| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Silvan Nellen | 
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| 13 |    co-programmer: Benjamin Knecht | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #include "executor/executor.h" | 
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| 17 | #include "player.h" | 
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| 18 |  | 
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| 19 | #include "track_manager.h" | 
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| 20 | #include "objModel.h" | 
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| 21 | #include "resource_manager.h" | 
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| 22 | #include "factory.h" | 
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| 23 |  | 
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| 24 | #include "weapons/weapon_manager.h" | 
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| 25 | #include "weapons/test_gun.h" | 
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| 26 | #include "weapons/turret.h" | 
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| 27 | #include "weapons/cannon.h" | 
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| 28 |  | 
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| 29 | #include "list.h" | 
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| 30 |  | 
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| 31 | #include "event_handler.h" | 
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| 32 |  | 
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| 33 | #include "event.h" | 
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| 34 |  | 
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| 35 | using namespace std; | 
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| 36 |  | 
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| 37 | CREATE_FACTORY(Player, CL_PLAYER); | 
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| 38 |  | 
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| 39 | /** | 
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| 40 |  * creates a new Player | 
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| 41 |  * @param isFree if the player is free | 
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| 42 | */ | 
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| 43 | Player::Player() | 
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| 44 | { | 
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| 45 |   this->init(); | 
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| 46 | } | 
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| 47 |  | 
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| 48 |  | 
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| 49 | /** | 
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| 50 |  *  destructs the player, deletes alocated memory | 
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| 51 |  */ | 
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| 52 | Player::~Player () | 
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| 53 | { | 
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| 54 | } | 
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| 55 |  | 
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| 56 | //#include "glgui_pushbutton.h" | 
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| 57 |  | 
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| 58 | /** | 
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| 59 |  * initializes a Player | 
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| 60 |  */ | 
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| 61 | void Player::init() | 
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| 62 | { | 
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| 63 | //  this->setRelDir(Quaternion(M_PI, Vector(1,0,0))); | 
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| 64 |   this->setClassID(CL_PLAYER, "Player"); | 
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| 65 |  | 
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| 66 |   PRINTF(4)("PLAYER INIT\n"); | 
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| 67 |  | 
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| 68 | } | 
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| 69 |  | 
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| 70 | /** | 
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| 71 |  * subscribe to all events because the player dosen't know to witch keys the controllable can react | 
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| 72 |  */ | 
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| 73 | void Player::subscribeEvents() | 
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| 74 | { | 
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| 75 |   //TODO: subscribe for all events!! | 
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| 76 | } | 
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| 77 |  | 
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| 78 | void Player::process(const Event &event) | 
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| 79 | { | 
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| 80 |   this->controllable->process(event); | 
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| 81 | } | 
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| 82 |  | 
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| 83 |  | 
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| 84 | void Player::setControllable(Playable controllalble) | 
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| 85 |  { | 
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| 86 |    this->controllable = controllable; | 
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| 87 |  } | 
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| 88 |  | 
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| 89 |  | 
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| 90 |  | 
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| 91 | Playable* Player::getControllable() | 
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| 92 | { | 
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| 93 |   return controllable; | 
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| 94 | } | 
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| 95 |  | 
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