 287 | * NOT YET IMPLEMENTED |
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| 288 | */ |
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| 289 | void WorldEntity::leftWorld () |
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| 290 | {} |
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| 291 | |
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| 292 | |
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| 293 | /** |
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| 294 | * this method is called every frame |
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| 295 | * @param time: the time in seconds that has passed since the last tick |
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| 296 | * |
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| 297 | * Handle all stuff that should update with time inside this method (movement, animation, etc.) |
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| 298 | */ |
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| 299 | void WorldEntity::tick(float time) |
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| 300 | {} |
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| 301 | |
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| 302 | |
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| 303 | /** |
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| 304 | * the entity is drawn onto the screen with this function |
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| 305 | * |
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| 306 | * This is a central function of an entity: call it to let the entity painted to the screen. |
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| 307 | * Just override this function with whatever you want to be drawn. |
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| 308 | */ |
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| 309 | void WorldEntity::draw() const |
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| 310 | { |
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| 311 | //PRINTF(0)("(%s::%s)\n", this->getClassName(), this->getName()); |
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| 312 | // assert(!unlikely(this->models.empty())); |
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| 313 | { |
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| 314 | glMatrixMode(GL_MODELVIEW); |
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| 315 | glPushMatrix(); |
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| 316 | |
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| 317 | /* translate */ |
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| 318 | glTranslatef (this->getAbsCoor ().x, |
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| 319 | this->getAbsCoor ().y, |
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| 320 | this->getAbsCoor ().z); |
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| 321 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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| 322 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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| 323 | |
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| 324 | |
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| 325 | // This Draws the LOD's |
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| 326 | float cameraDistance = (State::getCamera()->getAbsCoor() - this->getAbsCoor()).len(); |
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| 327 | if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL) |
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| 328 | { |
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| 329 | this->models[2]->draw(); |
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| 330 | } |
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| 331 | else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL) |
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| 332 | { |
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| 333 | this->models[1]->draw(); |
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| 334 | } |
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| 335 | else if (this->models.size() >= 1 && this->models[0] != NULL) |
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| 336 | { |
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| 337 | this->models[0]->draw(); |
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| 338 | } |
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| 339 | glPopMatrix(); |
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| 340 | } |
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| 341 | } |
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| 342 | |
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| 343 | /** |
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| 344 | * @param health the Health to add. |
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| 345 | * @returns the health left (this->healthMax - health+this->health) |
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| 346 | */ |
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| 347 | float WorldEntity::increaseHealth(float health) |
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| 348 | { |
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| 349 | this->health += health; |
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| 350 | if (this->health > this->healthMax) |
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| 351 | { |
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| 352 | float retHealth = this->healthMax - this->health; |
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| 353 | this->health = this->healthMax; |
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| 354 | this->updateHealthWidget(); |
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| 355 | return retHealth; |
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| 356 | } |
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| 357 | this->updateHealthWidget(); |
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| 358 | return 0.0; |
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| 359 | } |
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| 360 | |
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| 361 | /** |
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| 362 | * @param health the Health to be removed |
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| 363 | * @returns 0.0 or the rest, that was not substracted (bellow 0.0) |
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| 364 | */ |
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| 365 | float WorldEntity::decreaseHealth(float health) |
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| 366 | { |
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| 367 | this->health -= health; |
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| 368 | |
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| 369 | if (this->health < 0) |
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| 370 | { |
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| 371 | float retHealth = -this->health; |
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| 372 | this->health = 0.0f; |
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| 373 | this->updateHealthWidget(); |
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| 374 | return retHealth; |
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| 375 | } |
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| 376 | this->updateHealthWidget(); |
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| 377 | return 0.0; |
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| 378 | |
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| 379 | } |
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| 380 | |
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| 381 | /** |
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| 382 | * @param maxHealth the maximal health that can be loaded onto the entity. |
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| 383 | */ |
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| 384 | void WorldEntity::setHealthMax(float healthMax) |
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| 385 | { |
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| 386 | this->healthMax = healthMax; |
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| 387 | if (this->health > this->healthMax) |
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| 388 | { |
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| 389 | PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassName(), this->getName()); |
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| 390 | this->health = this->healthMax; |
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| 391 | } |
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| 392 | this->updateHealthWidget(); |
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| 393 | } |
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| 394 | |
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| 395 | /** |
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| 396 | * @brief creates the HealthWidget |
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| 397 | * |
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| 398 | * since not all entities need an HealthWidget, it is only created on request. |
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| 399 | */ |
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| 400 | void WorldEntity::createHealthWidget() |
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| 401 | { |
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| 402 | if (this->healthWidget == NULL) |
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| 403 | { |
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| 404 | this->healthWidget = new GLGuiBar(); |
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| 405 | this->healthWidget->setSize2D(30,400); |
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| 406 | this->healthWidget->setAbsCoor2D(10,100); |
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| 407 | |
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| 408 | this->updateHealthWidget(); |
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| 409 | } |
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| 410 | else |
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| 411 | PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassName(), this->getName()); |
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| 412 | } |
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| 413 | |
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| 414 | void WorldEntity::increaseHealthMax(float increaseHealth) |
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| 415 | { |
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| 416 | this->healthMax += increaseHealth; |
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| 417 | this->updateHealthWidget(); |
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| 418 | } |
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| 419 | |
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| 420 | |
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| 421 | GLGuiWidget* WorldEntity::getHealthWidget() |
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| 422 | { |
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| 423 | this->createHealthWidget(); |
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| 424 | return this->healthWidget; |
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| 425 | } |
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| 426 | |
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| 427 | /** |
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| 428 | * @param visibility shows or hides the health-bar |
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| 429 | * (creates the widget if needed) |
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| 430 | */ |
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| 431 | void WorldEntity::setHealthWidgetVisibilit(bool visibility) |
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| 432 | { |
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| 433 | if (visibility) |
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| 434 | { |
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| 435 | if (this->healthWidget != NULL) |
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| 436 | this->healthWidget->show(); |
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| 437 | else |
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| 438 | { |
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| 439 | this->createHealthWidget(); |
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| 440 | this->updateHealthWidget(); |
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| 441 | this->healthWidget->show(); |
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| 442 | } |
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| 443 | } |
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| 444 | else if (this->healthWidget != NULL) |
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| 445 | this->healthWidget->hide(); |
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| 446 | } |
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| 447 | |
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| 448 | /** |
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| 449 | * @brief updates the HealthWidget |
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| 450 | */ |
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| 451 | void WorldEntity::updateHealthWidget() |
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| 452 | { |
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| 453 | if (this->healthWidget != NULL) |
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| 454 | { |
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| 455 | this->healthWidget->setMaximum(this->healthMax); |
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| 456 | this->healthWidget->setValue(this->health); |
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| 457 | } |
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| 458 | } |
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| 459 | |
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| 460 | |
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| 461 | /** |
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| 462 | * DEBUG-DRAW OF THE BV-Tree. |
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| 463 | * @param depth What depth to draw |
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| 464 | * @param drawMode the mode to draw this entity under |
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| 465 | */ |
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| 466 | void WorldEntity::drawBVTree(unsigned int depth, int drawMode) const |
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| 467 | { |
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| 468 | glMatrixMode(GL_MODELVIEW); |
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| 469 | glPushMatrix(); |
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| 470 | /* translate */ |
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| 471 | glTranslatef (this->getAbsCoor ().x, |
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| 472 | this->getAbsCoor ().y, |
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| 473 | this->getAbsCoor ().z); |
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| 474 | /* rotate */ |
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| 475 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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| 476 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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| 477 | |
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| 478 | if (this->obbTree) |
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| 479 | this->obbTree->drawBV(depth, drawMode); |
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| 480 | glPopMatrix(); |
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| 481 | } |
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| 482 | |
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| 483 | |
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| 484 | /** |
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| 485 | * Debug the WorldEntity |
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| 486 | */ |
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| 487 | void WorldEntity::debugEntity() const |
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| 488 | { |
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| 489 | PRINT(0)("WorldEntity %s::%s (DEBUG)\n", this->getClassName(), this->getName()); |
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| 490 | this->debugNode(); |
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| 491 | PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber) , this->models.size()); |
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| 492 | for (unsigned int i = 0; i < this->models.size(); i++) |
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| 493 | { |
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| 494 | if (models[i] != NULL) |
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| 495 | PRINT(0)(" : %d:%s", i, this->models[i]->getName()); |
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| 496 | } |
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| 497 | PRINT(0)("\n"); |
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| 498 | |
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| 499 | } |
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| 500 | |
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| 501 | |
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| 502 | |
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| 503 | |
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| 504 | /******************************************************************************************** |
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| 505 | NETWORK STUFF |
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| 506 | ********************************************************************************************/ |
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| 507 | |
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| 508 | |
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| 509 | /** |
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| 510 | * Writes data from network containing information about the state |
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| 511 | * @param data pointer to data |
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| 512 | * @param length length of data |
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| 513 | * @param sender hostID of sender |
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| 514 | */ |
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| 515 | int WorldEntity::writeState( const byte * data, int length, int sender ) |
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| 516 | { |
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| 517 | char* modelFileName; |
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| 518 | SYNCHELP_READ_BEGIN(); |
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| 519 | |
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| 520 | SYNCHELP_READ_FKT( PNode::writeState, NWT_WE_PN_WRITESTATE ); |
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| 521 | |
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| 522 | SYNCHELP_READ_STRINGM( modelFileName, NWT_WE_PN_MODELFILENAME ); |
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| 523 | SYNCHELP_READ_FLOAT( scaling, NWT_WE_PN_SCALING ); |
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| 524 | //check if modelFileName is relative to datadir or absolute |
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| 525 | |
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| 526 | |
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| 527 | PRINTF(0)("================ LOADING MODEL %s, %f\n", modelFileName, scaling); |
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| 528 | |
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| 529 | if ( strcmp(modelFileName, "") ) |
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| 530 | { |
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| 531 | loadModel( modelFileName, scaling); |
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| 532 | PRINTF(0)("modelfilename: %s\n", getModel( 0 )->getName()); |
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| 533 | } |
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| 534 | delete[] modelFileName; |
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| 535 | |
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| 536 | /*SYNCHELP_READ_STRINGM( modelFileName ); |
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| 537 | |
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| 538 | if ( strcmp(modelFileName, "") ) |
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| 539 | if ( strstr(modelFileName, ResourceManager::getInstance()->getDataDir()) ) |
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| 540 | { |
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| 541 | this->md2TextureFileName = new char[strlen(modelFileName)-strlen(ResourceManager::getInstance()->getDataDir())+1]; |
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| 542 | strcpy((char*)this->md2TextureFileName, modelFileName+strlen(ResourceManager::getInstance()->getDataDir())); |
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| 543 | } |
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| 544 | else |
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| 545 | { |
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| 546 | this->md2TextureFileName = modelFileName; |
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| 547 | } |
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| 548 | */ |
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| 549 | |
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| 550 | return SYNCHELP_READ_N; |
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| 551 | } |
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| 552 | |
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| 553 | |
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| 554 | /** |
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| 555 | * data copied in data will bee sent to another host |
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| 556 | * @param data pointer to data |
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| 557 | * @param maxLength max length of data |
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| 558 | * @return the number of bytes writen |
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| 559 | */ |
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| 560 | int WorldEntity::readState( byte * data, int maxLength ) |
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| 561 | { |
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| 562 | SYNCHELP_WRITE_BEGIN(); |
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| 563 | |
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| 564 | SYNCHELP_WRITE_FKT( PNode::readState, NWT_WE_PN_WRITESTATE ); |
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| 565 | |
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| 566 | if ( getModel(0) && getModel(0)->getName() ) |
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| 567 | { |
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| 568 | char* name = (char*)(getModel( 0 )->getName()); |
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| 569 | |
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| 570 | if ( strstr(name, ResourceManager::getInstance()->getDataDir()) ) |
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| 571 | { |
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| 572 | name += strlen(ResourceManager::getInstance()->getDataDir()); |
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| 573 | } |
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| 574 | |
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| 575 | SYNCHELP_WRITE_STRING( name, NWT_WE_PN_MODELFILENAME ); |
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| 576 | } |
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| 577 | else |
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| 578 | { |
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| 579 | SYNCHELP_WRITE_STRING("", NWT_WE_PN_MODELFILENAME); |
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| 580 | } |
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| 581 | |
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| 582 | SYNCHELP_WRITE_FLOAT( scaling, NWT_WE_PN_SCALING ); |
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| 583 | /*if ( this->md2TextureFileName!=NULL && strcmp(this->md2TextureFileName, "") ) |
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| 584 | { |
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| 585 | SYNCHELP_WRITE_STRING(this->md2TextureFileName); |
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| 586 | } |
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| 587 | else |
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| 588 | { |
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| 589 | SYNCHELP_WRITE_STRING(""); |
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| 590 | }*/ |
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| 591 | |
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| 592 | return SYNCHELP_WRITE_N; |
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| 593 | } |
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