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[5878] | 1 | /*! |
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| 2 | * @file space_ship.h |
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| 3 | * Implements the Control of a Spaceship |
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| 4 | */ |
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| 5 | |
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[5880] | 6 | #ifndef _SPACE_SHIP_H |
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| 7 | #define _SPACE_SHIP_H |
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[5878] | 8 | |
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| 9 | #include "playable.h" |
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| 10 | |
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| 11 | template<class T> class tList; |
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| 12 | class Vector; |
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| 13 | class Event; |
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| 14 | |
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| 15 | class SpaceShip : public Playable |
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| 16 | { |
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[5880] | 17 | |
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[5878] | 18 | public: |
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[5880] | 19 | |
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[5878] | 20 | SpaceShip(); |
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| 21 | SpaceShip(const char* fileName); |
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| 22 | SpaceShip(const TiXmlElement* root); |
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| 23 | virtual ~SpaceShip(); |
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[5880] | 24 | |
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[5878] | 25 | void init(); |
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| 26 | void loadParams(const TiXmlElement* root); |
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[5880] | 27 | |
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[5878] | 28 | void addWeapon(Weapon* weapon ); |
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| 29 | void removeWeapon(Weapon* weapon); |
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[5880] | 30 | |
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[5878] | 31 | virtual void postSpawn(); |
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| 32 | virtual void leftWorld(); |
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[5880] | 33 | |
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[5878] | 34 | virtual void collidesWith(WorldEntity* entity, const Vector& location); |
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| 35 | virtual void tick(float time); |
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| 36 | virtual void draw() const; |
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| 37 | |
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[5880] | 38 | virtual void process(const Event &event); |
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| 39 | |
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| 40 | |
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| 41 | |
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[5878] | 42 | private: |
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[5880] | 43 | |
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[5878] | 44 | void move(float time); |
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| 45 | void weaponAction(); |
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| 46 | |
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| 47 | // !! temporary !! |
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| 48 | void ADDWEAPON(); |
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[5880] | 49 | |
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[5878] | 50 | bool bUp; //!< up button pressed. |
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| 51 | bool bDown; //!< down button pressed. |
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| 52 | bool bLeft; //!< left button pressed. |
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| 53 | bool bRight; //!< right button pressed. |
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| 54 | bool bAscend; //!< ascend button pressed. |
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| 55 | bool bDescend; //!< descend button presses. |
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| 56 | bool bFire; //!< fire button pressed. |
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| 57 | |
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| 58 | Vector velocity; //!< the velocity of the player. |
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| 59 | float travelSpeed; //!< the current speed of the player (to make soft movement) |
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| 60 | float acceleration; //!< the acceleration of the player. |
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| 61 | |
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| 62 | }; |
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| 63 | |
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[5880] | 64 | #endif /* _SPACE_SHIPS_H */ |
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