| 1 |  | 
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| 2 |  | 
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| 3 | /* | 
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| 4 |    orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 |    Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 |    This program is free software; you can redistribute it and/or modify | 
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| 9 |    it under the terms of the GNU General Public License as published by | 
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| 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 11 |    any later version. | 
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| 12 |  | 
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| 13 |    ### File Specific: | 
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| 14 |    main-programmer: Patrick Boenzli | 
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| 15 |    co-programmer: Christian Meyer | 
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| 16 | */ | 
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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| 18 |  | 
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| 19 | #include "world_entity.h" | 
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| 20 | #include "shell_command.h" | 
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| 21 |  | 
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| 22 | #include "model.h" | 
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| 23 | #include "md2Model.h" | 
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| 24 | #include "resource_manager.h" | 
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| 25 | #include "load_param.h" | 
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| 26 | #include "vector.h" | 
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| 27 | #include "obb_tree.h" | 
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| 28 |  | 
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| 29 | #include "glgui_bar.h" | 
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| 30 |  | 
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| 31 | #include "state.h" | 
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| 32 |  | 
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| 33 | using namespace std; | 
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| 34 |  | 
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| 35 | SHELL_COMMAND(model, WorldEntity, loadModel) | 
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| 36 | ->describe("sets the Model of the WorldEntity") | 
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| 37 | ->defaultValues(2, "models/ships/fighter.obj", 1.0); | 
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| 38 |  | 
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| 39 | SHELL_COMMAND(debugEntity, WorldEntity, debugWE); | 
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| 40 |  | 
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| 41 | /** | 
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| 42 |  *  Loads the WordEntity-specific Part of any derived Class | 
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| 43 |  * | 
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| 44 |  * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves, | 
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| 45 |  *              that can calls WorldEntities loadParams for itself. | 
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| 46 |  */ | 
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| 47 | WorldEntity::WorldEntity() | 
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| 48 |     : Synchronizeable() | 
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| 49 | { | 
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| 50 |   this->setClassID(CL_WORLD_ENTITY, "WorldEntity"); | 
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| 51 |  | 
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| 52 |   this->obbTree = NULL; | 
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| 53 |   this->energyWidget = NULL; | 
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| 54 |   this->energyMax = 1.0f; | 
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| 55 |   this->energy = 1.0f; | 
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| 56 |  | 
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| 57 |   this->md2TextureFileName = NULL; | 
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| 58 |  | 
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| 59 |  | 
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| 60 |   this->setVisibiliy(true); | 
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| 61 |  | 
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| 62 |   this->objectListNumber = OM_INIT; | 
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| 63 |   this->objectListIterator = NULL; | 
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| 64 |  | 
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| 65 |   this->toList(OM_NULL); | 
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| 66 | } | 
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| 67 |  | 
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| 68 | /** | 
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| 69 |  *  standard destructor | 
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| 70 | */ | 
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| 71 | WorldEntity::~WorldEntity () | 
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| 72 | { | 
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| 73 |   // Delete the obbTree | 
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| 74 |   if( this->obbTree != NULL) | 
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| 75 |     delete this->obbTree; | 
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| 76 |  | 
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| 77 |   if (this->energyWidget != NULL) | 
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| 78 |     delete this->energyWidget; | 
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| 79 |  | 
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| 80 |   // Delete the model (unregister it with the ResourceManager) | 
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| 81 |   for (unsigned int i = 0; i < this->models.size(); i++) | 
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| 82 |     this->setModel(NULL, i); | 
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| 83 |  | 
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| 84 |   State::getObjectManager()->toList(this, OM_INIT); | 
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| 85 | } | 
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| 86 |  | 
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| 87 | /** | 
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| 88 |  * loads the WorldEntity Specific Parameters. | 
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| 89 |  * @param root: the XML-Element to load the Data From | 
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| 90 |  */ | 
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| 91 | void WorldEntity::loadParams(const TiXmlElement* root) | 
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| 92 | { | 
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| 93 |   // Do the PNode loading stuff | 
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| 94 |   PNode::loadParams(root); | 
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| 95 |  | 
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| 96 |   LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture) | 
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| 97 |   .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)") | 
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| 98 |   .defaultValues(1, NULL); | 
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| 99 |  | 
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| 100 |   // Model Loading | 
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| 101 |   LoadParam(root, "model", this, WorldEntity, loadModel) | 
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| 102 |   .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)") | 
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| 103 |   .defaultValues(3, NULL, 1.0f, 0); | 
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| 104 |  | 
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| 105 |   LoadParam(root, "maxEnergy", this, WorldEntity, setMaxEnergy) | 
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| 106 |   .describe("The Maximum energy that can be loaded onto this entity") | 
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| 107 |   .defaultValues(1, 1.0f); | 
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| 108 |  | 
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| 109 |   LoadParam(root, "energy", this, WorldEntity, setEnergy) | 
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| 110 |   .describe("The Energy the WorldEntity has at this moment") | 
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| 111 |   .defaultValues(1, 1.0f); | 
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| 112 | } | 
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| 113 |  | 
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| 114 |  | 
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| 115 | /** | 
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| 116 |  * loads a Model onto a WorldEntity | 
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| 117 |  * @param fileName the name of the model to load | 
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| 118 |  * @param scaling the Scaling of the model | 
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| 119 |  * | 
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| 120 |  * @todo fix this, so it only has one loadModel-Function. | 
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| 121 | */ | 
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| 122 | void WorldEntity::loadModel(const char* fileName, float scaling, unsigned int modelNumber) | 
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| 123 | { | 
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| 124 |   this->scaling = scaling; | 
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| 125 |   if ( fileName != NULL && strcmp(fileName, "") ) | 
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| 126 |   { | 
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| 127 |     // search for the special character # in the LoadParam | 
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| 128 |     if (strchr(fileName, '#') != NULL) | 
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| 129 |     { | 
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| 130 |       PRINTF(4)("Found # in %s... searching for LOD's\n", fileName); | 
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| 131 |       char* lodFile = new char[strlen(fileName)+1]; | 
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| 132 |       strcpy(lodFile, fileName); | 
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| 133 |       char* depth = strchr(lodFile, '#'); | 
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| 134 |       for (unsigned int i = 0; i < 5; i++) | 
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| 135 |       { | 
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| 136 |         *depth = 48+(int)i; | 
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| 137 |         printf("-------%s\n", lodFile); | 
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| 138 |         if (ResourceManager::isInDataDir(lodFile)) | 
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| 139 |           this->loadModel(lodFile, scaling, i); | 
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| 140 |       } | 
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| 141 |       return; | 
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| 142 |     } | 
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| 143 |     if (scaling == 0.0) | 
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| 144 |     { | 
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| 145 |       scaling = 1.0; | 
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| 146 |       PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1\n"); | 
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| 147 |     } | 
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| 148 |     if(strstr(fileName, ".obj")) | 
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| 149 |     { | 
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| 150 |       PRINTF(4)("fetching OBJ file: %s\n", fileName); | 
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| 151 |       if (scaling == 1.0) | 
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| 152 |         this->setModel((Model*)ResourceManager::getInstance()->load(fileName, OBJ, RP_CAMPAIGN), modelNumber); | 
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| 153 |       else | 
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| 154 |         this->setModel((Model*)ResourceManager::getInstance()->load(fileName, OBJ, RP_CAMPAIGN, &scaling), modelNumber); | 
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| 155 |  | 
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| 156 |       if( modelNumber == 0) | 
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| 157 |         this->buildObbTree(4); | 
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| 158 |     } | 
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| 159 |     else if(strstr(fileName, ".md2")) | 
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| 160 |     { | 
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| 161 |       PRINTF(4)("fetching MD2 file: %s\n", fileName); | 
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| 162 |       Model* m = new MD2Model(fileName, this->md2TextureFileName); | 
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| 163 |       //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0); | 
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| 164 |       this->setModel(m, 0); | 
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| 165 |     } | 
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| 166 |   } | 
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| 167 |   else | 
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| 168 |   { | 
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| 169 |     this->setModel(NULL); | 
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| 170 |   } | 
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| 171 | } | 
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| 172 |  | 
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| 173 | /** | 
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| 174 |  * sets a specific Model for the Object. | 
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| 175 |  * @param model The Model to set | 
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| 176 |  * @param modelNumber the n'th model in the List to get. | 
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| 177 |  */ | 
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| 178 | void WorldEntity::setModel(Model* model, unsigned int modelNumber) | 
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| 179 | { | 
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| 180 |   if (this->models.size() <= modelNumber) | 
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| 181 |     this->models.resize(modelNumber+1, NULL); | 
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| 182 |  | 
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| 183 |   if (this->models[modelNumber] != NULL) | 
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| 184 |   { | 
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| 185 |     Resource* resource = ResourceManager::getInstance()->locateResourceByPointer(this->models[modelNumber]); | 
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| 186 |     //     if (resource != NULL) | 
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| 187 |     ResourceManager::getInstance()->unload(resource, RP_LEVEL); | 
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| 188 |   } | 
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| 189 |   else | 
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| 190 |     delete this->models[modelNumber]; | 
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| 191 |  | 
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| 192 |   this->models[modelNumber] = model; | 
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| 193 |  | 
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| 194 |  | 
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| 195 |   //   if (this->model != NULL) | 
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| 196 |   //     this->buildObbTree(4); | 
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| 197 | } | 
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| 198 |  | 
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| 199 |  | 
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| 200 | /** | 
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| 201 |  * builds the obb-tree | 
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| 202 |  * @param depth the depth to calculate | 
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| 203 |  */ | 
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| 204 | bool WorldEntity::buildObbTree(unsigned int depth) | 
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| 205 | { | 
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| 206 |   if (this->obbTree) | 
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| 207 |     delete this->obbTree; | 
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| 208 |  | 
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| 209 |   if (this->models[0] != NULL) | 
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| 210 |   { | 
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| 211 |     PRINTF(4)("creating obb tree\n"); | 
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| 212 |  | 
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| 213 |  | 
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| 214 |     this->obbTree = new OBBTree(depth, (sVec3D*)this->models[0]->getVertexArray(), this->models[0]->getVertexCount()); | 
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| 215 |     return true; | 
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| 216 |   } | 
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| 217 |   else | 
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| 218 |   { | 
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| 219 |     PRINTF(2)("could not create obb-tree, because no model was loaded yet\n"); | 
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| 220 |     this->obbTree = NULL; | 
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| 221 |     return false; | 
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| 222 |   } | 
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| 223 | } | 
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| 224 |  | 
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| 225 | /** | 
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| 226 |  * @brief moves this entity to the List OM_List | 
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| 227 |  * @param list the list to set this Entity to. | 
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| 228 |  * | 
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| 229 |  * this is the same as a call to State::getObjectManager()->toList(entity , list); | 
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| 230 |  * directly, but with an easier interface. | 
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| 231 |  * | 
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| 232 |  * @todo inline this (peut etre) | 
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| 233 |  */ | 
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| 234 | void WorldEntity::toList(OM_LIST list) | 
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| 235 | { | 
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| 236 |   State::getObjectManager()->toList(this, list); | 
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| 237 | } | 
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| 238 |  | 
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| 239 |  | 
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| 240 |  | 
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| 241 | /** | 
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| 242 |  * sets the character attributes of a worldentity | 
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| 243 |  * @param character attributes | 
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| 244 |  * | 
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| 245 |  * these attributes don't have to be set, only use them, if you need them | 
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| 246 | */ | 
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| 247 | //void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr) | 
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| 248 | //{} | 
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| 249 |  | 
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| 250 |  | 
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| 251 | /** | 
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| 252 |  *  this function is called, when two entities collide | 
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| 253 |  * @param entity: the world entity with whom it collides | 
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| 254 |  * | 
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| 255 |  * Implement behaviour like damage application or other miscellaneous collision stuff in this function | 
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| 256 |  */ | 
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| 257 | void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location) | 
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| 258 | { | 
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| 259 |   /** | 
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| 260 |    * THIS IS A DEFAULT COLLISION-Effect. | 
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| 261 |    * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT | 
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| 262 |    * USE:: | 
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| 263 |    * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; }; | 
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| 264 |    * | 
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| 265 |    * You can always define a default Action.... don't be affraid just test it :) | 
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| 266 |    */ | 
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| 267 |   //  PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassName(), entity->getClassName(), location.x, location.y, location.z); | 
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| 268 | } | 
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| 269 |  | 
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| 270 |  | 
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| 271 | /** | 
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| 272 |  *  this is called immediately after the Entity has been constructed, initialized and then Spawned into the World | 
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| 273 |  * | 
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| 274 |  */ | 
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| 275 | void WorldEntity::postSpawn () | 
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| 276 | {} | 
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| 277 |  | 
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| 278 |  | 
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| 279 | /** | 
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| 280 |  *  this method is called by the world if the WorldEntity leaves valid gamespace | 
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| 281 |  * | 
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| 282 |  * For free entities this means it left the Track boundaries. With bound entities it means its Location adresses a | 
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| 283 |  * place that is not in the world anymore. In both cases you might have to take extreme measures (a.k.a. call destroy). | 
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| 284 |  * | 
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| 285 |  * NOT YET IMPLEMENTED | 
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| 286 |  */ | 
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| 287 | void WorldEntity::leftWorld () | 
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| 288 | {} | 
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| 289 |  | 
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| 290 |  | 
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| 291 | /** | 
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| 292 |  *  this method is called every frame | 
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| 293 |  * @param time: the time in seconds that has passed since the last tick | 
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| 294 |  * | 
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| 295 |  * Handle all stuff that should update with time inside this method (movement, animation, etc.) | 
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| 296 | */ | 
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| 297 | void WorldEntity::tick(float time) | 
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| 298 | {} | 
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| 299 |  | 
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| 300 |  | 
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| 301 | /** | 
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| 302 |  *  the entity is drawn onto the screen with this function | 
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| 303 |  * | 
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| 304 |  * This is a central function of an entity: call it to let the entity painted to the screen. | 
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| 305 |  * Just override this function with whatever you want to be drawn. | 
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| 306 | */ | 
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| 307 | void WorldEntity::draw() const | 
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| 308 | { | 
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| 309 |   //PRINTF(0)("(%s::%s)\n", this->getClassName(), this->getName()); | 
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| 310 |   //  assert(!unlikely(this->models.empty())); | 
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| 311 |   { | 
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| 312 |     glMatrixMode(GL_MODELVIEW); | 
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| 313 |     glPushMatrix(); | 
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| 314 |  | 
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| 315 |     /* translate */ | 
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| 316 |     glTranslatef (this->getAbsCoor ().x, | 
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| 317 |                   this->getAbsCoor ().y, | 
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| 318 |                   this->getAbsCoor ().z); | 
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| 319 |     Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
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| 320 |     glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
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| 321 |  | 
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| 322 |  | 
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| 323 |     // This Draws the LOD's | 
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| 324 |     float cameraDistance = (State::getCamera()->getAbsCoor() - this->getAbsCoor()).len(); | 
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| 325 |     if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL) | 
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| 326 |     { | 
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| 327 |       this->models[2]->draw(); | 
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| 328 |     } | 
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| 329 |     else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL) | 
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| 330 |     { | 
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| 331 |       this->models[1]->draw(); | 
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| 332 |     } | 
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| 333 |     else if (this->models.size() >= 1 && this->models[0] != NULL) | 
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| 334 |     { | 
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| 335 |       this->models[0]->draw(); | 
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| 336 |     } | 
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| 337 |     glPopMatrix(); | 
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| 338 |   } | 
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| 339 | } | 
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| 340 |  | 
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| 341 | /** | 
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| 342 |  * @param energy the Energy to add. | 
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| 343 |  * @returns the energy left (this->energyMax - energy+this->energy) | 
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| 344 |  */ | 
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| 345 | float WorldEntity::addEnergy(float energy) | 
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| 346 | { | 
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| 347 |   this->energy += energy; | 
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| 348 |   if (this->energy > this->energyMax) | 
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| 349 |   { | 
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| 350 |     float retEnergy = this->energyMax - this->energy; | 
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| 351 |     this->energy = this->energyMax; | 
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| 352 |     this->updateEnergyWidget(); | 
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| 353 |     return retEnergy; | 
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| 354 |   } | 
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| 355 |   this->updateEnergyWidget(); | 
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| 356 |   return 0.0; | 
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| 357 | } | 
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| 358 |  | 
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| 359 | /** | 
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| 360 |  * @param energy the Energy to be removed | 
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| 361 |  * @returns 0.0 or the rest, that was not substracted (bellow 0.0) | 
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| 362 |  */ | 
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| 363 | float WorldEntity::removeEnergy(float energy) | 
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| 364 | { | 
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| 365 |   this->energy -= energy; | 
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| 366 |  | 
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| 367 |   if (this->energy < 0) | 
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| 368 |   { | 
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| 369 |     float retEnergy = -this->energy; | 
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| 370 |     this->energy = 0.0f; | 
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| 371 |     this->updateEnergyWidget(); | 
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| 372 |     return retEnergy; | 
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| 373 |   } | 
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| 374 |   this->updateEnergyWidget(); | 
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| 375 |   return 0.0; | 
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| 376 |  | 
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| 377 | } | 
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| 378 |  | 
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| 379 | /** | 
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| 380 |  * @param maxEnergy the maximal energy that can be loaded onto the entity. | 
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| 381 |  */ | 
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| 382 | void WorldEntity::setMaxEnergy(float maxEnergy) | 
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| 383 | { | 
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| 384 |   this->energyMax = maxEnergy; | 
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| 385 |   if (this->energy > this->energyMax) | 
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| 386 |   { | 
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| 387 |     PRINTF(3)("new maxEnergy is bigger as the old energy. Did you really intend to do this for (%s::%s)\n", this->getClassName(), this->getName()); | 
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| 388 |     this->energy = this->energyMax; | 
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| 389 |   } | 
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| 390 |   this->updateEnergyWidget(); | 
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| 391 | } | 
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| 392 |  | 
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| 393 | /** | 
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| 394 |  * @brief creates the EnergyWidget | 
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| 395 |  * | 
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| 396 |  * since not all entities need an EnergyWidget, it is only created on request. | 
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| 397 |  */ | 
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| 398 | void WorldEntity::createEnergyWidget() | 
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| 399 | { | 
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| 400 |   if (this->energyWidget == NULL) | 
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| 401 |   { | 
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| 402 |     this->energyWidget = new GLGuiBar(); | 
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| 403 |     this->energyWidget->setSize2D(30,400); | 
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| 404 |     this->energyWidget->setAbsCoor2D(10,100); | 
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| 405 |  | 
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| 406 |     this->updateEnergyWidget(); | 
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| 407 |   } | 
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| 408 |   else | 
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| 409 |     PRINTF(3)("Allready created the EnergyWidget for %s::%s\n", this->getClassName(), this->getName()); | 
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| 410 | } | 
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| 411 |  | 
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| 412 | GLGuiWidget* WorldEntity::getEnergyWidget() | 
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| 413 | { | 
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| 414 |   this->createEnergyWidget(); | 
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| 415 |   return this->energyWidget; | 
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| 416 | } | 
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| 417 |  | 
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| 418 | /** | 
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| 419 |  * @param visibility shows or hides the energy-bar | 
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| 420 |  * (creates the widget if needed) | 
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| 421 |  */ | 
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| 422 | void WorldEntity::setEnergyWidgetVisibilit(bool visibility) | 
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| 423 | { | 
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| 424 |     if (visibility) | 
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| 425 |     { | 
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| 426 |       if (this->energyWidget != NULL) | 
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| 427 |         this->energyWidget->show(); | 
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| 428 |       else | 
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| 429 |       { | 
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| 430 |         this->createEnergyWidget(); | 
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| 431 |         this->updateEnergyWidget(); | 
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| 432 |         this->energyWidget->show(); | 
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| 433 |       } | 
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| 434 |     } | 
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| 435 |     else if (this->energyWidget != NULL) | 
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| 436 |       this->energyWidget->hide(); | 
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| 437 | } | 
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| 438 |  | 
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| 439 | /** | 
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| 440 |  * @brief updates the EnergyWidget | 
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| 441 |  */ | 
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| 442 | void WorldEntity::updateEnergyWidget() | 
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| 443 | { | 
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| 444 |   if (this->energyWidget != NULL) | 
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| 445 |   { | 
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| 446 |     this->energyWidget->setMaximum(this->energyMax); | 
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| 447 |     this->energyWidget->setValue(this->energy); | 
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| 448 |   } | 
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| 449 | } | 
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| 450 |  | 
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| 451 |  | 
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| 452 | /** | 
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| 453 |  * DEBUG-DRAW OF THE BV-Tree. | 
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| 454 |  * @param depth What depth to draw | 
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| 455 |  * @param drawMode the mode to draw this entity under | 
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| 456 |  */ | 
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| 457 | void WorldEntity::drawBVTree(unsigned int depth, int drawMode) const | 
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| 458 | { | 
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| 459 |   glMatrixMode(GL_MODELVIEW); | 
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| 460 |   glPushMatrix(); | 
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| 461 |   /* translate */ | 
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| 462 |   glTranslatef (this->getAbsCoor ().x, | 
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| 463 |                 this->getAbsCoor ().y, | 
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| 464 |                 this->getAbsCoor ().z); | 
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| 465 |   /* rotate */ | 
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| 466 |   Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
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| 467 |   glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
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| 468 |  | 
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| 469 |   if (this->obbTree) | 
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| 470 |     this->obbTree->drawBV(depth, drawMode); | 
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| 471 |   glPopMatrix(); | 
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| 472 | } | 
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| 473 |  | 
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| 474 |  | 
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| 475 | /** | 
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| 476 |  * Debug the WorldEntity | 
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| 477 |  */ | 
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| 478 | void WorldEntity::debugEntity() const | 
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| 479 | { | 
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| 480 |   PRINT(0)("WorldEntity %s::%s  (DEBUG)\n", this->getClassName(), this->getName()); | 
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| 481 |   this->debugNode(); | 
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| 482 |   PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber) , this->models.size()); | 
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| 483 |   for (unsigned int i = 0; i < this->models.size(); i++) | 
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| 484 |   { | 
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| 485 |     if (models[i] != NULL) | 
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| 486 |       PRINT(0)(" : %d:%s", i, this->models[i]->getName()); | 
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| 487 |   } | 
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| 488 |   PRINT(0)("\n"); | 
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| 489 |  | 
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| 490 | } | 
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| 491 |  | 
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| 492 |  | 
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| 493 |  | 
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| 494 |  | 
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| 495 | /******************************************************************************************** | 
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| 496 |  NETWORK STUFF | 
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| 497 |  ********************************************************************************************/ | 
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| 498 |  | 
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| 499 |  | 
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| 500 | /** | 
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| 501 |  * Writes data from network containing information about the state | 
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| 502 |  * @param data pointer to data | 
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| 503 |  * @param length length of data | 
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| 504 |  * @param sender hostID of sender | 
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| 505 |  */ | 
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| 506 | int WorldEntity::writeState( const byte * data, int length, int sender ) | 
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| 507 | { | 
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| 508 |   char* modelFileName; | 
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| 509 |   SYNCHELP_READ_BEGIN(); | 
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| 510 |  | 
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| 511 |   SYNCHELP_READ_FKT( PNode::writeState ); | 
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| 512 |  | 
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| 513 |   SYNCHELP_READ_STRINGM( modelFileName ); | 
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| 514 |   SYNCHELP_READ_FLOAT( scaling ); | 
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| 515 |   //check if modelFileName is relative to datadir or absolute | 
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| 516 |  | 
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| 517 |   if ( strcmp(modelFileName, "") ) | 
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| 518 |   { | 
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| 519 |     loadModel( modelFileName, scaling ); | 
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| 520 |   } | 
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| 521 |   delete[] modelFileName; | 
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| 522 |  | 
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| 523 |   /*SYNCHELP_READ_STRINGM( modelFileName ); | 
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| 524 |  | 
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| 525 |   if ( strcmp(modelFileName, "") ) | 
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| 526 |     if ( strstr(modelFileName, ResourceManager::getInstance()->getDataDir()) ) | 
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| 527 |     { | 
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| 528 |       this->md2TextureFileName = new char[strlen(modelFileName)-strlen(ResourceManager::getInstance()->getDataDir())+1]; | 
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| 529 |       strcpy((char*)this->md2TextureFileName, modelFileName+strlen(ResourceManager::getInstance()->getDataDir())); | 
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| 530 |     } | 
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| 531 |     else | 
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| 532 |     { | 
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| 533 |       this->md2TextureFileName = modelFileName; | 
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| 534 |     } | 
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| 535 |   */ | 
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| 536 |  | 
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| 537 |   return SYNCHELP_READ_N; | 
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| 538 | } | 
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| 539 |  | 
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| 540 |  | 
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| 541 | /** | 
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| 542 |  * data copied in data will bee sent to another host | 
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| 543 |  * @param data pointer to data | 
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| 544 |  * @param maxLength max length of data | 
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| 545 |  * @return the number of bytes writen | 
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| 546 |  */ | 
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| 547 | int WorldEntity::readState( byte * data, int maxLength ) | 
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| 548 | { | 
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| 549 |   SYNCHELP_WRITE_BEGIN(); | 
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| 550 |  | 
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| 551 |   SYNCHELP_WRITE_FKT( PNode::readState ); | 
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| 552 |  | 
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| 553 |   if ( getModel(0) && getModel(0)->getName() ) | 
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| 554 |   { | 
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| 555 |     char* name = (char*)(getModel( 0 )->getName()); | 
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| 556 |  | 
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| 557 |     if ( strstr(name, ResourceManager::getInstance()->getDataDir()) ) | 
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| 558 |     { | 
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| 559 |       name += strlen(ResourceManager::getInstance()->getDataDir()); | 
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| 560 |     } | 
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| 561 |  | 
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| 562 |     SYNCHELP_WRITE_STRING( name ); | 
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| 563 |   } | 
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| 564 |   else | 
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| 565 |   { | 
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| 566 |     SYNCHELP_WRITE_STRING(""); | 
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| 567 |   } | 
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| 568 |  | 
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| 569 |   SYNCHELP_WRITE_FLOAT( scaling ); | 
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| 570 |   /*if ( this->md2TextureFileName!=NULL && strcmp(this->md2TextureFileName, "") ) | 
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| 571 |   { | 
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| 572 |     SYNCHELP_WRITE_STRING(this->md2TextureFileName); | 
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| 573 |   } | 
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| 574 |   else | 
|---|
| 575 |   { | 
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| 576 |     SYNCHELP_WRITE_STRING(""); | 
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| 577 | }*/ | 
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| 578 |  | 
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| 579 |   return SYNCHELP_WRITE_N; | 
|---|
| 580 | } | 
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