| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Patrick Boenzli | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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| 17 |  | 
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| 18 | #include "planet.h" | 
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| 19 |  | 
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| 20 | #include "load_param.h" | 
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| 21 | #include "factory.h" | 
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| 22 | #include "static_model.h" | 
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| 23 |  | 
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| 24 | #include "material.h" | 
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| 25 | #include "texture.h" | 
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| 26 |  | 
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| 27 | #include "network_game_manager.h" | 
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| 28 | #include "converter.h" | 
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| 29 |  | 
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| 30 | using namespace std; | 
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| 31 |  | 
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| 32 |  | 
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| 33 | CREATE_FACTORY(Planet, CL_PLANET); | 
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| 34 |  | 
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| 35 |  | 
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| 36 |  | 
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| 37 | /** | 
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| 38 |  *  initializes a skybox from a XmlElement | 
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| 39 | */ | 
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| 40 | Planet::Planet(const TiXmlElement* root) | 
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| 41 | { | 
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| 42 |   this->setClassID(CL_PLANET, "Planet"); | 
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| 43 |   this->toList(OM_GROUP_01); | 
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| 44 |  | 
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| 45 |   this->material = new Material(); | 
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| 46 |   this->material->setIllum(10); | 
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| 47 |  | 
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| 48 |   this->loadParams(root); | 
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| 49 | } | 
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| 50 |  | 
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| 51 |  | 
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| 52 | /** | 
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| 53 |  *  default destructor | 
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| 54 | */ | 
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| 55 | Planet::~Planet() | 
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| 56 | { | 
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| 57 |   PRINTF(5)("Deleting Planet\n"); | 
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| 58 |   if( this->material) | 
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| 59 |     delete this->material; | 
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| 60 | } | 
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| 61 |  | 
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| 62 |  | 
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| 63 | void Planet::loadParams(const TiXmlElement* root) | 
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| 64 | { | 
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| 65 |   static_cast<WorldEntity*>(this)->loadParams(root); | 
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| 66 |  | 
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| 67 |   LoadParam(root, "texture", this, Planet, setTexture) | 
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| 68 |       .describe("Sets the material on the Planet. The string must be the path relative to the data-dir, and without a trailing .jpg"); | 
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| 69 |  | 
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| 70 |   LoadParam(root, "size", this, Planet, setSize) | 
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| 71 |       .describe("Sets the Size of the Planet (normally this should be 90% of the maximal viewing Distance)."); | 
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| 72 | } | 
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| 73 |  | 
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| 74 |  | 
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| 75 | /** | 
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| 76 |  *  Defines which textures should be loaded onto the Planet. | 
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| 77 |  * @param textureName the top texture. | 
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| 78 | */ | 
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| 79 | void Planet::setTexture(const char* textureName) | 
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| 80 | { | 
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| 81 |   this->material->setDiffuseMap(textureName); | 
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| 82 | } | 
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| 83 |  | 
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| 84 |  | 
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| 85 | /** | 
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| 86 |  * @param size The new size of the Planet | 
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| 87 |  | 
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| 88 |  * do not forget to rebuild the Planet after this. | 
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| 89 | */ | 
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| 90 | void Planet::setSize(float size) | 
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| 91 | { | 
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| 92 |   this->size = size; | 
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| 93 | } | 
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| 94 |  | 
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| 95 |  | 
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| 96 |  | 
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| 97 | void Planet::draw() const | 
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| 98 | { | 
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| 99 |  | 
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| 100 |   glMatrixMode(GL_MODELVIEW); | 
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| 101 |   glPushMatrix(); | 
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| 102 |  | 
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| 103 |   /* translate */ | 
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| 104 |   glTranslatef (this->getAbsCoor ().x, | 
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| 105 |                 this->getAbsCoor ().y, | 
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| 106 |                 this->getAbsCoor ().z); | 
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| 107 |  | 
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| 108 |  | 
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| 109 |   this->material->select(); | 
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| 110 |  | 
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| 111 |  | 
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| 112 |   Vector c; | 
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| 113 |   double r = this->size; | 
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| 114 |   int n = 200; | 
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| 115 |   int method = 1; | 
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| 116 |   double theta1 = 0; | 
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| 117 |   double theta2 = 2 * M_PI; | 
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| 118 |   double phi1 = -M_PI/2.0; | 
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| 119 |   double phi2 = M_PI/2.0; | 
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| 120 |  | 
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| 121 |  | 
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| 122 |   int i,j; | 
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| 123 |   double jdivn,j1divn,idivn,dosdivn,unodivn=1/(double)n,ndiv2=(double)n/2,t1,t2,t3,cost1,cost2,cte1,cte3; | 
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| 124 |   cte3 = (theta2-theta1)/n; | 
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| 125 |   cte1 = (phi2-phi1)/ndiv2; | 
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| 126 |   dosdivn = 2*unodivn; | 
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| 127 |   Vector e,p,e2,p2; | 
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| 128 |  | 
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| 129 |  | 
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| 130 |   t2=phi1; | 
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| 131 |   cost2=cos(phi1); | 
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| 132 |   j1divn=0; | 
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| 133 |   for (j=0;j<ndiv2;j++) { | 
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| 134 |     t1 = t2;//t1 = phi1 + j * cte1; | 
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| 135 |     t2 += cte1;//t2 = phi1 + (j + 1) * cte1; | 
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| 136 |     t3 = theta1 - cte3; | 
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| 137 |     cost1 = cost2;//cost1=cos(t1); | 
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| 138 |     cost2 = cos(t2); | 
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| 139 |     e.y = sin(t1); | 
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| 140 |     e2.y = sin(t2); | 
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| 141 |     p.y = c.y + r * e.y; | 
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| 142 |     p2.y = c.y + r * e2.y; | 
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| 143 |  | 
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| 144 |     if (method == 0) | 
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| 145 |       glBegin(GL_QUAD_STRIP); | 
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| 146 |     else | 
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| 147 |       glBegin(GL_TRIANGLE_STRIP); | 
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| 148 |  | 
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| 149 |     idivn=0; | 
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| 150 |     jdivn=j1divn; | 
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| 151 |     j1divn+=dosdivn;//=2*(j+1)/(double)n; | 
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| 152 |     for (i=0;i<=n;i++) { | 
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| 153 |        //t3 = theta1 + i * (theta2 - theta1) / n; | 
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| 154 |       t3 += cte3; | 
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| 155 |       e.x = cost1 * cos(t3); | 
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| 156 |        //e.y = sin(t1); | 
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| 157 |       e.z = cost1 * sin(t3); | 
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| 158 |       p.x = c.x + r * e.x; | 
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| 159 |        //p.y = c.y + r * e.y; | 
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| 160 |       p.z = c.z + r * e.z; | 
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| 161 |       glNormal3f(e.x,e.y,e.z); | 
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| 162 |       glTexCoord2f(idivn,jdivn); | 
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| 163 |       glVertex3f(p.x,p.y,p.z); | 
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| 164 |  | 
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| 165 |  | 
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| 166 |       e2.x = cost2 * cos(t3); | 
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| 167 |        //e.y = sin(t2); | 
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| 168 |       e2.z = cost2 * sin(t3); | 
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| 169 |       p2.x = c.x + r * e2.x; | 
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| 170 |        //p.y = c.y + r * e.y; | 
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| 171 |       p2.z = c.z + r * e2.z; | 
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| 172 |       glNormal3f(e2.x,e2.y,e2.z); | 
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| 173 |       glTexCoord2f(idivn,j1divn); | 
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| 174 |       glVertex3f(p2.x,p2.y,p2.z); | 
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| 175 |       idivn += unodivn; | 
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| 176 |     } | 
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| 177 |     glEnd(); | 
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| 178 |   } | 
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| 179 | } | 
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| 180 |  | 
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| 181 |  | 
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| 182 |  | 
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