| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Silvan Nellen |
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| 13 | co-programmer: Benjamin Knecht |
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| 14 | */ |
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| 15 | |
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| 16 | |
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| 17 | #include "playable.h" |
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| 18 | |
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| 19 | #include "weapons/weapon_manager.h" |
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| 20 | #include "event_handler.h" |
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| 21 | #include "player.h" |
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| 22 | #include "state.h" |
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| 23 | |
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| 24 | #include "world_entities/projectiles/projectile.h" |
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| 25 | |
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| 26 | #include "power_ups/weapon_power_up.h" |
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| 27 | #include "power_ups/param_power_up.h" |
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| 28 | |
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| 29 | |
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| 30 | Playable::Playable() |
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| 31 | { |
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| 32 | this->setClassID(CL_PLAYABLE, "Playable"); |
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| 33 | PRINTF(4)("PLAYABLE INIT\n"); |
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| 34 | |
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| 35 | this->toList(OM_GROUP_01); |
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| 36 | this->weaponMan = new WeaponManager(this); |
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| 37 | |
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| 38 | // the reference to the Current Player is NULL, because we dont have one at the beginning. |
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| 39 | this->currentPlayer = NULL; |
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| 40 | |
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| 41 | this->bFire = false; |
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| 42 | this->oldFlags = 0; |
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| 43 | |
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| 44 | this->setSynchronized(true); |
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| 45 | } |
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| 46 | |
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| 47 | |
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| 48 | |
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| 49 | Playable::~Playable() |
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| 50 | { |
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| 51 | delete this->weaponMan; |
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| 52 | |
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| 53 | if (this->currentPlayer) |
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| 54 | { |
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| 55 | PRINTF(2)("There is Still a Player subscribed to this Playable (%s::%s)\n", this->getClassName(), this->getName()); |
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| 56 | |
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| 57 | } |
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| 58 | } |
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| 59 | |
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| 60 | |
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| 61 | void Playable::addWeapon(Weapon* weapon, int configID, int slotID) |
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| 62 | { |
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| 63 | this->weaponMan->addWeapon(weapon, configID, slotID); |
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| 64 | |
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| 65 | this->weaponConfigChanged(); |
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| 66 | } |
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| 67 | |
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| 68 | |
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| 69 | void Playable::removeWeapon(Weapon* weapon) |
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| 70 | { |
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| 71 | this->weaponMan->removeWeapon(weapon); |
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| 72 | |
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| 73 | this->weaponConfigChanged(); |
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| 74 | } |
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| 75 | |
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| 76 | |
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| 77 | void Playable::nextWeaponConfig() |
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| 78 | { |
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| 79 | this->weaponMan->nextWeaponConfig(); |
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| 80 | this->weaponConfigChanged(); |
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| 81 | } |
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| 82 | |
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| 83 | |
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| 84 | void Playable::previousWeaponConfig() |
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| 85 | { |
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| 86 | this->weaponMan->previousWeaponConfig(); |
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| 87 | this->weaponConfigChanged(); |
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| 88 | } |
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| 89 | |
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| 90 | |
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| 91 | void Playable::weaponConfigChanged() |
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| 92 | { |
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| 93 | if (this->currentPlayer != NULL) |
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| 94 | this->currentPlayer->weaponConfigChanged(); |
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| 95 | } |
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| 96 | |
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| 97 | |
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| 98 | /** |
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| 99 | * @brief helps us colliding Playables |
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| 100 | */ |
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| 101 | void Playable::collidesWith(WorldEntity* entity, const Vector& location) |
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| 102 | { |
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| 103 | if (entity->isA(CL_PROJECTILE)) |
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| 104 | this->decreaseHealth(entity->getHealth()); |
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| 105 | |
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| 106 | // EXTREME HACK |
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| 107 | if (this->getHealth() == 0.0f) |
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| 108 | this->deactivateNode(); |
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| 109 | } |
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| 110 | |
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| 111 | /** |
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| 112 | * subscribe to all events the controllable needs |
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| 113 | * @param player the player that shall controll this Playable |
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| 114 | */ |
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| 115 | bool Playable::subscribePlayer(Player* player) |
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| 116 | { |
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| 117 | if (this->currentPlayer != NULL) |
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| 118 | { |
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| 119 | PRINTF(1)("Already registered Player:%s to this Playable (%s:%s)\n", this->currentPlayer->getName(), this->getClassName(), this->getName()); |
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| 120 | return false; |
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| 121 | } |
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| 122 | else |
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| 123 | { |
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| 124 | this->currentPlayer = player; |
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| 125 | /*EventHandler*/ |
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| 126 | EventHandler* evh = EventHandler::getInstance(); |
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| 127 | std::list<int>::iterator ev; |
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| 128 | for (ev = this->events.begin(); ev != events.end(); ev++) |
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| 129 | evh->subscribe(player, ES_GAME, (*ev)); |
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| 130 | this->enter(); |
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| 131 | return true; |
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| 132 | } |
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| 133 | } |
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| 134 | |
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| 135 | /** |
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| 136 | * unsubscribe from all events the controllable needs |
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| 137 | * @param player the Player, that controlled this Ship. |
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| 138 | */ |
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| 139 | bool Playable::unsubscribePlayer(Player* player) |
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| 140 | { |
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| 141 | if (this->currentPlayer != player) |
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| 142 | { |
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| 143 | PRINTF(1)("not the right Player to unregister from this Playable (%s:%s)\n", this->currentPlayer->getName(), this->getClassName(), this->getName()); |
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| 144 | return false; |
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| 145 | } |
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| 146 | |
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| 147 | else |
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| 148 | { |
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| 149 | /*EventHandler*/ |
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| 150 | EventHandler* evh = EventHandler::getInstance(); |
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| 151 | std::list<int>::iterator ev; |
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| 152 | for (ev = this->events.begin(); ev != events.end(); ev++) |
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| 153 | evh->unsubscribe( ES_GAME, (*ev)); |
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| 154 | |
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| 155 | this->leave(); |
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| 156 | this->currentPlayer = NULL; |
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| 157 | return true; |
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| 158 | } |
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| 159 | } |
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| 160 | |
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| 161 | bool Playable::pickup(PowerUp* powerUp) |
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| 162 | { |
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| 163 | if(powerUp->isA(CL_WEAPON_POWER_UP)) { |
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| 164 | Weapon* weapon = dynamic_cast<WeaponPowerUp*>(powerUp)->getWeapon(); |
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| 165 | WeaponManager* manager = this->getWeaponManager(); |
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| 166 | return manager->addWeapon(weapon); |
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| 167 | } |
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| 168 | else if(powerUp->isA(CL_PARAM_POWER_UP)) { |
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| 169 | ParamPowerUp* ppu = dynamic_cast<ParamPowerUp*>(powerUp); |
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| 170 | switch(ppu->getType()) { |
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| 171 | case POWERUP_PARAM_HEALTH: |
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| 172 | this->increaseHealth(ppu->getValue()); |
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| 173 | return true; |
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| 174 | case POWERUP_PARAM_MAX_HEALTH: |
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| 175 | this->increaseHealthMax(ppu->getValue()); |
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| 176 | return true; |
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| 177 | } |
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| 178 | } |
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| 179 | return false; |
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| 180 | } |
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| 181 | |
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| 182 | /** |
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| 183 | * add an event to the event list of events this Playable can capture |
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| 184 | * @param eventType the Type of event to add |
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| 185 | */ |
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| 186 | void Playable::registerEvent(int eventType) |
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| 187 | { |
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| 188 | this->events.push_back(eventType); |
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| 189 | |
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| 190 | if (this->currentPlayer != NULL) |
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| 191 | EventHandler::getInstance()->subscribe(this->currentPlayer, ES_GAME, eventType); |
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| 192 | } |
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| 193 | |
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| 194 | /** |
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| 195 | * remove an event to the event list this Playable can capture. |
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| 196 | * @param event the event to unregister. |
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| 197 | */ |
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| 198 | void Playable::unregisterEvent(int eventType) |
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| 199 | { |
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| 200 | this->events.remove(eventType); |
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| 201 | |
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| 202 | if (this->currentPlayer != NULL) |
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| 203 | EventHandler::getInstance()->unsubscribe(ES_GAME, eventType); |
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| 204 | } |
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| 205 | |
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| 206 | /** |
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| 207 | * @brief ticks a Playable |
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| 208 | * @param dt: the passed time since the last Tick |
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| 209 | */ |
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| 210 | void Playable::tick(float dt) |
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| 211 | { |
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| 212 | this->weaponMan->tick(dt); |
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| 213 | if (this->bFire) |
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| 214 | weaponMan->fire(); |
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| 215 | } |
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| 216 | |
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| 217 | |
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| 218 | /** |
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| 219 | * @brief processes Playable events. |
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| 220 | * @param event the Captured Event. |
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| 221 | */ |
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| 222 | void Playable::process(const Event &event) |
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| 223 | { |
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| 224 | if( event.type == KeyMapper::PEV_FIRE1) |
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| 225 | this->bFire = event.bPressed; |
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| 226 | else if( event.type == KeyMapper::PEV_NEXT_WEAPON && event.bPressed) |
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| 227 | { |
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| 228 | this->nextWeaponConfig(); |
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| 229 | } |
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| 230 | else if ( event.type == KeyMapper::PEV_PREVIOUS_WEAPON && event.bPressed) |
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| 231 | this->previousWeaponConfig(); |
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| 232 | } |
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| 233 | |
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| 234 | |
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| 235 | |
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| 236 | void Playable::attachCamera() |
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| 237 | { |
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| 238 | State::getCamera()->setParentSoft(this); |
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| 239 | State::getCameraTarget()->setParentSoft(this); |
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| 240 | |
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| 241 | } |
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| 242 | |
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| 243 | |
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| 244 | |
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| 245 | |
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| 246 | void Playable::detachCamera() |
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| 247 | { |
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| 248 | } |
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| 249 | |
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| 250 | #define FLAGS_bFire 1 |
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| 251 | |
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| 252 | int Playable::writeSync( const byte * data, int length, int sender ) |
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| 253 | { |
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| 254 | SYNCHELP_READ_BEGIN(); |
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| 255 | |
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| 256 | byte flags; |
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| 257 | |
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| 258 | SYNCHELP_READ_BYTE( flags, NWT_PL_FLAGS ); |
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| 259 | |
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| 260 | bFire = (flags & FLAGS_bFire) != 0; |
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| 261 | |
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| 262 | return SYNCHELP_READ_N; |
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| 263 | } |
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| 264 | |
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| 265 | int Playable::readSync( byte * data, int maxLength ) |
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| 266 | { |
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| 267 | SYNCHELP_WRITE_BEGIN(); |
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| 268 | byte flags = 0; |
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| 269 | |
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| 270 | if ( bFire ) |
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| 271 | flags |= FLAGS_bFire; |
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| 272 | |
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| 273 | |
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| 274 | SYNCHELP_WRITE_BYTE( flags, NWT_PL_FLAGS ); |
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| 275 | oldFlags = flags; |
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| 276 | |
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| 277 | |
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| 278 | return SYNCHELP_WRITE_N; |
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| 279 | } |
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| 280 | |
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| 281 | bool Playable::needsReadSync( ) |
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| 282 | { |
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| 283 | byte flags = 0; |
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| 284 | |
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| 285 | if ( bFire ) |
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| 286 | flags |= FLAGS_bFire; |
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| 287 | |
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| 288 | return flags!=oldFlags; |
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| 289 | } |
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