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source: orxonox.OLD/branches/spaceshipcontrol/src/world_entities/weapons/targeting_turret.cc @ 6606

Last change on this file since 6606 was 6606, checked in by snellen, 18 years ago

aim.cc, targeting_turret.cc and aiming turret.cc updated

File size: 4.2 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
12   main-programmer: Benjamin Grauer
13   co-programmer:
14*/
15#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
16
17#include "targeting_turret.h"
18
19#include "weapon_manager.h"
20#include "aim.h"
21#include "world_entities/projectiles/projectile.h"
22
23#include "model.h"
24
25#include "animation3d.h"
26
27#include "factory.h"
28
29CREATE_FACTORY(TargetingTurret, CL_TARGETING_TURRET);
30
31using namespace std;
32
33
34/**
35 *  standard constructor
36
37   creates a new weapon
38*/
39TargetingTurret::TargetingTurret ()
40  : Weapon()
41{
42  this->init();
43
44}
45
46
47TargetingTurret::TargetingTurret(const TiXmlElement* root)
48{
49  this->init();
50  this->loadParams(root);
51}
52
53/**
54 *  standard deconstructor
55*/
56TargetingTurret::~TargetingTurret ()
57{
58  // model will be deleted from WorldEntity-destructor
59//  delete this->target;
60}
61
62void TargetingTurret::init()
63{
64  this->setClassID(CL_TARGETING_TURRET, "TargetingTurret");
65
66  Animation3D* animation1 = this->getAnimation(WS_ACTIVATING, this);
67  Animation3D* animation2 = this->getAnimation(WS_DEACTIVATING, this);
68
69  animation1->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT);
70  animation1->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT);
71  animation2->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT);
72  animation2->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT);
73
74  animation1->setInfinity(ANIM_INF_CONSTANT);
75  animation2->setInfinity(ANIM_INF_CONSTANT);
76
77  this->setStateDuration(WS_SHOOTING, .1);
78  this->setStateDuration(WS_RELOADING, .1);
79  this->setStateDuration(WS_ACTIVATING, .4);
80  this->setStateDuration(WS_DEACTIVATING, .4);
81
82  this->setMaximumEnergy(10000, 50);
83  this->increaseEnergy(100000);
84
85  this->setCapability(WTYPE_ALLDIRS | WTYPE_TURRET);
86  this->setProjectileType(CL_GUIDED_MISSILE);
87
88
89  this->setEmissionPoint(1.684, 0.472, 0);
90  //this->getProjectileFactory()->prepare(100);
91
92  this->target = new Aim(this);
93  this->target->setVisibility(false);
94  this->lockedTime = 0;
95  this->neededLockTime = 2;
96  this->lockedTarget->setParent(PNode::getNullParent());
97  this->loadModel("models/guns/turret2.obj");
98
99
100  this->setActionSound(WA_SHOOT, "sound/shot1.wav");
101  this->setActionSound(WA_ACTIVATE, "sound/voices/rockets.wav");
102  this->setActionSound(WA_RELOAD, "sound/vocals/reload.wav");
103}
104
105void TargetingTurret::loadParams(const TiXmlElement* root)
106{
107  static_cast<Weapon*>(this)->loadParams(root);
108
109}
110
111void TargetingTurret::activate()
112{
113  this->target->setVisibility(true);
114}
115
116void TargetingTurret::deactivate()
117{
118  this->target->setVisibility(false);
119}
120
121void TargetingTurret::tick(float dt)
122{
123  if( lockedTime >= neededLockTime )
124   {
125    lockedTarget = this->target->getParent();
126    lockedTime = 0;
127   }
128
129  this->target->tick(dt);
130
131  if(this->target->getParent() == PNode::getNullParent())
132   lockedTime = 0;
133  else
134   lockedTime += dt;
135
136}
137
138void TargetingTurret::fire()
139{
140  Projectile* pj = this->getProjectile();
141  if (pj == NULL)
142    return;
143
144  pj->setVelocity(this->getVelocity() + /*this->getVelocity()+*/(this->getAbsDir().apply(Vector(1,0,0))*250.0 + VECTOR_RAND(13)
145            /*target->getAbsCoor() - this->getAbsCoor()*/)*.5);//this->getVelocity());
146
147  pj->setTarget(this->target->getParent());
148  pj->setParent(PNode::getNullParent());
149  pj->setAbsCoor(this->getEmissionPoint());
150  pj->setAbsDir(this->getAbsDir());
151  pj->activate();
152  this->target->searchTarget(100,M_PI_2);
153}
154
155void TargetingTurret::destroy ()
156{}
157
158/**
159 * draws the TargetingTurret
160*/
161void TargetingTurret::draw () const
162{
163  /* draw gun body */
164  glMatrixMode(GL_MODELVIEW);
165  glPushMatrix();
166  glTranslatef (this->getAbsCoor ().x,
167                this->getAbsCoor ().y,
168                this->getAbsCoor ().z);
169  Vector tmpRot = this->getAbsDir().getSpacialAxis();
170  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
171  if (this->getModel() != NULL)
172    this->getModel()->draw();
173  glPopMatrix();
174}
175
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